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Are any of the classic SMT games like MT1&2 or the SMT 1, 2 and if... on the JPN PSN? Will Atlus ever remake any of the older games for the new generation?
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# ? Jan 19, 2014 20:18 |
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# ? May 30, 2024 08:45 |
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uncleKitchener posted:Are any of the classic SMT games like MT1&2 or the SMT 1, 2 and if... on the JPN PSN? Will Atlus ever remake any of the older games for the new generation? I'm pretty sure 1, 2 and if... are there (they are also available on smartphones). MT1/2/Kyuu aren't, because they were never ported to the PS1.
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# ? Jan 19, 2014 20:25 |
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uncleKitchener posted:Are any of the classic SMT games like MT1&2 or the SMT 1, 2 and if... on the JPN PSN? Will Atlus ever remake any of the older games for the new generation? One can only hope! I would pay money dollars to get my hands on localized remakes of SMT1, 2 and if...
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# ? Jan 19, 2014 22:57 |
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They would have to remake the games to not be dated as hell, because early SMT games feature so much terrible dungeon design for the sake of elongation that they are just not worth playing. That and the dated first-person dungeon crawling and mechanics not being very refined.
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# ? Jan 19, 2014 23:07 |
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MonsieurChoc posted:One can only hope! I would pay money dollars to get my hands on localized remakes of SMT1, 2 and if... Too bad even more people would pay for a new Persona game and a 3DS port.
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# ? Jan 20, 2014 01:01 |
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I don't know, how did Soul Hackers do? Worse case scenario, a translation of the mobile port or a 3DS e-shop release or something. I'd play it, outdated gameplay and all.
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# ? Jan 20, 2014 01:40 |
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I honestly don't think a 3DS port of SMT1+2 would do that poorly.
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# ? Jan 20, 2014 01:44 |
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In the SMTIV thread OP, it mentions that accepting the quest to free Blasted Shibuya is not only +5 Law but unlisted. Yet in the FAQ I see: "When in Blasted Shinjuku, being offered Akira & Kiyoharu's quest.. * Alignment +1 = Accept it (pretty much required)" Is this a contradiction, or are they referring to different things?
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# ? Jan 20, 2014 04:28 |
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laplace posted:I honestly don't think a 3DS port of SMT1+2 would do that poorly. I think it would. Soul Hackers got slammed for being dated and it is infinitely less dated than SMT1 and 2.
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# ? Jan 20, 2014 04:34 |
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Nate RFB posted:In the SMTIV thread OP, it mentions that accepting the quest to free Blasted Shibuya is not only +5 Law but unlisted. Yet in the FAQ I see: They're referring to two different quests. laplace posted:I honestly don't think a 3DS port of SMT1+2 would do that poorly. I might get it, but will they keep the Terminals as save points or let you save anywhere like in SH with that one COMP add-on? Personally, I would like it more if they just let you at least quick save anywhere, it's not like SMT2 is that hard. Booky fucked around with this message at 04:42 on Jan 20, 2014 |
# ? Jan 20, 2014 04:40 |
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While I'm not sure if I'd bother going through SMT 1 & 2 if they were introduced to the west, I'd totally go for super-enhanced remakes of them. I'm talking modernized gameplay, press turn, and even 3D graphics if Atlus decided to bother. Or they could give us Nocturne HD. That's good too.
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# ? Jan 20, 2014 04:48 |
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One of those crazy ideas we'll never get was Kaneko's proposal of a SMT First Person Shooter.
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# ? Jan 20, 2014 06:28 |
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Wasn't there a dreamcast game like that?
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# ? Jan 20, 2014 06:33 |
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MonsieurChoc posted:One of those crazy ideas we'll never get was Kaneko's proposal of a SMT First Person Shooter. I wonder if it would be more crazy or less crazy than Maken X. quote:The western release of Maken X: was heavily censored from its Japanese counterpart, which featured a more National-Socialist theme for some enemies (most notably, two enemies who actually had swastikas for faces), and a boss-battle against the pope set inside the Vatican. ...which was apparently even crazier than I remember.
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# ? Jan 20, 2014 06:35 |
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Gaius Marius posted:Wasn't there a dreamcast game like that? Yeah, Maken X, and it was ported to PS2 as a 3rd person game.
