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BadLlama posted:How fun are the dungeons and are there nothing but telegraphs going off everywhere? I did the first dungeon in my 30s, I think I was pretty overlevelled for it so found it relatively easier than most. The dodge/dash has been buggy and annoying for me since day 1, so the key tactic in Wildstar (telegraphs) because an exercise in frustration once I was put in a dungeon with super loving deadly telegraphs. I was an esper and just DPSed, didn't heal or tank. Overall I enjoyed, but it wasn't anything unique or incredible. By far the strengths were the art and mob design, telegraphs are an awesome idea but by that point were growing tedious for me. It's been months and months since I did this though, but didn't have any desire to run them again which might say something. vvv For you maybe, there's no objective best part for everyone identically CLAM DOWN fucked around with this message at 17:43 on Mar 12, 2014 |
# ? Mar 12, 2014 17:39 |
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# ? Jun 11, 2024 01:02 |
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The dungeons are literally the best part of the game. I haven't gotten to the level cap yet, but the leveling ones I've done are on the quality of current WoW dungeons. Possibly better, even.
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# ? Mar 12, 2014 17:39 |
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I like the adventures better than the dungeons, but most people disagree with me. (veteran) War of the wilds and tempest refuge are so much fun. Malgraive trail would be too if it were a bit shorter.
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# ? Mar 12, 2014 17:42 |
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THE PWNER posted:Patch notes are apparently "98 pages long" and aren't being posted til tommorow Heh. That's probably the length of their perforce history since the last big patch and some poor guy probably have to sift through it to compile a summary for the players.
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# ? Mar 12, 2014 17:44 |
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In my first dungeon ever, there is a mob that stuns you and then channels a super high damage telegraph. Your group members have to strip his interrupt armor and interrupt him. We kept dying. The tank decided it was my fault. (Probably because I was asking questions to make sure I was doing it at the right time.) After a bunch of wipes, he called me bad names and quit. Then I took over tanking and we went through the rest of the dungeon with no wipes and only a couple deaths. I'm pretty sure this game will have a community that I love to hate. (The dungeons have been fun.)
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# ? Mar 12, 2014 17:46 |
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Well glad to hear the dungeons have ranged from Standard to Great and aren't bad experiences for people.
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# ? Mar 12, 2014 17:52 |
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Manifest Dynasty posted:In my first dungeon ever, there is a mob that stuns you and then channels a super high damage telegraph. Your group members have to strip his interrupt armor and interrupt him. We kept dying. The tank decided it was my fault. (Probably because I was asking questions to make sure I was doing it at the right time.) After a bunch of wipes, he called me bad names and quit. Then I took over tanking and we went through the rest of the dungeon with no wipes and only a couple deaths. I'm pretty sure this game will have a community that I love to hate. (The dungeons have been fun.) Haha I had this happen a few times, it was amazing how impatient, arrogant, and obnoxious people were for a closed beta when you were supposed to be testing poo poo. I was regularly having to report/ignore people just in the general chat channels. This game is going to have positively the worst community outside of I dunno, Eve?
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# ? Mar 12, 2014 17:55 |
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With the NDA lifted, I have to comment on the engine. Apparently this engine is in house and it runs really horribly in wide open areas. I hope its just an effect of beta - but I have seen this happen before and its ugly after release. Especially considering they want to put 40 people with spell effects and telegraphs on your screen in raids. If they don't seriously improve the performance of this game, it won't last very long in the retail world. For reference, in the main city of Illium (pretty wide open), I will hover around 30 FPS. I am running a 4770K @ 4.5GHZ with a Titan - this should be running with ease. This is my one major concern for the game. The dungeons, classes and housing are all a ton of fun.
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# ? Mar 12, 2014 18:07 |
I'd go so far to say that it'll have a community worse than world of warcraft. If there isn't a significant goon presence in this game to shelter you from the absolute shitheels I ran across during the beta, this game won't be worth playing just because of pubbies. This is probably an unintended consequence of the nostalgia factor.
