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I don't think ALL guns suck (though most of them do), they give a nice advantage at a distance and are pretty weak in close combat, as they should. My only problem is with shotguns and their "only one projectile hits" thing. Assault rifles could be better, since they suck a bit compared to dual wielded machine pistols. It's pretty useful to have both a good gun and a melee weapon, so I'd really like if they didn't make the same mistake as terraria where guns and other projectiles are so much better than melee weapons that they are completely useless even early on in the game. nerdz fucked around with this message at 20:08 on Jan 14, 2014 |
# ? Jan 14, 2014 20:03 |
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# ? May 29, 2024 22:25 |
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Section Z posted:If more self promotion was like yours, then the world would be a little bit of a better place I was a Vanilla For Reasons guy (on the first playthrough anyway) until Starbound. Even then, my resolve was strong until I found the ship-construction mods (the major thing that I wanted and didn't get from Vanilla), specifically the one responsible for this: and this: and this: Finally, I can build living Goa'uld mothership hermit crab megafauna to ride around in. Crunchy sandstone on the outside, succulent meatwalls inside! Remaining checklist items: stargates placeable teleporters pumpable and storable fluid
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# ? Jan 14, 2014 20:24 |
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They should just drop pickaxes entirely and let you start with a copper drill. By the time you get to the tier with drills unlocked you have access to enough resources that you never need to actually use a copper/silver/etc drill, you can blast right up to diamond. There's also plenty other Lego-world sandbox games for weirdos who insist on spending hours holding left-click with primitive tools as some sort of rite-of-passage into endgame. There's literally no conceivable reason you should beam down from a spaceship and build a pickaxe when the game is gonna throw drills at you in a few sectors.
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# ? Jan 14, 2014 20:32 |
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Have they said or have mod-makers yet found a good way of moving water? I'd like sponges, each of which could absorb a little liquid, like 1-3 blocks of it. When you jump into liquid, any dry sponges in your bag soak up as much as they can. You have to empty them eventually. Useful for exploring and for home design!
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# ? Jan 14, 2014 20:48 |
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Kyrosiris posted:must be to facilitate background digging Jackard fucked around with this message at 20:54 on Jan 14, 2014 |
# ? Jan 14, 2014 20:52 |
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Reiley posted:They should just drop pickaxes entirely and let you start with a copper drill. By the time you get to the tier with drills unlocked you have access to enough resources that you never need to actually use a copper/silver/etc drill, you can blast right up to diamond. There's also plenty other Lego-world sandbox games for weirdos who insist on spending hours holding left-click with primitive tools as some sort of rite-of-passage into endgame. God, not this loving argument again. It never goes anywhere, and I don't think the devs are going to change their minds about pickaxes. If you don't like it, mod it.
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# ? Jan 14, 2014 21:00 |
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Oh hey, let me just leave this rebalance mod here (THE SELF PROMOTION CONTINUES). Probably has some bugs or typos, but it loads and works, for the ~20 minutes I tested it. As always, feedback is very appreciated.nerdz posted:It's pretty useful to have both a good gun and a melee weapon, so I'd really like if they didn't make the same mistake as terraria where guns and other projectiles are so much better than melee weapons that they are completely useless even early on in the game. Section Z posted:Maybe even my fear of "rebalance" mods, but that's usually because they tend to change a whole lot more than I was aiming for. Section Z posted:Also, Nthing the "Make torches provide light beyond when placed damnit" opinion. On that note, who has issues with some of the exploration mechanics? What would you like to see added to better explore? Things I am intending to add in (Suggestions Welcome):
GIVE ME FEEDBACK EDIT: Splizwarf posted:I was a Vanilla For Reasons guy (on the first playthrough anyway) until Starbound. Even then, my resolve was strong until I found the ship-construction mods (the major thing that I wanted and didn't get from Vanilla), specifically the one responsible for this: Hydrocodone posted:Have they said or have mod-makers yet found a good way of moving water? "actionOnReap" : [ { "action" : "liquid", "liquidId" : 3, "quantity" : 1000 } ], That will spawn lava (Lava is more awesome than water. FACT). I think water is liquidId 1 Desideratus fucked around with this message at 21:23 on Jan 14, 2014 |
# ? Jan 14, 2014 21:11 |
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Infinity Gaia posted:God, not this loving argument again. It never goes anywhere, and I don't think the devs are going to change their minds about pickaxes. If you don't like it, mod it. Its just dumb to have the low tier drills in the first place, like he said. Pickaxes should go up to, say, diamond, then switch to drills for the rest of the tiers.
