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Rulebook Heavily posted:Probably a full discount coupon to whoever will handle shipping, and then you have to pay for shipping. It's not a bad idea for an independent author to farm that part of the fulfilment out. We had this discussion about Iron Edda a few weeks ago: as someone who has a POD product on rpgnow/dtrpg, there was no way last time I checked to order a print copy for less than the printing cost + shipping, so that's the cheapest he could give a coupon for as far as I know.
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# ? Jan 29, 2014 07:01 |
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# ? Jun 5, 2024 15:42 |
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InShaneee posted:The wording on his backer levels is a bit unclear, but if I'm reading this right, the Paper Books level (the first level offering the physical book) just gives you a coupon to buy the book at an unspecified price/discount? That seems awfully strange if that's the case. This is the new way that US indies are going to be doing print books from now on, pretty much. You can thank the USPS price rises. Basically, you pledge an amount to the KS which is equal to the RRP of the book minus an anticipated print cost if you'd bought it PoD via DTRPG. You then get a coupon that discounts the book RRP on DTRPG by everything except the print cost, and have to pay shipping yourself. Since DTRPG have facilities in both the US and UK and ship commercially, it works out cheaper for everyone involved than if the designer shipped books himself from the US and included the shipping in the KS pledge. It also means the designer doesn't have to handle the vagaries of international shipping themselves (no having to pack and send a thousand books, no risk that USPS will push through another random price hike in six months that will leave you out of pocket $5 per copy, etc.).
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# ? Jan 29, 2014 09:29 |
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Just a little update on Whispering Road. It's nearly at 6k and work has begun on the artwork and on the layout. Stretch Goals have also been added. Achieved-$4,000: Play sample ACHIEVED. I'll include a sample of game play in the rule book. You'll get to read about three players trying out The Whispering Road and working their way through the rules. This will add a few pages to the rule book, but will only increase cost by about 50 cents per copy, so I can definitely handle it. Achieved-$5,000: 4 sample heroes ACHIEVED. I'll include a page that stats out 4 different heroes, accompanied by a full-page, full-color drawing of all of those characters. This will also be included as an extra page in the rule book. This will also increase cost slightly, but at a reasonable amount. $6,000: Quick Start Guide. I'll produce a separate PDF that introduces the game, summarizes the rules, and includes the play sample (which might be edited down). You can hand this to anyone to give them a solid understanding of the game and how it plays. $7,000: Sample Fantasy Worlds. I'll produce a separate PDF that describes a handful of fantasy settings that you can use as inspiration for the game. I'll seek out other artists to draw art for this, so I don't overload poor Kaitlynn, but I may not be able to get art for this one. Again, don't want to promise too much! Either way, this will be delivered in June of 2014. $7,500: Archetype Cards and Trait Cards. I'll produce a separate PDF that contains print-and-use poker-sized cards for each Archetype and each Trait, with custom art for each card by Kaitlynn Peavler. That's 34 unique pieces of art. This will be delivered in June of 2014. I'll also offer the cards as a purchasable deck on DriveThruCards (or a similar site) by the end of 2014. https://www.kickstarter.com/projects/brentnewhall/the-whispering-road-a-miyazaki-inspired-tabletop-r Thedandmom fucked around with this message at 23:04 on Jan 29, 2014 |
# ? Jan 29, 2014 17:30 |
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You might want to include a link to the actual Kickstarter in your posts. I managed on my own :-)
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# ? Jan 29, 2014 18:52 |
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InShaneee posted:The wording on his backer levels is a bit unclear, but if I'm reading this right, the Paper Books level (the first level offering the physical book) just gives you a coupon to buy the book at an unspecified price/discount? That seems awfully strange if that's the case. I'm pretty sure coupons or vouchers are not allowed as backer rewards on Kickstarter, regardless of how much it may or may not make sense in this case. Then again 3D renders in lieu of actual product/prototype photos is also forbidden but Pandante appeared to get away with it
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# ? Jan 29, 2014 18:59 |
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Mister Sinewave posted:I'm pretty sure coupons or vouchers are not allowed as backer rewards on Kickstarter, regardless of how much it may or may not make sense in this case.
