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Hello guys, need some advice : after a couple of pretty successful games as an Irish minor becoming King of Ireland, I thought I was ready to pass on to something bigger: being italian, I thought I'd give a shot at my home turf, with the intent of creating the Kingdom of Italy someday. I made myself a genius, ambitious, grey eminence character with the Ruler Designer, substituted it to Duchess Matilda of Tuscany, and promptly found a nice genius wife to start my dynasty of awesome geniality. One year later, my wife finally gets pregnant and factions are rebelling all over the HRE but I wanted no part of it; I was, after all, chancellor for the Kaiser and in good relationship with him. Not more than two months after that, the Kaiser imprisoned me for no apparent reason and executed me. Game Over. I wasn't plotting, didn't join a faction or anything... Is this to be expected? Did I do something wrong there (I am inclined to blame the Ambitious trait, but that'd be a pretty big "gently caress you" from the game), or am I spoiled by "easy mode" Irish dynasties? I'm tired of the Irish names damnit. TorakFade fucked around with this message at 20:34 on Feb 9, 2014 |
# ? Feb 9, 2014 20:29 |
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# ? May 30, 2024 07:43 |
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DStecks posted:Though, and I'm not trying to sound accusatory, why didn't the special government systems come up when you did Legacy of Rome? That seems like it would have been the right time to do it, if you were ever going to. I'm not entirely sure, I don't work on CK myself, but I think LoR was largely an experiment. DLC was new to us back then, so it was trying adding new general features like factions/military stuff in a smaller DLC rather than unlocking new playables like SoI had done. Because just new tools was a bit soulless and BYZ was a bit bare, they got some extra flavour and the package was given a Rome theme, but the focus was never primarily on revamping BYZ. And the problem with doing a big DLC focused on BYZ is that it would not be adding anything new per say, just redoing a single country that has been present since release, which would be a tough sell I think.
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# ? Feb 9, 2014 20:44 |
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TorakFade posted:Hello guys, need some advice : after a couple of pretty successful games as an Irish minor becoming King of Ireland, I thought I was ready to pass on to something bigger: being italian, I thought I'd give a shot at my home turf, with the intent of creating the Kingdom of Italy someday. What was his opinion of you, and your opinion of him? If he hated you, or your character was a huge jerk to him (pretty likely with Ambitious, since it's a -50 to relations with your liege), he might be more open to nipping you in the bud. Also, what were the Kaiser's traits? AI characters' behavior is influenced by their traits, so characters with negative traits like wroth, arbitrary, greedy, or lunatic will be noticeably more likely to be huge assholes or do things that make no apparent sense. I suspect this might be the cause if the HRE was falling apart that quickly, because AI characters with those types of traits tend to be really good at pissing off their vassals.
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# ? Feb 9, 2014 20:59 |
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Darkrenown posted:And the problem with doing a big DLC focused on BYZ is that it would not be adding anything new per say, just redoing a single country that has been present since release, which would be a tough sell I think. It's the Byzantine Empire, though. If you released new skins and flags for , people'd still swallow it up like ambrosia.
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# ? Feb 9, 2014 21:02 |
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Make a serbia DLC, watch the cash roll in.
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# ? Feb 9, 2014 21:10 |
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RagnarokAngel posted:Make a serbia DLC, watch the cash roll in. Cash or hate letters.
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# ? Feb 9, 2014 21:12 |
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computer parts posted:Cash or hate letters. Hate letters for not getting things exactly right, and for not making Great Serbia powerful enough. They will still all buy it.