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# ? Jan 14, 2014 21:17 |
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Infinity Gaia posted:God, not this loving argument again. It never goes anywhere, and I don't think the devs are going to change their minds about pickaxes. If you don't like it, mod it. If you'd like to contribute some thoughts regarding low-tier drills and their place in the hierarchy of crafted tools it would be a welcome change from firing out empty, dismissive posts. I can't recall seeing them discussed and I can't assume people with diamond pickaxes are suddenly hard up for copper or iron when it comes time to make a new drill.
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# ? Jan 14, 2014 21:25 |
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Reiley posted:If you'd like to contribute some thoughts regarding low-tier drills and their place in the hierarchy of crafted tools it would be a welcome change from firing out empty, dismissive posts. I can't recall seeing them discussed and I can't assume people with diamond pickaxes are suddenly hard up for copper or iron when it comes time to make a new drill. I would say that by the time I was able to make drills I was easily able to get up to diamond immediately, however I assume there will be more tiers above diamond in the future.
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# ? Jan 14, 2014 21:36 |
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SpecialPoliceWong posted:I've been playing Starbound for a couple days and am finally ready to explore the universe with some goons. I joined the Steam group but there doesn't seem to be a way to coordinate servers since the last post is in April of 2013 (and I'm not reading 230 pages to find a group). We have a pretty neat home planet growing in our universe at starbound.420yoloswag.com PGS Thread here for the password.
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# ? Jan 14, 2014 22:00 |
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Added the "This mod is totally open-source, with anyone able to use and modify assets as they see fit, with the exception that nobody who has uploaded a mod requiring permission has permission to use this mod for any purpose." clause to my race mod, though we may want to modify it sometime in the near future to give exceptions to anyone using this specific, or a very similar, Permissions Release, since we're technically requiring permissions as well. Not that big a deal at the moment. It's more to get a point across. After a few days of rest, the Mantizi are back on track. Tier1 Mantizi armor is done, working on tier2 right this very moment, and I've recruited some people to help me start filling out object descriptions for every item in the whole game, so that'll be pretty fun. I'm well on my way to being the first vanilla-sized modded race!
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# ? Jan 14, 2014 22:19 |
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Babe Magnet posted:Added the "This mod is totally open-source, with anyone able to use and modify assets as they see fit, with the exception that nobody who has uploaded a mod requiring permission has permission to use this mod for any purpose." clause to my race mod, though we may want to modify it sometime in the near future to give exceptions to anyone using this specific, or a very similar, Permissions Release, since we're technically requiring permissions as well. No joke, I hope Chucklefish contacts you to put this in officially. Seriously the Mantizi are awesome.
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# ? Jan 14, 2014 22:26 |
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Thanks! I'd be fine with just knowing whether or not they like 'em, or have even noticed them, to be honest. Either way, I'm going to finish these drat space bugs.
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# ? Jan 14, 2014 22:34 |
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To better explore: 1. Craftable placeable teleporters. Dying deep in the far side of a big world is a great reason to go find a new world, which is super dick when you died in a neat dungeon or mineral field. I want to build base camps. 2. Motherfuckin' MAPS!
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# ? Jan 14, 2014 22:47 |
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Is there not a way to create spawn points? Still new to the game but that should have been something there since day 1, eh?
