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I'm not sure how many of you are huge nerds like me, but I'm super into Tiny Death Star. They released a new patch today with 36 new levels. I was able to buy a few with coins but then I stumbled into the store screen (NOT the build new level screen) and found each level could be bought for 1 buck a piece. On the store screen they're 45 bucks per level. I assume they'll patch this out eventually but for the meantime why not exploit it?
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# ? Mar 15, 2014 00:27 |
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# ? Jun 6, 2024 07:36 |
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porktree posted:I hate editing my deck - I wish there was a clear deck button, and I wish the app was more touch sensitive. But it is a pretty fun game. Speaking of which, Quarriors is fun, but I am kinda glad I picked it up for free; the base game doesn't seem to have enough content to make playing against the AI too much fun, and the online multiplayer doesn't seem very good either. It's probably more of a multiple-person game, for sure.
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# ? Mar 15, 2014 00:35 |
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bobfather posted:The classic case for this is the infamous 100 Rogues. I want to go back in time to experience the development and release of this game again. It was a roller coaster ride rivaled only by bitcoin.
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# ? Mar 15, 2014 01:06 |
io_burn posted:I want to go back in time to experience the development and release of this game again. It was a roller coaster ride rivaled only by bitcoin. Yeah, that must have been a great time to be running an iOS news site.
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# ? Mar 15, 2014 02:14 |
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tuyop posted:Yeah, that must have been a great time to be running an iOS news site. It was pretty clear early on that it was going to be a poo poo show, so I sort of just watched from the sidelines (and this thread, which was even better).
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# ? Mar 15, 2014 03:10 |
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io_burn posted:It was pretty clear early on that it was going to be a poo poo show, so I sort of just watched from the sidelines (and this thread, which was even better). Which was a shame because from an animation and presentation standpoint it was one of my favorites. I know some good rogue likes are out there but I personally cannot stand games where a static image kinda slides around without animation...(such as walking or attacking..)
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# ? Mar 15, 2014 03:47 |
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In honor of their android release, the makers of Threes posted this interesting little infographic on the game's first 30 days on the app store
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# ? Mar 15, 2014 05:35 |
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They forgot to generate a statistic for how many hours have been spent staring at the app's absurdly long loading screen.
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# ? Mar 15, 2014 06:01 |
So in pocket mine, where do I get the cards for the factory ingredients? I have tons of common cards in my general deck, but the number is zero. Redeeming a artefact set just gives me another card and doesn't change this number and there's no recipe for a common card. What gives?
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# ? Mar 15, 2014 06:06 |
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You have to use the factory to make a blank card.
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# ? Mar 15, 2014 06:15 |
axleblaze posted:You have to use the factory to make a blank card. I don't have a blank card entry, what are the ingredients? Edit: I have to erase a card first, so I have to five star my most worthless cards. http://support.roofdog.ca/customer/portal/articles/1468526-how-can-i-craft-blank-cards-in-the-factory- tuyop fucked around with this message at 06:42 on Mar 15, 2014 |
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# ? Mar 15, 2014 06:28 |
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Quickpull posted:In honor of their android release, the makers of Threes posted this interesting little infographic on the game's first 30 days on the app store
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# ? Mar 15, 2014 11:46 |
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TACD posted:This is neat but why would they use that hatched shading for the German flag necessitating a footnote explaining it when they could have just used the same yellow found elsewhere in the same infographic? OCD rant over, as you were. Because they are color-highlighting China and not any other country. The comments about that graphic were also about China. That and there are more countries with that kind of flag structure so making it monochrome needed a footnote. Alpha Kenny Juan fucked around with this message at 13:24 on Mar 15, 2014 |
# ? Mar 15, 2014 13:22 |
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My one gripe with Hoplite, and I know I'm a month late here, is that there isn't a "currently being aimed at" tile indicator. I figure it out every turn anyway. I know how simple it is but it would still improve the speed of play to make it more action-y. Even make it an early Prayer, I don't care. It is a great game though.
