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Mister Roboto
Jun 15, 2009

I SWING BY AUNT MAY's
FOR A SHOWER AND A
BITE, MOST NATURAL
THING IN THE WORLD,
ASSUMING SHE'S
NOT HOME...

...AND I
FIND HER IN BED
WITH MY
FATHER, AND THE
TWO OF THEM
ARE...ARE...

...AAAAAAAAUUUUGH!
DQ was made a billion years ago by a Japanese programmer who saw Ultima and Wizardry and copied what he liked from each. At the time, Enix was throwing-anything-at-the-wall-to-see-what-sticks, including porn games, and it turns out electronic Dungeons and Dragons really took off with the Japanese boys of the 1980s.

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Selenephos
Jul 9, 2010

Wait people think Dragon Quest 2 isn't too hard?
Cave to Rhodes was one of the most frustrating experiences in an RPG I ever had.

Luceo
Apr 29, 2003

As predicted in the Bible. :cheers:



Camel Pimp posted:

Really, what struck me about the original Dragon Quest is that most of the game is grind. There's so little to actually do. It's telling that the TAS for the game is less than 20 minutes.

I noticed this when playing the SNES remix translation. The use of fast forward to skip the grinding left very little actual game, which was still an amazingly large epic adventure to me in 1987-88 or so. Then DQ2 just floored me at the size of the world, with the original's Alefgard being only a small part of the world.

Terpfen
Jul 27, 2006
Objection!

:dukedog:

Adam Bowen posted:

The original DQ is remarkably easy for an RPG of that era. It's mostly grinding, but even the amount of grinding necessary in each area is light compared to most 80s or 90s RPGs.

Not just that, but the game tells you when you're crossing into a stronger area by means of forcing you to cross a bridge. Crossing a bridge? Stronger enemies on the other side.

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!

Arcaeris posted:

There's only like 10 things to buy, too. After my brother told me about how people are raging at Bravely Default because "it doesn't explain anything to you," I can't imagine anyone playing DQ1 today and not being totally confused. Most of the the key items are only vaguely mentioned (like silver harp, or flute for Golem), and two whole items you have no idea what they actually do.

The manual explained the gameplay flow in detail though. It taught you to talk to everyone, to stay close to towns while you leveled up, and to test your limits until you could handle new areas. It even tells you to be careful about going over bridges because bridge = murder. As far as in-game text explaining things, I can't recall anything that's not spelled out somewhere, except for Erdrick/Loto's armor healing you as you move/protecting you from swamps.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

SereneCrimson posted:

Dragon Quest 1 & 2 for Mobile has received ESRB rating
Link has some screens (I think it looks pretty lovely to be honest)

Guess we'll be getting at least a few in NA. Maybe not all 8.

It's truly amazing just how bad Square is at releasing mobile ports of their past games without making them look like complete poo poo.

Draile posted:

Dragon Quest II is a much better game structurally. The original's big weakness is that it is brutally and unfairly hard, which is something that's easy to fix in a port.

In Dragon Quest once you have sleep you can beat the Green Dragon to rescue the princess and you can kill the Axe Knight to get Edrick's Armor.

When you hit the level cap (not too terribly hard since it was like 25 or something?) instead of telling you your next level the king tells you you should already be strong enough to beat the Dragonlord. You then proceed to walk through his castle, using Healmore every now and then, and then beating him to death with the occasional Healmore once you're fighting the Rainbow Dragon. I'm pretty sure I was 7 or 8 when I beat Dragon Quest. Sure Dragon Quest 2 was easier, but the first one was not a difficult game unless you're comparing it to today's hand-holding maybe. It was harder than some FF1 team compositions, but compared to other games like Bard's Tale and Wizardry it's a joke of a challenge.

Now if you want to talk about a hard game, try Ninja Gaiden when you're 6 years old. Or 16, or 26, it doesn't matter because the Hall of Brahm is harder than some of the poo poo in Battletoads and if you die to a boss you go back to the beginning of the entire level so I hope you enjoyed playing long enough to memorize things like those loving birds coming down from the top of the screen like a comet when you're jumping over pits. :suicide:

Bongo Bill posted:

Dragon Quest II isn't too hard, but it's damned inconvenient. To bring it up to speed with the rest of the series, it would need some means of fast travel.

Like the Return spell, or Wings of the Wyvern?

