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Xander77 posted:TNM would be 100% better if the hub levels were compacted into half their current size and/or if you were given the speed augmentation from the very start. That should probably be a mod for the mod. Yes. I just cheated in the running aug at the start.
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# ? Jan 5, 2014 18:19 |
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# ? Jun 6, 2024 05:08 |
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I swear, the Wall Cloud is definitely an homage to Clavell's Tai-Pan. A ship with Cloud moniker out of Hong Kong fits the bill.
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# ? Jan 6, 2014 01:38 |
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^ I'd have to see a Shogun reference first. ... Back to TNM, on my first visit to the Corporate quarters on Day 2, the fighting somehow managed to kill Wolfie. Upon reloading, I somehow managed to throw away all my stuff (including the nano-key, which I picked back up at least) in exchange for an accuracy mod that applied infinitely and repeatedly to all my weapons. On the down side, I now have no ammo. The question now is whether the trade-off is worth it, or should I reload again.
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# ? Jan 6, 2014 19:19 |
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Wolfie gives you a pretty fun mission (much?) later on. Seriously i really like TNM a ton. At one point you're actually 'hacking' by going through folders and files with the cmd commands, defeat a vampire while looking for uranium, unlock magical voodoo shortcuts, find a guy deep down in a sewer explaining he eats rats and reads his only book that he hates and what not. It has tons of fun and fluff but yes it is quite spaced out and the speed aug helps a lot. Some of the sewer bits are long and boring and have annoying geometry, but at least you get to do a bunch of rad stuff before and after those.
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# ? Jan 12, 2014 19:12 |
Samopsa posted:You can in singleplayer, it's the main trick for speedruns. Not anymore, apparently. SA's own UraniumAnchor showed off a glitch that let him jump like he was on the moon at AGDQ that apparently replaced the (much cooler) grenade surfing.
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# ? Jan 13, 2014 23:32 |
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Xander77 posted:TNM would be 100% better if the hub levels were compacted into half their current size and/or if you were given the speed augmentation from the very start. That should probably be a mod for the mod. Prod with the prod, mod for the mod. So it's about time for my billionth playthrough of Deus Ex, I'm going to be using Shifter and Biomod, naturally. I was wondering how to spice up the visuals a little, is New Vision worth using, and if so, what should I use with it, if not, what should I use instead? Thanks in advance gentlemen. (Why contain it? S'cool.)
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# ? Jan 15, 2014 16:59 |
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It's definitely worth using, though it's still a 14 year old game. It does improve the visuals objectively. There's some other visual mods too, but I don't have much experience with them. This video shows off some of what you can expect from a fully modded out game. Links are in the description. https://www.youtube.com/watch?v=XhaJN_mbnQA
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# ? Jan 15, 2014 17:25 |
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TehGherkin posted:Prod with the prod, mod for the mod. Last time I used some mod called (I think) "Modern Combat+Biomod," mostly because it comes with a ton of new weapons (many of which are randomly spawned on enemies, so be careful not to get wrecked by a SPAS). The vanilla weapon models are really the only thing I don't like about Deus Ex, so that breathed some life into my umpteenth playthrough.
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# ? Jan 16, 2014 21:52 |
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StickySweater posted:It's definitely worth using, though it's still a 14 year old game. It does improve the visuals objectively. There's some other visual mods too, but I don't have much experience with them. With the mods installed his HUD looks all messed up. Somebody asked about it in the comments but got no response: Has he stuffed something up with the install or is it just minimalism taken too far?
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# ? Jan 16, 2014 23:04 |
Crindee posted:Last time I used some mod called (I think) "Modern Combat+Biomod," mostly because it comes with a ton of new weapons (many of which are randomly spawned on enemies, so be careful not to get wrecked by a SPAS). The vanilla weapon models are really the only thing I don't like about Deus Ex, so that breathed some life into my umpteenth playthrough. Holy crap, I've never heard of this mod before. The one thing that's bugged me in subsequent playthroughs is the relative blandness of the guns. Thanks! EDIT: Quality control on the mod seems to suck, though. I mean, how does anybody thing this looks alright: ...next to this? Pretty sure the FAMAS is a rip from CS: Source, so I'm not sure why they couldn't nab an M4 model that was made after 1995. Cream-of-Plenty fucked around with this message at 01:23 on Jan 17, 2014 |
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# ? Jan 17, 2014 01:19 |
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Cream-of-Plenty posted:Holy crap, I've never heard of this mod before. The one thing that's bugged me in subsequent playthroughs is the relative blandness of the guns. Thanks! Yeah they're definitely all over the place, but there was enough selection that I was able to find some that I liked. Also, I remember that when you switch to HP ammo with one of the assault rifles (I think it might be one the scoped FAMAS, actually), it fires underbarrel grenades instead, but at the same rate of fire as bullets. So depending on your playstyle either avoid that, or have lots of fun.
