Swagger Dagger posted:Does anyone know what happened to those starfield tiles that were announced to come out with Wave 3 and then just... disappeared? If I had to guess I'd say there will be some kind of Trench Run scenario box set at some point.
|
|
# ? Mar 7, 2014 06:19 |
|
|
# ? May 27, 2024 02:19 |
|
It's funny... I just did some digging and the announcement was April 2013. They were showing up in the "Upcoming" page for a long, long time. It isn't there anymore, and is flagged as not available on the product page. I doubt they'll actually announce anything about why they shitcanned it, but it wasn't a very good idea in the first place. CSI still has them up for preorder
|
# ? Mar 7, 2014 08:23 |
|
Psyker posted:If FF makes an ISD, it'll require a 6'x6' field and cost $200+... http://www.combatwombatminiatures.com/star_fortress.htm You know about this, right?
|
# ? Mar 7, 2014 10:13 |
|
jivjov posted:Sadly, I don't think there's any precedent for same-pilot-different-ship yet. Closest we've got is having Luke as both an X-Wing pilot and a crew card. I most certainly will not be doing the same thing! ...I'm sorry. That was a lie. Though for house rules purposes, shouldn't it be easy to put Tycho in an X-wing? Calculate the difference in points between him and a basic dude, and apply that to an X-wing with his special ability, pilot skill, and elite pilot talent?
|
# ? Mar 7, 2014 11:59 |
I am getting so excited for Horton with Expose.
|
|
# ? Mar 7, 2014 21:27 |
|
Arrgytehpirate posted:I am getting so excited for Horton with Expose. Horton + the X-Wing that shares focus + Expose = Very Yes?
|
# ? Mar 7, 2014 21:52 |
|
Expose is one of the worst cards in the game. On average you will do more damage just taking focus and then you also save 4 points not using the expose card and dont lose one defense die. Its a bad card.
|
# ? Mar 7, 2014 22:32 |
http://www.fantasyflightgames.com/edge_news.asp?eidn=4685 My store has applied. FFG is really cranking the news and spoilers out lately. I'm loving it.
|
|
# ? Mar 7, 2014 22:48 |
|
That looks really cool, it's the first event I wouldn't mind participating in. Does anyone have any idea when the Imperial Aces pack will be out? A vendor on Amazon had 7th March but it looks like it's been push back to the 14th.
|
# ? Mar 8, 2014 00:44 |
|
I'd imagine that the best combination is probably going to be something along the lines of Horton+PtL loaded with Torpedoes or Dutch/Garven with Veteran Instincts. PtL on Horton will pretty much guarantee every hit when shooting from range 2-3, and Dutch/Garven at PS8 will give their respective pilot abilities a hell of a lot more utility.
|
# ? Mar 8, 2014 00:48 |
|
Leo Showers posted:That looks really cool, it's the first event I wouldn't mind participating in. Amazon will straight up lie about release dates, but according to ffg's upcoming products page this time they're probably about right.
|
# ? Mar 8, 2014 00:51 |
|
Won our first local store championship today with an BBXY list. 2nd was BBXX, or Bloody Daggers. I flew: 2x Dagger with AdvS Red Squadron Gold Squadron with Ion turret To be honest, I think I only ionized someone like 3 times total, the Y-Wing spent most of the time getting shot to hell by EVERYONE while the Daggers and X-Wing cleaned house. That poor poor Gold. I'd been flying 2 Daggers and 2 Golds for a while now, but decided to try the extra PS bump and additional attack. Looks like it was a good change! I played a TIE Swarm, a 3 bomber/howlrunner list, the aforementioned Bloody Daggers, A XXY/HWK list, and a Howlrunner/Soontir/Turr/Avenger list. Got the range ruler, Ten Numb card, a Mauler Mithel alternate art card the store owner had extras of, the card box, and the plaque. The card box is really simple, but neat enough. We had 18 players, and this was probably the easiest crowd of the 4 championships we'll have since it was about an hour outside of the Twin Cities so not EVERYONE came out. Still had some pretty stiff competition though! pbpancho fucked around with this message at 06:29 on Mar 9, 2014 |
# ? Mar 9, 2014 06:27 |
That is some sweet loot you got.
