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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I presume PUTIN will be hosting, so all you have to do is get into the chat room, load up Civ, and wait for your invite.

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Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

KKKlean Energy posted:

I presume PUTIN will be hosting, so all you have to do is get into the chat room, load up Civ, and wait for your invite.

Sheesh what isn't Putin hosting nowadays?

Mymla
Aug 12, 2010
Does a religion's panthon belief apply to all cities following a religion, or just cities belonging to the founder?

Poil
Mar 17, 2007

Mymla posted:

Does a religion's panthon belief apply to all cities following a religion, or just cities belonging to the founder?
All, it's essentially a follower benefit.

Bashez
Jul 19, 2004

:10bux:

Mymla posted:

Does a religion's panthon belief apply to all cities following a religion, or just cities belonging to the founder?

Everyone gets everything from religions except the founder belief, that is reserved for the founder.

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!

Fojar38 posted:

Sheesh what isn't Putin hosting nowadays?

:golfclap:

That's pretty much it though. Pop in at the scheduled time, join the game, and then start bitching in chat about your terrible start.

Things I can pretty much promise won't happen:
  • Participants being forced to break out of their hotel bathrooms
  • Stray dog euthanasia controversy
  • Creepy rear end mascots

Chamale
Jul 11, 2010

I'm helping!



Putin It In Mah rear end posted:

:golfclap:

That's pretty much it though. Pop in at the scheduled time, join the game, and then start bitching in chat about your terrible start.

Things I can pretty much promise won't happen:
  • Participants being forced to break out of their hotel bathrooms
  • Stray dog euthanasia controversy
  • Creepy rear end mascots

I hope I get Russia so I can make a constant stream of stray dog jokes. I'll probably reveal my civ before anyone's even met me.

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!
Wonder how many Sochi's will be on the map.

Edit:

O_o I was under the impression this could never ever happen:

Putin It In Mah ASS fucked around with this message at 21:05 on Feb 9, 2014

twoot
Oct 29, 2012

If anyone is looking for something to watch, Marbozir is doing a Deity LP where it looks like he might actually have a real challenge for once.

https://www.youtube.com/watch?v=ZhofpUgl2_0

He's only done 1.5hrs so far, but he gambled on Liberty>Finisher>Petra but then an AI got it on Epic Speed turn 97. He has pretty poor city locations, no luxuries to trade, and Napoleon is starting to snowball.

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!

twoot posted:

If anyone is looking for something to watch, Marbozir is doing a Deity LP where it looks like he might actually have a real challenge for once.

https://www.youtube.com/watch?v=ZhofpUgl2_0

He's only done 1.5hrs so far, but he gambled on Liberty>Finisher>Petra but then an AI got it on Epic Speed turn 97. He has pretty poor city locations, no luxuries to trade, and Napoleon is starting to snowball.

Good I want to see an LP where not everything goes the player's way for a change. It'll be interesting to see how he handles it.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
I just loaded up steam and civ V updated. What's the deal? New patch?

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
They released a remixed version of Conquest of the New World with religions, trade routes, and ideology instead of regular social policies. It's really great. There are no major patches to the main game, though.

Gort
Aug 18, 2003

Good day what ho cup of tea
It's bizarre that we've had two expansions and you still can't multiplayer a scenario.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
You can hotseat a scenario.

I would love to play Into the Renaissance against humans - the political bickering would be hilarious. I don't think any of the other scenarios would work very well though, they seem to me to be terribly unbalanced (even Into the Renaissance is fairly unbalanced, but because there are so many participants and because of the HRE vote-for-who-gets-some-points poo poo-flinging summit, weak contenders can band together to gently caress over the inevitable Spanish slamdunk)

Gort
Aug 18, 2003

Good day what ho cup of tea

KKKlean Energy posted:

You can hotseat a scenario.

It's also bizarre that hotseat, which should effectively be exactly the same as a sequential-turns multiplayer game except for the number of computers involved, has fully-fledged AI diplomacy and scenario support, while sequential-turns multiplayer does not.

In GMR you're literally passing a hotseat save file around between multiple computers.

