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Spiderfist Island posted:It looks like Paradox released two new unit graphic packs today for Anglo-Saxons and the Finno-Ugric cultures, respectively. The Finno-Ugric pack may be useful for fantasy mods and actually looks really good. But where is MY sub nationality unit pack, Paradox?! Where?
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# ? Feb 14, 2014 17:37 |
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# ? May 31, 2024 06:58 |
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Why are all troops looking the same through up to 600 years of technological progress? drat Paradox, I will not spend money on meaningless unit packs. Until they go on sale, oh god I am too weak
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# ? Feb 14, 2014 17:42 |
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Node posted:When creating a vassal republic (owning a duchy and county, granting the duchy to a mayor in that county) will he always have the -30 malus of Wrong Government Type? The only holding he owns is a city, he doesn't have a barony, so it's not like he thinks he is a feudal lord. Yes, and yes but only kings can desire an empire, not dukes. Torrannor posted:Mayors will never try to get your title, never inherit other titles to grow in power and they pay more taxes, both for city taxes being higher by default and by making more money than a baron. Just to add on to this, Mayors may never actually want your title but that doesn't mean they're harmless - the relations penalty means they're often responsible for starting independence factions. Also, unlike feudal vassals, I'm pretty sure new patricians will be generated using the county's culture and religion, and the election process means that even if you put a same-culture/same-religion leader on the throne, his successor will probably lose the election and be replaced by a foreigner who hates you and may not have the same religion as you either. My first Merchant Republic vassal was a thorn in my side for a long time because between the -30 malus for being a non-feudal vassal and the -18 for being a foreigner, it was always starting and joining factions and trying to convince other vassals to do the same. So be careful where you make your Republics. Node posted:You either misread or I mistyped. The King of Bavaria was reconquested down to one county. He wants a bunch of his de jure duchies which are just under the empire's direct control. I could transfer vassalage to those duchies he wants, but it will make him too powerful. I just want to destroy his kingdom title so he stops bitching but since bavarian crown laws don't allow revocation, I can't. If you're big enough for Imperial Reconquest, the King of Bavaria should be basically no threat to you even if he had the full de jure realm under his control. You've got a choice - leaving him as a one-province ruler means you have basically no reason to care if he hates you, but if you give him all the duchies he wants, he'll only be maybe ten percent of your realm and he'll be happy enough to not rebel anyway.
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# ? Feb 14, 2014 17:59 |
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Main Paineframe posted:Just to add on to this, Mayors may never actually want your title but that doesn't mean they're harmless - the relations penalty means they're often responsible for starting independence factions. Also, unlike feudal vassals, I'm pretty sure new patricians will be generated using the county's culture and religion, and the election process means that even if you put a same-culture/same-religion leader on the throne, his successor will probably lose the election and be replaced by a foreigner who hates you and may not have the same religion as you either. My first Merchant Republic vassal was a thorn in my side for a long time because between the -30 malus for being a non-feudal vassal and the -18 for being a foreigner, it was always starting and joining factions and trying to convince other vassals to do the same. So be careful where you make your Republics. He plays a merchant republic so no mayor under him will have a "wrong government type" penalty. Second, when you land someone of your culture and religion as a mayor and give him a county + duchy, thus making him a patrician, the four other generated patricians will be of the new doge's culture and religion, so unless their heirs are educated by the wrong people you won't have to worry about foreigner/infidel/heretic penalties. Third, I agree that merchant republics are incredibly prone to form/join independence factions, which is why I reserve the best honorary titles for my vassal doges.
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# ? Feb 14, 2014 18:08 |
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hellsjudge posted:Ugh i feel like such a pig. Patriarchy The whole concubine game would be a million times better if my warrior queen could take male concubines, as it stands right now I'm forced to sacrifice them. evvv: Trust me bro, I know how you feel. MLKQUOTEMACHINE fucked around with this message at 18:31 on Feb 14, 2014 |
# ? Feb 14, 2014 18:19 |
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nutranurse posted:The whole concubine game would be a million times better if my warrior queen could take male concubines, as it stands right now I'm forced to sacrifice them. You have no idea how disappointed I was when I realized you couldn't take concubines as a queen.
