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Jabarto posted:How is the new Apocalypse update? From looking at the Nexus page, all the spells I liked about are gone (no destructive cantrip, no feather fall, no spirit animals, etc.) and the spell list is like 1/3 of what it used to be. If anything it looks like a drastic step backwards. Feather fall is there and listed on the page?
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# ? Jan 25, 2014 23:59 |
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# ? Jun 5, 2024 06:12 |
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That's it, thanks. Yea, lots of issues and not updated since April. Someone seems to have fixed it though, but waiting for author's permission.
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# ? Jan 26, 2014 00:13 |
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Jabarto posted:How is the new Apocalypse update? From looking at the Nexus page, all the spells I liked about are gone (no destructive cantrip, no feather fall, no spirit animals, etc.) and the spell list is like 1/3 of what it used to be. If anything it looks like a drastic step backwards. Feather Fall is still there, although it seems to have gone from flat immunity to "reduces falling damage by 10 points per Alteration skill level". And it looks like Destructive Cantrip has been replaced by Death Arc as far as "Destruction novice spell that does untyped magic damage" goes.
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# ? Jan 26, 2014 00:45 |
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Goddaaaaaaaaamn Seorin, this mess I had with the game forced me to reinstall SPERG and I had no idea 4.0 was such a jump. So much stuff has been added.
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# ? Jan 26, 2014 01:08 |
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Jabarto posted:How is the new Apocalypse update? From looking at the Nexus page, all the spells I liked about are gone (no destructive cantrip, no feather fall, no spirit animals, etc.) and the spell list is like 1/3 of what it used to be. If anything it looks like a drastic step backwards. I think that might be because the mod author is releasing additional spell mods that focus on a different school of magic. He's already got Alteration and Shouts done with Dwemerverse and Thunderchild, respectively, and supposedly he's working on the Conjuration school spell mod. poptart_fairy posted:Goddaaaaaaaaamn Seorin, this mess I had with the game forced me to reinstall SPERG and I had no idea 4.0 was such a jump. So much stuff has been added. You've been running SPERG 3.0 this whole time???
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# ? Jan 26, 2014 01:11 |
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So, uh, turns out the Immersive Patrol NPCs will attack and kill their own commander for the sake of a dropped iron sword. Thanks for the Stormcloak leader gear, random goon!Scyantific posted:You've been running SPERG 3.0 this whole time??? "Pft, 3.0 does everything I want why would I bother rechecking the page for a mod I've got installed. " poptart_fairy fucked around with this message at 01:29 on Jan 26, 2014 |
# ? Jan 26, 2014 01:17 |
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Well, any misgivings I had over Apocalypse 5.0 went away once I tried out the new Warpstrike spell. I sent a random bandit to who-knows-where in a flash of lightning. She just yelped and then vanished... probably wound up inside a wall somewhere
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# ? Jan 26, 2014 02:01 |
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Dongattack posted:Are there any risks with using mods that alter the respawn time for cells? I play on timescale 10, so days move past quite a bit slower and i like it that way, but the world can be a bit stagnant. I use one that makes things respawn every day. It's pretty great for shopping and all that, but there's definitely a few issues. First, the thief in Riften keeps respawning, and I think events like vampire attacks with Dawnguard happen more frequently. Second, and this is something I haven't dealt with since I'm not dealing with Dragons til everything else is done this time, but having dragons respawn frequently seems like it'd get really annoying. Hasn't broken any quests or anything thus far.
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# ? Jan 26, 2014 03:11 |
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Dongattack posted:Yeah, that wasn't at all what i asked tho.
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# ? Jan 26, 2014 03:57 |
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Scyantific posted:I think that might be because the mod author is releasing additional spell mods that focus on a different school of magic. He's already got Alteration and Shouts done with Dwemerverse and Thunderchild, respectively, and supposedly he's working on the Conjuration school spell mod. Dwemerverse is pretty cool fyi. I also have the dwemer power armor mod installed but the armor is OP as hell so once you get it the game ends.
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# ? Jan 26, 2014 04:10 |
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Does anyone have a good suggestion for artifact adding/balancing mods? I'm considering Morrowloot, which has the added benefit of making daedric unique, but if there was a simple "Hey Keening doesn't suck now" that would be awesome.
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# ? Jan 26, 2014 07:29 |
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Do purple items mean missing textures or a lack of VRAM? I'm asking because all the Skyforge Steel weaponry stuff that the Companions use is purple but I can't think of anything that I have that would be telling Skyforge stuff to use invalid textures. I'm using the Hires DLC and Optimized Hires DLC pack thing.
