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Or maybe a floren dish involving inferior brains.
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# ? Jan 31, 2014 13:41 |
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# ? May 28, 2024 08:43 |
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Or better, remove the brain extractor altogether because as it is the whole robot boss line is an unnecesarily big expense of pixels and carbon that needs a serious reworking, even if it makes sense right now.
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# ? Jan 31, 2014 13:51 |
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What I usually do for that boss is head back to an alpha planet, you suck out a lot of crappy brains sure, but you die a lot less.
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# ? Jan 31, 2014 14:24 |
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I sucked 17 bad brains before I got a good one on an alpha planet, well worth the bandage-cost as I haven't even set foot on a beta planet! I'd like one with a good layer of ore-rich mud or snow, usually I like to save snow for far later planets just so I can pussy out and dig below ground in peace. How far does the questline stretch right now?
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# ? Jan 31, 2014 14:53 |
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I was exploring a little planet in search of treasure and brains when I came across a whole community of strange warlock-looking people living in Glitch-style homes. They were extremely rude to my friendly Floran warrior-chef! I endured most of their comments with good humour, but I started to get suspicious when one of them suddenly launched into a discussion of Miniknog scientists pitting Florans against Apex ("but we don't hold grudges," he added). Are they Miniknog? Are they some weird Apex outcast mutant cult? I don't know, but when one of them said, "A Floran. Oh." and dismissively turned away, I became hungry for etiquette and served up a piping hot dish of ssstabbingsss. Almost everyone was invited, though the one who said, "I don't care what people say, you seem nice enough," was excused from the table. In short, who the hell did I just murder? What even are these guys
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# ? Jan 31, 2014 15:03 |
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# ? Jan 31, 2014 15:06 |
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That's what I was wondering when I found a planet covered in ruined Glitch buildings, each with a single dude with demon wings and an eye sword.
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# ? Jan 31, 2014 15:40 |
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dog kisser posted:
Those armors look great. May I ask what this is for? I haven't been keeping up with the thread too much but I know the goon modding scene is going well and that looks awesome
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# ? Jan 31, 2014 15:51 |
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http://community.playstarbound.com/index.php?resources/ammo-overhaul-mmn.474/ I'd just post this here. Lets you craft guns, and some of the more 'useless' things you'd not think of picking up would be worthwhile to craft different ammo types for the guns. Also works with the combat overhaul. Not to mention that some of the projectile types in the combat overhaul come from this. It's so satisfying to roam planets with my carpet bombing rocket launcher. It's still a crapshoot to see if you get one of the combat overhaul guns or one of these guns as loot. IAmTheRad fucked around with this message at 17:27 on Jan 31, 2014 |
# ? Jan 31, 2014 17:24 |
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I can't help but get warm fuzzies everytime I see this. I mean, it's hardly a new concept, but I love how often it happens with Starbound
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# ? Jan 31, 2014 17:39 |
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Thanks for the praise, guys - I'm up to Tier 6 now. Getting hard to figure out how I want to make the last few look!Bob NewSCART posted:Those armors look great. May I ask what this is for? I haven't been keeping up with the thread too much but I know the goon modding scene is going well and that looks awesome Making a new race - the Peglaci. Adapted to icy planets, all their armors will have increasingly high cold resistance and things like their food and decorations will require ice or snow. Cold planets don't get enough love, y'know?
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# ? Jan 31, 2014 17:42 |
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Made a new thread in regards to posting coordinates on the official forums (as the old thread had a metric fuckton of outdated coordinates), so if any goons want to share their finds outside of this thread feel free to post 'em here. http://community.playstarbound.com/index.php?threads/the-coordinates-megathread-furious-koala.68317/
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# ? Jan 31, 2014 17:56 |
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I'm too lazy and there are no furnaces, but there is a huge USMC penal camp on this planet (go west) I got for my starter along with a huge camp of mushroom people and blueprints for mushroom stuff, tons of vendors for guns and melee:
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# ? Jan 31, 2014 18:02 |
So, I've been exceedingly lazy about adding mods to my game for multiplayer. Which mods have you guys found work well on multiplayer?