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# ? Mar 12, 2014 18:07 |
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nau posted:With the NDA lifted, I have to comment on the engine. Apparently this engine is in house and it runs really horribly in wide open areas. I hope its just an effect of beta - but I have seen this happen before and its ugly after release. Especially considering they want to put 40 people with spell effects and telegraphs on your screen in raids. If they don't seriously improve the performance of this game, it won't last very long in the retail world. I had the exact same issue, my system isn't top end but is still good enough to run anything else out there pretty well: i5 3570k, 16gb RAM, GTS 670. I would get 80+ FPS in housing, but <20 in Illium. There was the occasional super bug that would nuke frame rates (like an early on bug with the floating unit frames) but in general my performance in some areas sucked throughout beta in big open areas.
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# ? Mar 12, 2014 18:08 |
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Patch notes seem to be posted here: http://pastebin.com/CFTXvyiJ
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# ? Mar 12, 2014 18:13 |
Jesus christ, they weren't kidding about the 86 pages. I don't have the time to read through it until much later tonight, is there anything in there about reducing mob health or buffing damage for all players to reduce ttk?
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# ? Mar 12, 2014 18:16 |
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quote:The time between Dawngrazer’s Ram of Fury and Furious Charge has been increased.
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# ? Mar 12, 2014 18:18 |
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TyrantWD posted:Patch notes seem to be posted here: Time to play "Find the funniest bug!"
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# ? Mar 12, 2014 18:36 |
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Just scrolled randomly through this and I saw that:quote:The Outhouse 1x1 plug was scaled to accommodate larger player races.
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# ? Mar 12, 2014 19:02 |
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So there was no reason to worry about leveling to 32, because no matter the level no one will play after 19th without having pre-ordered? Was it then just an intentional scare to force people to level faster for more mid and end game feedback?
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# ? Mar 12, 2014 19:07 |
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More than likely you wont have to pay or get lucky to keep access to weekends.
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# ? Mar 12, 2014 19:10 |
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"The region you purchase WildStar in determines which servers you have access to (North America or Europe). WildStar does not support cross-region play. " So if I want to play with the US goons I will need to buy the US version of the game... that sucks
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# ? Mar 12, 2014 19:17 |
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RiffRoff posted:Time to play "Find the funniest bug!"
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# ? Mar 12, 2014 19:35 |
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Merope posted:So there was no reason to worry about leveling to 32, because no matter the level no one will play after 19th without having pre-ordered? Was it then just an intentional scare to force people to level faster for more mid and end game feedback? They've clarified on the forum - anyone 32+ will have access to the weekends (only) regardless of whether they've preordered or not Anyone that does preorder also gains or keeps access for the weekends (only)
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# ? Mar 12, 2014 19:39 |
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Even after spending a fair amount of time in the beta I still don't know if I want to buy this or not.
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# ? Mar 12, 2014 19:49 |
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rap music posted:Even after spending a fair amount of time in the beta I still don't know if I want to buy this or not. I'm just gonna wait until there's a bunch of changes before making a final call, and see if they fix the stuff everyone's complaining about that I also agreed with .
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# ? Mar 12, 2014 19:51 |
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On paper, I'm interested in these engineer changes. Looks like there is more focus on keeping your volatility from going too high or low.
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# ? Mar 12, 2014 19:53 |
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LOU BEGAS MUSTACHE posted:I'm just gonna wait until there's a bunch of changes before making a final call, and see if they fix the stuff everyone's complaining about that I also agreed with . I'm not sure either. I think the housing is incredible and the PvP is fun, but I don't want to pay a sub fee and won't be raiding or even playing all that much. It's kinda sad because there are definitely good elements here that I enjoy. CLAM DOWN fucked around with this message at 20:17 on Mar 12, 2014 |
# ? Mar 12, 2014 19:58 |
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This game was super grindy and everything progressed at a terrible pace. The pubbies are also the worst of pretty much any mmo I've played since wow.