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# ? Feb 14, 2014 18:30 |
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Main Paineframe posted:Also, unlike feudal vassals, I'm pretty sure new patricians will be generated using the county's culture and religion I can testify that this isn't the case, as I've played a bajillion games (approximately) as crusader Jerusalem/Egypt/Syria and have set up merchant republics numerous times, and new patrician families remain whatever culture I set up the republic as. Elsewhere I've seen native culture patricians rarely pop up, but I think that's a matter of there being native culture mayors present when you take over a country and establish a republic. Like, if the county has five holdings including 2 cities and you establish a republic of your culture using one of the cities, but a native mayor in a secondary city is in that new republic, he might eventually end up being a patrician somehow and from there might end up ruling the whole republic. Basically the point is, you need to kill off any foreign mayors you have if you want to prevent a vassal republic from going native.
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# ? Feb 14, 2014 18:32 |
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fool_of_sound posted:You have no idea how disappointed I was when I realized you couldn't take concubines as a queen. I do hope their new mod developer will make some kind of "male_concubines = yes" tag. Considering it's a position designed exclusively to expand modding capability, it's a distinct possibility!
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# ? Feb 14, 2014 18:58 |
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Male concubines seems like it would make it really difficult to know which dude in particular was the father of the kid. Not that it would pose any problems for the actual game mechanics, of course, but just thinking about it realistically.
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# ? Feb 14, 2014 19:44 |
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Strudel Man posted:Male concubines seems like it would make it really difficult to know which dude in particular was the father of the kid. Presumably you'd be using matrilineal descent though, and it wouldn't matter who the father was particularly, just like it doesn't matter which concubine/harem wife is the mother when things are reversed.
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# ? Feb 14, 2014 19:47 |
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Fintilgin posted:Presumably you'd be using matrilineal descent though, and it wouldn't matter who the father was particularly, just like it doesn't matter which concubine/harem wife is the mother when things are reversed.
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# ? Feb 14, 2014 20:01 |
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GamersGate appears to have a decent sale on Crusader Kings 2 stuff. Not everything is included (Republic in particular is full price) but a lot of the DLCs are 75% off.
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# ? Feb 14, 2014 20:40 |
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jivjov posted:GamersGate appears to have a decent sale on Crusader Kings 2 stuff. Not everything is included (Republic in particular is full price) but a lot of the DLCs are 75% off. So does GMG, which has a 20% off coupon though you can only buy 5 things with it. Still, SoA at 20% off, bought.
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# ? Feb 14, 2014 20:51 |
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Damnit I just bought SOA yesterday to get my hands on some free papal duchy claims =(
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# ? Feb 14, 2014 21:23 |
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Amazon is also matching prices for most of the expansions.
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# ? Feb 14, 2014 21:43 |
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Strudel Man posted:The mother absolutely matters for one of the biggest benefits of concubines - grabbing kingdom claims from realms of different faiths. The kid has to be the child of the princess, or for male concubines, of the prince. Maybe children of male concubines could only inherit weak claims, no matter what? The claim strength system works as an abstraction for a bunch of different things, this could be folded into it too. Some kind of "dubious parentage" trait could come in handy in a lot of places.
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# ? Feb 14, 2014 21:43 |
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Ofaloaf posted:I can testify that this isn't the case, as I've played a bajillion games (approximately) as crusader Jerusalem/Egypt/Syria and have set up merchant republics numerous times, and new patrician families remain whatever culture I set up the republic as. Elsewhere I've seen native culture patricians rarely pop up, but I think that's a matter of there being native culture mayors present when you take over a country and establish a republic. Like, if the county has five holdings including 2 cities and you establish a republic of your culture using one of the cities, but a native mayor in a secondary city is in that new republic, he might eventually end up being a patrician somehow and from there might end up ruling the whole republic. This just isn't true.