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# ? Mar 15, 2014 16:51 |
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The Royal Scrub posted:My one gripe with Hoplite, and I know I'm a month late here, is that there isn't a "currently being aimed at" tile indicator. I figure it out every turn anyway. I know how simple it is but it would still improve the speed of play to make it more action-y. Even make it an early Prayer, I don't care. That's kind of up to you to pay attention to.
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# ? Mar 15, 2014 17:57 |
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Well if you do pay attention to it then you're either clicking on each enemy every turn to get the same info or you're imagining it, so where's the difference?
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# ? Mar 15, 2014 18:08 |
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The Royal Scrub posted:Well if you do pay attention to it then you're either clicking on each enemy every turn to get the same info or you're imagining it, so where's the difference? It's too bad the game doesn't highlight all the safe squares you can move to huh? Seriously though, every monster has a consistent attack range - if you get familiar enough with them you don't need tap to check.
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# ? Mar 15, 2014 18:33 |
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Thirst Mutilator posted:It's too bad the game doesn't highlight all the safe squares you can move to huh? The game's difficulty doesn't rely on accidentally getting shot. There would still be good moves and bad moves if it did highlight safe squares. Even then that's not what I said. The game already gives you this information. It would just be nice if you could get it all at once.
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# ? Mar 15, 2014 21:10 |
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Thirst Mutilator posted:It's too bad the game doesn't highlight all the safe squares you can move to huh? No it doesn't do that. the game uses HEXAGONS not SQUARES get with the program
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# ? Mar 15, 2014 21:18 |
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bobfather posted:The classic case for this is the infamous 100 Rogues. A game that went through incarnations that ranged from "completely broken" to "workable" to "fixed, but with crazy levels of IAP". Whoa wait they fixed 100 Rogues? I need to check that again. Last version I checked was the dinoman one, which was super broken at the time. Both in game balance terms (bugs made him invincible) and the game crashing constantly for me. Still looking forward to Auro. Though kind of funny that between it being announced and now, there's a growing selection of decent "super-efficient roguelikes" on the store out already. Could always use another one in that genre.
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# ? Mar 15, 2014 23:02 |
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The Dave posted:God bless you and your company. Sold. Let me know what you think. I will also look into getting some promo codes for the pro version.
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# ? Mar 16, 2014 09:29 |
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tuyop posted:I have to five star my most worthless cards. Loads of the Commons are actually really really good at 5*. Crate Radar and Bullet Time I would always Hold at the start. All the "More" cards for Ore types can be amazing when combined with others (Diamond Galore plus More Diamonds plus Rigged Diamonds? The screen is now diamonds). I actually find I Hold a lot more Commons than Blue or Greens. I mean obviously Gold are the best, but stuff like Dark Pact is way worse than most Commons.
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# ? Mar 16, 2014 13:45 |
MissMarple posted:More Treasure is the most value card. Combined with Artefacts and anything depth increasing (Drills, Arrow Explosives, Healing) it's just the most amazing run you can do. Are the tickets a one-time deal or do they unlock the new area forever? Is it just me or are the acid caves super lovely?
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# ? Mar 16, 2014 14:55 |
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xzzy posted:They forgot to generate a statistic for how many hours have been spent staring at the app's absurdly long loading screen. Some discussion on Twitter that the delay could be GameCenter initialization time.
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# ? Mar 16, 2014 15:11 |
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tuyop posted:Are the tickets a one-time deal or do they unlock the new area forever? Acid Caves are terrible. You have to go super explosive to make progress (Bombs, Grenades, Arrows) and really it's just a way to get more exp/money out of a shorter run, so it's good if you don't have time to use all your stamina I guess?
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# ? Mar 16, 2014 15:59 |
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Yeah, I only get like $50 from an Acid run, but get like 100-250 from the normal place. There is supposed to be more loot, but I don't see it.
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# ? Mar 16, 2014 19:23 |
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999's out for $4.99. Haven't played it but the guys in the 3ds thread seem to recommend it. From the previews it seems the difference between this and the 3ds version is the puzzles were removed and it's now pretty much a straight up visual novel. Iphone Ipad Also it's not universal for some reason.