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# ? Jan 26, 2014 09:35 |
I'm pretty sure that solid white textures are what happens when you run out of memory. Purple is a traditional TEXTURE NOT FOUND placeholder.
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# ? Jan 26, 2014 09:39 |
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Read through the OP again in my hunt for random mods and discovered there isn't an alternate link for SRO. I've got it, should I upload it somewhere? And if so what filehost would make the most sense? (if uploading some german guys vidya game textures counts as let me know)
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# ? Jan 26, 2014 10:04 |
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poptart_fairy posted:So, uh, turns out the Immersive Patrol NPCs will attack and kill their own commander for the sake of a dropped iron sword. Thanks for the Stormcloak leader gear, random goon! When you install SPERG into a game already running, what happens to all the perks that you have? should i reset all my save files?
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# ? Jan 26, 2014 10:14 |
It'll be all weird and off at first, yes. The good thing is that you can just reset your perks and give yourself the appropriately smaller amount of perk points right there in the mod config menu.
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# ? Jan 26, 2014 10:18 |
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I might a have a bug in SPERG. I sent my unbound start lvl1 khajit to elseweyr via the mooonpath to get a backstory before heading back to skyrim an start up some regular quest. I plan to do a mage, and make a band of khajit (Me, j'zargo, karhjo, inigo etc) and roam the countryside as a wild pride murdering thalmor, plundering graves etc. Anyway. In elseweyr I found the master level lightning destruction spell (renamed lightning 5 by better sorting and this has been my main way of killing things since I'm surrounded by quite high level huge as spiders. But this doesnt level destruction at all? Bug or WAD? should I mannually increase my destruction and what level would be fair? Cause the lvl1 flames does absolutly nothing towards anything here, and I haven't found another spell book so I kinda need to use this spell (which is sort of not overpowered when I have enough magicka to spew death for about a second.)
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# ? Jan 26, 2014 14:17 |
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I installed Project ENB yesterday after building my new computer and I followed all of the instructions on the nexus page. I also have the hi-res texture pack installed. I noticed a very significant performance hit (fps in the low 20s and high teens in whiterun) and I was wondering if my system specs are not going to keep up with the requirements of ENB or if I've set something up wrong. Here's what I have: i5 4570 gtx 660 2GB 8gb 1600 DDR3 So IDK, I am not particularly expert at modding or putting computers together. Could be that I need to tweak my new hardware since I basically just plugged the parts in, booted up and started playing.
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# ? Jan 26, 2014 14:46 |
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Elwood P. Dowd posted:I installed Project ENB yesterday after building my new computer and I followed all of the instructions on the nexus page. I also have the hi-res texture pack installed. I noticed a very significant performance hit (fps in the low 20s and high teens in whiterun) and I was wondering if my system specs are not going to keep up with the requirements of ENB or if I've set something up wrong. Here's what I have: That looks pretty similar to my setup. Kind of basic but check your drivers? If you've added new hardware and fired up Skyrim right away.
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# ? Jan 26, 2014 15:52 |
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Elwood P. Dowd posted:I installed Project ENB yesterday after building my new computer and I followed all of the instructions on the nexus page. I also have the hi-res texture pack installed. I noticed a very significant performance hit (fps in the low 20s and high teens in whiterun) and I was wondering if my system specs are not going to keep up with the requirements of ENB or if I've set something up wrong. Here's what I have: If you didn't install your graphics cards drivers then do that, but it sounds like normal ENB performance to me. Aren't Nvidia cards supposed to do ENB better anyway? I have a Radeon 7870 and just having ENB on without any effects drops my framerate from a smooth 60 fps to a jittery 45-55 fps. E: f,b PolarPear fucked around with this message at 15:59 on Jan 26, 2014 |
# ? Jan 26, 2014 15:53 |
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PolarPear posted:If you didn't install your graphics cards drivers then do that, but it sounds like normal ENB performance to me. Just as a data point, I'm using Seasons of Skyrim with "Ultra Performance" setting on a Geforce 760 GTX and it runs at a constant 60 fps and looks gorgeous. Any of the other settings dropped it down into the 40s and 50s and only offered a marginal graphical improvement. The only difference I could see at all was faraway stuff getting blurry with the "better" versions.