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# ? Feb 14, 2014 22:11 |
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DStecks posted:Maybe children of male concubines could only inherit weak claims, no matter what? The claim strength system works as an abstraction for a bunch of different things, this could be folded into it too. Yeah, I kind of wish that the game did a little more with the "real father/suspected father" mechanic they introduced, and it could be used as well for male concubines as it could for the usual "husband/wife/lover" situation it arises in. But you could probably deal with the concubine situation the same way: kid gets claims as if the father was whichever guy is the "suspected father", and maybe that gets assigned at random or something?
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# ? Feb 14, 2014 22:20 |
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Dallan Invictus posted:But you could probably deal with the concubine situation the same way: kid gets claims as if the father was whichever guy is the "suspected father", and maybe that gets assigned at random or something? You couldn't have it be purely random, though, because then you'd have situations where the Queen of Scandinavia has an Ethiopian prince concubine, and gives birth to a little black baby that everyone concludes is probably Sven McNorseypants's kid. I can think of a few systems you could implement for how likely it would be to determine the real father, but they'd all be pretty drat complicated. And then there's all the edge cases: What if two of the concubines are brothers? What if the kid is the spitting image of the queen herself? If all kids with a "dubious parentage" trait can only inherit weak claims, then that has the right effect without double-dipping too many maluses.
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# ? Feb 14, 2014 22:29 |
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Knuc U Kinte posted:This just isn't true.
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# ? Feb 14, 2014 22:29 |
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My vassals are flailing about capturing land on their own and its annoying. Until i can put in maximum crow authority what are my options for revoking duchy titles? Except for revoking a single county they have somewhere, making them rebel and then revoking the duchy cause they are TRAITORS.
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# ? Feb 14, 2014 22:31 |
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DStecks posted:You couldn't have it be purely random, though, because then you'd have situations where the Queen of Scandinavia has an Ethiopian prince concubine, and gives birth to a little black baby that everyone concludes is probably Sven McNorseypants's kid. I'm sorry, but I don't understand the system. You cannot inherit strong claims, period. You can get strong claims when your father/mother dies and one of your siblings inherits, but you cannot inherit strong claims, even if your parent has a strong claim your claim will be weak. What is the change in your system?
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# ? Feb 14, 2014 22:36 |
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What is the formula for counties changing culture?
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# ? Feb 14, 2014 22:38 |
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Torrannor posted:I'm sorry, but I don't understand the system. You cannot inherit strong claims, period. You can get strong claims when your father/mother dies and one of your siblings inherits, but you cannot inherit strong claims, even if your parent has a strong claim your claim will be weak. What is the change in your system? Welp, I was not fully aware of that. I guess I thought that under certain circumstances, you could inherit a strong claim from a parent.
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# ? Feb 14, 2014 22:41 |
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Ofaloaf posted:I've just never seen a merchant republic become Levantine whenever I've played as Jerusalem or anything like that, ever. I've seen German republics set up in the east go Pomeranian, and I've seen Venice become Croatian, but I've never, ever seen a republic go Arab in Jerusalem, so I assumed it was a matter of lesser vassals surviving in regular wars v. the board being wiped clean in crusades and holy wars so there were no native vassals who could claw their way up. The only thing I can think of is that the aI doesn't care about what culture their children are educated under, but do care about religion.
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# ? Feb 14, 2014 22:48 |
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Shimrra Jamaane posted:What is the formula for counties changing culture? mean_time_to_happen = is 1200 months Ruler's Stewardship : Anything less than 5 multiplies it by 1.5 for each step, down to 0-1 (6075 months) Anything above 9 reduces it by a quarter for each step, up to 13 (380 months) Mongol culture lowers it by 60% if the year is before 1350 As far as I can tell there's a global reduction by 25% if the holders of the titles above yours match your culture.