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# ? Feb 9, 2014 21:14 |
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Main Paineframe posted:What was his opinion of you, and your opinion of him? If he hated you, or your character was a huge jerk to him (pretty likely with Ambitious, since it's a -50 to relations with your liege), he might be more open to nipping you in the bud. Also, what were the Kaiser's traits? AI characters' behavior is influenced by their traits, so characters with negative traits like wroth, arbitrary, greedy, or lunatic will be noticeably more likely to be huge assholes or do things that make no apparent sense. I suspect this might be the cause if the HRE was falling apart that quickly, because AI characters with those types of traits tend to be really good at pissing off their vassals. That's the fact, relations were normal... not really high, but not in the red, something like +10/+20. I don't remember his traits (I ragequit after my tyrannical execution), but I think he was indeed arbitrary. Also since I gamed the ruler designer giving me shortlived bad traits to counterbalance the awesome ones, I was a very good ruler and the Kaiser must've felt threatened. I guess I'd have done the same if our roles were reveresed... Oh well, lesson learned, DO NOT create an ambitious, awesome vassal to one of the superpowers of the time; they will crush you like a bug. Incidentally, could you suggest me some start that isn't Ireland but is not prone to getting utterly crushed in the first five years?
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# ? Feb 9, 2014 21:16 |
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TorakFade posted:That's the fact, relations were normal... not really high, but not in the red, something like +10/+20. I don't remember his traits (I ragequit after my tyrannical execution), but I think he was indeed arbitrary. Also since I gamed the ruler designer giving me shortlived bad traits to counterbalance the awesome ones, I was a very good ruler and the Kaiser must've felt threatened. I guess I'd have done the same if our roles were reveresed... Did you have excommunicated? That would let the Kaiser imprison you with no tyranny, and I bet that since you had no kids and were a freshly created ruler designer character the Kaiser was your heir. So it would make sense for him to have you killed.
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# ? Feb 9, 2014 21:19 |
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Mid continent small starts always seem to hinge on getting a claim fabricated on your similar sized neighbor before they do the same. Then it comes down to whether your allies will come in time versus his allies. Its kind of funny, two counts sniping at each other end up with continent wide war between kings. Just so one count can get one more county.
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# ? Feb 9, 2014 21:36 |
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TorakFade posted:Incidentally, could you suggest me some start that isn't Ireland but is not prone to getting utterly crushed in the first five years? Old Gods Start, Magyars. They're one of the 'Interesting Characters' for the time period.
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# ? Feb 9, 2014 21:45 |
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RagnarokAngel posted:So I noticed since iron man was patched in, CK2 doesn't seem to like to have its files changed. I tried to change the ruler designer cost to 0 like I do when a new patch comes out (I like broken rulers, sue me) and although i figured I couldn't play Ironman the game just crashes entirely instead. Is there a mod for this? Did you edit defines.lua in notepad? If so, it doesn't like that because notepad encodes it weirdly and that will make it crash. Grab & use notepad++ instead.
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# ? Feb 9, 2014 21:46 |
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Do we know yet what people who don't buy the India DLC can expect to get, in terms of changes? This talk of improved performance really makes me feel like getting the engine improvements without the big chunk of new land and people to simulate would be the best possible outcome for me, since I tend to get annoyed at the slowdown after one or two hundred years.
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# ? Feb 9, 2014 21:52 |
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Strudel Man posted:Do we know yet what people who don't buy the India DLC get, in terms of changes? This talk of improved performance really makes me feel like getting the engine improvements without the big chunk of new land and people to simulate would be the best possible outcome for me, since I tend to get annoyed at the slowdown after one or two hundred years. I'm pretty sure they've said everybody gets the map expansion.
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# ? Feb 9, 2014 21:54 |
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Dallan Invictus posted:I'm pretty sure they've said everybody gets the map expansion.
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# ? Feb 9, 2014 21:55 |
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We will be also getting a for-reals decadence fix, and the Rajahs expansion will also add more flavor to East Africa as well as the Ethiopian Jewish Kingdom of Semien into the base game.
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# ? Feb 9, 2014 21:58 |
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Spiderfist Island posted:We will be also getting a for-reals decadence fix, and the Rajahs expansion will also add more flavor to East Africa as well as the Ethiopian Jewish Kingdom of Semien into the base game.
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# ? Feb 9, 2014 21:59 |
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Strudel Man posted:Yeah, eh. That doesn't really do much for me. Being able to play to 1466 or whatever the end date actually is would be worth a lot more. I only played to the end date once in my Roman Empire game to get it done, and I never did it again. I am not sorry. If I have a new idea to try out and I achieved all I wanted in my current game I just start new. You don't need to play to the end if you don't want to, or your game becomes too slow.
