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Lobsterpillar
Feb 4, 2014
Has anyone else tried going up as far as they can?
on a regular planet, I bubble jumped for AGES until I finally found a meteor, somewhere up really high. I'd only just landed on it before I started to freeze to death, with tier 10 armour and a solarium drone. Its pretty cold out there...

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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Lobsterpillar posted:

Has anyone else tried going up as far as they can?
on a regular planet, I bubble jumped for AGES until I finally found a meteor, somewhere up really high. I'd only just landed on it before I started to freeze to death, with tier 10 armour and a solarium drone. Its pretty cold out there...
Really? Huh. Impervium Armor has the same Warmth as the Snow Trooper gear, the warmest possible clothing. I've been able to go around (wholesale, not in orbit above planets) Asteroid fields just fine with Two bits of Durasteel armor and Snow Pants.

Then again, Planet coldness can get kind of screwy at times with things like Desert planets that go from "You are fine in this titanium outfit even at night" to "maximum cold" after you reach a certain depth. Are you using any mods that would alter planets or the environment itself?

Still, kind of Blah if there are areas so cold that not even the best stuff in the game, in TOP of extra modded in heat sources you still can't handle it. Gear Gates are one thing, but come on. I'd see how orbital space coldness was on my end, but all my techs so far have been Three Energy Dashes (one from goon listed coordinates stating double jump), one double jump, and one rocket jump.

Fake Edit: Stupid question. Does that drone provide AIR? Considering you need a survival pack for space normally, and the cosmetic back slot does not provide mechanical effects.

Lobsterpillar
Feb 4, 2014
The drone doesn't provide air, but does provide +40 warmth and light. I'm using the Exploration Enhanced mod.

It might be worth noting that it was night time when I almost froze to death (I beamed up just in time), and the planet was a forest, not an arctic planet. Next time I'm going to take a lot of fires and do it during daylight hours. I'd also like to get a skyrail going up there.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
I'm Turtlicious, http://community.playstarbound.com/index.php?resources/better-mining.1318/ I did a quick Mining-Tools tweak.

USMC_Karl
Nov 17, 2003

SUPPORTER OF THE REINSTATED LAWFUL HAWAIIAN GOVERNMENT. HAOLES GET OFF DA `AINA.

Hey, that's actually a really cool looking mod. I like the idea of having an itty bitty ship to jump around the stars, so I guess thanks for that! I'll download and install when I get home.

SubNat
Nov 27, 2008

USMC_Karl posted:

Hey, that's actually a really cool looking mod. I like the idea of having an itty bitty ship to jump around the stars, so I guess thanks for that! I'll download and install when I get home.

:kimchi:
It even comes in a variety of colours, if that's your thing.

Trochanter
Sep 14, 2007

It ain't no sin
to take off your skin, And dance around in your bones!

Lobsterpillar posted:

Has anyone else tried going up as far as they can?
on a regular planet, I bubble jumped for AGES until I finally found a meteor, somewhere up really high. I'd only just landed on it before I started to freeze to death, with tier 10 armour and a solarium drone. Its pretty cold out there...

I did it with modded armor. The world has a ceiling, you can hit it and you can't go up any farther. There's a few asteroids here and there, but nothing interesting.

Trochanter fucked around with this message at 05:52 on Feb 8, 2014

CJacobs
Apr 17, 2011

Reach for the moon!

Apple Craft posted:

You are correct, but the sheer amount, and severity, of filth on the Nexus more than cancels that out. I prefer to stick with the official mod forums.

I will never understand what's so hard about



and



If you really really care that much about having your poor virgin eyes spoiled by pixelated nudity (and/or pixelated slavery as it were) it'll all go away with a few check boxes duder.

Kly
Aug 8, 2003

Yah, it's pretty funny that goons who spam goatse and funded swap.avi are so offended by pixel dragon dildos. Even if you COULDN'T filter it out, just roll your eyes on scroll past it.

