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Captain Oblivious posted:Indeed you should. Actually it's +1 to each stat except Wisdom, which gets +3.
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# ? Mar 2, 2014 04:15 |
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# ? May 28, 2024 15:56 |
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MegaGatts posted:(Then roll it over to 25 ) Wait wait wait what? Is this actually possible?
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# ? Mar 2, 2014 10:38 |
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The Iron Rose posted:Wait wait wait what? Is this actually possible? I think EE fixed the various rollover bugs, but I haven't personally checked if the stat one is still around.
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# ? Mar 2, 2014 10:54 |
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Corvinus posted:I think EE fixed the various rollover bugs, but I haven't personally checked if the stat one is still around. I didn't even know you could rollover stats in Baldur's Gate and I've been playing it on and off since it released. Expand?
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# ? Mar 2, 2014 11:08 |
The Iron Rose posted:Wait wait wait what? Is this actually possible? I don't know if it still works in ee, but you used to be able to equip the rod of terror with the ring of human influence. The ring will keep your charisma at 18 but the rod will reduce your actual stat. So if you start with a stat at 3 you would need to see 4 messages of attribute changes. Be careful, if you miscount and take it off when your stat is at 0, game over. But if the bug still works the 4th charisma modification will roll you over to 25. The beat way to do this was to just wail on a ko'ed troll.
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# ? Mar 2, 2014 11:08 |
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Regarding solo: It's so silly that Sarevok is suspectible to wand of paralyzation.
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# ? Mar 2, 2014 11:32 |
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netcat posted:It's so silly that Sarevok is suspectible to wand of paralyzation. (The wolfwere boss on werewolf island that can only be affected by bladed weapons is another example of that, since clerics are screwed. Stacking a ton or lightning runes and leading him to them is the only strategy they can use.)
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# ? Mar 2, 2014 11:37 |
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MegaGatts posted:I don't know if it still works in ee, but you used to be able to equip the rod of terror with the ring of human influence. The ring will keep your charisma at 18 but the rod will reduce your actual stat. So if you start with a stat at 3 you would need to see 4 messages of attribute changes. Be careful, if you miscount and take it off when your stat is at 0, game over. But if the bug still works the 4th charisma modification will roll you over to 25. The beat way to do this was to just wail on a ko'ed troll. Confirmed this does not work in EE, rollover was removed. I now have a character who cannot ever remove his ring of human influence
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# ? Mar 2, 2014 14:24 |
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Draile posted:I'd choose a fighter/cleric over a fighter/druid, even though it means giving up iron skins, because of the excruciating druid xp barrier at levels 13-14. You won't get over that hump until you have three million druid xp which is six million character xp. Ranger->Cleric is pretty fun. I don't know if it's a bug but for whatever reason as soon as you re-activate Ranger you get access to all the Druid spells as if they were Cleric spells. You get a full divine spellbook plus your Ranger level's Thac0 and attacks/round and such. Downside is that you're still limited to Cleric ethos equipment, but there are good warhammers and flails about. Catgirl Al Capone fucked around with this message at 15:06 on Mar 2, 2014 |
# ? Mar 2, 2014 15:04 |
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MegaGatts posted:I don't know if it still works in ee, but you used to be able to equip the rod of terror with the ring of human influence. The ring will keep your charisma at 18 but the rod will reduce your actual stat. So if you start with a stat at 3 you would need to see 4 messages of attribute changes. Be careful, if you miscount and take it off when your stat is at 0, game over. But if the bug still works the 4th charisma modification will roll you over to 25. The beat way to do this was to just wail on a ko'ed troll. Leaving aside the sheer pointlessness of not just using Shadowkeeper, what else could you rollover? CHA - as above STR - use any belt and letting a couple of Shadows attack you WIS - equipping Hrothgar's Axe and the Silver Ioun Stone and getting hit by Kachiko's Wazikashi (tough as you'd need a low, odd starting WIS and high attacking APR as the effect only lasts 2 rounds) DEX - Gauntlets of Dexterity and Haer Dalis' Chaos Blade CON - Girdle of Fortitude and Find (then kill) Familiar? INT - The reduction via Illithid would be easy but I'm struggling to think of an INT booster apart from Golden Ioun Stone which as it's just +1 wouldn't help I guess Iggles fucked around with this message at 22:29 on Mar 2, 2014 |
# ? Mar 2, 2014 22:25 |
Excelzior posted:Confirmed this does not work in EE, rollover was removed. I now have a character who cannot ever remove his ring of human influence I would just fix it with shadow keeper. It's just something funny that you could do if you wanted to break the game.
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# ? Mar 2, 2014 23:56 |
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Just finished ToB. I held quite a lot back for the final final battle, especially kickass spells, but it turns out the combination of tanking magic resistance then 6 smites (with improved alacrity) combined with mazzy, sarevok and valygar all greater whirlwinding is a bit overkill. Imoen did't get to cast anything with her improved alacrity
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# ? Mar 3, 2014 22:33 |
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I did something like that with demogorgon on my most recent run. Pierce magic and breach from the spell striking wands while four warriors unloaded with greater whirlwind. It was dead before it even got off an attack. Once upon a time I thought that fight was hard.