Pollyanna
Mar 5, 2005

Milk's on them.


I read the OP on playing the game and what to do in the early game, but I'm still a little lost. What I usually end up doing is scouting a little with my warriors until I find at least one ruins, and then do whatever my advisors tell me to do. I don't like settling new cities because it takes way too long to make new settlers, even on Quick. I also make one or two scout units so I can go around looking at stuff. Thing is, I always end up behind everyone else and I don't feel like I'm really succeeding at anything. What should I be doing besides looking for barbarians to destroy? Should I focus on one social policy tree (i.e. Honor, Piety) or is it alright if I get a little of each one? How do I know which tree is best for a given Civ?

Bashez
Jul 19, 2004

:10bux:

Pollyanna posted:

I read the OP on playing the game and what to do in the early game, but I'm still a little lost. What I usually end up doing is scouting a little with my warriors until I find at least one ruins, and then do whatever my advisors tell me to do. I don't like settling new cities because it takes way too long to make new settlers, even on Quick. I also make one or two scout units so I can go around looking at stuff. Thing is, I always end up behind everyone else and I don't feel like I'm really succeeding at anything. What should I be doing besides looking for barbarians to destroy? Should I focus on one social policy tree (i.e. Honor, Piety) or is it alright if I get a little of each one? How do I know which tree is best for a given Civ?

Make a scout and then make a worker (or steal one from a city state if you don't feel like it's cheating), focus on food and science. Take all the policies of tradition (it's food, which is science, it's the best). After that specialize in what you want to do and fill out a second tree (get rationalism and the 2 science per specialist when it opens). Build 3 extra cities, possibly 2 if you're starved for space. Do this when your capital hits 4 or 5 population. When looking for secondary cities it's pretty important they have a luxury resource you do not already have. They need to be great cities to counteract the happiness drag they'll be otherwise.

This is a rough guideline that's not very in depth that should get you doing the right things. Depending on difficulty level you'll need to build an army just to deter attacks.

The Human Crouton
Sep 20, 2002

Pollyanna posted:

I read the OP on playing the game and what to do in the early game, but I'm still a little lost. What I usually end up doing is scouting a little with my warriors until I find at least one ruins, and then do whatever my advisors tell me to do. I don't like settling new cities because it takes way too long to make new settlers, even on Quick. I also make one or two scout units so I can go around looking at stuff. Thing is, I always end up behind everyone else and I don't feel like I'm really succeeding at anything. What should I be doing besides looking for barbarians to destroy? Should I focus on one social policy tree (i.e. Honor, Piety) or is it alright if I get a little of each one? How do I know which tree is best for a given Civ?

Ignore advisors. The only reason to open that screen is to check out what the military advisor says, and then you only look for him to say "The X's have an army that can wipe us off the planet." If you see that, then build more units until that goes away. The AI having more military than you is not a problem because your human brain will win any wars as long as you have a reasonable fighting force.

Ruins aren't important. Don't prioritize them. They are random things that give nice little bonuses in the early game sometimes, but are not something you want to seek out. If you happen upon one, then get it, but it's not something that you'll actually go looking for. You'll want your scouts to find other civilizations to trade with(and your science cost goes down for each other civ that knows that technology).

Seeking out and killing barbarians is not usually a useful priority for a beginner unless you are certain civilizations or trying to gain favor of a city-state that wants one destroyed.

Obviously, you have to build settlers. You can't start an empire without cities. The goal of the game is to be more powerful than the rest of the civilizations in the world. Wait until you have 4 or 5 citizens in your capital before you build a settler. But do build the settler. You need cities.

For a beginner, you can just concentrate on the tradition tree for any civ you play as. It is the most well-rounded tree. The other trees will require skill to use well. As you get better, you will find that sometimes it is good to finish a tree, and sometimes it is best to jump around.

For starters just do scout->monument->worker->granary->settler->archer->archer->archer as your build order. Have your starting warrior scout out a place for city number 2 within about 5-7 tiles away from your capital, while your scout looks for other civs and city-states. Archers are excellent for defense. Also building on hills is best if able. Hills give better defense for the city, and give an extra hammer for the city.