Drunk Badger
Aug 27, 2012

Trained Drinking Badger
A Faithful Companion

Grimey Drawer
How easy is it to find other players (Or their homes) on multiplayer servers? It seems like you would never run into anyone with the large amount of planets out there

Desperate Character
Apr 13, 2009
I just had one of the most perfect Permadeath spawn planets ever. My Floran spawned right inside a mushroom village with a mushroom chest right next to me. There was a free mushroom head I put on and there was free pixel pots everywhere. The trees were nice birches and the dirt was the perfect shade of green. Everything was going great and I was gonna go back to my ship and write the coordinates down to post here...

Turns out the weather there was Meteor Showers :negative:

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Shoehead posted:

Oh hey, as well I got in touch with the OP and he'll put up some mod stuff if I send it to him so Goon Modders, do me a favor and remind me who you are and what you've done!

I'm Tyty over on the Starbound forums. I've only made The Insectlids, but they're nowhere near done, and work on them is very slow.

But it was one of the first race mods out :shobon:

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Tyty posted:

I'm Tyty over on the Starbound forums. I've only made The Insectlids, but they're nowhere near done, and work on them is very slow.

But it was one of the first race mods out :shobon:

Yeaaah I knew there was another goonmade insect race, but I didn't know which one. S'up pop culture alien buddy?

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

dog kisser posted:

Finished armor for all tiers!



Also, quick sketch for my species! Male on left, female on right:



I am totally looking forward to this, just FYI.

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.

Kly posted:

Yah, it's pretty funny that goons who spam goatse and funded swap.avi are so offended by pixel dragon dildos.

I wouldn't say that I'm offended by it - rather that reminding me it exists sends me into some kind of fugue state.

Babe Magnet
Jun 2, 2008

I'm glad the nexus and all exist. Huge pathetic sex mods and modder drama are entertaining as gently caress.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Shoehead posted:

I am totally looking forward to this, just FYI.

Thanks! Current status has all armors done, 90% of weapons done (granted they only have racial axes, spears, fist weapons and throwing knives per tier), 4/6 racial object descriptions done and recipes! March release-ish!

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Messing with my ship.

Desideratus
Oct 5, 2008

Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people.

:siren: I AM NOT YET DEAD :siren:
I had a pretty severe case of ~*~REAL LIFE~*~, and I decided to spend what free time I've had playing videogames instead of working on mods. However, I am sorta-kinda back to where I should be and able to make and update mods again, though maybe not as swiftly as I used to! Sorry I just up and vanished~

To make it up to you, I just hammered out two updates; Advanced Workstations now contains bomb-making and medical stations, though the art assets are only placeholders, and Exploration Enhanced got a couple bugfixes (including the coal drone visual error) and a fixed set of planetside teleporters! I should also have all hanging in FTL bugs thoroughly squashed~

Feindfeuer posted:

Thanks fellow goon who made the Exploration Enhanced mod.

Now I'm stuck on a metallic silver-core savannah planet, in my own personal penal mining colony. Where I'm the only prisoner and the chains are made from my own greed. :argh:
Just wait until you find one of the super-rare diamond core planets :getin:

Fishstick posted:

Also desideratus: in the Exploration enhanced mod, is it normal that you can't repair rocksaws?
Nope, they should be repairable with copper ore, diamond ore, and whatever they're made of ore. Anyone else having this issue?

Jersey Mike posted:

Is there anything better than "Timmy", the Impervium 2-handed axe? It does 4000, so far all the legendary weapons I've found do way less.

Splizwarf posted:

I have a super space bullshit axe that does like 3100, bought it from an Avian market. Haven't seen anything higher, though.
My Combat Overhaul mod improves melee weapons, especially rare/legendary ones; Highest I've seen is a 5200 DPS Star Cleaver that dealt 5800 damage per swing (not including the starburst thing).

shiksa posted:

Using the Exploration Enhanced mod I've been facing a bug where when I jump to a new world it seems to stay in the jump indefinitely, until I give up and quit and reload. Then I'm still over the world I started at, minus the fuel. Is there a fix to this, or are some planets just bugged? I want to leave this drat poison water, but I also don't want to lose all my coal for nothing.
This is a vanilla bug, though the most recent EE update (Just released!) should solve it.