The addition of the Bag in later games (DQ5 and onward?) was a wonderful thing though. Especially in DQ4 because now Taloon could take over 99 Swords of Malice in to Chapter 5 instead of 8 or so, ensuring you will never want for money again. :retrogames:

Mr. Fortitude posted:

Wait people think Dragon Quest 2 isn't too hard?
Cave to Rhodes was one of the most frustrating experiences in an RPG I ever had.

I don't remember it being that bad. I think Necrogond in DQ3 was worse the first time I went through, since I didn't have DQ3's in-box-walkthrough (which didn't mention secrets like Goof-offs become sages without a book of Satori, but hinted at them having a really good thing) but thankfully a friend had one so I didn't have to trial and error Baramos's castle too much as a kid.

Prism
Dec 22, 2007

yospos

Evil Fluffy posted:

I don't remember it being that bad. I think Necrogond in DQ3 was worse the first time I went through, since I didn't have DQ3's in-box-walkthrough (which didn't mention secrets like Goof-offs become sages without a book of Satori, but hinted at them having a really good thing) but thankfully a friend had one so I didn't have to trial and error Baramos's castle too much as a kid.

Having done both within the last couple years, the Road to Rhone is worse but the Necrogond has enemies you need to watch out for whatever your power level, because Hologhosts love their instakills. (The Road to Rhone doesn't have as many of these - they're mostly in Rhone proper.)

It also took me until literally just now to realize that that monster is probably intended to be Hollow Ghost, rather than a hologram.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
The skeletons that attacked twice and cast defense were my bane. I usually had hero/soldier(ex-fighter)/Sage(ex pilgrim)/Sage(ex goof-off) as a party so they destroyed the ghosts before they could act, but if you ran in to some skeletons and the first one fired off defense then they took a few swings at a sage, dead sage.

If/when they release DQ3 for mobile they just need to do the following:
- Use the SNES version
- Don't stretch the game like they look to have done to 1/2. Add an artsy border or something instead
- Sell the game for $5-10
- Upgrade the casinos (add slots and/or poker, let the arena do double or nothing on winnings)

For their additional cash-grab monitizaion they could just sell a couple unlocks like:
- Create sages in Allahan
- The gold ticket for the board game mini game. (lets you play the game an infinite amount, I think it's the grand prize in the final game's location?)
- Soldiers get Metal Masher/Slash from DQ6, meaning you can shred metal slimes/babbles instead of relying on crits or BeDragon (assuming it still bypassed defense in the SNES version)
- Class changing doesn't cut stats in half
- Hero can class change (only they can CC back to hero, icon never changes)

BadAstronaut
Sep 15, 2004

What is TAS?

Prism
Dec 22, 2007

yospos

BadAstronaut posted:

What is TAS?

Tool-assisted speedrun. Frame by frame analysis and taking advantage of manipulating the RNG, or at least seeing what's ahead. The major effects in Dragon Warrior are control over what enemies do, and a nearly perfect crit rate and dodge rate (sometimes you have to give up one for the other).

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Evil Fluffy posted:

Like the Return spell, or Wings of the Wyvern?

The usefulness of those are limited in DQ2 because they return you to the last save point you used instead of letting you pick your destination. The general lack of save points in the game, coupled with how many Warp Gates you're required to use, makes getting from Point A to Point B a huge pain.

I think in the previous mobile phone version of DQ2, they upped the level caps for the Prince and Princess to 50. Is it the same in smartphone version?

BadAstronaut
Sep 15, 2004

Are we any closer to a European/UK release of the new DQ on 3DS?

Gloam
Apr 28, 2012

BadAstronaut posted:

Are we any closer to a European/UK release of the new DQ on 3DS?

Only hints here and there that DQVII might come over. It's nearly out a year in Japan so maybe we'll hear something soon.

Luceo
Apr 29, 2003

As predicted in the Bible. :cheers:



Evil Fluffy posted:


In Dragon Quest once you have sleep you can beat the Green Dragon to rescue the princess and you can kill the Axe Knight to get Edrick's Armor.

When you hit the level cap (not too terribly hard since it was like 25 or something?) instead of telling you your next level the king tells you you should already be strong enough to beat the Dragonlord. You then proceed to walk through his castle, using Healmore every now and then, and then beating him to death with the occasional Healmore once you're fighting the Rainbow Dragon. I'm pretty sure I was 7 or 8 when I beat Dragon Quest. Sure Dragon Quest 2 was easier, but the first one was not a difficult game unless you're comparing it to today's hand-holding maybe. It was harder than some FF1 team compositions, but compared to other games like Bard's Tale and Wizardry it's a joke of a challenge.