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# ? Jan 17, 2014 03:43 |
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MysticalMachineGun posted:With the mods installed his HUD looks all messed up. Somebody asked about it in the comments but got no response: I could be wrong, but I think what I'm looking at is just the scaled down version of the hud. You can disable/modify it I think in options (in the launcher). EDIT: That does look a bit off though. Not sure. StickySweater fucked around with this message at 06:04 on Jan 17, 2014 |
# ? Jan 17, 2014 06:01 |
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Crindee posted:Yeah they're definitely all over the place, but there was enough selection that I was able to find some that I liked. Also, I remember that when you switch to HP ammo with one of the assault rifles (I think it might be one the scoped FAMAS, actually), it fires underbarrel grenades instead, but at the same rate of fire as bullets. So depending on your playstyle either avoid that, or have lots of fun. Back in the dark pre-patched days of Deus Ex, picking up a gun from the ground gave you a full clip of whatever you had loaded at the time. Spamming 20mm grenades everywhere was great fun
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# ? Jan 19, 2014 23:26 |
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loving combat knives. I hate finding them on every rear end in a top hat and all they do it just eat an item slot up. Also, a non-lethal takedown is always the most silent takedown.
Sandwich Anarchist fucked around with this message at 09:34 on Feb 9, 2014 |
# ? Feb 9, 2014 09:31 |
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https://www.youtube.com/watch?v=UG9XXxQxl4wFrancoFish posted:loving combat knives. I hate finding them on every rear end in a top hat and all they do it just eat an item slot up. Also, a non-lethal takedown is always the most silent takedown. This but pistols.
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# ? Feb 9, 2014 10:01 |
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FrancoFish posted:loving combat knives. I hate finding them on every rear end in a top hat and all they do it just eat an item slot up. Also, a non-lethal takedown is always the most silent takedown. There was this mod where you could use them as throwing knives. It owned. Anyway, stick with the prod, prod with the prod.
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# ? Feb 9, 2014 11:35 |
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I have a bit of a technical problem with deus ex, I hope someone here could help? I have deus ex on disc, but when I saw the GOG version on sale I purchased that one (mostly for the extras, and the cd is getting a bit scratched so I like the insurance. Anyway, I have a Logitech M500 mouse. In addition to the 3 standard buttons, it has two side buttons, and there is a logitech tool (setpoint) that allows me to bind those buttons to whatever I want. With my disc version of Deus ex, I could, by rebinding the sidebuttons to pageup and pagedown, and assign pageup/down to functions like zoom, laser or augmentations. Unfortunately, for whatever reason the GOG version will NOT register those buttons at all, no matter if I set them to pageup, an F1-12 key, W, or any other button on the keyboard. Nor do the buttons register if I disable the logitech software. Note: I check by trying to re-assign various functions to said buttons by pressing them, or by assigning the function (like "fire") to the button "P" and having said side buttons also assigned to "P". Also, outside the game, I can bind it to any key and it will function, I tested by binding it to random letters and opening notepad. It types. So far nothing has worked. Please advise on how to properly be able to use those buttons. Thanks.
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# ? Feb 9, 2014 11:40 |
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FrancoFish posted:loving combat knives. I hate finding them on every rear end in a top hat and all they do it just eat an item slot up. Also, a non-lethal takedown is always the most silent takedown. I think shifter or biomod will not let you pick up a melee weapon if you already have a better one in your inventory.
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# ? Feb 9, 2014 12:17 |
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Hank Morgan posted:I think shifter or biomod will not let you pick up a melee weapon if you already have a better one in your inventory. They also let you throw them and stack them in your inventory. This is your reminder to not play Deus Ex without biomod.
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# ? Feb 9, 2014 12:23 |
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Lemon Curdistan posted:They also let you throw them and stack them in your inventory. Would installing it now screw up my current run at all?
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# ? Feb 10, 2014 03:28 |
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Stick Figure Mafia posted:Would installing it now screw up my current run at all? You'd have to start a new game, unfortunately. If you're not very far, it's worth doing for the various QoL improvements and balance tweaks that biomod does.
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# ? Feb 10, 2014 10:03 |
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Since Deus Ex first came out (I bought it on its release day) I thought that it would have been great if it had a little inventory window pop up for the corpse, letting you pick and choose what you want to take. Ideally it would also have a "pick up corpse" button for when you want to be able to do that without emptying its pockets first.
