|
Haqqs look really good in urban digital camo. (unfortunately I don't have pics on hand)
|
# ? Jan 24, 2014 21:25 |
|
|
# ? May 13, 2024 11:31 |
|
OB_Juan posted:I'm pretty excited about putting my Haqq starter. Fortunately, I have some models I can use to proxy whatever while I decide what to pick up. I found a place that will do a 4x4 blue gridded banner for $28, so we are.
|
# ? Jan 24, 2014 21:26 |
|
Current Foamcore Recognizer Status: Being planned.
|
# ? Jan 24, 2014 21:56 |
|
Pierzak posted:Haqqs look really good in urban digital camo. (unfortunately I don't have pics on hand)
|
# ? Jan 24, 2014 21:57 |
|
OB_Juan posted:Current Foamcore Recognizer Status: Being planned. Table status: started.
|
# ? Jan 27, 2014 01:14 |
|
I picked up the Nomads army for Infinity. I Can't wait to start painting and playing.
|
# ? Jan 27, 2014 05:48 |
|
I've gotten a few friends to invest in some 150 points squads so was running through a few games with them, and an interesting scenario popped up. Basically one of them had a model with a chain rifle, while the other had a dude somewhat in front of him and another a fair bit behind him (outside the range of the chain rifle). The model behind moved to generate an ARO from the chain rifle unit, who has LoS but obviously not enough range to hit. However if he does place the template it hits the other unit who is standing in front of him. Is he allowed to declare a reactive shot to the other model and coincidentally hit the closer one? Gut feeling was no, but couldn't find anything on the wiki to suggest otherwise.
|
# ? Jan 27, 2014 09:59 |
|
If it's a friendly model, the shot's canceled. If it's another enemy, not only is he allowed to do this, the shot goes off even if the second one is a camo/TO marker.
|
# ? Jan 27, 2014 10:35 |
|
Pierzak posted:If it's a friendly model, the shot's canceled. I need to get into this game faster.
|
# ? Jan 27, 2014 11:04 |
|
Something that I've been shaky on is exactly how Combat Jump works in terms of AROs. I think order of events works like this: Declare you're spending the model's order to use AD3. Place circle template on the table in an area without scenery, with the 1 towards the center of the table - this is the Landing Zone. Place model completely within the template. Make a normal PH roll and deviate if necessary. Check to see if the model (on the ground) is within LoF of any models - they may declare an ARO in response to the AD3 long skill. Check to see if the model is within the ZoC of any models - they may declare an ARO in response to the AD3 long skill, but are limited to Turn Around unless they have equipment or skills that do not require LoF. Because AD3 is movement and not an attack, Sixth Sense doesn't allow models to respond to the model combat jumping in outside of their LoF. I think that's how the sequence of events plays out (technically the LoF and ZoC checks happen at the same time), and don't think I forgot anything. Rules sanity check out of the way, I'm thinking about taking this list to a Quadrant Control game against Ariadna on Tuesday. COMBINED ARMY ────────────────────────────────────────────────── GROUP 1 9 0 2 ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / Pistol, Knife. (25) VECTOR HMG / Pistol, Shock CCW. (1.5 | 35) DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14) DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14) ASWANG Boarding Shotgun, Adhesive Launcher / Pistol, Knife. (25) ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (1 | 25) ANATHEMATIC Spitfire, Nanopulser / Pistol, Monofilament CCW. (2 | 84) SPECULO KILLER Combi Rifle, Smoke Grenades / Pistol, Monofilament CCW. (1 | 39) KO DALI Combi Rifle, Nanopulser, D-Charges / 2 Assault Pistols, Knife. (37) 5.5 SWC | 298 Points Open with Army 4 I expect to come up against mainly the usual russian suspects (Vet Kazaks, Tank Hunters) and a Dog Warrior which has given me more than its fair share of problems in the past. I'm trying to figure out whether I send the Speculo to butcher it on its own, or give locking it down with adhesive launchers another try. That didn't work out so hot last time, but part of that was the board we were playing on being incredibly crowded with terrain. Other than that, I figure the Daturazi and Vector Operator can combine to create some mayhem, with the Anathematic running up a flank to start chewing on order monkeys, possibly supplemented by Ko Dali dropping into the backfield. As a side benefit, the Anathematic is worth a preposterous number of points when it comes to controlling a quadrant, so jamming it into the spot where my opponent's strongest can help tip that calculation in my favor at the end of the game. Hopefully this time around, I'll remember that Protheion also grants V: Dogged and get some actual use out of my trio of space vampires, too.