|
|
# ? Mar 9, 2014 10:56 |
|
Went 2-2 and my store championship. I lost to a well played TIE swarm (I made some mistakes too) and a weird Y-Wing /B-Wing list. I got to watch a meltdown when someone lost 15 minutes into round 1 and dropped from the tournament My list: Kyle Katarn -Recon Specialist -Moldy Crow -Blaster Turret Rookie X-Wing Blue Squadron B-Wing -Advanced Sensors Gold Squadron Y-Wing -Ion Turret Kyle passing Focus to the B-Wing works awesome, and the blaster turret is no slouch. I feel like HWK-290 has gotten a bad rap.
|
# ? Mar 10, 2014 00:47 |
|
Does anyone know FFs policy on if the Imp Aces ships are allowed for this tournament? Its supposed to be out around the 14th and my stores tourney date is the end of March.
|
# ? Mar 10, 2014 01:03 |
|
zVxTeflon posted:Does anyone know FFs policy on if the Imp Aces ships are allowed for this tournament? Its supposed to be out around the 14th and my stores tourney date is the end of March. FFG's policy (on LCGs, anyway) has always been, unless otherwise noted, if the product is available for purchase, it is tournament legal.
|
# ? Mar 10, 2014 01:14 |
|
So, how feasible is an all TIE force, say TIE/LNs and/or TIE/INs in groups of four, with a single (and up to 4) TIE/D Defenders? I demand accuracy in my formations, and I'm not sure if this game allows it...
|
# ? Mar 10, 2014 04:29 |
|
7thBatallion posted:So, how feasible is an all TIE force, say TIE/LNs and/or TIE/INs in groups of four, with a single (and up to 4) TIE/D Defenders? I demand accuracy in my formations, and I'm not sure if this game allows it... TIE Swarm is a fairly common and fairly effective list, since with clever maneuvering you can easily drown your opponent in fighters. As to the specific squadron composition, you can always run two groups of four basic TIEs (8 Academy Pilots comes out to 96 points), or have four TIEs supporting a group of bombers or a shuttle. The TIE Defender hasn't been released yet, but when it does come out you should be able to run a pretty deadly, cannon-friendly force.
|
# ? Mar 10, 2014 05:00 |
|
Acebuckeye13 posted:TIE Swarm is a fairly common and fairly effective list, since with clever maneuvering you can easily drown your opponent in fighters. As to the specific squadron composition, you can always run two groups of four basic TIEs (8 Academy Pilots comes out to 96 points), or have four TIEs supporting a group of bombers or a shuttle. The TIE Defender hasn't been released yet, but when it does come out you should be able to run a pretty deadly, cannon-friendly force. Right. Since my Tyranids are all but useless, time to get in a new game. Cool.
|
# ? Mar 10, 2014 05:22 |
|
7thBatallion posted:Right. Since my Tyranids are all but useless, time to get in a new game. Cool. X-Wing's pretty fun. The best way to get into it is usually to find someone else who's willing to play Rebels, and split a pair of starter boxes between you. If you go to the right places (Target usually has them on sale from what I've heard, and Miniature Market has a clearance sale going right now) it's not too expensive, and you can get yourself a small core of TIE fighters you can build up with standalone ships. Depending on what you get and where you get it you shouldn't have a problem assembling a standard 100 point force for well under $90, which is a hell of a deal after coming from GW's pricing. Acebuckeye13 fucked around with this message at 05:35 on Mar 10, 2014 |
# ? Mar 10, 2014 05:33 |
7thBatallion posted:Right. Since my Tyranids are all but useless, time to get in a new game. Cool. You'll have fun with this game. You also won't cry at the prices after coming from GW.