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# ? Jan 14, 2014 23:18 |
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Not that we know of. I haven't even seen a mod that handles that sort of thing, so I'm pretty sure the whole spawning business is hard-coded, and we'll just have to wait.
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# ? Jan 14, 2014 23:21 |
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Splizwarf posted:To better explore: Implementing these in differing levels of quality based on your tech level could be exploited for comedy value. Copper/iron level maps? Enjoy your rough sketches with little detail and monster doodles in the unexplored bits! Later tech levels could be auto-mapper scan beacons or whatever high technology fits the progression.
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# ? Jan 14, 2014 23:25 |
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Lower tech teleporters just drop you nearby the other end. Hopefully not into a wall.
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# ? Jan 14, 2014 23:28 |
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Feed Me A Cat posted:Later tech levels could be auto-mapper scan beacons or whatever high technology fits the progression. Welp, now I want a gun that shoots brightly-lit map rockets.
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# ? Jan 14, 2014 23:37 |
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Vintersorg posted:Is there not a way to create spawn points? Still new to the game but that should have been something there since day 1, eh? As far as I can tell there is no easy way to change spawn points, it appears to be hard coded but the devs have indicated that it will be changeable in the future.
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# ? Jan 14, 2014 23:37 |
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Splizwarf posted:Welp, now I want a gun that shoots brightly-lit map rockets. A teleporter that lets me return to the ship when i am underground. Save me the trouble of trying to find my way back from the way i came. Also on an unrelated note, is there such thing as a bottom to any of the maps, or do you just freeze at some point?
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# ? Jan 14, 2014 23:50 |
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The bottom of every planet is a big ocean of lava. Not many people know this, but the game continues to generate ore in the lava, you just can't see it until you start laying down dirt over it, which then makes it safe to mine. At the very, very bottom of the lava ocean, you die though, so be careful. You just fall into the core, I guess.
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# ? Jan 14, 2014 23:52 |
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xxEightxx posted:A teleporter that lets me return to the ship when i am underground. Save me the trouble of trying to find my way back from the way i came. Planets have magma cores that melt and kill you. Asteroid fields have invisible bottom portals that send you to the Unexplained Death Zone.
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# ? Jan 14, 2014 23:54 |
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xxEightxx posted:Also on an unrelated note, is there such thing as a bottom to any of the maps, or do you just freeze at some point? 1. No, you melt; there's a liquid magma layer at the bottom. 2. Yes, there is an actual bottom, at the bottom of the magma layer. It's where I put my secret bases.
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# ? Jan 14, 2014 23:55 |
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Babe Magnet posted:The bottom of every planet is a big ocean of lava. Not many people know this, but the game continues to generate ore in the lava, you just can't see it until you start laying down dirt over it, which then makes it safe to mine. I will have to aim for that, that sounds like fun and a good use for the 10,000 blocks of dirt I end up with when I go spelunking.
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# ? Jan 15, 2014 00:03 |
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xxEightxx posted:A teleporter that lets me return to the ship when i am underground. Save me the trouble of trying to find my way back from the way i came. Portable Teleporter apparently does exactly that. Someone else also made a mod for point-to-point surface-side teleporters that can move you from one point on a planet to another point on that same planet: http://community.playstarbound.com/index.php?resources/proof-of-concept-planetside-teleporters.1031/ No luck with spawn points or beam-down points yet, though.
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# ? Jan 15, 2014 00:14 |
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Yeah, since you can't make colored dirt bricks yet, that's what I end up using my dirt for too.
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# ? Jan 15, 2014 00:14 |
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XboxPants posted:Portable Teleporter apparently does exactly that. Point to point is just fine (hopefully more than 2 points?). Leave one at spawn, no need to change the spawn point.
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# ? Jan 15, 2014 00:20 |
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http://community.playstarbound.com/index.php?resources/skellies.994/updates I did a thing...