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# ? Jan 29, 2014 19:06 |
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Ewen Cluney posted:I don't see anything like that in the Kickstarter guidelines, but I'd definitely like a clear answer one way or the other. quote:No contests, raffles, coupons, gambling, or lifetime memberships. I don't think that's the intent, though. They don't want you offering coupons for other things as a bonus or coupon books, or anything like LivingSocial poo poo.
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# ? Jan 29, 2014 19:19 |
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Mister Sinewave posted:I'm pretty sure coupons or vouchers are not allowed as backer rewards on Kickstarter, regardless of how much it may or may not make sense in this case. Accursed did that for their Kickstarter (provided coupons for DriveThruRPG printing) and I didn't hear any complaints from the backers or from Kickstarter. vv
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# ? Jan 29, 2014 19:19 |
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Kickstarter is notoriously spotty on enforcing their rules and regulations anyway. So there's really no way of telling, short of reporting the project and waiting for a response back from their support team, if the coupons are "allowed" or not.
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# ? Jan 29, 2014 19:23 |
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"No coupons" as in you can't sell (via backer rewards) coupons for other products makes a lot more sense. It also makes sense from the "We're not a store" angle.
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# ? Jan 29, 2014 19:32 |
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Mister Sinewave posted:"No coupons" as in you can't sell (via backer rewards) coupons for other products makes a lot more sense. Yeah, it's probably more "You can't make people pledge and then only give them a 50% off coupon for your product."
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# ? Jan 29, 2014 19:51 |
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Mister Sinewave posted:I'm pretty sure coupons or vouchers are not allowed as backer rewards on Kickstarter, regardless of how much it may or may not make sense in this case. 3D renders are forbidden for Hardware and Product Design projects. See here. This may change someday, since the logic is quote:Do the new guidelines apply beyond Hardware and Product Design projects that are developing new products? So you'd think miniatures and games should be included. But they probably haven't thought that through yet.
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# ? Jan 29, 2014 20:30 |
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Gau posted:You might want to include a link to the actual Kickstarter in your posts. I managed on my own :-) Oh thanks, thought I had. Fixed!
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# ? Jan 29, 2014 23:05 |
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Humbug Scoolbus posted:I'm still waiting on Up Front!, Alas Vegas, Last Stand! Thanks Mikan!
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# ? Jan 30, 2014 02:47 |
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It's a little bit different but I just backed Cyberpunk Soundtracks. The idea of the project is to create a bunch of ~cyberpunk~ songs, ambient soundscapes and sound effects that can be used as background atmosphere while playing your favourite cyberpunk RPG. There's two different pledge levels: $30 gets you three hours of soundtrack and $50 gets you 7 hours of soundtrack. There's also stretch goals to add more music and a ton of demos you can listen to from the artist's soundcloud page.
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# ? Jan 30, 2014 08:56 |
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Inverse World backers, surveys just went out. And you know what that means. It means we're almost ready to ship the book out! Almost!
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# ? Jan 30, 2014 10:36 |
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Response submitted. Looking forward to my messy copy.
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# ? Jan 30, 2014 12:39 |
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^^I put my survey response in as wellNTRabbit posted:Palladium's updates are nothing but lies, obfuscation and blame shifting - so far blaming the sculptor Ninja Division, Harmony Gold, and the workers of China for sabotaging them with this new years nonsense - and as it stands there's not a remote chance of getting anything before June, 6 months past the original delivery date, and that's if everything goes perfectly from today onwards. Which it won't. Press release today posted:Palladium Books has announced a new release date for Robotech RPG Tactics, plus additional information about the first releases for the game. The main box game and the first six expansion packs are now expected to ship in June, with "unbridled enthusiasm and lack of experience" blamed for the previously announced release date(s). The game was originally announced as a Fall 2013 release, but was pushed back to February 2014 in November Thanks, I'll see myself out
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# ? Jan 30, 2014 16:51 |
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gnome7 posted:Inverse World backers, surveys just went out. And you know what that means. Oh boy! I missed backing this, so I've been eagerly anticipating it coming out. Does that mean it'll be going up on DTRPG soon?