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# ? Jan 26, 2014 16:30 |
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Black Pants posted:Do purple items mean missing textures or a lack of VRAM? I'm asking because all the Skyforge Steel weaponry stuff that the Companions use is purple but I can't think of anything that I have that would be telling Skyforge stuff to use invalid textures. I'm using the Hires DLC and Optimized Hires DLC pack thing. Are you using the aMidianBorn Book of Silence pack? AFAIK that mod replaced the meshes for all the Skyforge stuff but some of them were missing textures so you need to download a hotfix. Beyond that, I can't think of anything that would touch that equipment.
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# ? Jan 26, 2014 16:30 |
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Black Pants posted:Start by going to https://www.skyrimgems.com and just grabbing anything that looks fun. quote:There are also combat-changing mods which alter combat from mildly to drastically, things like Deadly Combat and such. And finally there are mods which 'unlevel' the game, so enemies aren't semi-random levels based on your level, but are set and you need to level up to them. Thanks, just grabbed a bunch of minor asthetic (improved run animations, roads on world map, etc) and quality of life mods from there. Also installed SPERG and Deadly Combat. Am i supposed to have to configure these types of mods a lot, or do the default settings do for most players? E.g. deadly combat is supposed to make combat more challenging, does it do that by default or am i supposed to edit all those various modifiers in the mod configuration menu to get it to the level of challenging that i want? Because the thing is that combat seems a lot EASIER than without deadly combat installed... It could of course be the fact that i started a new character and my previous frame of reference was being a skyrim newbie. Or maybe some weird interaction with SPERG and its automatic granting of perks? As for SPERG, do i need to manually go into the Skyrim Uncapper mod settings to alter perk gain to only be every 2 levels, or does SPERG do this automatically if i have Uncapper installed?
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# ? Jan 26, 2014 16:55 |
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I'm trying to find a mod that changes the default two hand standing animation to holding the weapon like this
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# ? Jan 26, 2014 16:59 |
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Does cannibalism satisfy RNaD's hunger?
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# ? Jan 26, 2014 17:01 |
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poptart_fairy posted:Does cannibalism satisfy RNaD's hunger? 99% sure it does, yes. Edit: 100%, and configurable in settings too.
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# ? Jan 26, 2014 17:18 |
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poptart_fairy posted:Does cannibalism satisfy RNaD's hunger?
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# ? Jan 26, 2014 17:19 |
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LtSmash posted:The SkyUI team have no interest in the crafting UI for some reason but an overhaul is possible. The UI is scaleform so its a flash / actionscript thing that's very different from other modding stuff which is why nobody has really done anything. I'm tempted to try something since crafting is so awful but my UI design skills are about as bad as you could imagine. If you're volunteering to do the layout I'd work on the coding. Looking over the actionscript for SkyUI and what they reverse-engineered, it looks just enough like C syntactically that I could get myself into trouble, if I can figure out what's doing what without a manual. I think I'll see if I can throw together something rudimentary. Since you seem more versed at it, maybe you'd be willing to correct my inevitable blunders.
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# ? Jan 26, 2014 18:25 |
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Ineptitude posted:As for SPERG, do i need to manually go into the Skyrim Uncapper mod settings to alter perk gain to only be every 2 levels, or does SPERG do this automatically if i have Uncapper installed? So long as you put the .ini that came with SPERG in the right place.
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# ? Jan 26, 2014 18:27 |
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Emong posted:So long as you put the .ini that came with SPERG in the right place. Oh! oooooh. Well, that should fix that. Do followers normally go into relax/loiter mode, or is that from the follower tweak addon I'm using? In any case it cracks me up when my Dark Elf mage wife decides that she needs to start blacksmithing right now while I'm discussing some quest with someone, or eat a Jarl's food, or start cooking at some random campsite somewhere. a kitten fucked around with this message at 18:37 on Jan 26, 2014 |
# ? Jan 26, 2014 18:34 |
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Herrvillain posted:I'll have to mull that over. I haven't exactly thought out what I'd like to see in-depth, aside from less kludgy and requires less of the interminable input you have to provide now. Ultimately, I think I'd try to emulate SkyUI as much as possible, so it could just be merged with their project at some point. I've never done anything in actionscript so my understanding is mostly based on papyrus/SKSE/skyproc stuff and some familiarity with the skyui source and the C like syntax. I'd just be willing to learn some AS since that would be way easier than trying to grow the layout/design part of my brain. If you want to play with the UI there are some hoops to jump through but this thread has very good getting started info. Still a good vision is the #1 priority at this point. Nuts and bolts can be figured out but its no use if the result is more of a turd than vanilla. If you decide you (or anyone else) are serious about it starting a project/idea thread on the beth forums is probably a good idea. The skyui and skse people are super helpful and don't buy into the toxic parts of the 'mod community'.
