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Pretty much anything by Simgoober and Xannepan (find them on Sc4devotion) and all of Paeng's stuff (on simpeg) are absolutely fantastic. It really depends on what kind of a city you want as there is some fantastic UK stuff out there too.
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# ? Jan 5, 2014 00:48 |
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# ? May 28, 2024 13:51 |
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I just reinstalled the game and downloaded the latest Old Fashioned. Feeling super overwhelmed because there is so much stuff that I have no clue how to start building my region.
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# ? Jan 5, 2014 01:40 |
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Working on a new region during the Christmas break. The downtown of the region. Residential district. Suburbia. And the start of the farms.
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# ? Jan 5, 2014 20:43 |
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That looks really nice. benzine posted:Suburbia. How did you get these to work? I can never have large swaths of residential areas without them getting abandoned completely from commute distance being "too long."
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# ? Jan 5, 2014 20:46 |
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Brotato Broth posted:That looks really nice. NAM is not optional to play this game.
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# ? Jan 5, 2014 20:58 |
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Brotato Broth posted:How did you get these to work? I can never have large swaths of residential areas without them getting abandoned completely from commute distance being "too long." NAM mostly. But honestly that city is not big so there is not a big problem.
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# ? Jan 5, 2014 21:02 |
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Iunnrais posted:NAM is not optional to play this game. I do have NAM installed and I still need to be careful about my residential zone layouts. I'll have to recheck my install. benzine posted:NAM mostly. But honestly that city is not big so there is not a big problem. Are those all 2x1 zones? Whenever I try to create a "rural" town with anything larger it invariably turns into some weird ultra-rich not-plantation countryside.
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# ? Jan 5, 2014 21:47 |
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Brotato Broth posted:Are those all 2x1 zones? Whenever I try to create a "rural" town with anything larger it invariably turns into some weird ultra-rich not-plantation countryside. 1x1, with a space in the middle to plant trees. The rich always expand if you let them have the space.
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# ? Jan 5, 2014 21:49 |
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# ? Jan 13, 2014 01:40 |
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That's insane.
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# ? Jan 13, 2014 01:55 |
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Good lord. How many city tiles are on that? I really want to see the King of Sperglords do an incredible fantasy Japan on that map.
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# ? Jan 13, 2014 02:03 |
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So that is the Japanese island chain then? I don't recognize it well enough If it's going to be fantasy Japan, it'd better have a Neo-Tokyo. No future fantasy Japan is complete without Neo-Tokyo.
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# ? Jan 13, 2014 06:04 |
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Christ Almighty
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# ? Jan 13, 2014 06:11 |
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Grand Fromage posted:Good lord. How many city tiles are on that? Can't find much information about it. There's a Japanese site about it that you might find more useful than I did.
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# ? Jan 13, 2014 07:01 |
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I wonder how many city tiles you would need to make a 1:1 replica of Japan.
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# ? Jan 13, 2014 07:37 |
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I was going to make a great big Japanlike region next time I play this game but now I don't have to anymore. Asian cities are easily my favorite in this game, but I think I should try to go for a different flavor some time, maybe Polynesian or South American or Middle Eastern something, can probably be done with the right plugins.
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# ? Jan 13, 2014 07:38 |
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I think we could fill that beast in about two months* if we combined the collective goonery of posters in this thread. *Assuming none of us have jobs, school or the need to eat/drink/poo poo/sleep.
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# ? Jan 17, 2014 04:54 |
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Lots of luck finding two goons with the same mods and custom buildings to work with, though.
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# ? Jan 17, 2014 05:02 |
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Eric the Mauve posted:Lots of luck finding two goons with the same mods and custom buildings to work with, though. Hmm, coming to think of it, it'd totally be possible to make a mod manager that has profiles which launch with redirected mods folders synced at dropbox public shares as profiles.
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# ? Jan 17, 2014 06:09 |
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If only SimCity just took regions and everything of this size and let us simulate them with multiple players at once.