Kea posted:

This is because desideratus is a gigantic noob, fix your instructions dammit!
:saddowns: its true :saddowns:
I have no idea how I forgot how to English so hard that I said the exact opposite of what I meant to say. It's... Kind of impressive in a way!

Anyways, fixed now and sorry I'm a drat moron.

YoungSexualNorton
Aug 8, 2004
These are good for the children's brains.

Bleck posted:

I wouldn't say that I'm offended by it - rather that reminding me it exists sends me into some kind of fugue state.

How do you even exist on the internet? Do you flap your hands and get flustered every time you run across material you dislike in real life too? Who gives a poo poo.

mega dy
Dec 6, 2003

AG3 posted:

I can't seem to get the planetside teleporter mod that came with Desideratus' Exploration Enchanced mod to work, and I'm not sure if it's me being daft or the teleporters just plain not working.

I can craft the items and create the coordinates just fine, but after the teleporter eats the coordinates you make it acts like it has no coordinates set. Neither the ones you make by hitting F or the ones made by the teleporter coordinates writer will make the teleporter remember the coordinates. If I stand on top of a teleporter and hits G it doesn't give me a coordinate item copy either. Has anyone gotten this to work with the newest EE mod?

This is the only mod I have installed at the moment.

AG3 posted:

Yeah, I watched the video a while ago but didn't try the mod, and watched it again tonight after it didn't work for me. Everything seems to work just like in the video except the teleporter doesn't seem to remember the coordinates it's fed and thus refuses to teleport me, and will also not create copies of coordinates it has been fed. I have no idea what I'm doing wrong or if it just broke after the most recent patch.
I am having the same problem as this guy with Desideratus's EE mod. When I throw coordinates at the teleporter, it eats them, but never programs itself. Anyone have any ideas?

Apple Craft
Mar 8, 2012
Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray :cry: Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray Gaile Gray

Desideratus posted:

I have no idea how I forgot how to English so hard that I said the exact opposite of what I meant to say. It's... Kind of impressive in a way!

Anyways, fixed now and sorry I'm a drat moron.

I wouldn't be surprised if they added support for zipped files at some point.

Desideratus
Oct 5, 2008

Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people.

dy. posted:

I am having the same problem as this guy with Desideratus's EE mod. When I throw coordinates at the teleporter, it eats them, but never programs itself. Anyone have any ideas?
Are you using the version I just uploaded a handful of hours ago? That should be working.

mega dy
Dec 6, 2003

Desideratus posted:

Are you using the version I just uploaded a handful of hours ago? That should be working.
Nope! I'll upgrade. Thanks, great mods.

A FESTIVE SKELETON
Oct 2, 2011

TIS THE SEASON BITCH

Desideratus posted:

Are you using the version I just uploaded a handful of hours ago? That should be working.

Can we just drop these updated versions on top of the mods and we're good to go?

Edit: I think I answered my question; I did a clean install of the mods after noticing two different teleport crafting stations.

A FESTIVE SKELETON fucked around with this message at 21:43 on Feb 8, 2014

Zaa Boogie
Sep 13, 2007

"Suckle on this receptacle!"

Rayjenkins posted:

Can we just drop these updated versions on top of the mods and we're good to go?

It's generally a good idea to deleate the original directory and put the new one in

Armadillo Tank
Mar 26, 2010

Desideratus posted:


My Combat Overhaul mod improves melee weapons, especially rare/legendary ones; Highest I've seen is a 5200 DPS Star Cleaver that dealt 5800 damage per swing (not including the starburst thing).


Okay, I really like your combat mod, but I am more space gun oriented and want to drop the -20%/25% drop in gun damage.

How? I have looked for documentation on starbound files and come up empty. I have a bad feeling this is going to get me a link to an otherwise obvious FAQ. From mollygos's post on the release of the furious koala patch I am guessing this hasn't been published yet.

Looking at commonpistol differences between your version and vanilla is "baseDps","rateOfFire","multiplier" , and one less entry in the bullet list below.

