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-New, official, objectively best, canon ending for Season Two: https://www.youtube.com/watch?v=uiaWzLZbleo - Season Two, Epsiode 5: "No Going Back" is out now -Walking Dead Season 3 has been confirmed Season Two Release Schedule -Episode 1: December 17, 2013 (PC) -Episode 2: March 4, 2014 (PC, PS3) March 5th (Xbox360 worldwide), March 6th (IOS), March 12 (PS3 EU) -Episode 3: May 13th, 2014 (PC, Mac, PS3 North America), May 14th (Xbox360, PSEU), May 15th (IOS) -Episode 4: July 22nd, 2014 (PC and Mac), July 23rd (Xbox 360) [/b] -Episode 5: August 26th, 2014 Old thread: http://forums.somethingawful.com/showthread.php?threadid=3480887 Season One Spoilers - Season One has been out for about a year now, and untagged spoilers for those episodes may be posted here, so if you haven't played that yet, tread carefully What is it? Telltale Games' The Walking Dead, not to be confused with the awful licensed shooter The Walking Dead: Survival Instinct, is an episodic adventure game available as a digital download for PC, PS3, Xbox 360 and IOS. It is set in the Walking Dead universe and has a heavy focus on characters, dialogue choices and story. There are timed dialogue options which are a big component of the game, action sequences that often involve QTEs (Quick Time Events), and some very light puzzles to solve. Season One has received a lot of well deserved praise and many GOTY awards for the emotional storyline and solid writing. It's leaps ahead of most for writing and characters in a video game, and it was easily my favorite of 2012. The voice acting is top notch, which is good because there is a lot of it. Looking at the credits list will show a separate actor for nearly every character, and it makes a huge difference. The Seasons
FAQ
Technical Issues/General Tips Most of these apply to Season 1 on Steam, Telltale seems to have fixed the major problems with their engine for Season 2 and I haven't heard much about technical issues. -My game won't start or crashes on launch
-I get a terrible framerate and I have an AMD graphics card Turn off shadows in the game options. -Hit Spacebar to pause in Season Two! This is great if you're indecisive like me and want to agonize over the dialogue choices. I couldn't find an option on my 360 controller to do this, so I'm not sure if there is one for consoles. -Don't try to game every decision. This is contradictory to the one right above, but unlike how a lot of other games have conditioned us to believe, there are no "wrong choices" in this one, and I've found the most satisfying way to play is to make the best possible decision you can in the moment and live with the consequences. RightClickSaveAs fucked around with this message at 03:54 on Sep 4, 2014 |
# ? Dec 25, 2013 02:11 |
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# ? May 21, 2024 14:39 |
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This game is pretty fun and I recommend purchasing it.
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# ? Dec 25, 2013 02:19 |
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Since we're on page 1, I guess I'll say that this is the only video game I've ever played where the focus on the narrative is warranted because it's actually good. Season 1 and 400 days are on sale constantly, in fact, they are on sale right now! This is the "interactive movie" done right and for $12-14 it's a steal.
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# ? Dec 25, 2013 02:32 |
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I went into this series completely blind, with no prior knowledge of The Walking Dead in general (other than some bits that people spoiled for me ) and Season 1 ended up being one of the best stories in any game I've ever played. I hope Season 2 lives up to it, Episode 1 hasn't disappointed me.
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# ? Dec 25, 2013 02:48 |
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Does anyone feel like they're got a different direction going for the 'major' choices? Season 1, it was mostly grey vs grey with no 'wrong' decisions, but I feel the choices in Season 2 are more along the lines of... a "good" decision, versus practicality or catharsis. Telltale says they hate it when a choice is too one sided, but how else were they expecting the choices of whether or not to sneak away from Christa, or whether or not to put Sam out of his misery to go? Anybody could have seen what happened a mile away, the vast majority of people helped Christa, and put down Sam.
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# ? Dec 25, 2013 03:31 |
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Penakoto posted:Does anyone feel like they're got a different direction going for the 'major' choices? There were plenty of meaningless throwaway decisions that pretty much did nothing in S1 too. Specifically referring to the dog here. It's not like finishing him or not is ever going to have an effect on anything at all.