|
# ? Jan 27, 2014 11:16 |
|
Pierzak posted:If it's a friendly model, the shot's canceled. Huh, that seems a bit odd but fair. Thanks.
|
# ? Jan 27, 2014 11:34 |
|
stabbington posted:Something that I've been shaky on is exactly how Combat Jump works in terms of AROs.
|
# ? Jan 27, 2014 11:48 |
|
If I want to play the game, what books do I need to play?
|
# ? Jan 27, 2014 12:06 |
|
None. Books are for fluff and pretty art only. Long answer: get the Fan Re-edited Rulebook; it's exactly the same rules text as in the first 2 books, but copy-pasted in a logical order and with an index, so it's 10x easier to use. If you want rules from the third book (just a few new ones), get the Campaign Paradiso rules from the CB website and add it. No army lists, but everyone uses army builders anyway, you want Infinity Army or Aleph Toolbox. Pierzak fucked around with this message at 14:29 on Jan 27, 2014 |
# ? Jan 27, 2014 12:13 |
|
OB_Juan posted:In other news, while I like the default color scheme, I was wondering if people had come across any cool alternate colorschemes. I went for a Mars theme. (own hosting, a blog I never update)
|
# ? Jan 27, 2014 12:25 |
|
Gravitas Shortfall posted:I went for a Mars theme. Oh, wow that's really nice. Between this and the digicam idea, it's good to see they work on other schemes. Edit: Excellent username. OB_Juan fucked around with this message at 14:08 on Jan 27, 2014 |
# ? Jan 27, 2014 14:00 |
|
So it turns out warsen.al is local to me and Juan.
|
# ? Jan 29, 2014 05:24 |
|
So I'm putting together the Micro Arts mdf terrain, and the connectors have a really tight fit to the walls, to the point where one snapped off when I was dismantling it. Should I file the insides of the connectors so the fit is a bit more loose?
|
# ? Jan 30, 2014 01:05 |
|
I would for sure, I can't speak for MAS but my Spartan Scenics stuff had to be filed and sanded down on every connector just to get them to fit together. Definitely do it if it stops pieces breaking.
|
# ? Jan 30, 2014 01:16 |
|
ijyt posted:So I'm putting together the Micro Arts mdf terrain, and the connectors have a really tight fit to the walls, to the point where one snapped off when I was dismantling it. Should I file the insides of the connectors so the fit is a bit more loose? I've got quite a bit of that stuff, and managed to put it together without any filing etc. It's best to put it on a bit loosely first, and once the structure is all set up, you can push it all in quite easily without it falling to pieces/snapping. I generally like their stuff because, unlike some of the other mdf stuff once it's all joined together it's really stable and doesn't require any glue. Though this is only their building stuff, dunno about any of their other terrain.
|
# ? Jan 30, 2014 07:56 |
|
Hortism posted:I've got quite a bit of that stuff, and managed to put it together without any filing etc. It's best to put it on a bit loosely first, and once the structure is all set up, you can push it all in quite easily without it falling to pieces/snapping. Yeah mine doesn't push in easily at all. It goes in a little bit, but clearly not as far as it should as there are large gaps. When I try to push it in further, there's a lot of resistance and it kind of only goes in a few millimetres at a time.
|
# ? Jan 30, 2014 18:01 |
|
Had a point to crack up about today, one of our local ALEPH players has been doing quite well vs our other new players because ALEPH are pretty busted sub-250pts (Also, discussion point, I think Netrods were a balancing mistake ALEPH should absolutely not have, at least sub-300 anyway). I played a game with him today at 250 and he thought Intruders were bullshit, because they're the first thing he has encountered that ignores his ODDs.* It's almost like I'm fighting anything else in the game! * - Admittedly I was a chode and used Lupe to throw smoke cover down so nothing could see me except his Asura, who promptly got mowed the gently caress down by a HMG. Flipswitch fucked around with this message at 00:31 on Jan 31, 2014 |
# ? Jan 31, 2014 00:26 |
|
Just give the Netrods PH 8 and huge minis, like the Imetrons have. Nothing better than a potted plant that's hard to hide from enemy fire
|
# ? Jan 31, 2014 00:44 |
|
Has Tohaa gotten over their severe weakness to fire yet? I remember hearing that any team with a flamethrower could just mow through them.
|
# ? Jan 31, 2014 02:00 |
|
Pierzak posted:Just give the Netrods PH 8 and huge minis, like the Imetrons have. Nothing better than a potted plant that's hard to hide from enemy fire Don't forget AVA 2 instead of 3. loving netrods.
|
# ? Jan 31, 2014 08:33 |
|
I really like how netrods and Posthumans interact, but yeah netrods in an ALEPH list without Posthumans is a bit rough.