What do the 2 numbers in baseDps refer too? Are they upper and lower bounds?

Guessing rateOfFire is like in game and larger is faster.

Does multiplier relate to changer per tier level?

Also in the projectile file type power is mentioned the few i looked at (like explosive bullet) seem the same but the level requirements are different. Are all the damage changes in the gun files? What does power here refer too? Hopefully this is just a simple copy paste thing.

Astfgl
Aug 31, 2001

Just encountered a weird bug that I don't know how to fix. My ship never drops out of hyperspeed. The sound cue plays indicating that it should spool down, but the FTL "jumping" animation continues to play in the navigation screen and in the space around my ship. It's not just an animation--I can't teleport down to the planet (any planet, really, even my home) while I'm in hyperspped. I've waited and waited and it just never ends. When I use the navigation console again, I briefly see the planet selector screen, but then almost immediately it's replaced by the "jumping" animation. I can't jump to a random planet, either, while the ship is jumping.

Not all of my characters are affected by it, thankfully, but my main guy is and that's disheartening. Any ideas? I'm in Windows, running the unmodded game.

Chocolate Teapot
May 8, 2009

Astfgl posted:

Just encountered a weird bug that I don't know how to fix. My ship never drops out of hyperspeed. The sound cue plays indicating that it should spool down, but the FTL "jumping" animation continues to play in the navigation screen and in the space around my ship. It's not just an animation--I can't teleport down to the planet (any planet, really, even my home) while I'm in hyperspped. I've waited and waited and it just never ends. When I use the navigation console again, I briefly see the planet selector screen, but then almost immediately it's replaced by the "jumping" animation. I can't jump to a random planet, either, while the ship is jumping.

Not all of my characters are affected by it, thankfully, but my main guy is and that's disheartening. Any ideas? I'm in Windows, running the unmodded game.

It's a bug where you can't warp to certain planet biomes; you need to download this mod to fix it, for now.

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?
How does armor work in relation to damage vs health? Does 1 armor block 1 dmg or is it actually not equal to health?

Mice Everywhere
Sep 7, 2007

I love animal porn! So F* you if you don't accept that!
I wish the ambient light on the ship was darker. I want mine to be dimly lit in green but the blue light from the thrusters lights it up too much.

Lobsterpillar
Feb 4, 2014

Trochanter posted:

I did it with modded armor. The world has a ceiling, you can hit it and you can't go up any farther. There's a few asteroids here and there, but nothing interesting.

You're right, I just went back up, and built a little space elevator. There is a point where the sunlight vanishes, where the atmosphere presumably dissapears (but you don't need a survival kit). At this point things get REALLY cold, so armour doesn't protect you. Campfires do, so I filled my space elevator with campfires. Different NPCs also spawn up here than down on the surface, but the asteroids are completely boring. I put a little moon base and a flag up there anyway.


Is anyone else using Exploration Enhanced and seeing no asteroid fields anywhere?

DFlux
Apr 25, 2008

Lobsterpillar posted:

You're right, I just went back up, and built a little space elevator. There is a point where the sunlight vanishes, where the atmosphere presumably dissapears (but you don't need a survival kit). At this point things get REALLY cold, so armour doesn't protect you. Campfires do, so I filled my space elevator with campfires. Different NPCs also spawn up here than down on the surface, but the asteroids are completely boring. I put a little moon base and a flag up there anyway.


Is anyone else using Exploration Enhanced and seeing no asteroid fields anywhere?

Yeah I haven't ran into any asteroid fields either in EE. On that note I'm looking forward to the hive biome in EE. Hopefully it'll have honey as a liquid just like in Terraria. Though that brings up the problem of moving it from one planet to another since I don't think liquid transportation is a thing in Starbound yet without mods.

DFlux fucked around with this message at 02:33 on Feb 9, 2014

Fargin Icehole
Feb 19, 2011

Pet me.
I finally caved in and started using mods. Desideratus's Combat Overhaul is awesome, I was just having fun clearing a room of convicts with an assault rifle. And thank you Turtlicious for the Better mining, 4x4 makes everything better. Sensible quality of fake life goon mods are better than dragon dildos, I'd like to think.