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# ? Feb 9, 2014 22:16 |
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Torrannor posted:I only played to the end date once in my Roman Empire game to get it done, and I never did it again. I am not sorry. If I have a new idea to try out and I achieved all I wanted in my current game I just start new. You don't need to play to the end if you don't want to, or your game becomes too slow.
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# ? Feb 9, 2014 22:18 |
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I have a bad computer and haven ever had issues with performance, unless I decided to go full north korea and held 300+ titles on my own.
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# ? Feb 9, 2014 22:24 |
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Spiderfist Island posted:We will be also getting a for-reals decadence fix, and the Rajahs expansion will also add more flavor to East Africa as well as the Ethiopian Jewish Kingdom of Semien into the base game. Will the decadence fix come with the next expansion/patch? I've checked the news about it pretty closely but couldn't find that, I would be very happy if it were to happen though! Never played a muslim long because I am usually RP'ing and trying to create a big, important dynasty. Killing nearly all of your family members in order to survive another 30 years just seems "wrong" to me. Hope this gets reworked.
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# ? Feb 9, 2014 23:03 |
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marktheando posted:Did you have excommunicated? That would let the Kaiser imprison you with no tyranny, and I bet that since you had no kids and were a freshly created ruler designer character the Kaiser was your heir. So it would make sense for him to have you killed. I had it, but eliminated it on day one before unpausing by bribing the Pope, so I thought it'd be long forgotten in one year and a half. That's how poo poo worked back then, right? fool_of_sound posted:Old Gods Start, Magyars. They're one of the 'Interesting Characters' for the time period. Will try, thanks! TorakFade fucked around with this message at 23:21 on Feb 9, 2014 |
# ? Feb 9, 2014 23:15 |
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Darkrenown posted:I'm not entirely sure, I don't work on CK myself, but I think LoR was largely an experiment. DLC was new to us back then, so it was trying adding new general features like factions/military stuff in a smaller DLC rather than unlocking new playables like SoI had done. Because just new tools was a bit soulless and BYZ was a bit bare, they got some extra flavour and the package was given a Rome theme, but the focus was never primarily on revamping BYZ. And the problem with doing a big DLC focused on BYZ is that it would not be adding anything new per say, just redoing a single country that has been present since release, which would be a tough sell I think. That's why you should add China with mechanics for that kind of Empire, and update BYZ to be similar at the same time. People like Byzantium so the combination of a more interesting Byzantium and a bigger map with more playable area would probably make people jump for it. That said it'd also probably take a lot of work.
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# ? Feb 9, 2014 23:19 |
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Excelzior posted:You can only use the Seize County CB AFTER Seizing a City in that county (and dealing with the Truce timer in between) Thanks, this helped a lot. Out of curiosity, what's the deal with Galleys? I can build all sorts of buildings to increase the number of them, but as far as I can tell they're still only used to shuttle guys around. I understood them in EU4, where they could increase trade and blockade stuff, but do I actually _need_ them for anything?
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# ? Feb 9, 2014 23:28 |
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JerikTelorian posted:Thanks, this helped a lot. To transport guys. Ships in CK2 are basically super-fast super-safe cars for the sea.
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# ? Feb 9, 2014 23:39 |
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Serperoth posted:To transport guys. This led to the arbitrarily-imposed 50% morale penalty imposed on troops upon disembarking to curb the "Boat bombing" strategy. Of course the AI is just as incapable of properly using boats as before and will now happily launch numerically-superior troops from its boat directly into a meatgrinder.
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# ? Feb 9, 2014 23:41 |
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KittyEmpress posted:I have a bad computer and haven ever had issues with performance, unless I decided to go full north korea and held 300+ titles on my own.
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# ? Feb 9, 2014 23:43 |
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Serperoth posted:To transport guys. And to think that they used to be even faster, even safer and without the morale penalty.
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# ? Feb 10, 2014 00:06 |
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I'm fine with ships being super simple because I like these kind of games but stuff like EU is overwhelming. Not having to micromanage things to play normally (ie not going for full conquest) is a really big selling point for CK.