Poil
Mar 17, 2007

I spent almost an hour restarting over and over. All I wanted was fresh water, a couple of food resources, some production and a few other places to settle. Instead the game just threw endless junk with nearby tundra and desert at me. :qq:

Chamale
Jul 11, 2010

I'm helping!



Poil posted:

I spent almost an hour restarting over and over. All I wanted was fresh water, a couple of food resources, some production and a few other places to settle. Instead the game just threw endless junk with nearby tundra and desert at me. :qq:

In the goon game of Civ V, I had the best start I've ever seen. My capital had wheat, fish and salt in the starting borders, and marble one tile away. We were playing with random civs and I had Korea, perfectly suited to my playstyle. Then we realized we had the wrong DLC for the game and had to restart.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I just saw a citystate build a fort :stare:

The Human Crouton
Sep 20, 2002

KKKlean Energy posted:

I just saw a citystate build a fort :stare:

Destroy it. It is too smart to live.

Poil
Mar 17, 2007

AATREK CURES KIDS posted:

In the goon game of Civ V, I had the best start I've ever seen. My capital had wheat, fish and salt in the starting borders, and marble one tile away. We were playing with random civs and I had Korea, perfectly suited to my playstyle. Then we realized we had the wrong DLC for the game and had to restart.
Yeah, that happens kinda often online for some reason.

KKKlean Energy posted:

I just saw a citystate build a fort :stare:
They do that if they can't build anything else I think. I've seen it too but it got replaced with a trading post a dozen turns later.

Bashez
Jul 19, 2004

:10bux:

The Human Crouton posted:

Ruins aren't important. Don't prioritize them. They are random things that give nice little bonuses in the early game sometimes, but are not something you want to seek out. If you happen upon one, then get it, but it's not something that you'll actually go looking for. You'll want your scouts to find other civilizations to trade with(and your science cost goes down for each other civ that knows that technology).

I think this is incredibly, incredibly wrong. The difference in games where I find 4 ruins vs ones where I find 1 is huge. Getting a culture or a population is an incredible boost (especially since I do not include monuments in my build order).

I also do not think it's wise to build archers like that. They won't be playing on a difficulty where it's necessary for a while and by that point they'll have the knowledge base to have figured it out. Whether I got scout -> worker or scout -> granary -> worker depends on my starting location and luxury techs.

The Human Crouton
Sep 20, 2002

Bashez posted:

I think this is incredibly, incredibly wrong. The difference in games where I find 4 ruins vs ones where I find 1 is huge. Getting a culture or a population is an incredible boost (especially since I do not include monuments in my build order).

It's a guide for a beginner. Nobody makes plans around finding ruins. Ruins are luck based both in frequency and reward. Just because it might end up being helpful to you when you find them doesn't mean that you should consider them as a viable strategy.

Bogart
Apr 12, 2010

by VideoGames
I almost always prioritize a Scout. The opportunity to gain a free tech / a pantheon / a population boost is to good to pass up.

Slim Jim Pickens
Jan 16, 2012

Pollyanna posted:

I read the OP on playing the game and what to do in the early game, but I'm still a little lost. What I usually end up doing is scouting a little with my warriors until I find at least one ruins, and then do whatever my advisors tell me to do. I don't like settling new cities because it takes way too long to make new settlers, even on Quick. I also make one or two scout units so I can go around looking at stuff. Thing is, I always end up behind everyone else and I don't feel like I'm really succeeding at anything. What should I be doing besides looking for barbarians to destroy? Should I focus on one social policy tree (i.e. Honor, Piety) or is it alright if I get a little of each one? How do I know which tree is best for a given Civ?

One great thing to do is improve luxury resources and sell them. Each luxury is worth 4 happiness, so if you're sitting comfortably above that, go ahead and sell it to the AI. On standard it's 6 gpt/240 gold. Playing on quick is probably harder than standard, because everything is tighter and timing becomes more important.

The most important techs are ones that give you science buildings. Science buildings are also the most important buildings. The basic tech opening is Pottery-Writing for the library.