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# ? Mar 4, 2014 01:15 |
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It's not really Demogorgon that's difficult so much as that infinite supply of demons he tosses around. Smashing him early would take of that problem.
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# ? Mar 4, 2014 01:17 |
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DeathChicken posted:It's not really Demogorgon that's difficult so much as that infinite supply of demons he tosses around. Smashing him early would take of that problem. Demogorgon becomes a walk in the park if you tank his minions with a few Mordenkainen's Swords. Since I clicked to this I don't think I've died to him, even on solo runs.
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# ? Mar 4, 2014 09:55 |
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Speaking of Demogorgon, does anyone know what protections I'd need to be immune to him? I've seen some youtubes but can't seem to work out what they used. I'm guessing protection from magical weapons and immunity: <something> (I'm using the unmodded demogorgon, not the "original tougher" one) . I'm on the level above him at the moment and doing my first solo run as a F/M/C. EDIT: Nevermind, just threw on all my protections and offensive auras (globe of blades, e.t.c) and he went down in about 5 seconds Invis fucked around with this message at 08:44 on Mar 7, 2014 |
# ? Mar 7, 2014 06:24 |
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I never really understood the point of solo runs. I am, however, a sucker for big party RPGs, and the NPCs in BG2 are what make the game for me. I was wondering if anyone knew a good weapon proficiency for Mazzy? I got her pretty early, which means she only has 1 pip in short swords, so she won't be tied to that weapon. I was thinking Halberds? That should work well with bows. Also, she has some monster stats to go along with her game-breaking self-buffs. 15 strength? Don't worry, we'll let you power up to 18/00 twice a day. You want some insta-cast self heals? You got it! Still not overpowered enough? How about we also let you cast Improved Haste twice a day for no discernible reason.
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# ? Mar 7, 2014 15:18 |
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I like giving Mazzy Bastard Swords so that she can wield Foebane. It's a big, righteous sword that non-Paladins can use, which seems like her sort of thing.
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# ? Mar 7, 2014 22:55 |
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I like using Shadow Keeper to just make Mazzy a Paladin because really she deserves to be! It also gets me get a warm fuzzy by letting Keldorn go home early, since I've got someone else to tote Carsomyr.
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# ? Mar 7, 2014 23:20 |
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But then he doesn't get to become a demigod, which is the best.
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# ? Mar 7, 2014 23:21 |
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Sure he does, it's not like his epilogue doesn't happen, you just don't get to see it. And really, do you honestly need any epilogue other than Minsc's?
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# ? Mar 7, 2014 23:24 |
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Skippy McPants posted:I like using Shadow Keeper to just make Mazzy a Paladin because really she deserves to be! http://www.gibberlings3.net/level1npcs/ You don't need Shadowkeeper anymore.
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# ? Mar 7, 2014 23:26 |
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Skwirl posted:http://www.gibberlings3.net/level1npcs/ Unfortunately this doesn't work with EE, if I remember correctly.
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# ? Mar 8, 2014 04:43 |
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Dillbag posted:Unfortunately this doesn't work with EE, if I remember correctly. I think it works with EE, or at least, it didn't break my game right away.
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# ? Mar 9, 2014 06:39 |
http://www.youtube.com/watch?v=jNvI4tEtzBQ
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# ? Mar 9, 2014 11:49 |
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What's the deal with False Ponab at the end of IWD? First I thought I needed to have one of the skeletons down in order to kill one of his images, but that doesn't seem to be the case. Now I'm done to one image left that just keeps teleporting and regenerating back to full life. The skeletons don't stay down, and don't seem to change target - no matter how many time my rogues put them down, once they get back up they go back to my mage.
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# ? Mar 11, 2014 16:53 |
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Furism posted:What's the deal with False Ponab at the end of IWD? First I thought I needed to have one of the skeletons down in order to kill one of his images, but that doesn't seem to be the case. Now I'm done to one image left that just keeps teleporting and regenerating back to full life. The skeletons don't stay down, and don't seem to change target - no matter how many time my rogues put them down, once they get back up they go back to my mage. One of the images is actual Pomab and killing him ends the whole encounter. If you hadn't yet take all the DPS off the crystal constructs to target him. If that wasn't working, sounds like scripting broke or something.
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# ? Mar 12, 2014 11:00 |
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I'm not sure. For some reasons, the sentries just keep focusing my Mage, even if she hasn't done _anything_. I can keep hitting them with any character, they won't leave her alone. So she's just kitting them around, which is annoying and not very fun. E: Finally got it, after minutes of kitting. Very unfun fight, the first one I didn't like in this game really! Furism fucked around with this message at 15:30 on Mar 13, 2014 |
# ? Mar 13, 2014 15:22 |
Pick pocketing ribald in the adventure mart is a fun time. Would do so again. A++++ Rating for that store. Started a multiplayer run by myself with a thief/fighter and a cleric/mage. I guess I could have actually accomplished the same thing with Aerie instead of a second PC but then again it's Aerie.