Now if you want to talk about a hard game, try Ninja Gaiden when you're 6 years old. Or 16, or 26, it doesn't matter because the Hall of Brahm is harder than some of the poo poo in Battletoads and if you die to a boss you go back to the beginning of the entire level so I hope you enjoyed playing long enough to memorize things like those loving birds coming down from the top of the screen like a comet when you're jumping over pits. :suicide:


I think the poster you quoted was saying that the original version of DQ2 was hard, not that DQ1 was harder than 2. DQ2 was much harder than 1, but if 10-year-old me could beat DQ2 in 1990 then it couldn't have been that bad. I just played the remixes of 1-3 and nothing was particularly difficult, except the pyramid basement in DQ3.

Ninja Gaiden's final level, on the other hand, was rage-inducing. (I still beat it as a kid :smug: )

Captain Mog
Jun 17, 2011

Gloam posted:

Only hints here and there that DQVII might come over. It's nearly out a year in Japan so maybe we'll hear something soon.

I hope so. It looks like it could very well be the 3DS's "Persona 4: Golden".

Captain Mog fucked around with this message at 22:22 on Jan 31, 2014

Draile
May 6, 2004

forlorn llama

Luceo posted:

I think the poster you quoted was saying that the original version of DQ2 was hard, not that DQ1 was harder than 2.

That is what I was saying, poorly.

DQ2's difficulty is unusual for the series. Levels solve most things in Dragon Quest--hell, in DQ1 the Dragonlord goes from impossible to a cakewalk in just two or three levels--but not in DQ2. Your inventory is capped due to the garbage the game forces you to carry. The non-hero characters don't add a lot of value. Enemies hit hard and hit your whole party. And of course the cave to Rhone is famous for having monsters with instant-death spells. That area is hard in a way you can't do anything about. You either get screwed by the RNG or you don't.

DQ2 is definitely beatable by someone of any age who has the patience to grind levels and then the luck to survive the RNG. It's more unfair-hard than skills testing-hard.

Adam Bowen
Jan 6, 2003

This post probably contains a Rickroll link!
The thing that makes the Cave to Rhone tolerable is that you only lose half of your gold for dying, and get to keep any experience and items you gained. I could never bring myself to replay the original Final Fantasy, but I still replay DQ 1 - 4 every few years thanks to that.

klapman
Aug 27, 2012

this char is good
My friend's convinced me to pick up DQ7, and he's getting a kick out of watching me play the game that he absolutely loved as a kid. Is there any stuff I should know before I get too much farther? I get that a lot of the fun he's having is watching me puzzle through the puzzles and mechanics and whatnot, but I figure that'll start to wane around the 70th hour of non-optimized grinding. I've just gotten to the point where you assemble the Land Pieces and get dumped in some random town, which I saved at immediately upon finding.

We spent about half an hour in the pillar room of the first dungeon, convinced that it was some puzzle we had to solve, only to realize that it was a hint for another puzzle that we solved purely by going "oh yeah, winds green, put the wind looking monster on the thing", and moving on from there. That was probably the worst poo poo ever, but it was funny so i'll give it a pass. Looking forward to all the other puzzles too, because apparently they're a bit of a rough patch in the game. So far the game seems really fun, and i'm almost kinda looking forward to the grinding just because it'll be nostalgic in a sense?

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021
No one playing DQM2 on 3DS, eh?

LordAndrew
Jul 13, 2009

Walking death machine equipped with the knowledge of Nuclear.
To no one's surprise, nothing related to Dragon Quest was announced during today's Nintendo Direct. :(

SereneCrimson
Oct 10, 2007

I am the morning sun, come to vanquish this horrible night!
The site for DQ4 Mobile (JPN) went up.
It's based off the DS version, so it looks nicer than 1-3, but still not all that great.

Sigh, I wish the Nintendo Direct would have announced DQ7 3D. I don't want to play DQ games on my phone...

SlimeSanction
Oct 21, 2008

BabyRyoga posted:

No one playing DQM2 on 3DS, eh?

I just got my copy. Been playing for 17 hours now. Finally bred my favorite Slime, the Bubble King. I never played the original, so with my lackluster Japanese I sometimes have to guess what to do. I'm currently at the sea area.