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# ? Dec 25, 2013 03:32 |
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THE PWNER posted:There were plenty of meaningless throwaway decisions that pretty much did nothing in S1 too. Specifically referring to the dog here. It's not like finishing him or not is ever going to have an effect on anything at all. We'll see if you still feel that way when Episode 2 thrusts Clem into a confrontation with Anubis, Lord of the Underworld.
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# ? Dec 25, 2013 03:50 |
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Zenzizenzizenzic posted:We'll see if you still feel that way when Episode 2 thrusts Clem into a confrontation with Anubis, Lord of the Underworld. Would Anubis prefer I killed it or not? I've got to make sure my playthrough is ready for this possibility.
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# ? Dec 25, 2013 03:59 |
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THE PWNER posted:Would Anubis prefer I killed it or not? I've got to make sure my playthrough is ready for this possibility. It doesn't matter because he was car pooling with the Marsh House Stranger and is pissed at you regardless.
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# ? Dec 25, 2013 04:03 |
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Penakoto posted:Does anyone feel like they're got a different direction going for the 'major' choices? (Season 2 Episode 1 ending stats spoiler: Either it's due to it being the first episode and them setting things up and finding their ground, or maybe the new writers are changing it up some. I hope not, I loved how tough the season 1 decisions were. In this one, the only decision I had to think about much was the last one, which was the biggest split according to the stats.
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# ? Dec 25, 2013 04:13 |
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It could just be the "choices" they decided to show. They could put whatever they wanted and/or added more binary choices with little to no effect just to pad the screen. Choice board spoiler: Of course people are going to help Crista only because she is immediately recognizable and familiar to 99% of the people playing, that's the only one I found 'odd' that they decided to track.
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# ? Dec 25, 2013 04:40 |
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RightClickSaveAs posted:I think it's early to tell yet, but the choices in the first episode of season 2 do seemed to split down the middle WAY less. According to the stats, all but two choices were at a 90/10 split or higher, which is pretty lopsided: I'm surprised about everyone accepting Nick's apology, I blew him off without even thinking about it. He almost loving kills you. Why was he pointing a loving gun at Clem in the first place?
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# ? Dec 25, 2013 04:43 |
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Sometimes I feel like they have problems making choices that will always be down the middle and that seems to be the case here. The choices of the first episode in season 1 weren't all too grounded in the middle as I recall. The choice between Carley or Doug especially, as the majority choice by far was Carley because she was better showcased in that episode. A fault Telltale admitted to making and seems to have made in this episode as well.
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# ? Dec 25, 2013 04:45 |
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Oh come on, what about the dog choice? It wasn't like anyone but a sick gently caress would leave an animal in pain, even though you weren't about to join the dog on an adventure I added that part so someone reads this and has their day ruined midway through S2E1. I mean, sure he attacks Clem after you try to feed him but he's just a starving dog and really doesn't know any better so you might as well do the merciful thing.
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# ? Dec 25, 2013 04:48 |
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Grand Prize Winner posted:Oh come on, what about the dog choice? It wasn't like anyone but a sick gently caress would leave an animal in pain, even though you weren't about to join the dog on an adventure I added that part so someone reads this and has their day ruined midway through S2E1. I mean, sure he attacks Clem after you try to feed him but he's just a starving dog and really doesn't know any better so you might as well do the merciful thing. No one fucks with me. Dog suffers. rear end in a top hat doesn't get water. Rebecca gets blackmailed. Alvin gets blackmailed and then I blurt out to everyone that I had help when they discover me in the shed post dead-walker. I also stole the watch. I like to play my games as a sociopath, it mirrors me irl.
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# ? Dec 25, 2013 05:03 |
I decided to kill the dog because I wanted Clementine to eat it. The mercy/suffering angle never even occurred to me. It's a dying dog. There are a whole bunch of way more imporant things for a kid alone starving in the zombie/bandit filled woods to worry about. I think it's interesting how many people have said they're playing Clementine as more aggressive than Lee because she's in a weaker situation. I've been terrified for her the whole time- the world is not sympathetic to Clementine at all, and there are a ton of people whose goodwill she pretty much needs to survive. So I loving played nice. It was a really stressful and scary situation. I can't really imagine who'd see something like that and thought, "gently caress that, Imma tell these fucks off," unless they've become totally divorced from Clem's actual precarious situation, or else they felt safe with the meta-knowledge that Telltale won't let you get punished too hard. Someone in the last thread said it really well when they pointed out that blackmailing the pregnant woman turns someone who's hostile to you into someone who needs to see you dead. Her vague hostility isn't the end of the world in an otherwise reasonable group. Her very specific threatened hostility if you blackmail her could actually end you! On a completely different note, I didn't play 400 days. I already started this season so I don't think I will... could anyone give a thorough spoiler-filled summary to catch me up to speed?
