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I like that this game is slowly becoming SS13 as goons mod it.
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# ? Jan 17, 2014 16:08 |
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# ? May 29, 2024 03:36 |
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WarpedNaba posted:Mein Mein BUTT!
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# ? Jan 17, 2014 16:19 |
Shima Honnou posted:I like that this game is slowly becoming SS13 as goons mod it. As it should be!
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# ? Jan 17, 2014 17:49 |
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Shima Honnou posted:I like that this game is slowly becoming SS13 as goons mod it. Someone (not a goon afaik) has put together a chemicals mod based off ss13.
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# ? Jan 17, 2014 17:59 |
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Desideratus, you have to finish it now. They know.
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# ? Jan 17, 2014 18:49 |
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Shoehead posted:
Correct the woman, its a robutt.
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# ? Jan 17, 2014 18:52 |
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m.hache posted:How often did you have to resort to "cheesing" a boss? I just killed the dragon last night and I did it by hiding in a house and taking pot shots with my bow. You can beat at least the first three bosses without cheesing (I haven't tried the fourth). I honestly found the first the most difficult - throw bombs at it or, depending on your definition of cheesing, use a cave that you can retreat under and shoot it with arrows. For the robot, just get a decent shield and whack it with a one-hander, preferably one with a DoT effect. For the dragon, I switched between a shield and a high damage two-hander. Hide behind your shield until the Dragon's in a spot you can hit it, switch to your weapon and hit the dragon, switch back to shield. Bandage yourself with the shield up if you got hit. Repeat forever.
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# ? Jan 17, 2014 21:56 |
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Oh hi, I just finished a animated Rail Gun mod (with real charge-up action!) as a request by DarkDobe (Enjoy!) Woulda had it out yesterday, but I was busy having a life Shoehead posted:
I doubt I can iron out all the code and bugs by tonight, and tomorrow I have plans for most of the day, but Sunday something should be up, I hope~
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# ? Jan 17, 2014 23:06 |
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Desideratus posted:Oh hi, I just finished a animated Rail Gun mod (with real charge-up action!) as a request by DarkDobe (Enjoy!) It's like so close to being almost... testable at least
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# ? Jan 17, 2014 23:19 |
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Desideratus posted:Oh hi, I just finished a animated Rail Gun mod (with real charge-up action!) as a request by DarkDobe (Enjoy!) This looks fantastic, I might have to pick your brain about modding at some point, the existing tutorials are lacklustre at best.
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# ? Jan 17, 2014 23:22 |
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Kea posted:This looks fantastic, I might have to pick your brain about modding at some point, the existing tutorials are lacklustre at best.
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# ? Jan 17, 2014 23:30 |
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Desideratus posted:Hit me up anytime, on IRC or Steam (Same name, also a galo sengen avatar). I think the big thing is that all the tutorials are user-made, and it doesn't seem like very many people understand Starbound modding in a meaningful way. If anyone wants to request a specific tutorial, I can probably cobble something together. From my perusal of some pages it seems that starbound "modding" is just creating/modifying sprite files and JSON looking files. Is there anything else to it?
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# ? Jan 17, 2014 23:41 |
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Tres Burritos posted:From my perusal of some pages it seems that starbound "modding" is just creating/modifying sprite files and JSON looking files. Is there anything else to it? You're forgetting the Lua scripting! Edit: Advanced engine modding is coming later using an API as well. That will be fun. Lallander fucked around with this message at 23:54 on Jan 17, 2014 |
# ? Jan 17, 2014 23:45 |
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Tres Burritos posted:From my perusal of some pages it seems that starbound "modding" is just creating/modifying sprite files and JSON looking files. Is there anything else to it? Lallander posted:You're forgetting the Lua scripting!
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# ? Jan 17, 2014 23:51 |
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Newbie checking in. So I managed to craft myself full scavenger armor and completed all the starter quests, including defeat the 'hard' Penguin UFO boss all on the very first starter planet. Was that supposed to happen? I'm guessing I can place a distress beacon on multiple planets to summon bosses? Is there more than just the 'Alpha' sector? I have a feeling I'm missing something.
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# ? Jan 18, 2014 00:51 |
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Stokes posted:Newbie checking in. So I managed to craft myself full scavenger armor and completed all the starter quests, including defeat the 'hard' Penguin UFO boss all on the very first starter planet. Was that supposed to happen? I'm guessing I can place a distress beacon on multiple planets to summon bosses? Is there more than just the 'Alpha' sector? I have a feeling I'm missing something. You then build the starmap at the Metalworking station, and "use" it like a bandage or eating food to unlock not only the Beta Sector, but your next tech rank. Because being able to make steel bars and other such objects requires map knowledge for Reasons. It's entirely possible to beat the first, AND Second boss on your first spawn world. Because you don't need to head to a new sector for required materials until unlocking and using the second starmap upgrade, and need to head to the Gamma Sector to start finding Titanium Ore for the third. EDIT: My own question, at this point in the Beta is there any practical difference between the Alpha and Beta sectors aside from Threat level? Like, I've heard supposedly there is more ore density but I haven't really been able to notice. Section Z fucked around with this message at 01:11 on Jan 18, 2014 |
# ? Jan 18, 2014 01:02 |
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BUTTBOT IS LIVE COME ONE, COME ALL, GET YER BUTTBOTS HERE
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# ? Jan 18, 2014 02:25 |
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This is a most beautiful thing.