|
|
# ? Mar 10, 2014 06:06 |
|
If you are getting into X-Wing, I'd totally recommend getting the Imperial Aces pack, as it'll give you 2x TIE Interceptors which are pretty decent.
|
# ? Mar 10, 2014 06:16 |
|
Leo Showers posted:If you are getting into X-Wing, I'd totally recommend getting the Imperial Aces pack, as it'll give you 2x TIE Interceptors which are pretty decent. I do love me some Interceptors. Nothing says love like a flight group of Royal Guard Interceptors piloted by top of the line elites. No clue what that will cost me point wise. Then toss in a Defender and if there's room some TIE/LNs. Again, I know nothing about how points work, much less game mechanics, I just know I like me some TIEs.
|
# ? Mar 10, 2014 09:26 |
|
I'm not going to lie, I love flying elite squads and for the longest time my go-to list was one I termed "Vader's Black Squadron", and it had Vader, Mauler, Backstabber, Dark Curse and a generic Black SQ. Pilot, and it was fairly good, it was also on the smaller side because at the time the most expensive ship was the TIE x1. These days you have a ton of expensive ships which cost a ton of points so it's really easy to make a two or three ship squad, so this is a list which I recommend. it's also pretty cheap as I think it'll be 1x Imperial Aces pack and 1x TIE Fighter. I don't know about the 'Draw Their Fire' but if your opponent doesn't allow it then they are spergs. I'm of the opinion that Interceptors will still be the best elite-style ship the Empire will have, as the TIE Defender is 30 points for the PS1 generic.quote:List 1 - Kinda elite. This is a list I've been mooting recently since Imperial Aces is coming out this week or something. Ideally Carnor Jax hugs enemy ships to prevent the focus/evade tokens being used, which makes your shooting brutally effective. Tetran Cowall is there to pull flippy-poo poo K-turns and have a high enough PS to zap anything which could take advantage of the stress token. I decided that PtL was wasted as you can't pull stress off with someone like Yorr and shuttles are kind of 'meh'. The two Black SQ. Pilots are there to draw critical hits off everyone else, use them as mooks to attack, but try to keep them close to your named pilots. Finally, Dark Curse is there because if someone breaks away from Carnor Jax, then they still are not going to be using focus tokens for shooting. I have a suspicion that will annoy some opponents to no end but seeing elite squads need every trick they can get I love it. I will likely be having a game on Thursday so I'll post about how it goes.
|
# ? Mar 10, 2014 10:01 |
|
Imperial Aces is finally shipping. Should be here next week
|
# ? Mar 10, 2014 15:18 |
|
Acebuckeye13 posted:TIE Swarm is a fairly common and fairly effective list, since with clever maneuvering you can easily drown your opponent in fighters. As to the specific squadron composition, you can always run two groups of four basic TIEs (8 Academy Pilots comes out to 96 points), or have four TIEs supporting a group of bombers or a shuttle. The TIE Defender hasn't been released yet, but when it does come out you should be able to run a pretty deadly, cannon-friendly force. Competitive tie swarms normally run 7 ties so you can include howlrunner which is a huge reason why tie swarms work so well.