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# ? Jan 30, 2014 19:09 |
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Survey Response sent!
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# ? Jan 30, 2014 20:27 |
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The Underground Lasers 2 kickstarter is open. I backed the first one and got some really cool stuff, this time he's after a second laser and the starting options include a train for the Infinity Paradiso campaign, and a series of 3x3x3 stuff specifically for Deadzone. Looks like the benefit of experience is going to keep this one a lot more tightly run than the first one.
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# ? Jan 31, 2014 00:43 |
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My good friend from work got his game Mob Town published and they just put up the kickstarter for it. It is a fun map building game. I've playtested it with him so if you have any questions about it. It uses a lot of mechanics that people should be familiar with if they've played more recent games.
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# ? Jan 31, 2014 19:35 |
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Aw yeah Tac-Tiles are coming back! quote:
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# ? Jan 31, 2014 21:56 |
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Had my eye on Fire Team Zero for a while. It's a coop WWII badaases versus aliens / monsters game, a bit like Level 7 Omega Protocol. Looked interesting but the kickstarter launched today ... http://www.kickstarter.com/projects/701653685/fireteam-zero ... and it's all slick and well-produced but: * $80 for the game * $125 for the pledge level that actually gets you any stretch rewards * The stretch goals don't start until $450K has been raised * I think almost everything in the video and pictures are renders Ah well, I needed to slow down on the Kickstarter thing anyway.
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# ? Jan 31, 2014 22:59 |
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Oh my yes. I just ran into these at a con recently and was sad to learn they didn't make them anymore.
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# ? Feb 1, 2014 02:38 |
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outlier posted:Had my eye on Fire Team Zero for a while. It's a coop WWII badaases versus aliens / monsters game, a bit like Level 7 Omega Protocol. Looked interesting but the kickstarter launched today ... Not sure where you're getting the idea that the stretch goals start past 450k - they actually start at 80k. Unfortunately, one of the things they're doing is gating stretch rewards by what tier you're going in at, so 460k is where people with the $130 level start getting left off the present list, and then a while after that you need to have dropped $330 or so to get the remaining rewards. I'd almost maybe be willing to put in $130 on strength of concept with enough rewards, but over $300 on a completely untried proposition? gently caress that noise.
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# ? Feb 1, 2014 02:49 |
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If the game is half as needlessly complicated as the Kickstarter, it'll still be too hard to play.
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# ? Feb 1, 2014 03:21 |
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Double post but substance! The latest Toughest Girls of the Galaxy update included this image: Which more-or-less confirms totally-not Sisters of Battle in the near future. Given that GW has lost their drat minds this will very likely be cheaper than theirs, better produced, and with at least a nod toward human proportions.
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# ? Feb 1, 2014 07:11 |
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Holy poo poo. I'm back in.
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# ? Feb 1, 2014 07:50 |
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moths posted:Double post but substance! What is Ragin' Shiboez?
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# ? Feb 1, 2014 10:21 |
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A truly bad ambigram.
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# ? Feb 1, 2014 10:46 |
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re: Fireteam Zero Yeah, I badly misunderstood where the stretch goals kicked in. moths posted:If the game is half as needlessly complicated as the Kickstarter, it'll still be too hard to play. Oh, this. If it gets to the point where you need visual aids and charts to explain what people will be getting, your Kickstarter is probably too complicated and involves far too many bits and pieces. They've rejigged the rewards, but the whole thing still looks too rich to me. For a "completely untried proposition" (new games studio, no previous projects), this has to be sold a lot better. I see the map (or what might be the map) showing up in one picture, but it looks like some strangely abstract thing divided into irregular zones. Really need to see the rulebook for this. On other skirmishy type games. Countdown: Special Ops is being launched as a kickstarter. Which is odd, because it was announced for Essen 2012 and didn't make it, then announced for Essen 2013 and _I thought_ it made it, but the game is being kickstarted anyway?
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# ? Feb 1, 2014 13:23 |
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I was hoping "rejigged" meant "rethought having three separate tiers of stretch reward at increasingly astronomical cost" but apparently it just means they mixed them up so that the higher tier stretch rewards are mixed in throughout. Which definitely is better than making people backing at those tiers wait until 9x funding before they start to see any return on that investment, but is still a bad, bad value.