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# ? Mar 12, 2014 19:59 |
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With the NDA up I just want to say that the devs might want to take a look at WHY people want to play each class, in relation to it's innate ability. Warrior: People Play to be a swole giant fucker with a bigass sword. -Innate: Bulwark/Juggernaut, Become an even bigger fucker with a bigger fuckoff sword. A+ Stalker: People play to be a stealthy / dodgy twat who can frontload their damage all at once then cry and hide if it doesn't kill stuff. -Innate: Be a stealthy / dodgy twat. Tanking stance is super fun in groups. A+ Mechanic: Pet job! Pets can tank, Whoo tanky robots who are your friends and also love you. -Innate: Big armour, The armour looks sweet but I feel like it should pimp your robots instead of your character. Then again, I'm used to a "pet job" being more like a pokemon trainer, where your pet is more important than your toon, and you mostly focus on microing them. I'll give it a fair B- and respect that it's not the kind of pet job I had hoped for. Spellslinger: Mobility! Void Slip! Blink! Fly around the battlefield avoiding and backflipping! -Innate: None. Doesn't exist. Spellslinger has a 'Surge' resource like volatility or 'suit power' but it doesn't feel at all like an innate ability. Why isn't void slip the innate, with a potency buff when you pop out of it? They kinda billed it like a class feature in all the vids. I was really looking forward to spellslinger, but I feel that it didn't do what it said on the box/vid. I didn't do Medic or Esper, but Medic's looks solid, it's a stable refill for your resource, even if it doesn't do anything flashy. I really wanted to enjoy spellslinger, but I found the job disappointingly boring. I feel like its resource managment wasn't as enjoyable as suit power or kinetic energy. It's not because of the TTK honestly, it seemed pretty fair and I enjoyed the pacing after the breakneck exping in other games. It just didn't have any glamor to it at all compared to the stalker or warrior.
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# ? Mar 12, 2014 20:22 |
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CLAM DOWN posted:I'm not sure either. I think the housing is incredible and the PvP is fun, but I don't want to pay a sub fee and won't be raiding or even playing all that much. It's kinda sad because there are definitely good elements here that I enjoy. It's annoying too because this is the closest thing to the ~next MMO~ to me that I've playd since WoW so it's just frustrating to see it so close to being "it". It's like 90% there, I just fear that the last 10% can't be done before launch.
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# ? Mar 12, 2014 20:27 |
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The engineer pets don't really tank.
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# ? Mar 12, 2014 20:29 |
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So preordering next week gives you permanent weekend beta access? It's about time they did this since I'm annoyed with having to "compete" for weekend keys every single week. I didn't see if there's even a beta weekend going on this Friday.
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# ? Mar 12, 2014 20:32 |
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^ Yea, I'll preorder, the game was pretty fun. Hopping around doing quests was so-so, and serviceable. but the game really shines when it's saying "Nice! Disarm 10 more mines in 90 sec GO" or "BET YA CAN'T MAKE IT UP THE CLIFF IN 30 SEC, BETTER GET GOING DAISY" and every path quest I did was simply gold. I think it'll be so-so if you grind it and spam raids. I think it'll be awesome if you play it chill, do quests and adventures when you feel like it. Manifest Dynasty posted:The engineer pets don't really tank. Yeah, and yet that's the first thing they say about the bots in the engineer devspeak. Alpha Phoenix fucked around with this message at 20:39 on Mar 12, 2014 |
# ? Mar 12, 2014 20:37 |
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Engy pets don't tank very well, Bruiser bot is there for a tanking passive and another interrupt (which comes with a taunt that makes it die instantly).
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# ? Mar 12, 2014 21:04 |
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https://www.youtube.com/watch?v=no2K8V1ZhwU I guess the raiding does look pretty fun, albeit very familiar. I just have to remind myself that the last time I had fun raiding I was able to sit around in my underwear and do nothing but smoke weed and play video games for 12+ hours a day. Now as a responsible adult I'm lucky if I get an hour a day to smoke weed and play video games.
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# ? Mar 12, 2014 21:22 |
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ruffz posted:So preordering next week gives you permanent weekend beta access? It's about time they did this since I'm annoyed with having to "compete" for weekend keys every single week. I didn't see if there's even a beta weekend going on this Friday. Yeah, however beta week-ends are scheduled only every other week now apparently (there is a list of the upcoming beta week-end dates in the FAQ on the preorder page). There will also be a fully open beta shortly before early access if I understand things correctly.