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# ? Jan 17, 2014 10:19 |
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CanOfMDAmp posted:If only SimCity just took regions and everything of this size and let us simulate them with multiple players at once. It is possible. By the way there is a new version of NAM (32) available. Info of the update Download link
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# ? Jan 17, 2014 18:34 |
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CanOfMDAmp posted:If only SimCity just took regions and everything of this size and let us simulate them with multiple players at once. We did this a while ago, actually! We used a program called SugarSync to synchronize a shared region folder. My city ended up with a population of 1,500,000, mostly poor people crammed into decrepit hi-rise condos. The population regularly fluctuated down to 900,000, probably since lots of people couldn't find jobs because the traffic volume out of the city exceeded the game's hard-coded limit. Would be up for doing this again sometime, it was pretty entertaining.
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# ? Jan 17, 2014 23:31 |
Hahahaha, alright, 'fess up. Who's responsible for the Gor reference? edit: maybe I should have checked the city name in the second screenshot before asking. Hexenritter fucked around with this message at 23:56 on Jan 17, 2014 |
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# ? Jan 17, 2014 23:53 |
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Grand Fromage posted:Good lord. How many city tiles are on that? So that means you're going to do it in your LP?
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# ? Jan 18, 2014 02:27 |
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KillHour posted:So that means you're going to do it in your LP? I am merely the Prince of Sperg at best. Like a fifth to the throne prince. Have you SEEN the SC4 community?
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# ? Jan 18, 2014 04:11 |
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In the OP there is no mentioning of the SC autosaver and the guy who made it put it on some forum where it has been removed since a few months. Anyone has it and is able to share? Oh, when there will be another goon region I would like to be in. SC5 or whatever it was called was such a huge disappointment it made my teeth bleed. Keetron fucked around with this message at 10:39 on Jan 18, 2014 |
# ? Jan 18, 2014 10:35 |
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Keetron posted:In the OP there is no mentioning of the SC autosaver and the guy who made it put it on some forum where it has been removed since a few months. Anyone has it and is able to share? You can download the SC4 launcher it has an autosave function. And for a goon region I'm also interested.
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# ? Jan 18, 2014 14:24 |
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Here is an interesting thing, but over the years I collected a massive amount of buildings from these kind of threads and from other sources. I would like to merge a couple of folders I have, such as /Plugins2010, /Plugins, /Plugins_new etc. There are bound to be a ton of duplicates in there and I would like to consolidate them. As I care most about buildings, the game for me is to get the circumstances right to get an awesome mix of buildings in my line of sight. Grown buildings are the best, I kind of dislike ploppables cluttering up my menu's and all this digging lots and what not are horrible and useless. So I was wondering, is there some sort of plugin manager, like a file explorer, that allows me to consolidate my plugins because it would be awesome to manage your plugins in a way that does not require 5 to 10 minutes of loading the application and then another 5 to load the map. Organizing by type, information about lot size, building preview, stats, etcetc. Best would be if you could just dump all the files in a single folder and then sort it out with this tool. Probably I would need a second thing to sort out duplicates but that is not the hard part. The hard part is what I would like to keep. Did I mention I was send a couple of DVD's filled with lots after donating some money to some site? ---edit--- I forgot how much the SC4 group hates it's users. The most user friendly piece of software I encountered was the launcher above. The rest of the developers just hate people. For undoubling there seems to be this: http://doubles.sourceforge.net/ The rest is all manual it seems. more edit: That doubles thing is awesome and it means I can lump together all my old folders, remove stuff I really do not like and have a shitload of great buildings! Yay! btw, the pack I am using out of the OP could use some undoubling itself as there were some texture packs doubles. even more edit: When gathering all plugins and packs that I collected over the years, I found the Killhour pack. The OP asked for it, it is 1.5 Gb and I will try and find a spot to place it so it can be linked. even moree edit before bed: Now how about all that crap above did not work and I decided to use totalcommander to move allfiles that match the string *plop* to one folder called PLOPHELL and then use that same search function to copy all that matches *.sc4*, *.dat and *.sav to one single big rear end bulk folder, the dupes sort it out themselves, are we then in what circle of organisational are we? As said, it is time for bed, let's look at the results tomorrow. Hey, at least when I want to remove something I will not have to browse folders all day long. HAHA! 16687 files, 7,03G! Live my creatioN! Keetron fucked around with this message at 21:50 on Jan 19, 2014 |
# ? Jan 18, 2014 19:14 |
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Keetron posted:<slow descent into plugin insanity> ...Are you still with us, Keetron? Please let us know if your plugins folder has become sentient and is on its quest to destroy the universe!
