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Cicadas! posted:I'm working on one, as it happens. Less rock and more gemstone, though. I'm tentatively calling them Geodes, though the name may be subject to change. They evolved to sapience under a strange sun waaaay on the uncharted rear end-end of the universe, untouched by any other intelligent life until a human escapee crashlanded on their little dirtball. They're made up of formations of rocks and gemstones held together in a vaguely humanoid fashion by a low level magnetic field, and their brains/cores are enormous crystals that function as advanced fiber optics networks, saving information as light patterns. They can also project light patterns to communicate, and I'm hoping to work some sort of light-bending racial tech in somewhere. My word, that's some beautiful work! Excellent use of your pixel space thar. I'm definitely looking forward to seeing these crystalline fellows in game.
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# ? Dec 20, 2013 15:50 |
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# ? May 29, 2024 06:15 |
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CapnBry posted:Thank goodness someone else had the same luck I did. I was up past 190 when one finally dropped. 7% my rear end!
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# ? Dec 20, 2013 15:51 |
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This is realy weird, when there was a wipe threatening my character saves with every patch I wanted to play and explore as much as I can... now that I know there is probably only one big one coming I can't get myself to play until said wipe. What's wrong with me?
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# ? Dec 20, 2013 15:55 |
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Feindfeuer posted:This is realy weird, when there was a wipe threatening my character saves with every patch I wanted to play and explore as much as I can... now that I know there is probably only one big one coming I can't get myself to play until said wipe. What's wrong with me? Same with me.
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# ? Dec 20, 2013 15:59 |
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So how far along is this game? In what "stage" is the beta according to that link in the OP?
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# ? Dec 20, 2013 15:59 |
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Average Bear posted:So how far along is this game? In what "stage" is the beta according to that link in the OP? Still stage 1. I'm pretty sure the OP will be clearly indicated when stage 2 starts.
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# ? Dec 20, 2013 16:04 |
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I'd be surprised if Starbound hits V1.0 within the next six months, if you compare what we've got now to that list of things they're planning to add. This first beta phase is likely to be the longest, as they're going to be adding major gameplay elements and figuring out at least basic balance for them.
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# ? Dec 20, 2013 16:08 |
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I have a copy of Starbound to give away on Steam, and I'm running a small contest for it here: http://forums.somethingawful.com/showthread.php?threadid=3596226
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# ? Dec 20, 2013 16:22 |
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Average Bear posted:So how far along is this game? In what "stage" is the beta according to that link in the OP? The beta has only been out for a couple of weeks. It will probably be a couple of more months at the very least before it's out of stage 1.
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# ? Dec 20, 2013 16:39 |
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Dominic White posted:I'd be surprised if Starbound hits V1.0 within the next six months, if you compare what we've got now to that list of things they're planning to add. This first beta phase is likely to be the longest, as they're going to be adding major gameplay elements and figuring out at least basic balance for them. Dr. Video Games 0031 posted:The beta has only been out for a couple of weeks. It will probably be a couple of more months at the very least before it's out of stage 1. That said, it's a surprisingly robust and coherent beta. There are some weird bugs and places where content is obviously missing, but it plays like a rough-around-the-edges but charming indie release as opposed to a game still under heavy development. If you're eager to play it and want to contribute input to the course of its development, I'd say it's worth buying now. You'll still own it when beta's finished
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# ? Dec 20, 2013 16:43 |
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metasynthetic posted:I have a copy of Starbound to give away on Steam, and I'm running a small contest for it here: Welp I was going to do this for another copy of the game to gift but good lord have some of the entries been hilarious.
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# ? Dec 20, 2013 17:58 |
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Angry Diplomat posted:That said, it's a surprisingly robust and coherent beta. There are some weird bugs and places where content is obviously missing, but it plays like a rough-around-the-edges but charming indie release as opposed to a game still under heavy development. If you're eager to play it and want to contribute input to the course of its development, I'd say it's worth buying now. You'll still own it when beta's finished They really nailed down the core of the game. Everything now seems to be a matter of balance and content creation which is nice and suits the public beta model. A good early release game.
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# ? Dec 20, 2013 17:59 |
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Just saw on the Starbound reddit: And this happened, so this might very well be a thing!