I have to ask. What's the difference between Enhanced Exploration and Variety is the spice of the universe? Considering that both tamper with worldgen?

Mr. Belding
May 19, 2006
^
|
<- IS LAME-O PHOBE ->
|
V

Lobsterpillar posted:

The drone doesn't provide air, but does provide +40 warmth and light. I'm using the Exploration Enhanced mod.

It might be worth noting that it was night time when I almost froze to death (I beamed up just in time), and the planet was a forest, not an arctic planet. Next time I'm going to take a lot of fires and do it during daylight hours. I'd also like to get a skyrail going up there.

I have a skyrail that goes out into space on the yoloswag server. It takes strategically placed nanostoves to keep from freezing.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
So who wants a shot at a Morph Ball? Or at least trying their luck with a Tech Chest on a T10 Moon. My stubborn self has been trying to go Vanilla without coordinates referencing, but I figure I may as well list what cool toys I come across for others. There is also an unfinished Avian Tower, On The Moon.

Sector X
X -83603562 Y -64050189
X Ichora 1010 III b
The Small T10 Moon on the bottom.

The Tech chest which held a Morph Ball for me is nice and obvious on the surface to the Right/East of Spawn. The Avian tower (none of them dropped anything but pixels for me, you may have better luck) is shortly to the Left/West of Spawn.

T10 NPC guns seem to have gone from "What a Joke, I'll just walk right up to them and one or two shot them with my hammer", to an actual threat since multiple people shooting you with 1 damage bullets at several hundred bullets a second, with no sign of them running low on energy adds up. Good thing I had that shield I recently found in my inventory still for the hell of it. Useless for melee monsters (since they just pass right through you and proceed to hit you for full damage most of the time), but good to have available when suddenly it's Uzi O'clock. You can barely see me under all the blocked messages, oh my.



Unrelated, anybody else find themselves unable to craft consoles or levers? They don't even show up on my Robotic's table (Or Metalworking station, or Wiring station just to be sure) as options. I can't remember if I ever noticed them in my crafting inventory or not before now since I never wanted to make them until now, but nothing there. I am not using any mods but Persistent Farmables.

EDIT: ^^^ I find it somehow fascinating that the temperatures of straight up asteroid fields can be handled with A mix of Durasteel and Snow gear, and I'm toasty warm even when "night" falls in my Impervium Gear (same warmth as the snow trooper set). But apparently the limited chunk of space above planets is colder than even that.


Frivolous Edit: Every scannable scenery Item I have looted so far and kept a hold of is now scanned, whoo (granted that's only some Floran, Apex, and USCM prison stuff... Still no Retro Oven :argh:). Durasteel Chair is back to being my favorite chair, once I realized Impervium chair has your feet clip into the ground a lot of the time.

Section Z fucked around with this message at 06:53 on Feb 9, 2014

Blhue
Apr 22, 2008

Fallen Rib
Probably an oversight. I assume they set orbital altitudes on planets super loving cold initially, then later added the asteroid fields with survivable temperatures, but never went back and made high altitudes match it. Or said super cold is supposed to serve a similar function to planetary lava cores; a barrier to kill you before you hit the ceiling/floor of the map.

Lobsterpillar
Feb 4, 2014

Blhue posted:

Probably an oversight. I assume they set orbital altitudes on planets super loving cold initially, then later added the asteroid fields with survivable temperatures, but never went back and made high altitudes match it. Or said super cold is supposed to serve a similar function to planetary lava cores; a barrier to kill you before you hit the ceiling/floor of the map.

I think a pretty good barrier to prevent players reaching the top of the map would be a variation on the 'abominable snowman' from skifree. A giant meteor flies in from the left (or right), traveling in orbit around the world, and obliterates anything in its path.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
No make it literally the actual yeti from Skifree.

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Citizen Kane 13
Apr 2, 2011

Service Guarantees Citizenship

Would you like to know more?

Angry Diplomat posted:

No make it literally the actual yeti from Skifree.

Someone should make a mod for this.

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