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# ? Jan 20, 2014 06:36 |
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And people called Assassin's Creed 2 ground breaking. Also, sorry about spoiling the final boss of a five year old game. E: laplace posted:So I'm playing Innocent Sin! Good for you, this game is fantastic. I'm supposed to be going off to fight the final boss but I'm grinding heavily, partly because I want to see the ultimate Personas, and partly because I don't want to let this game go. Doesn't Eternal Punishment PSX have a surprisingly passable translation? I know that the characters from P1 have their original Americanized names, and that's the only major change I'm aware of. There's a new scenario in the PSP version where you see what Tatsuya's up to, but you should wait until you've finished everything else and then read a script translation. Captain Walker fucked around with this message at 18:01 on Jan 20, 2014 |
# ? Jan 20, 2014 17:53 |
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Captain Walker posted:And people called Assassin's Creed 2 ground breaking. Yeah, there is some extra stuff in ReP which is why I bought it. I speak Japanese so the translation wasn't really my sticking point anyway, more so the streamlined mechanics and prettyfied art. Also, widescreen.
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# ? Jan 20, 2014 18:52 |
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Battle system [for P2] seems good at first, just give it ten more hours and you'll be bored outta your mind. It's way too sluggish and there's not much in the way of strategy outside of using your best fusions and grinding out cards. The only thing I can give the games is that the original PSX versions at least have some difficulty to them, which is something I can't say for a lot of boring, easy mode JRPGs of yesteryear.
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# ? Jan 20, 2014 19:13 |
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It's not that the battle system is boring. It's just that the game is oddly really easy and balanced heavily in favor of the player. You don't need to master all these obscure systems or get every Persona, the game's difficulty curve just kinda breaks down after about halfway in. I could easily take the last boss at level 62 or so, whatever he's got. Unless it's a she like P1.
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# ? Jan 20, 2014 19:27 |
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Captain Walker posted:Doesn't Eternal Punishment PSX have a surprisingly passable translation? I know that the characters from P1 have their original Americanized names, and that's the only major change I'm aware of.
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# ? Jan 20, 2014 20:02 |
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Delsaber posted:I wonder if it would be more crazy or less crazy than Maken X. You forgot the best part--that said in-game pope was patterned after an IRL child murderer/rapist. Maken X was a strange beast.
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# ? Jan 20, 2014 20:38 |
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Genpei Turtle posted:...which was apparently even crazier than I remember. Better than that in the PSP game Jean De'Arc (it's pretty great as FF tactics clones go), old Gilles was a main party member. Thundercracker fucked around with this message at 18:10 on Jan 24, 2014 |
# ? Jan 20, 2014 20:45 |
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Thundercracker posted:Better than that in the PSP game Jean De'Arc (it's pretty great as FF tactics clones go), old Gilles was a main party member. Better than that the 'happy' ending of the game ends with him taking Literally Satan inside of him with the unsaid implication being that he's going to start murdering a whole buncha kids and nobody is going to bother to stop him.
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# ? Jan 20, 2014 20:49 |
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Uh, did I encounter some kind of bug in SMTIV? I just tagged along with Walter after learning Gabby's true identity so I'm not going to wind up killing Lilith, and I can't seem to go into Ichigaya (the tunnel is blocked off). Near as I can work out there shouldn't be anything I have to do between going there and where I am. E: Apparently I need to see Lilith first? Nate RFB fucked around with this message at 00:04 on Jan 21, 2014 |
# ? Jan 21, 2014 00:01 |
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Nate RFB posted:Uh, did I encounter some kind of bug in SMTIV? I just tagged along with Walter after learning Gabby's true identity so I'm not going to wind up killing Lilith, and I can't seem to go into Ichigaya (the tunnel is blocked off). Near as I can work out there shouldn't be anything I have to do between going there and where I am. Ayup. Related to SMT 1+2 remakes: Are you guys suggesting something akin to a middle point between Kyuuyaku: Megami Tensei and the Digital Devil Saga duology?
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# ? Jan 21, 2014 00:10 |
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Captain Walker posted:Doesn't Eternal Punishment PSX have a surprisingly passable translation? It's really good, I think, but stylistically it's wildly different from how later games in the series have been translated. While personally I like it better (probably because I played it first) it's going to be very much not what someone playing it for the first time is used to. So, just keep that in mind.
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# ? Jan 21, 2014 00:10 |
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Sorry, more SMTIV alignment crap (can't wait to get locked in so I don't have to worry about this anymore). Are both the FAQ and the thread OP missing this decision? It's not in the FAQ's list, but it is in the general walkthrough: "I won't reveal much about the conversation, but, within, you are asked a question by Tayama. How do you respond? *Alignment -1 = I see no issue *Alignment +5 = It is a bit vexing" Really wish there was hard, numerical alignment value you could constantly check in your menu. I dunno, make it an app or something. Probably my only real complaint about the game.