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# ? Dec 25, 2013 05:31 |
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Eiba posted:
I'll try Nick is a guy in a prison bus being transported between prisons or something when the outbreak begins. In order to escape he has to shoot the chains off the foot of one of his friends, you make the choice. Shel is a woman living with her early teenage sister with a group that includes some of the people from the cancer support group in season 1, at the gas station that Omid dies at. Someone stole from them a week ago, and now a mexican guy who speaks no english tried to steal from them again. You vote to kill him or not to kill him. If you don't kill him, he gets his group and attacks the gas station which results in the death of the guy from the cancer support group. Either way, later on, Shel's friend tries to ditch the group and take some supplies with her, and the leader of the group, Roman, demands that Shel executes her friend for trying to 'escape'. Shel either does it or takes off in the RV with her sister. Bonnie is a woman who's travelling with a husband and wife. The husband (Leland) seems way more into her than he should be. The wife, Dee, is the person who stole from Shel's group a week before her story begins. They're chased through a cornfield by Shel's group, and Bonnie accidently kills Dee in a misunderstanding. Depending on how you explain the situation to Leland, Leland either comes with Bonnie or stays with the dying Dee and probably gets killed. Wyatt and Eddie are two basement dwelling stoners. Eddie killed some crazy guys (Nate) friend or something and they're fleeing from him in their car. They encounter heavy fog and hit a person. They decide that one of them should go and check on him while the other stays in the car. Nate finds the car and attacks whoever decided to stay in it. If it's the PC (Wyatt), the PC will take off in the car, leaving Eddie behind. If the PC decided to help the guy they hit, then Eddie takes off instead and the PC carries the limping guy (who was actually a police officer who left the prisoners to die in Vince's story) into the wilderness. Russell is travelling by foot to statesboro, where his family are. He runs into Nate along the way. Nate is obviously psychotic and almost kills Russell while asking for "out of 10 ratings" of girls he knew. Later, the two stop at the same gas station that Shel's group later claims. Someone in the gas station randomly starts shooting at them. Nate starts taking poo poo seriously and actually helps Russell out, the two cover each other and seem to work well together. Then when you go into the gas station, there's an old man with his frail, dying wife. The old man was the shooter. After the old man asks Nate to please just leave them, Nate's psychotic side is shown once again and he pretty much says "Nah I'm going to kill you both." Russell either walks away or stays, either way Nate kills them. At the end which is something like 200+ days after the 5 individual stories, Tavia is a woman driving around looking for survivors to bring back to her gated community that's trying to rebuild civilization. She finds the camp that Russell, Wyatt, Shel & Becca (her sister), Bonnie and Vince are staying at. Depending on your choices in their stories and during dialogue, some come with her, some don't, or all of them come with her. The most important thing to take from 400 days imo is that Nate was intentionally built up as a psychotic villain who lives thru the dlc for a reason and he's going to show up in Season 2 almost guaranteed as an antagonist. I'd be surprised if he's not Carver. He's pretty much a psycho who can act normal when he needs to which sounds like Carver to me. THE PWNER fucked around with this message at 05:50 on Dec 25, 2013 |
# ? Dec 25, 2013 05:46 |
Eiba posted:
I really don't think (thus far) there's any point to playing Clem any particular way. You could choose silence for as many options allow it and you're still getting drug along by whatever zombie-apocalypse-turns-you-into-tribal-hillbillies group she meets next. Hopefully that changes big time but to me the whole of ep 1 feels like it's on rails. (And these games are but the trick last time was no one could detect the rails)
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# ? Dec 25, 2013 06:11 |
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Spiky Ooze posted:I really don't think (thus far) there's any point to playing Clem any particular way. You could choose silence for as many options allow it and you're still getting drug along by whatever zombie-apocalypse-turns-you-into-tribal-hillbillies group she meets next. Hopefully that changes big time but to me the whole of ep 1 feels like it's on rails. (And these games are but the trick last time was no one could detect the rails) I feel like season one's cooldown sections where you'd just walk around the group and talk to people really helped distract you from the fact that there's only one direction for the story, and I really hope we get to actually see some of those next episode.