|
# ? Jan 31, 2014 10:09 |
|
ineptmule posted:I really like how netrods and Posthumans interact, but yeah netrods in an ALEPH list without Posthumans is a bit rough. I kinda wish they were purchased a bit more like the Antipode Assault Pack, where the Netrods would come with the Posthumans.
|
# ? Jan 31, 2014 10:20 |
|
Signal posted:I kinda wish they were purchased a bit more like the Antipode Assault Pack, where the Netrods would come with the Posthumans.
|
# ? Jan 31, 2014 12:40 |
|
One of my mates who plays ISS bought that box and converted the Netrods into beach umbrellas for his Hsien, it looks so funny I'll have to get a photo or two of it.Signal posted:I kinda wish they were purchased a bit more like the Antipode Assault Pack, where the Netrods would come with the Posthumans. On the other hand though, Steel Phalanx continues to be the most gimmicky and lovely sectorial I've come across, excepting Caledonians.
|
# ? Jan 31, 2014 14:37 |
|
Flipswitch posted:One of my mates who plays ISS bought that box and converted the Netrods into beach umbrellas for his Hsien, it looks so funny I'll have to get a photo or two of it. Oh, definitely. I'd love to see it
|
# ? Jan 31, 2014 14:48 |
|
Flipswitch posted:On the other hand though, Steel Phalanx continues to be the most gimmicky and lovely sectorial I've come across, excepting Caledonians. Just curious, but what makes you say the Caledonian sectorial is gimmicky?
|
# ? Jan 31, 2014 14:56 |
|
It basically only has one playstyle that I've seen, which is waves of cheap Scottish bodies. Someone else out there may be having more success with other tactics, but that's all I've ever seen of Caledonia from store to store.
|
# ? Jan 31, 2014 15:04 |
|
Flipswitch posted:It basically only has one playstyle that I've seen, which is waves of cheap Scottish bodies. Ahh, I see. I've yet to face the Caledonian sectorial.
|
# ? Jan 31, 2014 15:05 |
|
You forgot "a shitload of werewolves". But maybe it's just a thing of your local meta, there's a ton of Ariadna players in my area (by far the most popular faction) and I've seen Scottish lists ran in various ways. And human wave assaults run really well when you have a drone-based army. Hmm, multiple sentry guns with MSV2 support, let's throw more bodies at them maybe they'll run out of ammo
|
# ? Jan 31, 2014 15:07 |
|
Pierzak posted:And human wave assaults run really well when you have a drone-based army. Hmm, multiple sentry guns and MSV2 support, let's throw more bodies at them maybe they'll run out of ammo But yeah to explain further, I've seen Caledonians maybe a total of four times in the UK, MRRF and vanilla Ariadna are far more popular. Like most sectorials are quite narrow and limited, it's the name of the game for them, but the Caledonian one is REALLY narrow from what I can see.
|
# ? Jan 31, 2014 15:09 |
|
Wait, are armies full of chain gun wielding, smoke grenade launching Highlanders a thing? Because that sounds loving fantastic.
|
# ? Jan 31, 2014 15:09 |
|
Hortism posted:Wait, are armies full of chain gun wielding, smoke grenade launching Highlanders a thing? Because that sounds loving fantastic. http://www.infinitythegame.com/infinity/en/2011/miniatures/caledonian-highlander-army/ and http://www.infinitythegame.com/infinity/en/2013/miniatures/9th-wulver-grenadiers-reg/
|
# ? Jan 31, 2014 15:11 |
|
You misspelled Galwegians
|
# ? Jan 31, 2014 15:15 |
|
Oh those look like the sensible, properly constructed armies. I was thinking something gimmickly stupid like this: Ariadna - Caledonian Highlander Army | 44 models ________________________________________________________ Combat Group #1 Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Combat Group #2 Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Combat Group #3 Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Combat Group #4 Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Combat Group #5 Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Wallace Lieutenant (38|0) ________________________________________________________ 296/300 points | 0/6 swc open with Aleph Toolbox : direct link Buuuut I imagine that'll probably get torn apart in the 300 point range anyways. I think Highlanders are T available for regular Ariadna anyways, but I think I'm pretty happy with all I've got. Haven't actually touched any of the Caledonian stuff (Greys, Wulvers etc), but I think it's time to either move on to my next army, or convert my Military Orders list to plain Pan O so I can finally get a TAG.
|
# ? Jan 31, 2014 15:18 |
|
|
# ? May 13, 2024 11:31 |
|
That's so many models; it'd be like buying a 1000 40k list at that point
|
# ? Jan 31, 2014 15:29 |