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!

Slim Jim Pickens posted:

One great thing to do is improve luxury resources and sell them. Each luxury is worth 4 happiness, so if you're sitting comfortably above that, go ahead and sell it to the AI. On standard it's 6 gpt/240 gold. Playing on quick is probably harder than standard, because everything is tighter and timing becomes more important.

The most important techs are ones that give you science buildings. Science buildings are also the most important buildings. The basic tech opening is Pottery-Writing for the library.

Pottery yes, but you can delay writing by quite a bit as you will probably want to build some other things first. A library is one beaker for every 2 citizens, so you're really not coming out ahead until you have at least 4 citizens, which is plenty of time to kick out some other stuff.

Further more, in the early game, your options are more hammer constrained than technology constrained. I usually don't build a library until after my first settler.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

Pollyanna posted:

I read the OP on playing the game and what to do in the early game, but I'm still a little lost. What I usually end up doing is scouting a little with my warriors until I find at least one ruins, and then do whatever my advisors tell me to do. I don't like settling new cities because it takes way too long to make new settlers, even on Quick. I also make one or two scout units so I can go around looking at stuff. Thing is, I always end up behind everyone else and I don't feel like I'm really succeeding at anything. What should I be doing besides looking for barbarians to destroy? Should I focus on one social policy tree (i.e. Honor, Piety) or is it alright if I get a little of each one? How do I know which tree is best for a given Civ?

I suggest playing on Standard. Quick actually makes things more difficult for you because each turn is a greater percentage of the total turns of the game, meaning that you'll fall behind faster if you're "wasting" turns. For the early game, I think you should focus on two broad strategic goals: getting three to four total cities and getting the National College by turn 125. To get the NC you need to unlock Philosophy and build a library in each of your cities, which means these two goals might appear to go against each other.

You also shouldn't neglect techs that will let you improve your tiles around your capital. These will vary from game to game, but things like Mining, Animal Husbandry, Trapping, Masonry, etc, that will let you improve resources.

Navigating the different priorities between lux techs/getting to philosophy, building new cities, and building the National College in a reasonable time frame, is the core of the early game. For a general "help I don't even know how to start" tip: a generic opening might be to start out researching Pottery, build scout-monument-worker-granary in your capital, and start filling out the Tradition policy tree.

The trees more support particular strategies than any particular civ. Tradition is good for a few cities with high pop empire, which is generally accepted as the dominant strategy. Liberty is good for tons of cities with low-medium pop, which used to be good but in Brave New World the designers decided they hated that style and gave it a lot of penalties. Honor is good for an early rush. Piety... uh, well, the reformation beliefs are fun, I guess. Patronage is good for a diplomatic victory, Aesthetics is good for culture, Commerce is good for military or diplomatic, Exploration is good for culture or water map domination, and Rationalism is good for everything because science is critical for everything. Some civs are (usually marginally, but sometimes significantly) better than others at some strategies, but any civ can win with any victory.

Bashez
Jul 19, 2004

:10bux:

The Human Crouton posted:

It's a guide for a beginner. Nobody makes plans around finding ruins. Ruins are luck based both in frequency and reward. Just because it might end up being helpful to you when you find them doesn't mean that you should consider them as a viable strategy.

You're totally wrong about how powerful ruins are. You should always look for ruins and go get them when you find them, they're an incredible boost to the early game and if you don't get them your opponents will. The dude trying for fastest science victories before BNW had an entire thing about how to best gather ruins for the particular map he'd do his runs on.

Tao Jones posted:

The trees more support particular strategies than any particular civ. Tradition is good for a few cities with high pop empire, which is generally accepted as the dominant strategy. Liberty is good for tons of cities with low-medium pop, which used to be good but in Brave New World the designers decided they hated that style and gave it a lot of penalties.

Tradition is also better for wide empires. You just can't really beat the food growth from it.

Gort
Aug 18, 2003

Good day what ho cup of tea

Bogart posted:

I almost always prioritize a Scout. The opportunity to gain a free tech / a pantheon / a population boost is to good to pass up.