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# ? Dec 25, 2013 06:15 |
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Captain Pissweak posted:I feel like season one's cooldown sections where you'd just walk around the group and talk to people really helped distract you from the fact that there's only one direction for the story, and I really hope we get to actually see some of those next episode. Yeah these missing really hurt. In season one these would add 30+ minutes to each episode on their own, and there was usually at least 1 of them, often 2, sometimes more. In s2e1, these are replaced by... a 10 minute long on-rails kitchen scene where you talk to 4 of the characters for a couple of lines each. It felt like a noticeable drop in quality. Like they were trying to hit a deadline or something. If they just completely abandon those scenes then I'm afraid that half the characters this season will end up being T-dawgs.
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# ? Dec 25, 2013 06:19 |
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THE PWNER posted:Yeah these missing really hurt. In season one these would add 30+ minutes to each episode on their own, and there was usually at least 1 of them, often 2, sometimes more. In s2e1, these are replaced by... a 10 minute long on-rails kitchen scene where you talk to 4 of the characters for a couple of lines each.
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# ? Dec 25, 2013 06:27 |
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Off topic, but is there a website for saved games or some way to pick choices so you don't have to play certain episodes again? I picked up the entire season in a steam sale, but I played through to the cannibal episode last year and I really don't want to go through all that again. I'm sure it's a longshot, but I remember we had a great site for the Mass Effect games and a few other episodic games, so I figured I'd ask.
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# ? Dec 25, 2013 06:29 |
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Regarding the Christa choice at the beginning, I didn't help Christa because I didn't think that Clementine could be any help at her size and age and figured Christa would rather she just run anyway.
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# ? Dec 25, 2013 06:48 |
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Viridiant posted:Regarding the Christa choice at the beginning, I didn't help Christa because I didn't think that Clementine could be any help at her size and age and figured Christa would rather she just run anyway. Well done, you got her stabbed in the legs!
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# ? Dec 25, 2013 07:17 |
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Eiba posted:Someone in the last thread said it really well when they pointed out that blackmailing the pregnant woman turns someone who's hostile to you into someone who needs to see you dead. Her vague hostility isn't the end of the world in an otherwise reasonable group. Her very specific threatened hostility if you blackmail her could actually end you! I played nice all through the episode until Angry Pregnant Lady (not Christa) and at that point I'm like 'gently caress it, Clem's had enough,' and blackmailed her. Recognized it as a bad decision as I made it. Never did that with Larry in Season 1. Wonder if she's gonna be this season's Larry. She's got the same "parent protective of child" thing going on except she's going to be even more keyed up with a pregnancy/newborn.
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# ? Dec 25, 2013 07:20 |
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For my main playthrough, Clem's thrown her lot in with Pete and Luke. They are the only two who seem like they have their heads on straight. Everyone else can go to hell. Alvin might be cool, but I couldn't resist blackmailing him.
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# ? Dec 25, 2013 07:54 |
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Man I love playing as an eleven year old girl. Seriously! It's fun to play a video game as someone other than a physically capable adult in the prime of their life. It changes how you think about almost everything, and magnifies the tension in really outstanding ways. Lee could pop Walkers left and right, but Clem has to struggle tooth and nail to handle even one. And things on high shelves? Don't even start. Do agree though that this episode felt a little rushed. It really, badly needed the cooldown period where you get a chance to suss everyone out. Also, can you not make dialogue choices with the number keys anymore? What the hell is up with that?
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# ? Dec 25, 2013 10:29 |
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Anyone know what happens in s2e1 if you don't hide when Rebecca comes in to the bathroom? I really wonder how THAT game over would look. I guess I'll check it myself later.