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# ? Feb 15, 2014 00:19 |
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Darkrenown posted:Well I'm from Scotland so I'm not the ideal one to ask, but as far as I know most Swedes play games in English as even when games are available in Swedish they tend to be awful translations. Around the office the majority is Swedish, but everyone knows English, so if you want something to be universally read you do it in English. Swedish is a very small language (less than 9 million speakers worldwide). Only the hugest of AAA titles get translated at all, so a lot of kids learn to play video games in English. I know I did.
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# ? Feb 15, 2014 01:41 |
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Just coming back to this game, does the jewish pack DLC add anything if you don't plan on being a jew?
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# ? Feb 15, 2014 02:04 |
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Danith posted:Just coming back to this game, does the jewish pack DLC add anything if you don't plan on being a jew? Yes, it fills out a lot of stuff for almost every religion. Strongly recommended.
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# ? Feb 15, 2014 02:07 |
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Danith posted:Just coming back to this game, does the jewish pack DLC add anything if you don't plan on being a jew? The Jew stuff is so incredibly minuscule compared to the enhancements to Catholicism.
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# ? Feb 15, 2014 02:10 |
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Dallan Invictus posted:Yeah, I kind of wish that the game did a little more with the "real father/suspected father" mechanic they introduced, and it could be used as well for male concubines as it could for the usual "husband/wife/lover" situation it arises in.
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# ? Feb 15, 2014 02:14 |
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Strudel Man posted:It seems kind of pointless, really. For virtually every game purpose, the child's father is who people think he is. DNA effects are usually subtle enough that you can't even tell that anything is amiss. Sounds pretty realistic.
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# ? Feb 15, 2014 02:38 |
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Its always awesome when the husband of the wife you're cheating with thinks the baby is his, when the skin color clearly shows otherwise.
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# ? Feb 15, 2014 03:03 |
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Uncle Jam posted:Its always awesome when the husband of the wife you're cheating with thinks the baby is his, when the skin color clearly shows otherwise. They didn't know about genetics
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# ? Feb 15, 2014 03:18 |
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There's some medival sources that indicate a belief that a child with parents of different races would be white with black patches... There's also a fair amount of medival writers who concluded that skin colour was purely a matter of environment, and that if a black child was raised in northern Europe or other cold areas, they'd turn white as they grew up.
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# ? Feb 15, 2014 04:33 |
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Hahaha awesome, I forgot how bad they were at knowing things. I guess the slave trade out of Africa when they started figuring the whole skin color thing out then.
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# ? Feb 15, 2014 05:22 |
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ThomasPaine posted:Sounds pretty realistic.
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# ? Feb 15, 2014 06:49 |
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When is truce-breaking worth it? My Byzantine emperor is so close to sealing the deal on the Roman Empire with the Duchy of Ferrara (two counties away, now with a freshly-minted CB on one), and at 54 he's not getting any younger. Ideally he'd like to hand off that sweet Imperial Reconquest CB to his antichrist son. The thought of losing 50% prestige (is that per truce broken?) plus the reputation hit is tough to swallow.
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# ? Feb 15, 2014 09:15 |
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monster on a stick posted:When is truce-breaking worth it? There's so many alternate ways to get around a truce with a bit of patience that it's definitely not worth it. If the duchy starts a war against their liege, they won't be covered by your truce with their liege and you can just slip in and snatch them. Assassinating the person you have a truce with will also get rid of the truce, allowing you to attack. And if your own character dies, the truce ends too.
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# ? Feb 15, 2014 10:21 |
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# ? May 31, 2024 06:58 |
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monster on a stick posted:When is truce-breaking worth it? Breaking a truce is worth it if you can't do the above mentioned things by Main. Still, breaking a truce isn't that bad. The prestige hit is, imo, not bad at all. Prestige gives it's maximum relationship bonus at 2000 and isn't used for that many things. As a bonus, sine you're the emperor of a nearly restored Roman Empire already you should have no problem at all regaining prestige back very quickly. Breaking a lot of truces as a character that is about to die of age/an assasination is very much worth it.
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# ? Feb 15, 2014 13:06 |