I'll build a warrior instead of a scout if I'm playing Polynesia or the Aztecs. Aztec warriors are basically scouts anyway.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Gort posted:

I'll build a warrior instead of a scout if I'm playing Polynesia or the Aztecs. Aztec warriors are basically scouts anyway.

poo poo, Polynesia is the time to go Scout first. Look for all those island ruins and get your Archer, start that murderball early.

Dr. Video Games 0031
Jul 17, 2004

The Human Crouton posted:

It's a guide for a beginner. Nobody makes plans around finding ruins. Ruins are luck based both in frequency and reward. Just because it might end up being helpful to you when you find them doesn't mean that you should consider them as a viable strategy.

Ruins aren't vital but they're a huge boost and the most successful players prioritize finding them. Scout being your first build is a very standard opener. Very often you'll find really good players building a second scout right after that or after their first building. Ruins are luck based, but with smart exploration you can make that luck shift in your favor more often than not.

Super Jay Mann
Nov 6, 2008

Also note that while which bonus you get is random, you'll always rotate through all the most important bonuses before repeats, so, while you can't do something silly like pop 4 techs in a row, this means that as you find more ruins it'll become progressively more and more likely that the next one will be the pop boost or the free tech or the free culture you want, and one of those is a major early game boost, if not all three.

Hardcordion
Feb 5, 2008

BARK BARK BARK
Speaking of ruins, what benefits should I prioritize when I discover one with the Shoshone's pathfinder? Population is probably the most beneficial overall, but is an early culture or tech worth holding off for a bit? Unit upgrade is tantalizing too since the pathfinder goes straight to composite bowmen.

Platystemon
Feb 13, 2012

BREADS

Christo posted:

Speaking of ruins, what benefits should I prioritize when I discover one with the Shoshone's pathfinder? Population is probably the most beneficial overall, but is an early culture or tech worth holding off for a bit? Unit upgrade is tantalizing too since the pathfinder goes straight to composite bowmen.

I get culture first. Culture is better the earlier you get it because it shaves 20 turns off first Tradition policy and snowballs from there.

In contrast, +1 pop is better once your growth is starting to slow down. Pick it up around the time you start working on settlers.

Free techs are good. I like to pick that after I’ve cleared the path to Philosophy and gotten some of the cheap tech out of the way. I pop the ruin on the turn I’ve finished a tech if I can to guarantee I won’t be shortchanged.

Get gold or faith whenever it seems most expedient.

Dr. Video Games 0031
Jul 17, 2004

Population and culture are the top 2 to rush. Getting your first social policy as soon as possible helps a lot. I honestly don't know if it's more beneficial than a population point or not. They're both important. Techs are always good but also always a gamble. Save it for when you have philosophy and drama researchable. Or maybe try to use it for an early GL rush. In either case, cross your fingers and pray. Upgrading to a comp bow is nice and creates for a good early game barbarian killer but you can't exactly get enough of them to get a good early game rush going, so that aspect is only minimally useful in warfare. And once faith becomes available, if you can get a good pantheon from that, that's a no-brainer.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Dr. Video Games 0031 posted:

Population and culture are the top 2 to rush. Getting your first social policy as soon as possible helps a lot. I honestly don't know if it's more beneficial than a population point or not. They're both important. Techs are always good but also always a gamble. Save it for when you have philosophy and drama researchable.

Tech huts have changed since vanilla and you can only get Stone Age ones now. Personally (unless you're playing Shoshone and can get the best of all worlds every time :v:), I'd prefer Culture over Population. I can't tell you how many times I've played through games where I didn't get a Culture hut and my long term growth suffered critically because I couldn't access those outer tiles early enough.

way to go steve
Jan 1, 2010
The point of early scouts is to meet city states for gold, and other civs to trade with/reduce tech costs. Ruins can be nice, but they're really not a big deal. Just as likely to get barb camps, map, 50 gold, barb camps.

^ Not the end of the world to buy a tile or three.

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Dr. Video Games 0031
Jul 17, 2004

That would explain why I never actually got those techs from ruins before. :v:

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