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# ? Jan 31, 2014 18:16 |
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Angry Diplomat posted:I was exploring a little planet in search of treasure and brains when I came across a whole community of strange warlock-looking people living in Glitch-style homes. I saw those guys too and came here to ask the same exact question. Like you said, they talk like Apex. Nice, a Commander Keen reference.
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# ? Jan 31, 2014 18:43 |
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Desideratus, I was going to give your Exploration Enhanced a go this evening but I noticed the big 'use only in OpenGL mode' warning. My framerate gets cut in half using that and, being on an older system, it's not great to start with. Is there any chance future updates will be compatible with the regular mode?
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# ? Jan 31, 2014 19:24 |
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Rather Dashing posted:Desideratus, I was going to give your Exploration Enhanced a go this evening but I noticed the big 'use only in OpenGL mode' warning. My framerate gets cut in half using that and, being on an older system, it's not great to start with. Is there any chance future updates will be compatible with the regular mode? Depends what you like from his mod, it may be possible to remove some of the problem files.
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# ? Jan 31, 2014 19:41 |
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Splizwarf posted:
Are you sure about that? I guess I assumed that the planet coords were used as a seed to the RNG that generates the planet. It would seem odd to do it any other way. Procedural generation does not mean there is no randomness.
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# ? Jan 31, 2014 19:53 |
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yegods posted:Are you sure about that? I guess I assumed that the planet coords were used as a seed to the RNG that generates the planet. It would seem odd to do it any other way. Procedural generation does not mean there is no randomness. There is no randomness in computing. Random number generators take a seed value from something you can't control/aren't paying attention to/changes regularly, like the time, and process that into whatever form you need. With the same seed input you always get the same output. In the case of planet generation, the seed is the co-ordinates. With the same co-ordinates, you should get the same planet.
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# ? Jan 31, 2014 19:58 |
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Tenebrais posted:There is no randomness in computing. Random number generators take a seed value from something you can't control/aren't paying attention to/changes regularly, like the time, and process that into whatever form you need. With the same seed input you always get the same output. With the caveat being when new biomes/ etc. are added, it could possibly generate a different type of planet.
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# ? Jan 31, 2014 20:20 |
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Tenebrais posted:There is no randomness in computing. Random number generators take a seed value from something you can't control/aren't paying attention to/changes regularly, like the time, and process that into whatever form you need. With the same seed input you always get the same output. What they're saying is that the RNG algorithm for the different OSes is not the same, hence using the same seed gives different results on different OSes.
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# ? Jan 31, 2014 20:21 |
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Tenebrais posted:There is no randomness in computing. Random number generators take a seed value from something you can't control/aren't paying attention to/changes regularly, like the time, and process that into whatever form you need. With the same seed input you always get the same output. sorry, I'm going to call BS on this. I mean, essentially it's true. But we're talking that difference between two RNGs, the Windows, and the Mac. They're bound to use different algorithms and clocks, and so even with the same seed, it'll result in different planets.
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# ? Jan 31, 2014 21:56 |
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yegods posted:sorry, I'm going to call BS on this. I mean, essentially it's true. But we're talking that difference between two RNGs, the Windows, and the Mac. They're bound to use different algorithms and clocks, and so even with the same seed, it'll result in different planets. You get the same planets, monsters, weapons, whatever regardless of what OS you are using while playing Starbound. The game itself handles all of that and it is running the same code.
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# ? Jan 31, 2014 23:01 |
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Rather Dashing posted:Desideratus, I was going to give your Exploration Enhanced a go this evening but I noticed the big 'use only in OpenGL mode' warning. My framerate gets cut in half using that and, being on an older system, it's not great to start with. Is there any chance future updates will be compatible with the regular mode? I just ignored the warning because my backup system lags like hell on the regular mode. OpenGL is unusable for me. So far I haven't noticed any problems though, what exactly am I missing out on by not using openGL?
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# ? Jan 31, 2014 23:08 |
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Does anyone have coords to a Floran village? I want some leaf blocks!
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# ? Jan 31, 2014 23:11 |
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Thief posted:Does anyone have coords to a Floran village? I want some leaf blocks! You can get a shitload of those in a Floran prison as well, so keep an eye out for those.
