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FOOK-PN-Convergence is just so drat fun. Went into Dead Money thinking I was hot poo poo. Got Dog on my side, and my Robco Certified Mr. Handy/Floating Eyebot... Encounter a ghost person on some stairs. Ok, I've got this... I run into smack him with my bear trap fist, he throws a spear, hits me directly in the loving head and decapitates me I tip my hat to that ghost person. He truly deserved that kill as I was a gunho idiot
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# ? Mar 22, 2014 01:39 |
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# ? Jun 8, 2024 08:26 |
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Ddraig posted:FOOK-PN-Convergence is just so drat fun. Even in the Vanilla game they are pretty drat good at doing that. It just takes 2 spears instead of one.
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# ? Mar 22, 2014 02:10 |
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Ddraig posted:FOOK-PN-Convergence is just so drat fun. I've been using that mod Gopher uses in his LP's. Everything is hilarious lethal, especially melee. Radioactive bugs bite at your face and SURPRISE! you done got that limb crippled. And lost a pile of hitpoints. Becuase a radioactive monster lizard eating at your face. With it's teeth. And then bang bang you're dead. Or it'll go the otheway, and you'll pop him in the head it'll fall the gently caress over because bullets to dome-region are exceptionally effective. one or two decent rounds to the chest puts down pretty much everyone, including you.
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# ? Mar 22, 2014 05:45 |
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So, because I really want to use IWS, after reading some old posts on the thread for the mod, I decided to go into FNVedit and see why it breaks the little bit where the Legion soldiers attack a caravan. Turns out IWS sets the Legion faction to be friends of the wandering caravan and mercenary factions, which causes both the event to break, and makes the caravan hostile if you shoot the legion soldiers. Setting the relations back to Neutral, possibly even Enemies, in FNVedit seems to fix it, so do that first if you want to use IWS. Unless, you know, you want a dumb edit to faction relations that makes no sense at all in-game. The Colonel fucked around with this message at 08:41 on Mar 22, 2014 |
# ? Mar 22, 2014 08:37 |
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Does anyone have a good cowboy armor mod in the vein of the ranger vest? I would use that but it has some bad clipping issues in first person
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# ? Mar 22, 2014 09:17 |
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Is there a fix or anything for some of the guns in the big Millenia pack? The weird shiny finish on 'em is just... strange looking.
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# ? Mar 22, 2014 20:06 |
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That's his cube map. No fix for it, it's how he wants to release them. You can just remove it on the guns you find distasteful using nifskope though. It's the meadowtrails map.
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# ? Mar 22, 2014 22:47 |
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Psion posted:Put in a Mr. Handy named Roomba and call it a day. I honestly wish I could give you an ETA, but working on it takes much, much longer than I had originally intended. I won't say it involves more work than I had planned for, as that matches up pretty closely to what I was expecting when I planned it out before starting, just that the work takes more time to complete than I was originally prepared for. Edit: My brother also just moved back from Germany and that's eating a ton of my time right now as well. The King of Swag fucked around with this message at 22:59 on Mar 22, 2014 |
# ? Mar 22, 2014 22:55 |
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Raygereio posted:In addition to what Colonel said: I did what you both suggested, but that didn't seem to fix it. I want one MBOWBExtendedXX esp, One Secret StashXX esp and one Simple Streetlight esp checked off in NMM, correct? I also installed the SomeguySeries esm.
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# ? Mar 23, 2014 04:50 |
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So while loving around in Lombard Station earlier, I used the Portable Cheat Terminal and gave myself roughly 2k+ rounds of each ammo to stock on the walls. I'll throw some screenshots up here after I find them, but while it's beautiful, it makes the game loving chug to look at them somewhat. It's possible that the game was upset at the literal fuckloads of things in general, and I'm going to try it doing it with the ammo boxes empty and without having run the scripts recently, but have you at all experienced any slowdowns because of the displays and poo poo, KoS?
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# ? Mar 23, 2014 18:00 |
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Roobanguy posted:Does anyone have a good cowboy armor mod in the vein of the ranger vest? Try Gunslinger outfit or maybe give yourself Raul's vaquero outfit?