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# ? Feb 10, 2014 00:15 |
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Allyn posted:Did you edit defines.lua in notepad? If so, it doesn't like that because notepad encodes it weirdly and that will make it crash. Grab & use notepad++ instead. Odd, i could in the past. Ill give that a shot though.
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# ? Feb 10, 2014 00:18 |
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TorakFade posted:Hello guys, need some advice : after a couple of pretty successful games as an Irish minor becoming King of Ireland, I thought I was ready to pass on to something bigger: being italian, I thought I'd give a shot at my home turf, with the intent of creating the Kingdom of Italy someday. That's what you get for thinking ANY other character in CK2 is your friend.
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# ? Feb 10, 2014 00:20 |
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Does anyone know how to prevent vassals fighting each other or am I hosed? I am doing the mongol achiev and have the entirety of Eastern Europe and the ERE under my control, but before I left NK mode I forgot to change the succession law to Primo and now I can't because my vassals keep revoking titles and getting into wars I can't stop.
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# ? Feb 10, 2014 00:26 |
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Knuc U Kinte posted:Does anyone know how to prevent vassals fighting each other or am I hosed?
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# ? Feb 10, 2014 00:33 |
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CapnAndy posted:Well, since you're trying to change the succession law I'm guessing "wait until you can get Crown Authority up to medium" isn't a good answer, so... start stabbing motherfuckers who are at war? You can't tell them to stop or join one side or anything direct. I was kind of hoping that there was a secret yet obvious trick that I hadn't learned of in 500 hours of play.
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# ? Feb 10, 2014 00:55 |
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CapnAndy posted:Well, since you're trying to change the succession law I'm guessing "wait until you can get Crown Authority up to medium" isn't a good answer, so... start stabbing motherfuckers who are at war? You can't tell them to stop or join one side or anything direct. This tactic was the only way I could ever have peace in my realm. Not thinking about doing this is how I ended up 300 years in and still on Gavelkind. Having made the change to elective though, I nearly lost everything, since I had finally arranged to have an English heir, but he was too young for anyone to vote for him in the Empire. I set my vote anyway, assuming he'd grow up by the time my Emperor died. Cue two generations of unrest, since the Kingdoms and Empire went to different people. I only held the empire together by having the most advanced demesne in the world and stabbing the leaders of independence revolts; 20 years before the territory becomes de-jure part of the Empire. In this time the English heir had his titles usurped and died of illness. 3 generations later I finally have another English son, and this time people are voting for him as the Emperor, but getting back the Kingdoms of England and Brittany is proving difficult.
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# ? Feb 10, 2014 01:00 |
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How is CK2+ after the expansion? Is it still the top mod for increased difficulty and more sophistication?
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# ? Feb 10, 2014 01:24 |
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The most vocal goon opinion would be that CK2+ is still pretty decent in spite of all the poo poo that the successor team have added. If you liked CK2+ before you'll either begrudgingly like the new CK2+ (because it's got all the good stuff that Wiz put in) or really love it (because it's got a bunch of other stuff that the new put in). IMO, now that it has its own subforum/ghetto I'd say give it a shot, though. MLKQUOTEMACHINE fucked around with this message at 01:45 on Feb 10, 2014 |
# ? Feb 10, 2014 01:37 |
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So, I had a revolt that interrupted my nerge, during which my Khan died and his baby inherited. Now I'm having neverending nerge events and all my male vassals keep getting wounded or shooting deer before they're allowed etc, similar to the never ending tournament bug of old. Anyone else encountered this? Will it end when I reach adulthood?
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# ? Feb 10, 2014 01:45 |
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Knuc U Kinte posted:I was kind of hoping that there was a secret yet obvious trick that I hadn't learned of in 500 hours of play.
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# ? Feb 10, 2014 01:46 |
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# ? May 30, 2024 07:43 |
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Knuc U Kinte posted:I was kind of hoping that there was a secret yet obvious trick that I hadn't learned of in 500 hours of play. Check out this one weird trick to stop vassals' wars, discovered by a local Anglo-Saxon king! Dukes hate him!
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# ? Feb 10, 2014 01:51 |