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# ? Dec 20, 2013 18:05 |
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IronicDongz posted:Just saw on the Starbound reddit: Tiy is probably the coolest developer that ever existed. I hope they make many, many more games once Starbound is finished.
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# ? Dec 20, 2013 18:07 |
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These devs are awesome for doing stuff like that.
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# ? Dec 20, 2013 18:08 |
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That is loving awesome. You could make some serious networks between cities/excavation sites like that.
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# ? Dec 20, 2013 18:17 |
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Cicadas! posted:I'm working on one, as it happens. Less rock and more gemstone, though. I'm tentatively calling them Geodes, though the name may be subject to change. This is outrageous. This is truly, truly, truly outrageous. Can't wait to see them.
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# ? Dec 20, 2013 18:42 |
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So how do you cook advanced stuff, I've not found any cooking furniture that has more than one space for ingredients.
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# ? Dec 20, 2013 18:48 |
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I added these awful garments to my Star Trek mod. http://community.playstarbound.com/index.php?resources/star-trek-tng-uniform.84/
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# ? Dec 20, 2013 18:51 |
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Geokinesis posted:So how do you cook advanced stuff, I've not found any cooking furniture that has more than one space for ingredients. Use your crafting table to make a cooking table. You will need wood and copper.
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# ? Dec 20, 2013 18:59 |
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IronicDongz posted:And this happened, so this might very well be a thing! As if this game/Chucklefish wasn't awesome enough.
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# ? Dec 20, 2013 19:18 |
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The skyrails thing is definitely getting added to the next update. https://twitter.com/Tiyuri/status/414093816702828544
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# ? Dec 20, 2013 19:27 |
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Geokinesis posted:So how do you cook advanced stuff, I've not found any cooking furniture that has more than one space for ingredients. Craft a cooking bench (like a crafting bench). Find recipes on bookshelves in various locations to increase the range of food to craft. Also, despite never playing infinite, that rails integration is TOTALLY going to be part of my space bases. Holy.
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# ? Dec 20, 2013 20:02 |
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It's funny, they kinda took things a step further than Bethesda in terms of going whole hog into modding. Although they'll need to be careful with integrating player ideas into the vanilla game, they could get themselves into hot water with some sperglords raising a hissy fit about MY INTELLECTUAL PROPERTY
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# ? Dec 20, 2013 20:48 |
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Zenzirouj posted:It's funny, they kinda took things a step further than Bethesda in terms of going whole hog into modding. Although they'll need to be careful with integrating player ideas into the vanilla game, they could get themselves into hot water with some sperglords raising a hissy fit about MY INTELLECTUAL PROPERTY I think the early steps they've already taken to be way more awesome than mojang/bethesda puts them in clear water of spergs like that. Besides, I would hope that someone wouldn't get their panties in a knot over their cool idea being added to a base game.
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# ? Dec 20, 2013 20:50 |
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Arkitektbmw posted:Besides, I would hope that someone wouldn't get their panties in a knot over their cool idea being added to a base game. Oh, they'd get them in a knot. They'd get them in a knot and expect to be compensated for it with real life money (because they're morons).
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# ? Dec 20, 2013 20:52 |
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CJacobs posted:Oh, they'd get them in a knot. They'd get them in a knot and expect to be compensated for it with real life money (because they're morons). I hope they stay in MC-land. I hope the goons in process of making really cool poo poo here are approached with the same intentions. I'd love to see goon-made content in this game.
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# ? Dec 20, 2013 20:54 |
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Why do I get this really crazy feeling that making the game SO open to modding is their true intent on early access? Because hot drat if it isn't a good loving idea. The face that RACES can be added into the game blows my mind sky high and everything else is just the icing on the cake. This is REALLY turning out to be an outstanding game from already high expectations. I shudder to think what else will make it into the game (skyrails begets mass transit probably, imagine a gigantic goon metropolis with skycockers and monorails flying all over the whichway).
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# ? Dec 20, 2013 21:00 |
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CJacobs posted:Oh, they'd get them in a knot. They'd get them in a knot and expect to be compensated for it with real life money (because they're morons).