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# ? Jan 22, 2014 00:27 |
What is the terrain mod included in the Old Fashioned pack? I uninstalled awhile ago to make room on my hard drive and deleted my plugins folder too. Now I'm reinstalling and kinda want to start fresh and hand-pick my own add-ons instead of downloading massive, unwieldy goonpacks. Starting with the newest version of NAM and working my way up from there. Edit: actually I may just say "gently caress it" and redownload Old Fashioned. Is the 3.0 version posted in the OP the most up-to-date one?
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# ? Jan 22, 2014 00:33 |
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The new site design for SC4Devotion is fantastic. It gives you links to every dependancy and if they exist on site you can 1-click download all the ones you dont have. FINALLY.
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# ? Jan 22, 2014 01:45 |
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First time playing Simcity 4 with any plugins except NAM. I downloaded OldFashioned and it's really great, but one thing I cannot figure out are the seawalls. I like the Marrast ones, but it seems that diagonal pieces and... straight? pieces are somewhat different (ie diagonal pieces have kind of brown texture on the sidewalk, the straight have a regular grey sidewalk). They also seem to not match well when combining diagonal and regular pieces. Am I doing something wrong?
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# ? Jan 23, 2014 08:00 |
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Maltor posted:...Are you still with us, Keetron? I woke up in the morning and was pleased with the results. Expect your plugin folder to be assimilated soon. Honestly, I playtested only a little bit on my desktop (it crashed three minutes in) and will move the files to my laptop and probably play a bit over the coming weeks, remove some more stuff that gets in the way and hope it is stable. It is actually a pretty neat collection buildings and mods if you like stuff like civics, transport and so on. I don't like digging lots and so on so will need to find those in the grand directory of everything but I think it will be better then going into the folder jungle that comes after using the installers. The launcher is not working for me with regards to core use, affinity and autosave but I found the classic autosaver on my desktop as well. Unlimited storage (2x1 Tb spinning drive, 200Gb in SSDs) has it's perks. machinegunmessiah posted:First time playing Simcity 4 with any plugins except NAM. I downloaded OldFashioned and it's really great,
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# ? Jan 23, 2014 10:02 |
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Nope, did a fresh install.
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# ? Jan 23, 2014 13:47 |
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quote:So my question is to anyone who knows what's inside the jumbled mess of Old Fashioned 3.0, are there any folders or .dats that I can just yank out of there and plop into my own that will add a bunch of growable variety at once without lengthening my menus or load times? Barring that, is there some folder or .dat that has a bunch of the common dependencies that I can throw Not on my laptop so I can't give you specific advice, but - try running a search for the word grow. I pretty much tried to avoid plopables unless they were really cool, so a lot of the buildings have those versions removed. That said old fashioned revolves around a specific theme so if you're willing to do the work I'd recommend DIY. There's a dependency folder in there somewhere but better yet there's a pack someone made in the OP. Use that one! quote:seawalls Yeah it's a crazy stupid bug with the HD sidewalk replacements I haven't been able to fix. However, in most sets there are 1x2 and 1x3 straight overhang pieces (normally used to go under bridges.) you can overlap these on each other and cover up the botched sections with relative ease. 3.0 is the latest version, but I'm doing an update in a few months with new buildings/NAM. Sorry the pack is such a mess yo! Terrain mod used is Appalachian plus the same guy's beach/gravel/water, you can find them on sc4devotion. *PUNCH* fucked around with this message at 18:02 on Jan 23, 2014 |
# ? Jan 23, 2014 17:52 |
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Why is my tennis court employing almost 14,000 people?
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# ? Jan 26, 2014 00:36 |
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GodlessCommie posted:Why is my tennis court employing almost 14,000 people? It's Wimbledon? I'd have to assume that the court has got its wires crossed with another building somewhere, or you've got a hold of a cheat building of some sort?
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# ? Jan 26, 2014 03:07 |
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It's the gathering place for the local cult.
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# ? Jan 26, 2014 03:55 |
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Coming back to this after years of separation. Can you build a car-free city with the right mods?
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# ? Jan 26, 2014 04:41 |
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# ? May 28, 2024 13:51 |
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It's clearly a secret entrance to the government base where they grow weiners on sexy ladies
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# ? Jan 26, 2014 04:46 |