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# ? Jan 21, 2014 15:02 |
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Personally, I'd play a remake of old SMT games if done right to make for a less tedious experience in some dungeons and areas. How popular is SMT in the west compared to the Persona games? MonsieurChoc posted:One of those crazy ideas we'll never get was Kaneko's proposal of a SMT First Person Shooter. Quake pretty much covers it and demon recruitment is for pussies
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# ? Jan 22, 2014 20:04 |
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uncleKitchener posted:How popular is SMT in the west compared to the Persona games? A lot of people don't even know they exist, or if they do they don't have any interest in playing them outside of Persona 3/4.
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# ? Jan 22, 2014 20:32 |
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There's still a pretty dedicated fanbase to the main line and non-Persona spin-offs though. Enough to bring over pretty much all the games at the very least. I mean sure they don't pull Persona money but it's not super mega niche, and Persona's visibility gets a lot of people to try the other games as well.
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# ? Jan 22, 2014 20:39 |
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quote is not edit!
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# ? Jan 22, 2014 20:40 |
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SMTIV is one of the big games for the 3DS if you like JRPGs at all. I'd say a lot of people picked that up, especially with the Fire Emblem deal.
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# ? Jan 22, 2014 20:44 |
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In my dreams, the special edition of the SMT1 remake is the "All Your Friends Are Dead Edition".
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# ? Jan 22, 2014 23:44 |
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With all this talk of remakes and upgrades, I'd settle for Nocturne going up on PSN Classics with no modifications at all. Also P3: Platinum for Vita which is just P3P with anime cutscenes and full voicework. I want that too.
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# ? Jan 23, 2014 01:14 |
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laplace posted:So I'm playing Innocent Sin! Yesssss P2 is amazing and I would throw all my for more things featuring those characters. And yes to some TANKINO love Serious, Yukino has insane VIT, especially if you abuse the "+1 to VIT at level up" accessory. She also has the best Shadow confrontation in the series imo and is just a great character Then again, everyone's a great character. Micheal Also, I don't know if it was changed for the remake but the original had an absurdly easy difficulty curve. I managed to get through the entire game with story provided Personas +a low level Fairy Persona and some level 12 thing
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# ? Jan 23, 2014 01:28 |
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Arbitrary Coin posted:Also, I don't know if it was changed for the remake but the original had an absurdly easy difficulty curve. I managed to get through the entire game with story provided Personas +a low level Fairy Persona and some level 12 thing I'm only at Mu so far but I haven't even gone to the velvet room yet and I'm pummeling enemies with relative ease. The only thing that is kind of silly is the absurd encounter rate, but I like the battles so it's not actually a problem. The only thing I explicitly don't like about the game is that Tatsuya's walk speed is so absurdly fast and the controls so touchy that I can't really walk in a straight line very well. He controls like a crack-addicted 5 year old driving a Go-Cart.
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# ? Jan 23, 2014 01:45 |
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Now, if only they released SMTIV in EU, I mean it's not like it's not already dubbed to English and all. I mean, that would actually be a reason for me to buy a 3DS, let alone an SMT game released on a console that's not two or four generations behind.
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# ? Jan 23, 2014 11:28 |
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Ibram Gaunt posted:There's still a pretty dedicated fanbase to the main line and non-Persona spin-offs though. Enough to bring over pretty much all the games at the very least. I mean sure they don't pull Persona money but it's not super mega niche, and Persona's visibility gets a lot of people to try the other games as well. I agree with this assessment. P4g pulled me into Persona / SMT world and I know a few people who did the same thing. Didn't SMT IV sell 150k or so I the West? That's not bad. oh, and on Nocturne, it runs pretty well on PCSX2 if you have a decent box.
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# ? Jan 23, 2014 22:56 |
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oblomov posted:I agree with this assessment. P4g pulled me into Persona / SMT world and I know a few people who did the same thing. Didn't SMT IV sell 150k or so I the West? That's not bad. oh, and on Nocturne, it runs pretty well on PCSX2 if you have a decent box. I don't think anyone knows. NA numbers haven't been released at all, as far as I know. Nocturne has a pretty noticeable weird glitch with shadows on PCSX2 no matter what computer you run it on. It's the same case with the DDS games since they run on the same engine.
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# ? Jan 23, 2014 23:03 |
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# ? May 30, 2024 08:45 |
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Strange Quark posted:Nocturne has a pretty noticeable weird glitch with shadows on PCSX2 no matter what computer you run it on. It's the same case with the DDS games since they run on the same engine. Latest versions have apparently managed to remove broken shadows entirely. It still doesn't exactly fix them, but it should be a lot less annoying.
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# ? Jan 23, 2014 23:34 |