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# ? Dec 20, 2013 21:01 |
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Zenzirouj posted:It's funny, they kinda took things a step further than Bethesda in terms of going whole hog into modding. Although they'll need to be careful with integrating player ideas into the vanilla game, they could get themselves into hot water with some sperglords raising a hissy fit about MY INTELLECTUAL PROPERTY I think they are doing a great job so far, and honestly, the only thing they need to do to keep themselves clear is make a modder sign a document, at the worst. I've absolutely fallen in love with this game so far. It is pretty much everything a randomly generated open world game should be, and it isn't even finished development.
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# ? Dec 20, 2013 21:02 |
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FraudulentEconomics posted:This is REALLY turning out to be an outstanding game from already high expectations. I shudder to think what else will make it into the game (skyrails begets mass transit probably, imagine a gigantic goon metropolis with skycockers and monorails flying all over the whichway).
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# ? Dec 20, 2013 21:04 |
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ToastyPotato posted:I think they are doing a great job so far, and honestly, the only thing they need to do to keep themselves clear is make a modder sign a document, at the worst. I imagine that's exactly what went down in IRC (since Tiy asked the person working on it to "come have a talk").
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# ? Dec 20, 2013 21:04 |
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Well, I'm almost done with my Type-A Free Trader. Just need to draw the drive nozzles and we're good. [edit] Oh and figure out how to add some different doors and platforms. Galaga Galaxian fucked around with this message at 21:40 on Dec 20, 2013 |
# ? Dec 20, 2013 21:38 |
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Galaga Galaxian posted:Well, I'm almost done with my Type-A Free Trader. For what it's worth, I really, really like this. Getting into the very top compartment looks like it'll be a pain, but other than that I think the shorter decks look great.
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# ? Dec 20, 2013 21:40 |
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Paradoxish posted:For what it's worth, I really, really like this. Getting into the very top compartment looks like it'll be a pain, but other than that I think the shorter decks look great. Nah, I tested that, its not hard to get up there. It'll be even easier once I put some platforms between decks.
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# ? Dec 20, 2013 21:41 |
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I am actually incredibly impressed by all of the modders so far(ok, not all, some are just horrible and that is to be expected) Galaga, your ship looks awesome, I can't wait for it to be finished.
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# ? Dec 20, 2013 21:56 |
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- Experimenting with smaller figurehead - More texture detail on figurehead - touched up bas relief - cool racing stripe to break up flat grey exterior Next on the agenda: finish codexes, add a bunch of names, and get to work on clothes maybe.
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# ? Dec 20, 2013 22:06 |
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I think the most impressive part of this whole development process is how responsive they've been to their audience. On top of adding new stuff at a pretty quick pace (monster capturing, for instance) they always throw into each patch stuff that the players have been clamoring for. Weapons not balanced? Patch them. UFO too strong? Tweak it. No reason to dig? Expand underground biomes and rebalance deep ore. No drive to make a home base? Add "warp to home" button. Ships too small? They're already working on ways to make them bigger. There's lots of other features they worked on in immediate response to player complaints, but I can't recall them all off the top of my head.
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# ? Dec 20, 2013 22:15 |
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Vib Rib posted:I think the most impressive part of this whole development process is how responsive they've been to their audience. On top of adding new stuff at a pretty quick pace (monster capturing, for instance) they always throw into each patch stuff that the players have been clamoring for. Weapons not balanced? Patch them. UFO too strong? Tweak it. No reason to dig? Expand underground biomes and rebalance deep ore. No drive to make a home base? Add "warp to home" button. Ships too small? They're already working on ways to make them bigger. There's lots of other features they worked on in immediate response to player complaints, but I can't recall them all off the top of my head. Sadly this pendulum swings the other way, too ("it's too 'easy' to fly around!" results in wood no longer being available for fuel and the joke 10:1 wood:coal ratio), but it's way more rare, at least.
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# ? Dec 20, 2013 22:18 |
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# ? May 29, 2024 06:15 |
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Galaga Galaxian posted:Well, I'm almost done with my Type-A Free Trader. Could you make a version where the rear-mid two rooms have no floor splitting the bottom area and the mid-level? As a large, cargo space type thing for the pilot to rebuild as needed? I'd fly the hell out of that.
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# ? Dec 20, 2013 22:18 |