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# ? Mar 23, 2014 18:07 |
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SpookyLizard posted:So while loving around in Lombard Station earlier, I used the Portable Cheat Terminal and gave myself roughly 2k+ rounds of each ammo to stock on the walls.
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# ? Mar 23, 2014 18:12 |
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Paracelsus posted:I had a game were I legitimately maxed out everything but coin shot rounds and maybe fat mines (vendors sell tons of GRA nukes but no originals) and didn't see any performance problems. I assembled it piecemeal instead of having the game put everything on the shelves all at once, though. I think it was more tied to adding them via the terminal/console and some other weirdness from earlier. Playing it now there's basically no slowdown at all, and it only stutters like usual from CASM.
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# ? Mar 23, 2014 19:18 |
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I really, really love RobCo Certified Dead Money is a lot less harrowing and soul-crushing when you have a Mr Handy with you. Seeing him set ghost people on fire while screaming "By god, if I had hands I'd strangle the life out of you!" always brings a smile to my face.
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# ? Mar 24, 2014 00:13 |
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SpookyLizard posted:So while loving around in Lombard Station earlier, I used the Portable Cheat Terminal and gave myself roughly 2k+ rounds of each ammo to stock on the walls. Can't say that I have, although I don't know how telling it would be even if I had, because my scripts work in a fundamentally different way than the original LS scripts (my scripts use NVSE supplied arrays where the original scripts used a lot of very long form-lists and if-else blocks).
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# ? Mar 24, 2014 00:14 |
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Naky posted:People who don't read the readme and post blindly in the comments infuriate me. If I respond at all, and normally I don't, I tend to be fairly sarcastic in response. Nothing makes me sigh more audibly than this, I think. Yeah... Ask-Firsters. Not even considering that it is sort of rude and an imposition on the author... locating a method to contact the author, articulating the problem they have, and then waiting and hoping that the author responds to them seems like so much more work than just checking the readme. Does that not occur to them? Do they assume that there's no useful information in the readme? Do they not even realise it's there - perhaps because they've only ever known Nexus Mod Manager et al and don't know how to open an archive file? But then there's also the description on the download page; did they not read that either? I don't know; it's a state of mind I don't think I'll ever understand.
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# ? Mar 24, 2014 01:00 |
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After loving around with it a bit it seems more related to ficking around with the cheat terminal stuff than anything else. If it ever is low-fps time, exiting and restarting the game seems to sort it out fairly quickly.
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# ? Mar 24, 2014 02:04 |
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Where can I get DarnUI? Beth forums give me 403.
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# ? Mar 24, 2014 03:28 |
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SpookyLizard posted:After loving around with it a bit it seems more related to ficking around with the cheat terminal stuff than anything else. If it ever is low-fps time, exiting and restarting the game seems to sort it out fairly quickly. Lowered FPS over time? More likely there's a poorly written script running in the background that's eating up your RAM/CPU. Figuring out which mod is causing it will be the trick though.
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# ? Mar 24, 2014 03:35 |
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I just finished Old World Blues and have returned to New Vegas. I have a lot more content to play through, including a number of the other DLCs, but I just can't be hosed to mission through a game where unloading a clip of a machine gun into an opponent's face won't kill them. Is there some mod that stops this retarded enemy scaling, or at least makes this game feel a little more 'realistic' because gently caress this. I'm at level 28 with tons more game left to play, but this is ridiculous now.
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# ? Mar 24, 2014 04:36 |
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Naky posted:Lowered FPS over time? More likely there's a poorly written script running in the background that's eating up your RAM/CPU. Figuring out which mod is causing it will be the trick though. it's only ever in lombard station, and it's really only since I fully stocked the ammo shelves and poo poo. So I'm blaming it partly on some weird script being a jerk, and all the loving ammo boxes downstairs. BadAstronaut posted:I just finished Old World Blues and have returned to New Vegas. I have a lot more content to play through, including a number of the other DLCs, but I just can't be hosed to mission through a game where unloading a clip of a machine gun into an opponent's face won't kill them. JSawyer and/or PN-Rebalance. Both are great. I run them PLUS CCO and ita ll works okay. I've also been using a mod that makes everything more lethal, but i"m growing less and less fond of constantly having to spend doctor's bags on crippled limbs after taking one or two bullets, and being stunlocked by melee enemies.