|
# ? Mar 10, 2014 16:42 |
|
I think the TIE Swarms will always work to some degree, at the very least it's a good fallback list in my opinion. My issue with TIE Swarm is that it's very predictable, it's not a new list and it's pretty much always Howlrunner + stuff. Acebuckeye13 posted:TIE Swarm is a fairly common and fairly effective list, since with clever maneuvering you can easily drown your opponent in fighters. As to the specific squadron composition, you can always run two groups of four basic TIEs (8 Academy Pilots comes out to 96 points), or have four TIEs supporting a group of bombers or a shuttle. The TIE Defender hasn't been released yet, but when it does come out you should be able to run a pretty deadly, cannon-friendly force. I don't have much success with 4x TIE Fighters and Shuttle or Bombers, I find either the Bombers don't hit very hard or the Shuttle gets killed fairly early. I've definitely been musing possible builds with the TIE Defender, and so far I am very unimpressed. I think the key to the TIE Defender will be to keep it as cheap as possible and use either Howlrunner or Captain Jonus for rerolls. At 30 points for the PS1 I doubt I'll be taking a named character unless they can provide some kind of bonus to shooting/defense. In any case, my prototype Defender list is; quote:1 • Captain Jonus - TIE Bomber (22) I reason that the rerolls for the HLC from Jonus will make the TIE Defender a great sniper which should still be able to tangle with ships after they close. My issue with it is that it's essentially a B-Wing with HLC list. I'd imagine for cinematic play or whatever the TIE Defender will probably shine. It's going to have a really gimmicky movement dial for me to pick up more than one.
|
# ? Mar 11, 2014 11:33 |
|
Leo Showers posted:I think the TIE Swarms will always work to some degree, at the very least it's a good fallback list in my opinion. My issue with TIE Swarm is that it's very predictable, it's not a new list and it's pretty much always Howlrunner + stuff. Tie swarm probably isnt a good fallback list. It probably has the steepest learning curve of any build and has to be flown right to work. You're right that they will always have Howlrunner but its rare to see people use the exact same swarm. Iv seen so many wildly different swarms work really well, even one with a tie bomber and a torpedo.
|
# ? Mar 11, 2014 18:24 |
|
quote:TIE Swarm Stuff Fair enough, you guys are definitely a lot more knowledgeable about it. I'll admit that I've only played Rebels (Badly), so my only experience with TIE Swarm is getting my rear end handed to me by it.
|
# ? Mar 11, 2014 18:30 |
|
TouchToneDialing posted:Tie swarm probably isnt a good fallback list. It probably has the steepest learning curve of any build and has to be flown right to work. I wrote that last night, I have been thinking about it over a cup of coffee and I will admit that the TIE Swarm is probably not a great newbie-friendly list. 5 ships really isn't quite a swarm but I've had good success with Howlrunner with Swarm Tactics and 4x Avenger SQ. Interceptors. Sure, it doesn't have the same flexibility as the 4x Saber SQ. with PtL, but it can dish out some decent firepower. So I see there are some posters on the X-Wing forums claiming that the Flechette torpedoes and the astromech R3-A2 are going to wreck PtL Interceptors, as essentially the Flechette Torpedoes cause any ship which is the target of the attack 1 stress token if they have 4 hull or lower, and R3-A2 causes the target of your attack (when hit I suppose) one stress token. This'll effectively prevent heavy maneuvering BUT will allow pilots like Soontir Fel to be amazing, as every stress token should give a focus. I don't think it'll be that game changing, similar to the hype surrounding Assault Missiles.
|
# ? Mar 12, 2014 00:16 |
Can you post pictures of the inside of your box?
|
|
# ? Mar 12, 2014 13:01 |
|
Arrgytehpirate posted:Can you post pictures of the inside of your box? It's just open space. Nothing fancy or anything to divide the cards.
|
# ? Mar 12, 2014 18:50 |
pbpancho posted:It's just open space. Nothing fancy or anything to divide the cards. That's a shame.
|
|
# ? Mar 12, 2014 19:48 |
|
pbpancho posted:It's just open space. Nothing fancy or anything to divide the cards. Is it full size or sized for upgrades?
|
# ? Mar 13, 2014 00:26 |
|
I've only really played X-wing casually and I'm thinking of playing in a local 100pt tournament. I've got the following sets: 3x X-wings (2 core, 1 expansion) 1x B-wing 1x Y-wing 5x TIE fighters (2 core, 1 expansion) 1x TIE interceptor 1x TIE advanced Any suggestions for lists that would be easy to pilot and practice with? I'm open to expanding my model collection.