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# ? Mar 16, 2014 01:18 |
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Just won a solo dwarf (don't ask) fighter/thief in BG1 and it was probably the most fun I've had with this game. Backstab Sarevok to death in three hits
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# ? Mar 18, 2014 00:20 |
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Can someone explain to me why anyone would use a dagger when they have such low damage? I've been playing IE games for years and never ever used daggers, although I'm no master of D&D rules.
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# ? Mar 19, 2014 19:06 |
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Big Bottom posted:Can someone explain to me why anyone would use a dagger when they have such low damage? I've been playing IE games for years and never ever used daggers, although I'm no master of D&D rules. You might be a (thief/)mage after an alternative to staves/slings. Or you might think a particular dagger is nifty. Teh Dagger of Venom in BG1 is crazy good. The Boomerang dagger is situationally useful I guess. There are probably others. And anyway, the difference between 1d4 and 1d6 is not all that much, especially if you're then adding various modifiers. e: Also they tend to attack really quickly (speed factor), which is potentially useful for disrupting mages.
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# ? Mar 19, 2014 19:27 |
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The +3 throwing dagger Firetooth from Ust Natha is also a really good weapon. In my last SCS Berserker solo run it was a lifesaver on multiple occasions. Since it uses Dagger profiency points, Berserkers can take 5 points in it and murder mages and liches (and the fire damage may interrupt their spells) relatively quickly without getting hit by Maze, a game over in a solo run.
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# ? Mar 19, 2014 20:08 |
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Ilyich posted:The +3 throwing dagger Firetooth from Ust Natha is also a really good weapon. In my last SCS Berserker solo run it was a lifesaver on multiple occasions. Since it uses Dagger profiency points, Berserkers can take 5 points in it and murder mages and liches (and the fire damage may interrupt their spells) relatively quickly without getting hit by Maze, a game over in a solo run.
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# ? Mar 19, 2014 22:26 |
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Throwing daggers get a bonus attack (or at least they should - whether they actually do or not depends on exactly which game version you're playing).
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# ? Mar 19, 2014 22:50 |
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Aside from being available earlier, Rifthome has no advantages over Firetooth vs Mages or Liches. I'd personally take an extra attack per round and a little bit of fire damage (for going through Stoneskin) over early access if I'm soloing, since I'm not going to be taking on Liches or high level Mages before Chapter 6 anyway, its too risky. When I do a solo run, I run through BG1 first, and there is no real reason to take axes as a proficiency in that game, so they're usually an afterthought in BG2 because by the time I get there, I've got my entire equipment setup for SoA and ToB already completely worked out. If Azuredge's kill undead effect goes through Stoneskin, then that is absolutely the go to choice vs Liches, as well as other undead of course. Firetooth is better vs regular mages though. If I'm playing a full party, I'd probably take both Azuredge and Firetooth. Rifthome is decent, but its just a +3 axe, it has nothing extra to set it apart vs the other two imo. biscuits and crazy fucked around with this message at 00:26 on Mar 20, 2014 |
# ? Mar 20, 2014 00:20 |
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Are the improved throne of bhaal fights working with bg2ee yet? I remember months ago reading that they didn't work with it, but I was curious if that had been rectified yet. I'm starting an insane difficulty enhanced edition run and I was hoping those worked now since those fights are a blast and much more challenging than their vanilla versions. Gonna do a Sun Soul Monk. Not sure what party I'll use yet. I think I'll bring Neera along, and probably Rassaad too. Two monks in bg1 will probably be quite gimp but whatever, I've beaten it so many times that I'm sure I can handle it.
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# ? Mar 20, 2014 21:29 |
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If I wanted to play a warrior type who primarily used a staff, what class would work best for that in BGII? (I have the EE). If I wanted to dual-class a warrior/mage, would I be able to get some help on some good ways to do this in terms of what level to activate the DC, what combos would work and so on? Any help would be great, I played a few hours of BG and BGII when I was younger but never finished them so I'm planning to go through them both now. Looking forward to it!
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# ? Mar 21, 2014 22:23 |
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PTizzle posted:If I wanted to play a warrior type who primarily used a staff, what class would work best for that in BGII? (I have the EE). Fighter/Mage/Thief triple class would work pretty well. You can backstab with your staff and use the mage spells to turn invisible and boost your defense. If you want to dual class a warrior mage AND play through BG1, do a berserker kit, dual to the mage at level 9. You get the awesome berserk and the immunities make stupid fights with mages in BG1 much easier.
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# ? Mar 21, 2014 23:24 |
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# ? May 28, 2024 15:56 |
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Please do not dual class on your first playthrough. It is an enormous pain in the rear end when you don't know the game very well. Play a fighter/mage multiclass instead.
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# ? Mar 21, 2014 23:33 |