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# ? Feb 1, 2014 18:19 |
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malkav11 posted:I was hoping "rejigged" meant "rethought having three separate tiers of stretch reward at increasingly astronomical cost" but apparently it just means they mixed them up so that the higher tier stretch rewards are mixed in throughout. Which definitely is better than making people backing at those tiers wait until 9x funding before they start to see any return on that investment, but is still a bad, bad value. Since the tiers aren't limited, it could have been good if hitting the point where the next level of stretch goals started moved a bunch of people to the next level, but it could likewise have been bad if people start dropping out of the high tiers near the end so that stretch goals become relocked and more people drop down. I'm pretty sure something like that happened to Damage Report, which also had higher levels that originally weren't any different than lower levels until stretch goals were unlocked. They eventually ended up changing that- something along the lines of "if this reward isn't unlocked, you get this instead, and if this one isn't unlocked you still get it, just later than you get it if the goal is met."
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# ? Feb 1, 2014 18:56 |
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Tiny Epic Kingdoms is my version of a nice kickstarter, but I'm new to KS sooo. The guy running it gives daily updates, answers questions and is upfront about the challenges or choices. I really hope it flows as smooth as it appears it will.
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# ? Feb 1, 2014 22:42 |
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Ropes4u posted:Tiny Epic Kingdoms is my version of a nice kickstarter, but I'm new to KS sooo. The guy running it gives daily updates, answers questions and is upfront about the challenges or choices. I really hope it flows as smooth as it appears it will.
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# ? Feb 2, 2014 02:59 |
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Goredema posted:I've appreciated that he solicits feedback from the backers, but is willing to ignore the "conventional wisdom" if he thinks the community is wrong. It makes me more confident in the project, that he isn't just desperately bowing to the whims of his backers. I'm getting unreasonably excited about Timewatch, fwiw. What a well-run project, so far.
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# ? Feb 2, 2014 03:10 |
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NIKA -- https://www.kickstarter.com/projects/2002188924/nika-a-game-inspired-by-ancient-greek-geography-an This board game is designed by a friend of mine, but it's one of the most fun ones I've played in a while even outside that fact. It's also notable that a few TG regulars helped playtest it last GenCon. * It's a simple abstract team game where each team is trying to move one unit from their own starting area into their partner's. * Each player on their turn can take two actions, which basically boil down to either turning or moving a unit. * Units can either go solo and turn for free before they move or clump up as a phalanx and move multiple units with one action at the expense of only being able to move in the direction they're already facing. * You can shove enemy units only if you have more units in a row than they do. You can rout units (send them back to the enemy starting area) either by shoving them into a wall or ramming them from the side. And that's pretty much the full set of rules. It's got a really great complexity to strategy ratio, so I'm hoping it'll get some more good attention as time goes on (Buzzfeed already listed it as the #3 board game to look forward to in 2014). Take a look!
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# ? Feb 2, 2014 04:41 |
OtspIII posted:NIKA -- https://www.kickstarter.com/projects/2002188924/nika-a-game-inspired-by-ancient-greek-geography-an As neat as this game looks, I have no idea why your friend (or whoever set up the KS) set up the shipping the way they have. People in the US aren't really used to "adding $5 for shipping," since a lot of people assume that it would be included in the cost of their tier, whereas I assume the rest of the world cares because it tends to be an issue. That is to say, by not putting the early bird tier as $25 instead of $20, Americans may not realize that they need to pony up more for shipping, or else your friend is going to get a lot of people NOT paying for shipping and be in the hole. If I wanted to be cynical about it, I would have assumed they chose $20 as the (early bird) tier for the psychological effect, since the difference between $20 and $25 in our dumb brains is a substantial gap, even if a $5 difference ultimately is not.
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# ? Feb 2, 2014 06:39 |
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# ? Jun 5, 2024 15:42 |
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Can't speak for the shipping thing since I'm used to it, but the art is and reminds me of the Athenian section of the British museum, in an almost nostalgic kind of way.
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# ? Feb 2, 2014 07:12 |