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# ? Jan 31, 2014 23:14 |
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Have they said anything about making it so you don't freeze to death indoors? I really want to turn this underground prison into a base but needing to run to a campfire every few minutes during the night is lame. Thanks for the suggestions! Mice Everywhere fucked around with this message at 23:37 on Jan 31, 2014 |
# ? Jan 31, 2014 23:22 |
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Lallander posted:You should get the same planets, monsters, weapons, whatever regardless of what OS you are using while playing Starbound. The game itself handles all of that and it is running the same code. Fixed that for you, as the cause for this discussion is that the Mac and Windows clients are doing everything exactly the same (star charts and system maps, enemies on the planet, biomes, horizon images, even identical trees) except for the actual layout of the terrain itself. This suggests to me that there's probably something hilariously simple like a commented digit on one version and the generator is otherwise identical.
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# ? Jan 31, 2014 23:27 |
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There are heat generating furniture you could use. The space heaters you can find in marine bases actually do what they say, they're not just decorative. People could (if they haven't already) mod the heating effect onto other tiny things you could strew about too.
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# ? Jan 31, 2014 23:30 |
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Yeah just embedd some space heaters behind the walls. They heat a big ol' radius. or use a higher density of torches.
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# ? Jan 31, 2014 23:34 |
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Use the microstoves you can make with the pixel printer, huge radius of good heat while being compact, plus you can make spares whenever.
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# ? Jan 31, 2014 23:36 |
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Angry Diplomat posted:You can get a shitload of those in a Floran prison as well, so keep an eye out for those. Haha, I think I literally just fell into one after reading this post after wondering why the ground was so flat all the sudden: Thief fucked around with this message at 23:38 on Jan 31, 2014 |
# ? Jan 31, 2014 23:36 |
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dog kisser posted:Thanks for the praise, guys - I'm up to Tier 6 now. Getting hard to figure out how I want to make the last few look! They're awesome, Although you should cut some wedges out of the helmet sprites so that it looks like the horns or whatever are actually supposed to poke out. Also give teir two a white and gold scarf over the brown armor... that'd look cool probably and break up the brown, bonus points if it is all flappy when you move like coats or capes. Also the boss teir armor needs to be an incredibly pimp impervium black and white fur coat. Come on. Motherfucker fucked around with this message at 23:48 on Jan 31, 2014 |
# ? Jan 31, 2014 23:37 |
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Roofs need to be automatically adjusted somehow to suit the weather of the planet they're on. It's just cosmetic for most weather types, but when it comes to the meteor showers, alien buildings always seem to have perfect roofs when I first arrive and be completely chewed up by the time I leave.
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# ? Jan 31, 2014 23:37 |
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Splizwarf posted:Fixed that for you, as the cause for this discussion is that the Mac and Windows clients are doing everything exactly the same (star charts and system maps, enemies on the planet, biomes, horizon images, even identical trees) except for the actual layout of the terrain itself. This suggests to me that there's probably something hilariously simple like a commented digit on one version and the generator is otherwise identical. How many people are noticing this? If it is just the one it is possible that one of them traveled to a planet pre update and one post update.
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# ? Jan 31, 2014 23:39 |
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Look how happy these guys are.
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# ? Jan 31, 2014 23:48 |
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I see your happy creatures and raise you these rad as hell dudes:
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# ? Feb 1, 2014 00:05 |
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Sorry if this is a well known thing that gets talked about often, but does iron get really rare? I'm in delta sector and still find tons of copper, but in this and the last sector I've found a total of 12 iron ore while I've found 1000+ titanium, gold and silver and a bunch of platinum and diamonds too.
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# ? Feb 1, 2014 00:07 |
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Lallander posted:How many people are noticing this? If it is just the one it is possible that one of them traveled to a planet pre update and one post update. Seeing as how the last update was a full ship, player, AND universe wipe... The simplest solution is that something is slightly buggered with regards to the different OS versions. The fact that it isn't supposed to work that way just makes it a bug, it doesn't have to just be some weirdly coincidental mass user error.
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# ? Feb 1, 2014 00:13 |
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# ? May 28, 2024 08:43 |
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im a girl btw posted:Sorry if this is a well known thing that gets talked about often, but does iron get really rare? Iron is a tier ore and only appears in alpha/beta sectors.
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# ? Feb 1, 2014 00:15 |