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# ? Feb 10, 2014 10:11 |
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double nine posted:I have a bit of a technical problem with deus ex, I hope someone here could help? I checked Google generally for key-binding issues related to DX, but came up with nothing except for the Steam version. Sorry I have no suggestions except maybe try posting in the GOG forums for DX. They might have something.
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# ? Feb 10, 2014 15:50 |
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BattleMaster posted:Since Deus Ex first came out (I bought it on its release day) I thought that it would have been great if it had a little inventory window pop up for the corpse, letting you pick and choose what you want to take. Ideally it would also have a "pick up corpse" button for when you want to be able to do that without emptying its pockets first. Biomod's solution for that is to have all the contents of the enemies pockets spill out on the floor if your inventory happens to be full. Not perfect but hey.
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# ? Feb 10, 2014 16:02 |
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double nine posted:
You have added deusex.exe to the Setpoint software? What version of setpoint you use, I have no problems binding F1-12 to mouse keys with the ancient 4.80 + überoptions. You could try using Deus Exe to start the game if it would solve the issue. It should be compatible with GoG release. Other possibility might be running the game fullscreen; if some other software with different setpoint binds runs above/below the game window, I don't know.
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# ? Feb 10, 2014 17:14 |
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I just carried a knife and never used it.
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# ? Feb 10, 2014 22:04 |
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Melee-wise what do people prefer to use for deadly playthroughs - before the lightsaber, I mean? Crowbar or combat knife? Crowbar has better damage, but combat knife takes up 2 slots...
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# ? Feb 11, 2014 10:58 |
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Baton followed by a stab/bullet to the face/throw them in water/radioactive goop/explode them if you really want to kill them I guess. The baton deals the best damage and only takes up one slot.
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# ? Feb 11, 2014 12:47 |
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Why are you guys not using the baton? Always the baton!
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# ? Feb 11, 2014 15:50 |
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Stick with the prod. Prod with the prod. I never use the prod. Kill 'em all.
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# ? Feb 11, 2014 16:49 |
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Derek Dominoe posted:Stick with the prod. Prod with the prod. I was annoyed when this spoiler didn't turn out to contain "just in case though, we're police" The downside of the baton that I remember is it takes a while to take it out.
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# ? Feb 11, 2014 19:54 |
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double nine posted:Melee-wise what do people prefer to use for deadly playthroughs - before the lightsaber, I mean? Crowbar or combat knife? Crowbar has better damage, but combat knife takes up 2 slots... Crowbar. A bash to the face stuns em.
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# ? Feb 11, 2014 19:58 |
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fleshweasel posted:I was annoyed when this spoiler didn't turn out to contain "just in case though, we're police" On the upside of that downside, the clackity-clack sound that plays while taking out the baton is one of my favorite things in the game.
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# ? Feb 11, 2014 20:30 |
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There's also a user made Mac OS X Cider port of Deus Ex floating around, but unfortunately, I can't link to it, because the author neglected to make it a DIY kit which required the original game to function. I guess it's slipped under the radar because it has the game packaged in a DMG file. Hell, the fact that it uses Cider binaries ripped out of some other commercial game is probably as well.
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# ? Feb 12, 2014 08:44 |
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I just started a new game using the Kentie DX10 renderer + Biomod, and for some reason everything is insanely sped up. Has anyone else experienced this?
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# ? Feb 16, 2014 00:12 |
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Duncan Doenitz posted:I just started a new game using the Kentie DX10 renderer + Biomod, and for some reason everything is insanely sped up. Has anyone else experienced this? Follow the steps on this page under "the game runs too fast/etc.": http://kentie.net/article/dxguide/page2.htm
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# ? Feb 16, 2014 00:23 |
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How well do guns work in IW? I remember trying them a long time ago, but I think I gave up on them and swapped to the baton because you couldn't hold enough ammo for long term use and the guns felt pretty poo poo to use. Is there some sort of ammo managing trick so I'm not at like half of my max ammo after a large fire fight?
closeted republican fucked around with this message at 03:34 on Mar 6, 2014 |
# ? Mar 6, 2014 03:29 |
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The ammo is shared across all guns and due to hilarious balancing it's actually more efficient to use the more powerful guns than the pistol.
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# ? Mar 6, 2014 04:05 |
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Neo Rasa posted:The ammo is shared across all guns and due to hilarious balancing it's actually more efficient to use the more powerful guns than the pistol.
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# ? Mar 6, 2014 04:34 |
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# ? Jun 6, 2024 05:08 |
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You don't even need the pistol once you slap some augs that make your melee attacks stronger. Just punch everyone with your baton, including robots.
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# ? Mar 6, 2014 04:38 |