|
# ? Mar 13, 2014 01:21 |
|
plester1 posted:I've only really played X-wing casually and I'm thinking of playing in a local 100pt tournament. I've got the following sets: I've tried to find a compromise list for each faction, I plugged in what you have access to and designed the following. quote:
Neither list is particularly flashy, both lists require some amount of teamwork but I think overall they are not terrible. With the Rebel list you'll want to keep a tighter formation with all the ships, Biggs is definitely ablative but if you are clever you could get them to attack the Y-Wing first while the X-Wings swoop down. It's designed for pure survivability, The Y-Wing only exists to die and because I couldn't fit the B-Wing in. I wouldn't waste the Swarm Tactics on the Y-Wing, keep it for the Rookie X or Biggs at a stretch. The Imperial list works on a similar vein, you will want a closer formation, at least initially and keep the Alpha SQ. Interceptor close to Howlrunner, use the Swarm tactics and make the Interceptor shoot at PS8 with rerolls. Ideally you will want Winged Gundark to shoot last so he can use his ability to full effect. Dark Vader is a very versatile pilot, it is ~imperative~ that you do not over extend with him, as everyone will be gunning for him and he is very useful if he survives. I still find the best lists work well when there is an amount of support, be that rerolls or Biggs being a meatshield. You will want to change the lists to suit your playstyle, but off the cuff I think they are alright.
|
# ? Mar 13, 2014 01:47 |
|
Wow, thanks! I'll definitely give these lists a try tonight and see how they feel.
|
# ? Mar 13, 2014 03:04 |
|
I'm not a fan of using the Y-Wing without a turret. If you find it ineffective you might want to try something more like this. Be aware that Wedge always has a massive target on him. Gold Squadron Pilot — Y-Wing 18 -Ion Cannon Turret 5 -R2 Astromech 1 Blue Squadron Pilot — B-Wing 22 Biggs Darklighter — X-Wing 25 Wedge Antilles — X-Wing 29 As for the Imperial side, I would use the Interceptor in place of Vader as the high cost ship. Fly the TIEs in formation on one side and use Turr as a flanker on the other side when setting up. If your opponent flies to the interceptor, the swarm eats him. Otherwise you get to use Turr for a few free shots. Turr Phennir — TIE Interceptor 25 - Veteran Instincts 1 "Howlrunner" — TIE Fighter 18 "Dark Curse" — TIE Fighter 16 "Backstabber" — TIE Fighter 16 Academy Pilot — TIE Fighter 12 Academy Pilot — TIE Fighter 12 KO Derf fucked around with this message at 03:36 on Mar 13, 2014 |
# ? Mar 13, 2014 03:24 |
|
I am a big fan of Turr Phennir but I find it requires a bit of finesse to properly use, my idea was to go with easier stratgies. If Turr is hamfisted he does run the risk of being killed extremely quickly, and I still appreciate the teamwork Vader can do. I am not a gigantic fan of turretless Y-Wings, but I wouldn't discount it either. I have lost many an Interceptor to the guns of my girlfriend's Y-Wings, so I find they can be effective. I would definitely give all the lists we've suggested a try, the Rebel list KO Derf presented is an extremely brutal list that will kick the rear end of most smaller Imperial lists, no doubt about it. The staying power of the B-Wing cannot be underestimated.
|
# ? Mar 13, 2014 03:45 |
|
|
# ? May 27, 2024 02:19 |
|
Turr is much better with PTL than he is with VI. Interceptors are extremely fragile for their points and you wanna be able to either turtle (evade + focus) or boost + Barrel roll combo as only one of those isn't likely to get you out of many arcs by themselves. The great thing about Turr is you can use PTL with his ability. Take a focus as your reg action then after you shoot get a free boost, then PTL and barrel roll even farther, or BR first then boost whichever works better. VI gives you a PS bump vs very few worthwhile pilots.
banned from Starbucks fucked around with this message at 04:53 on Mar 13, 2014 |
# ? Mar 13, 2014 04:51 |