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# ? Jan 15, 2014 00:33 |
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Angry Diplomat posted:Planets have magma cores that melt and kill you. Asteroid fields have invisible bottom portals that send you to the Unexplained Death Zone. I kind of hope they eventually just make asteroids have top and bottom sides, and maybe make the camera flip over when you dig all the way to the other side.
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# ? Jan 15, 2014 00:49 |
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Desideratus posted:Oh hey, let me just leave this rebalance mod here (THE SELF PROMOTION CONTINUES). Probably has some bugs or typos, but it loads and works, for the ~20 minutes I tested it. As always, feedback is very appreciated. When you say that you've adjusted gun drop rate, does this mean guns will now drop in the early sectors when using your mod?
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# ? Jan 15, 2014 00:52 |
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Desideratus posted:Oh hey, let me just leave this rebalance mod here (THE SELF PROMOTION CONTINUES). Probably has some bugs or typos, but it loads and works, for the ~20 minutes I tested it. As always, feedback is very appreciated. Is there way to get everything out of this except the changes to melee combat? I actually vastly prefer it how it is right now, but would like the rest of the changes herein. (unless I'm not allowed to use it because of my Estus Flask mod )
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# ? Jan 15, 2014 00:54 |
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Geokinesis posted:When you say that you've adjusted gun drop rate, does this mean guns will now drop in the early sectors when using your mod? Yes it does and it is AWESOME. This man is a genius. Kyrosiris posted:Is there way to get everything out of this except the changes to melee combat? I actually vastly prefer it how it is right now, but would like the rest of the changes herein. The change is super minor, it makes melee swings more accurate thats all, basically youll hit what the animation shows not just that general area. Or that's what I believe is happening.
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# ? Jan 15, 2014 00:54 |
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Geokinesis posted:When you say that you've adjusted gun drop rate, does this mean guns will now drop in the early sectors when using your mod? Kyrosiris posted:Is there way to get everything out of this except the changes to melee combat? I actually vastly prefer it how it is right now, but would like the rest of the changes herein. Kea posted:The change is super minor, it makes melee swings more accurate thats all, basically youll hit what the animation shows not just that general area. Or that's what I believe is happening. Neither of these alterations should gently caress anything up. You are also correct, in that you cannot reuse any codes or assets in your own mods because you have a mod not fully open; I know why that's the case (not your art assets), and I'm sorry, but this is the sorta thing I don't wanna make exceptions for, goon or not You can, however, freely butcher your own copy as long as you aren't redistributing any of it's content EDIT: You can also hit me up on Steam any time for advice or collaborations; Same as my forums username, and also with a Galo Sengen avatar~ Desideratus fucked around with this message at 01:11 on Jan 15, 2014 |
# ? Jan 15, 2014 01:06 |
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Desideratus posted:Kea is correct in regards to hitbox changes, but if the new system is 2pro4you you should Yeah, I know you (or someone) had mentioned that melee weapon hitboxes functioned like a projectile, and I actually like that behavior. My future as a MLG pro Starbounder is basically nil because of this though, I'm certain.
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# ? Jan 15, 2014 01:12 |
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Holy poo poo, that point to point teleporter mod looks... insane. It looks like you can write hex location coordinates to anywhere on that planet's map, then port to them? He says "this is dangerous" but all I can hear is "this is awesome".
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# ? Jan 15, 2014 02:41 |
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Shoehead posted:
I dunno man I kind of think this should be hot pink or neon green.
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# ? Jan 15, 2014 02:53 |
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Does the game run pretty poorly for everyone in, for example, a prison or is that an issue only I am having?
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# ? Jan 15, 2014 02:56 |
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# ? May 29, 2024 22:25 |
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antidote posted:Does the game run pretty poorly for everyone in, for example, a prison or is that an issue only I am having?
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# ? Jan 15, 2014 02:58 |