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# ? Dec 25, 2013 10:50 |
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THE PWNER posted:Anyone know what happens in s2e1 if you don't hide when Rebecca comes in to the bathroom? Sarah stops her and tells her that there are some towels in the kitchen. Rebecca leaves to go get them and doesn't actually go in the bathroom.
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# ? Dec 25, 2013 11:00 |
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Aeon posted:Sarah stops her and tells her that there are some towels in the kitchen. Rebecca leaves to go get them and doesn't actually go in the bathroom. drat I was hoping for some Bonnie when she doesn't hit Dee poo poo
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# ? Dec 25, 2013 11:50 |
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It's 5 in the morning. I downloaded and played through the episode as soon as I remembered it was coming out around Christmas. Anyways, I really hope that we see more dialogue next game. The choices we had to make this game all seem like of insignificant. Two of them really confused me because I don't see how it's going to impact the storyline later down the road.
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# ? Dec 25, 2013 14:25 |
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Snipee posted:Anyways, I really hope that we see more dialogue next game. The choices we had to make this game all seem like of insignificant. Two of them really confused me because I don't see how it's going to impact the storyline later down the road. I think the minor dialogue/gameplay choices may be more important than the 'choices' in this one apart from the Nick/Pete thing. You know that stealing the watch is going to come back to bite you at some point and I'd be surprised if choosing to blackmail Rebecca is utterly ignored down the road
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# ? Dec 25, 2013 15:44 |
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CottonWolf posted:I think the minor dialogue/gameplay choices may be more important than the 'choices' in this one apart from the Nick/Pete thing. You know that stealing the watch is going to come back to bite you at some point and I'd be surprised if choosing to blackmail Rebecca is utterly ignored down the road Stealing the watch seems too obvious, I didn't take it, but I wouldn't be surprised if everyone leaves the house and someone's like "i wish i had my watch because it's super important to me."
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# ? Dec 25, 2013 17:08 |
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Where was the watch? I totally missed that. Also that pregnant lady is a HUGE rear end in a top hat and I wish I'd threatened her cheating rear end now. I really enjoyed this first episode, can't wait for more.
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# ? Dec 25, 2013 17:37 |
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Waterbed posted:Stealing the watch seems too obvious, I didn't take it, but I wouldn't be surprised if everyone leaves the house and someone's like "i wish i had my watch because it's super important to me." Yeah, I didn't take it either. Even if you're playing a sociopathic pragmatist Clem, it doesn't really make any sense to. A real sociopath would immediately see that there's no benefit from taking it and potentially a massive cost. Spalec posted:Where was the watch? In a drawer in the room where you could get bandages if you didn't talk to Alvin (I didn't even know you could talk to him), next to the bathroom.
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# ? Dec 25, 2013 17:37 |
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Skippy McPants posted:Do agree though that this episode felt a little rushed. It really, badly needed the cooldown period where you get a chance to suss everyone out. Also, can you not make dialogue choices with the number keys anymore? What the hell is up with that? This was the most frustrating part for me. My first three minutes of play ended with a bunch of silent responses while I frantically mashed my number keys. Like, why the hell would they take that out? The numkeys aren't used for anything else!
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# ? Dec 25, 2013 18:47 |
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Grand Prize Winner posted:This was the most frustrating part for me. My first three minutes of play ended with a bunch of silent responses while I frantically mashed my number keys. Like, why the hell would they take that out? The numkeys aren't used for anything else! And having to use the mouse steals precious milliseconds I need for reading and digesting my options! I'm not being sarcastic, some of those choices are rough and I want all the time I can get!
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# ? Dec 25, 2013 19:11 |
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Skippy McPants posted:And having to use the mouse steals precious milliseconds I need for reading and digesting my options! Hit space to pause, I believe it is. Then you can ponder things over.
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# ? Dec 25, 2013 20:25 |
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jivjov posted:Hit space to pause, I believe it is. Then you can ponder things over. Really? You can pause?! I never even considered that, why even have the bloody timer there if you can pause it whenever you want?
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# ? Dec 25, 2013 20:35 |
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# ? May 21, 2024 14:39 |
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Skippy McPants posted:Really? You can pause?! To prevent losing sales to autists who don't want to have meaningful choices in a small window of opportunity.
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# ? Dec 25, 2013 20:52 |