Enix_Moogle
Oct 4, 2003

klapman posted:

My friend's convinced me to pick up DQ7, and he's getting a kick out of watching me play the game that he absolutely loved as a kid. Is there any stuff I should know before I get too much farther? I get that a lot of the fun he's having is watching me puzzle through the puzzles and mechanics and whatnot, but I figure that'll start to wane around the 70th hour of non-optimized grinding. I've just gotten to the point where you assemble the Land Pieces and get dumped in some random town, which I saved at immediately upon finding.

We spent about half an hour in the pillar room of the first dungeon, convinced that it was some puzzle we had to solve, only to realize that it was a hint for another puzzle that we solved purely by going "oh yeah, winds green, put the wind looking monster on the thing", and moving on from there. That was probably the worst poo poo ever, but it was funny so i'll give it a pass. Looking forward to all the other puzzles too, because apparently they're a bit of a rough patch in the game. So far the game seems really fun, and i'm almost kinda looking forward to the grinding just because it'll be nostalgic in a sense?

Awesome, you're in for a treat. Stick with it. I actually just started playing it myself, since I gave up on the 3DS remake coming stateside. I'm about 18 hours in. Love it as much today as I did when it originally came out. Be sure to talk to a lot of the NPCs it's amazing how much character DQ NPCs can have compared to the NPCs found in the majority of this genre. Also, be sure to talk to your party even after random NPC conversations. You'll be surprised at how often they have something to say.

Nickoten
Oct 16, 2005

Now there'll be some quiet in this town.

SereneCrimson posted:

The site for DQ4 Mobile (JPN) went up.
It's based off the DS version, so it looks nicer than 1-3, but still not all that great.

Sigh, I wish the Nintendo Direct would have announced DQ7 3D. I don't want to play DQ games on my phone...

Are there any screenshots available for 3? I really hope it doesn't look like the iOS port of DQ1.

Mister Roboto
Jun 15, 2009

I SWING BY AUNT MAY's
FOR A SHOWER AND A
BITE, MOST NATURAL
THING IN THE WORLD,
ASSUMING SHE'S
NOT HOME...

...AND I
FIND HER IN BED
WITH MY
FATHER, AND THE
TWO OF THEM
ARE...ARE...

...AAAAAAAAUUUUGH!

Nickoten posted:

Are there any screenshots available for 3? I really hope it doesn't look like the iOS port of DQ1.

You may want to consider playing the SNES version with the fan patch.

Nickoten
Oct 16, 2005

Now there'll be some quiet in this town.
I've played III a lot already, so it's not that I'm just looking for any good way to play it again. I'm just hoping that the iOS version doesn't follow the pattern of the first couple. It would be nice to have it on my phone.

That Fucking Sned
Oct 28, 2010

I took these shots from the SNES version earlier. It's a really beautiful game, but the monster animations during battle are amazing.

Adam Bowen
Jan 6, 2003

This post probably contains a Rickroll link!
Wow I played the SNES remake of 1 and 2 for the first time recently (earlier this week, actually) and assumed 3 was similar. That looks way better though, about Dragon Quest 6 quality whereas the remake of 1 and 2 looks more like a weird half-way point between an NES and SNES game.

Bongo Bill
Jan 17, 2012

1&2 was made with the same quality assets as 5, whereas 3 was made from the sort of things 6 was. 5 is not a pretty game, but 6 is gorgeous.

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021
Have about 110 hours logging in DQM3ds 2 so far, and it is easily better than the first. It sucks that they probably won't end up localizing it here, because it really is designed to be a game you can play for hundreds of hours with all the network modes: Weekly GPs, Challenge GPs, Community Battles, and Ranked Wi-fi Battle.

I'm currently going about 5 wins per every loss in Ranked Wi-fi using my diamond slime tank + all monsters with characteristics that CC enemies for one round randomly strategy, but I assume i'll eventually reach a level where I can't dominate.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
^^^ I hope it comes over here, but the DQM games don't seem to catch on anywhere close to the degree Pokemon does. It's a shame because DQM Joker was fun on the DS and really only lost its luster with the usual horrifically tedious post game grinding. DQ9's really bad for it too but I managed to snag the map with the metal king floor in it, and I imagine that saved me dozens if not hundreds of hours of potential grinding.


Bongo Bill posted:

1&2 was made with the same quality assets as 5, whereas 3 was made from the sort of things 6 was. 5 is not a pretty game, but 6 is gorgeous.