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# ? Jan 26, 2014 19:05 |
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a kitten posted:Do followers normally go into relax/loiter mode, or is that from the follower tweak addon I'm using? In any case it cracks me up when my Dark Elf mage wife decides that she needs to start blacksmithing right now while I'm discussing some quest with someone, or eat a Jarl's food, or start cooking at some random campsite somewhere. Only Serana and other DLC followers should do that out of the box. If you figure out what mod does it, post it here, cause i want it
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# ? Jan 26, 2014 19:19 |
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The only one I'm using is Amazing Follower Tweaks from the OP, and pretty much the only followers I've used are Lydia and Brelyna (e: and edit: I'm not sure if they actually eat the food, she sure likes sitting down at the table and watching me discuss the End of the World with whoever though. a kitten fucked around with this message at 19:29 on Jan 26, 2014 |
# ? Jan 26, 2014 19:27 |
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a kitten posted:The only one I'm using is Amazing Follower Tweaks from the OP, and pretty much the only followers I've used are Lydia and Brelyna (e: and Yeah, it's from AFT. Any action location for NPCs to do, they will move there and do that thing. Lydia was sitting in prayer in the Greybeards' place, and after I got the Mace of Molag Bal, she decided she wanted to try out this little number:
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# ? Jan 26, 2014 19:54 |
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This is about as minor as mod problems go, but I'm having trouble getting this sucker to work. All it does is add a minor speechcraft boost for every book you read; I can't imagine that really touching anything else too heavily, and just to be sure I've put it on the very bottom of my MO load order. It shows up fine, nothing overwritten in either direction. Still not working, though. Can anybody throw me a bone on at least how to check what's going wrong?
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# ? Jan 26, 2014 20:29 |
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Elwood P. Dowd posted:I installed Project ENB yesterday after building my new computer and I followed all of the instructions on the nexus page. I also have the hi-res texture pack installed. I noticed a very significant performance hit (fps in the low 20s and high teens in whiterun) and I was wondering if my system specs are not going to keep up with the requirements of ENB or if I've set something up wrong. Here's what I have: First, make sure you make sure you did everything right. Did you turn off the game's native AA? Make the recommended changes to the correct skyrimprefs.ini (the one in the installation folder, not the documents folder)? Second, try turning off bloom, lensflare, and depth of field in enbseries.ini (just set them all to false). Your rig is better than mine (I have an i5-2500, gtx 460) and once I did these two things, my fps is generally pretty good, even after extended play (which is now possible since skyrim doesn't crash any more). This is with a couple gigs of textures and about ~80-100 other mods. Keep at it!
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# ? Jan 26, 2014 20:31 |
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Axeface posted:This is about as minor as mod problems go, but I'm having trouble getting this sucker to work. All it does is add a minor speechcraft boost for every book you read; I can't imagine that really touching anything else too heavily, and just to be sure I've put it on the very bottom of my MO load order. It shows up fine, nothing overwritten in either direction. Still not working, though. Can anybody throw me a bone on at least how to check what's going wrong? Depending on how the author did it, it may not show up as a huge "SPEECHCRAFT INCREASED |-------->--|" bar. There's also a few restrictions on what books affect it (can't be a bethesda skill book, must be a poem, history, etc).
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# ? Jan 26, 2014 20:38 |
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Mortimer posted:Depending on how the author did it, it may not show up as a huge "SPEECHCRAFT INCREASED |-------->--|" bar. There's also a few restrictions on what books affect it (can't be a bethesda skill book, must be a poem, history, etc). I've checked everything a few times to make sure that it isn't this, and it definitely isn't. I actually had the drat mod working not two days ago, and it would give me little notifications when it was working--and then it just stopped, for no apparent reason. I haven't added any new mods or changed the load order since then, so I dunno if I'm just leading a wicked life or something, maybe.
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# ? Jan 26, 2014 20:48 |
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Perhaps the script controlling it stopped running?
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# ? Jan 26, 2014 21:03 |
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# ? Jun 5, 2024 06:12 |
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Ynglaur posted:Perhaps the script controlling it stopped running? So this is me not knowing poo poo: How would I check that, and if it's what's happening, how would I get the script to start back up again?
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# ? Jan 26, 2014 21:11 |