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# ? Mar 12, 2014 21:32 |
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Zlodo posted:Yeah, however beta week-ends are scheduled only every other week now apparently (there is a list of the upcoming beta week-end dates in the FAQ on the preorder page). There will also be a fully open beta shortly before early access if I understand things correctly. I hope you're right about the open beta, because I'm hesitant to put money down after the beta weekends. I'll go ahead and echo everyone else and say that I'd probably have found the game more engaging if the combat felt a bit more fast-paced and things died faster. Also, having played a spellslinger, I noticed more than a few of my shots would sail over my target's head if I didn't take elevation into account. This was disheartening.
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# ? Mar 12, 2014 21:40 |
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allsizesfitone posted:I hope you're right about the open beta, because I'm hesitant to put money down after the beta weekends. I'll go ahead and echo everyone else and say that I'd probably have found the game more engaging if the combat felt a bit more fast-paced and things died faster. Also, having played a spellslinger, I noticed more than a few of my shots would sail over my target's head if I didn't take elevation into account. This was disheartening. The Wildstar twitter said there would be open beta along with the beta weekends. Lemon King fucked around with this message at 21:47 on Mar 12, 2014 |
# ? Mar 12, 2014 21:42 |
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allsizesfitone posted:I hope you're right about the open beta, because I'm hesitant to put money down after the beta weekends. I'll go ahead and echo everyone else and say that I'd probably have found the game more engaging if the combat felt a bit more fast-paced and things died faster. Also, having played a spellslinger, I noticed more than a few of my shots would sail over my target's head if I didn't take elevation into account. This was disheartening. There was a tweet not too long ago saying there'd be an open beta about a month prior to launch.
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# ? Mar 12, 2014 21:42 |
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Lemon King posted:The Wildstar twitter said there would be open beta along with the beta weekends. My favourite moment of Wildstar beta was when I first found you and started yelling STAIRS?!
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# ? Mar 12, 2014 21:56 |
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CLAM DOWN posted:My favourite moment of Wildstar beta was when I first found you and started yelling STAIRS?!
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# ? Mar 12, 2014 22:02 |
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Six AM posted:This game was super grindy and everything progressed at a terrible pace. The pubbies are also the worst of pretty much any mmo I've played since wow. Grindy should be relatively easy to fix. They can just tweak mobs hp or defensive attributes, or the number of mobs to kill. Myself I can't tell the difference between a grindy or non-grindy quest any more than I can tell which brand of paint is more fun to watch dry, but the BGs were fun, even as a stalker (although there are issues with the stalker in pvp and the patch notes that have been posted don't seem to address some of them), and the world pvp is going to work like in wow (meaning I'll be able to be an rear end in a top hat and pass time by repeatedly killing the spergs who grind daily quests), so I like this game so far. WS seems pretty ambitious overall and given all they managed to do, if the only big problem they have is the pacing of quests then I'm not worrying much. That and the performance issues but they have plenty of time to profile the drat thing, find the bottleneck(s), and fix them. It's most likely related to rendering given that increasing the view distance even in almost empty places such as the arkships was the worst offender on the FPS (other than render target scaling which is just a brute force way to achieve antialiasing and is best left to 1 anyway). It's a topic where the sources of performance issues and the way to fix them are well known, plus they aren't attempting to do anything crazy with the graphics, so I'm confident they'll fix it. Zlodo fucked around with this message at 22:46 on Mar 12, 2014 |
# ? Mar 12, 2014 22:44 |
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# ? Jun 11, 2024 01:02 |
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Manifest Dynasty posted:On paper, I'm interested in these engineer changes. Looks like there is more focus on keeping your volatility from going too high or low. Also, it looks like an overall nerf to stuff I was using (I completely ignored bots except for tanking, which required the bruiser): quote:Bio Shell quote:Energy Auger quote:Feedback quote:Hyper Wave quote:Pulse Blast quote:Quick Burst quote:Unsteady Miasma The only other ability I used is Zap, which doesn't appear to have changed in the notes.
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# ? Mar 12, 2014 22:48 |