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Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!

The White Dragon posted:

That's actually a drat good start (though optimally you would've been on the Hills one tile SW; you would've had a liiiiiiiitle more resources and access to Marble in your capital), you just built some uninspiring expansions. You definitely shouldn't have built Tlalecto and you could've rushed China instead of building Teotihuacan. I know I run an exceedingly bloodthirsty strategy, but I'm not kidding when I say the more enemies you take out early-on, the easier the late-game gets because you spend fewer turns building Settlers and the cities you take will almost always be better than anything you could've built. Not to mention that's one less rival to deal with.

Except for Russia, their start probably fuckin' blows :v:

Yeah I'm not sure in retrospect Tlatlelcoco paid for itself as a city. I saw the NW and figured it was a go but it's not really earning itself much food and it has no fresh water. I stand by the other two placements. As to China, they are basically in their own mountain fortress down there. I don't see much point in attacking an AI in the ancient era unless my Civ is well and truly suited to it, and the Jaguar while cool, is just a warrior outside of jungle.

I can give you turn 0 auto if you want to try it.

Edit: As requested https://www.dropbox.com/s/2rhnh6580sq2gxu/Moctezuma_THE_FIRST_0000%20BC-4000.Civ5Save Let me know if you stream it.

Putin It In Mah ASS fucked around with this message at 21:59 on Mar 25, 2014

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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
First time I've moved the settler in a long time:



For a moment I thought that the Wine was also a forest/jungle, which would have meant sacrificing two turns of productivity to get the settler to the river; I'm not entirely certain that would have been worth it. But just one turn to get access to freshwater is clearly worthwhile for Monty.

Suzuki Method
Mar 12, 2012



What the gently caress Civ? :psyduck:

Slim Jim Pickens
Jan 16, 2012

Suzuki Method posted:



What the gently caress Civ? :psyduck:

You can get gifted Merchants of Venice from city-states!

Suzuki Method
Mar 12, 2012

Well, I hope the city-state I just purchased isn't the one that gifted me the drat thing :laffo:

dayman
Mar 12, 2009

Is it a yes, or...

TooMuchAbstraction posted:

First time I've moved the settler in a long time:



For a moment I thought that the Wine was also a forest/jungle, which would have meant sacrificing two turns of productivity to get the settler to the river; I'm not entirely certain that would have been worth it. But just one turn to get access to freshwater is clearly worthwhile for Monty.

Well I hope to god there's some hills north of that mountain pass

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Suzuki Method posted:

I was agreeing with you.

I know.

And to be fair the Civlopedia does sort of infer that the original plan was more leaders, since they're listed seperately with their own special abilities. I wonder why they changed their minds on that one?

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!

TooMuchAbstraction posted:

First time I've moved the settler in a long time:



For a moment I thought that the Wine was also a forest/jungle, which would have meant sacrificing two turns of productivity to get the settler to the river; I'm not entirely certain that would have been worth it. But just one turn to get access to freshwater is clearly worthwhile for Monty.

Mountain hill river vs a tile with none of these things? Go East, Young Man.

dayman
Mar 12, 2009

Is it a yes, or...

Putin It In Mah rear end posted:

Mountain hill river vs a tile with none of these things? Go East, Young Man.

He did. He settled on the hill tile to the east. Unfortunately, that's the only production visible. Hopefully there's some hills to the north. Production is always a bastard for the jungle start bias. I prefer to have my second or third city be jungle science. Your capital needs to have good production or you're going to have a no hill battle the whole game. (sorry I couldn't resist)

Cowcatcher
Dec 23, 2005

OUR PEOPLE WERE BORN OF THE SKY
What's the setup to get as many policies as possible? Three cities or less? Which civ and wonders?

Doltos
Dec 28, 2005

🤌🤌🤌

Cowcatcher posted:

What's the setup to get as many policies as possible? Three cities or less? Which civ and wonders?

Policies are culture driven and the more cities you have the more your culture growth is penalized. Generally the 4 city rule is good to stick by for this.