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# ? Mar 24, 2014 06:49 |
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BadAstronaut posted:I just finished Old World Blues and have returned to New Vegas. I have a lot more content to play through, including a number of the other DLCs, but I just can't be hosed to mission through a game where unloading a clip of a machine gun into an opponent's face won't kill them.
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# ? Mar 24, 2014 08:14 |
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Roobanguy posted:Does anyone have a good cowboy armor mod in the vein of the ranger vest? PoliceAutomaton's Armor Collection in the OP has a port of the cowboy outfit from Mothership Zeta in it. If you're using TTW you can just get it from the DLC itself, too. Dragbody's Courier's Cache has an outfit that kinda looks cowboy-ish in the Ranger Gunslinger armor. From what I find, the ranger brown hat is the best for makin' any outfit look cowboy-ish:
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# ? Mar 24, 2014 09:02 |
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BadAstronaut posted:I just finished Old World Blues and have returned to New Vegas. I have a lot more content to play through, including a number of the other DLCs, but I just can't be hosed to mission through a game where unloading a clip of a machine gun into an opponent's face won't kill them. There is this mod I rather like using. Realistic Headshots mod: http://www.nexusmods.com/newvegas/mods/35037/ This makes any and all human and animals die instantly when you shoot them in the head. There is a option that you can die from it as well. It's gives cover a real reason to hide behind.
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# ? Mar 24, 2014 16:58 |
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I just got around to downloading the FOOK-PN-WME-WMX-AWOP convergence mod and I included all (I think) the fixin's, but I think I have a problem. Whenever I see an actor with certain weapons (I've seen that it affects the .44 magnum, the 9mm SMG and the grenade launcher) the weapon appears as the infamous red exclamation point. When I kill the actor and take the gun, it appears fine (in both first and third person views). I mucked around with the files, drag-and-dropped almost everything back into the Data folder, and it's still the same. Can anyone help me or take a look at my Load Order? EDIT: I should probably mention that I also have the Weapon Retexture Project, because I don't think that shows up in the load order.
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# ? Mar 24, 2014 23:52 |
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Kumaton posted:I just got around to downloading the FOOK-PN-WME-WMX-AWOP convergence mod and I included all (I think) the fixin's, but I think I have a problem. Whenever I see an actor with certain weapons (I've seen that it affects the .44 magnum, the 9mm SMG and the grenade launcher) the weapon appears as the infamous red exclamation point. When I kill the actor and take the gun, it appears fine (in both first and third person views). I mucked around with the files, drag-and-dropped almost everything back into the Data folder, and it's still the same. Can anyone help me or take a look at my Load Order? 1) Have you run BOSS? 2) Do you have a merged patch? Probably a good place to start. Also disable Invalidation in NMM then re-enable it.
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# ? Mar 25, 2014 00:18 |
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Is there a way to keep IWS generic enemy spawns down while keeping up the increased civilian/faction spawns?
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# ? Mar 25, 2014 00:35 |
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Nobody Interesting posted:1) Have you run BOSS? I've run BOSS, but that just threw the mod's preferred load order out of whack. I don't even know how to start making a merged patch, but I'll look it up. I'll try Invalidation straight away.
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# ? Mar 25, 2014 00:48 |
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Kumaton posted:I've run BOSS, but that just threw the mod's preferred load order out of whack. I don't even know how to start making a merged patch, but I'll look it up. I'll try Invalidation straight away. Merged Patch is a case of firing up FNVEdit, waiting for everything to load in, right clicking a random one, going to other and clicking Create merged patch. It's not perfect but it'll fix any immediate conflict - even if this isn't the result of a conflict, you DO have conflicts in that load order whether you know it or not. It's guaranteed on anything more than like 5 mods. Run BOSS and apply it. Maybe swap things around to meet preferred load orders if that's what they say in the documentation. BOSS is a pretty good way to avoid conflicts outside of a merged patch.