Going to second this. DQ6's style is amazing and the DQ3 remake for the Super Famicom is the version to play if you want to replay the game. It adds a few things to the game, including a mini game you can play and if lucky/patient/use save states), you can get some nice bonuses for your character on the attribute squares. You need a ticket to play but I think there's an infinite use ticket you can get at the end of the game.

Also the music for the 16 bit version is fantastic.
https://www.youtube.com/watch?v=BKRSrCP7SeE

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!
I really want to play the DQ3 SNES translation on my SNES but it crashes and freezes. It looks and sounds very nice when it doesn't though. So instead I've started playing DQ4 on the DS and it's quite good. I've never played this one (or 5 or 6) and I am really enjoying the localization with the regional accents and dialects.

Bongo Bill
Jan 17, 2012

Lots of people could not stand the way the DS Dragon Quest localizations used accents all over the place. They are wrong, but I fear they outnumber us, so we've got to stick together.

Arcaeris
Mar 15, 2006
you feed the girls to other girls

:stare:

BabyRyoga posted:

No one playing DQM2 on 3DS, eh?

I'm ordering it soon, but reviews say you need to use Streetpass or whatever to interact with other 3DSs to get keys to other worlds. Lame.

Bongo Bill posted:

Lots of people could not stand the way the DS Dragon Quest localizations used accents all over the place. They are wrong, but I fear they outnumber us, so we've got to stick together.

I can't stand it. They don't do this in Japanese, except for some random inaka dialect or whatever, so it's very jarring. Also there are way fewer puns and jokes. The English versions are a very different product in a lot of ways.

Arcaeris fucked around with this message at 11:24 on Feb 22, 2014

Die Sexmonster!
Nov 30, 2005

Arcaeris posted:

I can't stand it. They don't do this in Japanese, except for some random inaka dialect or whatever, so it's very jarring. Also there are way fewer puns and jokes. The English versions are a very different product in a lot of ways.

I could take it or leave it in the 4 remake, but I loved 9's sense of humor.

Mister Roboto
Jun 15, 2009

I SWING BY AUNT MAY's
FOR A SHOWER AND A
BITE, MOST NATURAL
THING IN THE WORLD,
ASSUMING SHE'S
NOT HOME...

...AND I
FIND HER IN BED
WITH MY
FATHER, AND THE
TWO OF THEM
ARE...ARE...

...AAAAAAAAUUUUGH!

Crimson Harvest posted:

I really want to play the DQ3 SNES translation on my SNES but it crashes and freezes. It looks and sounds very nice when it doesn't though. So instead I've started playing DQ4 on the DS and it's quite good. I've never played this one (or 5 or 6) and I am really enjoying the localization with the regional accents and dialects.

Try playing it on a psp.

Which patch did you use?

Mister Roboto fucked around with this message at 14:14 on Feb 22, 2014

That Fucking Sned
Oct 28, 2010

Adam Bowen posted:

Wow I played the SNES remake of 1 and 2 for the first time recently (earlier this week, actually) and assumed 3 was similar. That looks way better though, about Dragon Quest 6 quality whereas the remake of 1 and 2 looks more like a weird half-way point between an NES and SNES game.

What's even better are the monster animations, which are far better than Dragon Quest VI, and almost come close to the PS1/DS games.

LordAndrew
Jul 13, 2009

Walking death machine equipped with the knowledge of Nuclear.

Bongo Bill posted:

Lots of people could not stand the way the DS Dragon Quest localizations used accents all over the place. They are wrong, but I fear they outnumber us, so we've got to stick together.

I've never understood the dislike towards the accents. I thought they were a nice addition to the games.

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!

Mister Roboto posted:

Try playing it on a psp.

Which patch did you use?

The 1.1 translation patch by DQ Translations: http://www.dqtranslations.com/projects/dragon-quest-3-remix-snes-translation-project

Also why would I play it emulated on a PSP (where SNES emulation is kind of bad)?

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Camel Pimp
May 17, 2008

This poster survived LPing Lunar: Dragon Song. Let's give her a hand.
Am I the only one who found some characters in 4 hard to understand? For the most part I don't mind the silly stuff they put in the translation, but I can understand why people dislike the accents. Aside from 4 I don't have problem understanding the accents, but sometimes they do waaaay overboard (Sancho, anyone?)

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