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# ? Mar 17, 2014 10:52 |
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LIMBO KING posted:999's out for $4.99. Haven't played it but the guys in the 3ds thread seem to recommend it. From the previews it seems the difference between this and the 3ds version is the puzzles were removed and it's now pretty much a straight up visual novel. I wouldn't take the 3DS thread's recommendation to mean that this version is the same though, taking out all the puzzles is a pretty big change and I'm sure there are others.
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# ? Mar 17, 2014 11:20 |
First Strike is addictive, but the globe interface is annoying. A flat map option would be nice. And there is a special place in hell for people who make tutorial text "type" itself out slowly and unskippably.
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# ? Mar 17, 2014 11:45 |
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A lot of the more recent Kemco RPGs are on sale for $1.99 each in case anyone was looking to pick up one of those. They're essentially just RPG Maker games, but they're not too bad if you're itching for some JPRG grinding on the go. http://appshopper.com/search/?searchdev=314755636&sort=name&dir=asc JazzFlight fucked around with this message at 12:25 on Mar 17, 2014 |
# ? Mar 17, 2014 12:22 |
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Are any of them any good? Also are there any good RPG to do lists? I saw epic win and habitrpg but I don't know if they're any good or if there are better ones.
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# ? Mar 17, 2014 16:20 |
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LIMBO KING posted:999's out for $4.99. Haven't played it but the guys in the 3ds thread seem to recommend it. From the previews it seems the difference between this and the 3ds version is the puzzles were removed and it's now pretty much a straight up visual novel. They also remove a lot of the dialog from the puzzles as well. My recommendation, if you're going to read this, is play through each section, and then after you pass a part that had a puzzle that was bypassed, read the corresponding 999 Let's Play over here to see what you missed. http://lparchive.org/title/999
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# ? Mar 17, 2014 18:41 |
Darklings is a nice, free little game. You draw monster symbols to kill adorable dark monsters in a forest. It's got a beautiful style and it's perfect for the ipad mini.
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# ? Mar 17, 2014 19:57 |
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theblackw0lf posted:They also remove a lot of the dialog from the puzzles as well. How would you know you passed a puzzle bit though? Also, would the puzzles really have been impossible to translate to touch screens?
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# ? Mar 18, 2014 01:20 |
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I really have no idea why they decided to do this for 999. I mean, the iPhone/iPad is the perfect format, since the DS also had a touch interface. If they were worried that the puzzles wouldn't appeal to the iOS audience, just provide the option to skip them. I read a few impressions on the TA forums, and apparently it's very obvious and awkward when you're skipping a puzzle sequence. The puzzles were so good, too
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# ? Mar 18, 2014 02:35 |
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They probably couldn't get it to work right. I mean, didn't they release a psp port of Zero Escapes where the 3ds version had a save corrupting bug at a certain area and their solution to it for the psp port was to just not let you save at that area.
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# ? Mar 18, 2014 02:40 |
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I just spent my first 99 cents in the store and it was on the crap Bridge Constructor instead of something good like Game Dev Story
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# ? Mar 18, 2014 02:47 |
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Kraps posted:I just spent my first 99 cents in the store and it was on the crap Bridge Constructor instead of something good like Game Dev Story It begins Soon you will be spending 20-40 a month.
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# ? Mar 18, 2014 03:01 |
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Shwqa posted:It begins Freaking Smash Hit has more engaging gameplay than Bridge Constructor. And that's not happening
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# ? Mar 18, 2014 03:05 |
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# ? Jun 6, 2024 07:36 |
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Vanilla Mint Ice posted:They probably couldn't get it to work right. I mean, didn't they release a psp port of Zero Escapes where the 3ds version had a save corrupting bug at a certain area and their solution to it for the psp port was to just not let you save at that area. I was under the impression that the bug was exclusive to the DS version, and it worked fine on the PSP. It was advised to never save during puzzle sequences, but that was a player recommendation thing, not enforced by the game itself. I just want a port of 999 with VLR's ability to skip around instead of fast-forwarding though previously-viewed content, is that so wrong?
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# ? Mar 18, 2014 03:06 |