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# ? Jan 18, 2014 02:28 |
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I can't wait for people to get mad at us
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# ? Jan 18, 2014 02:39 |
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DM from tiy in 5... 4... 3... 2...
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# ? Jan 18, 2014 02:57 |
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Shoehead posted:I can't wait for people to get mad at us
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# ? Jan 18, 2014 03:00 |
Desideratus posted:We just heard from Mollygos, buttbot is A-okay for the site. So no worries about butt problems~ Good, I have enough butt problems already.
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# ? Jan 18, 2014 03:20 |
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Question is, do you have modder's rights to butt bots.
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# ? Jan 18, 2014 03:22 |
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Do they randomly say "butt" in the chat? That's the most important part.
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# ? Jan 18, 2014 03:24 |
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Mice Everywhere posted:Do they randomly say "butt" in the chat? That's the most important part.
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# ? Jan 18, 2014 03:30 |
Fargin Icehole posted:Question is, do you have modder's rights to butt bots. I'm waiting for him to force the download through an ad.fly link.
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# ? Jan 18, 2014 03:45 |
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Desideratus posted:We just heard from Mollygos, buttbot is A-okay for the site. So no worries about butt problems~ We did?
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# ? Jan 18, 2014 04:01 |
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Shoehead posted:We did? Even if she complained, I for one would be willing to lay down my life to defend my right to have cyborg butts floating around in a 2D spaceman game
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# ? Jan 18, 2014 04:14 |
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Desideratus posted:This isn't possible in-game yet, but I've lodged a complaint with the Chucklefish staff and hopefully some sort of chat parser is possible in the future. This was a thing. Pets spouted memes for a while until someone (us?) talked Tiy out of it. I think there's some screenshots of it in the old thread.
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# ? Jan 18, 2014 04:17 |
Shoehead posted:We did? Yup, you guys are good, don't worry.
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# ? Jan 18, 2014 04:20 |
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Question for anyone else playing with MadTulip's Ship Mod: is there anything I can do to recover from having literally all the shiptech stuff suddenly disappear (fuel hatch, ship station, 3D printer, captain's chair, etc)?
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# ? Jan 18, 2014 05:16 |
Splizwarf posted:This was a thing. Pets spouted memes for a while until someone (us?) talked Tiy out of it. I think there's some screenshots of it in the old thread.
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# ? Jan 18, 2014 07:17 |
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Splizwarf posted:This was a thing. Pets spouted memes for a while until someone (us?) talked Tiy out of it. I think there's some screenshots of it in the old thread. If you can find anything to help, I offer you a bounty of 25 cool points. Of note, I'm currently putting the finishing touches on my Exploration Enhanced mod, which makes a bunch of changes to various things. It probably won't be out tomorrow (I have social plans all evening), but Monday is a good bet. Please mention features that would be good to make exploration and stuff better; This is what I have on the schedule so far (Completed just means I have all assets done but untested, implemented means it's good to go)
Things I've planned/been recommended/know are wanted that are currently not possible (And why)
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# ? Jan 18, 2014 07:22 |
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Desideratus posted:I don't think it's a thing now, sadly; I haven't found a single solitary trace of anything resembling chatbox interaction I'm a big fan of circumvention methods. Can you classify it as a race and make all its flavor text "buttbutt" without adding it to the character creation screen? You could always just have them spawn as NPCs, who can indeed talk. You could probably even make a spawner just for them.
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# ? Jan 18, 2014 08:57 |
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This IS going into the OP, right? Cause no other mod can top this.
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# ? Jan 18, 2014 12:06 |
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FREEZE! We really should have something in the OP or second post about goon mods, because a lot of them have been pretty awesome right from the start.
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# ? Jan 18, 2014 17:19 |
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Say, would anyone be interested in some kind of command prompt AI voice thing as a mod? Like VOX from Half Life?
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# ? Jan 18, 2014 17:21 |
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Desideratus posted:
Could you create an object that gives you 40% of your current pixels to cover the penalty, then immediately kills you? Possibly with a custom animation?
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# ? Jan 18, 2014 17:26 |
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WarpedNaba posted:Say, would anyone be interested in some kind of command prompt AI voice thing as a mod? Like VOX from Half Life? If it's like SS13 then yes. YES
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# ? Jan 18, 2014 17:58 |
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# ? May 29, 2024 03:36 |
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There's probably something basic I'm missing here, but I recently got access to Sector X, and with the guns I'm now finding, my energy needs are way in excess of what my Vanguard armor can provide me. How do I get access to the next tiers of armor for humans? From looking at a FAQ it seems like Seeker armor is next -- but I don't seem to be able to make the necessary bars for it or have the recipe itself in my Robotic Crafting station. What do I do to keep advancing through the armor tiers?
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# ? Jan 18, 2014 17:59 |