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# ? Mar 25, 2014 00:51 |
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ArchiveInavalidation didn't work Nobody Interesting posted:Merged Patch is a case of firing up FNVEdit, waiting for everything to load in, right clicking a random one, going to other and clicking Create merged patch. It's not perfect but it'll fix any immediate conflict - even if this isn't the result of a conflict, you DO have conflicts in that load order whether you know it or not. It's guaranteed on anything more than like 5 mods. So, any random mod? Not just focusing on the ones that I recently added and probably hosed everything up in the first place? And, another thing I accidentally forgot to mention; Pretty much everything is where BOSS made it go except for the things I had to move around for FOOK-PN-WMX-WME-Whatever patch.
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# ? Mar 25, 2014 01:08 |
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Kumaton posted:
Yeah. It's not a contextual selection. FNVEdit dev obviously thought a menu bar was too cool. FNVEdit handles conflict detection for you - searches every mod and compiles the conflicts all by magic. BUT if BOSS + Invalidation didn't work then I don't think a merged patch will either. You have exclamation marks because a texture is missing or isn't getting loaded. Latter part should have been fixed by invalidation. So I dunno what the hell is going on now.
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# ? Mar 25, 2014 01:19 |
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Nobody Interesting posted:Yeah. It's not a contextual selection. FNVEdit dev obviously thought a menu bar was too cool. FNVEdit handles conflict detection for you - searches every mod and compiles the conflicts all by magic. In the end, FNVEdit didn't even work; every time I tried there was an error with loading the mod list or some poo poo, and it wouldn't let me edit. So now I just finished uninstalling and I'm in the middle of reinstalling the game. Hopefully, I'll be more cautious with my load order and how I'll put in mods.
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# ? Mar 25, 2014 01:35 |
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Exclamation marks are a sign of missing mesh, purple/white/hosed up looking textures that shift around are an indication of missing textures.
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# ? Mar 25, 2014 01:56 |
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I'm not sure about the rest, but the convergence mod needs to be in a precise load order for it to work correctly. You also have to install/extract everything in the exact order shown in the readme. Beyond that, I guess you might have forgotten to extract the mesh or texture folders along with the mods? Maybe? Also don't run a merged patch with that mod, I think it says so in the readme.
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# ? Mar 25, 2014 02:10 |
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If everything is sound and installed right, meshes are one of the first things to get hosed by the issue of Too Many Mods, in my experience. Try the binary method in the , see if that helps.
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# ? Mar 25, 2014 02:19 |
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I reinstalled the game, reinstalled the convergence mods in the order that the readme specified, copied the mesh and texture files in every .zip over to my Data Folder, and I made sure I had every mod required,and added a few mods to make the game playable, and I still get no loving mesh on the 9mm SMG's non-player model. What the hell am I doing wrong? Here's my load order.
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# ? Mar 25, 2014 06:03 |
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Kumaton posted:I reinstalled the game, reinstalled the convergence mods in the order that the readme specified, copied the mesh and texture files in every .zip over to my Data Folder, and I made sure I had every mod required,and added a few mods to make the game playable, and I still get no loving mesh on the 9mm SMG's non-player model. What the hell am I doing wrong? Here's my load order. Make sure that you're using the absolute newest version of FOOK (1.13), since it was updated two days ago. That update included new textures/meshes (I think from WRP) for a bunch of weapons, including the 9mm SMG, which the convergence mod needs. Older versions don't have those textures. Also, FOOK-PN Convergence.esp is in the wrong place, according to the readme. It should come right after Project Nevada - All DLC.esp. That won't cause the problem with the weapons, but it will probably screw up a few other things.
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# ? Mar 25, 2014 17:18 |
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Is there an ENB that makes FCO heads not look so loving creepy?
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# ? Mar 25, 2014 18:01 |
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FCO heads look creepy without ENB
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# ? Mar 25, 2014 19:19 |
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# ? Jun 8, 2024 08:26 |
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Without any actual details on, say, what you want changed, or an example of an FCO screenshot you like, it's going to be people posting random ENBs scattergun style since there isn't much to go on here. therefore,
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# ? Mar 25, 2014 19:36 |