For wonders you want your basic cultural wonders I suppose. For civs I actually just fell in love with the Aztecs. You get a ton of culture whenever you kill a unit and you can jump super far ahead early game with policies just by clearing out barb camps. There's also something appealing about warring with another civilization to get massive amounts of culture.

dayman
Mar 12, 2009

Is it a yes, or...

Cowcatcher posted:

What's the setup to get as many policies as possible? Three cities or less? Which civ and wonders?

Four cities is optimal since tradition gives you the 4 free culture buildings. Aesthetics gives you half your excess happiness as culture, so you can reap a lot of culture early on this way. Also, there's a building or wonder that gives a culture boost if a city has a wonder constructed in it. So you want to try to boost culture in each city by building at least one wonder per city. The big culture wonders are Parthenon, Uffizi, Sistene Chapel, Broadway, Sydney Opera House...that's all I can think of off the top of my head. Oh and Louvre if you open Exploration (probably a good idea for max culture)

Poland is the obvious choice because they get 8 free policies by the end of the game. Brazil, France, and Polynesia are all cultural powerhouses. Brazil is more offense (tourism) though. I like the Aztecs but I think they require a bit more skill to max out culturally. You can just turtle, you need to get out there and mix it up, which means balancing cultural building production with military.

dayman fucked around with this message at 15:43 on Mar 26, 2014

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
I tried BNW France out for the first time recently and was pretty underwhelmed. I had a pretty great start and was going strong by turn 100, but if you start building chateaus you'll really feel the lack of farms and can easily wind up falling behind the science curve.

Siam is another good culture civ, you get a decent culture boost from Wats and cultural city-states--things you were going to go after anyhow, and don't really need to make any sacrifices for.

Bashez
Jul 19, 2004

:10bux:

Good, I've been looking for an excuse to sink a day playing civ.

Edit: Do these saves normally start 1 turn in? the city has been settled and you've spent a turn researching and building! I want to move the capital real bad.


Edit2: I didn't even realize this because I wanted to move just for the river and mountain but it also gives you 2 gems, 2 sugar and 1 marble more.

Bashez fucked around with this message at 18:38 on Mar 26, 2014

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!
I uploaded the wrong save. There's a Autosave_4000BC_Initial that is pre-settle. I had the same gripe in your Shoshone game. Platystemon the enterprising used the IGE to move the city 2 tiles. I'm assuming he advanced the turn timer sufficiently to account for the lost time :D

Edit: If that one is no fun for you I have another awesome game going where I spawned America and my minutemen went to waste because my neighbor was Spain and she hated me so much she denounced me DURING a joint war on Rome while we had a DOF. She is more psycho than Dido, who is ALSO in this game. It's neat.

Edit2: Because Tercios and Conquistadors are pretty good, you see, and she spammed a huge army so every turn was just grinding my UU against hers. Kinky.

Putin It In Mah ASS fucked around with this message at 21:28 on Mar 26, 2014

Ferrosol
Nov 8, 2010

Notorious J.A.M

Can anyone point me in the direction of a good beginners guide. I played civ 4 to death but only just got around to playing V. The tutorials were helpful for explaining the interface but what I'm looking for is basic strategic advice. What should I be going for in regard to social policies? how do I rack up faith to found a pantheon/Religion? what are the key techs to shoot for? How do you keep city states happy?

Bashez
Jul 19, 2004

:10bux:

Putin It In Mah rear end posted:

I uploaded the wrong save. There's a Autosave_4000BC_Initial that is pre-settle. I had the same gripe in your Shoshone game. Platystemon the enterprising used the IGE to move the city 2 tiles. I'm assuming he advanced the turn timer sufficiently to account for the lost time :D

I ended up getting rolled after getting to modern. I misclicked losing a great general that I needed to put down for defense. I was catching up but probably wasn't going to ever make it there. Chine and Russia blocked me in real hard. Once all the ideologies got going I knew I was a goner because I was in a freedom block between order and autocracy. Nebby couldn't save me from so far away (though I got him to actually make an attempt and he helped) but the bombers were too much when I couldn't protect myself from them.

Platystemon
Feb 13, 2012

BREADS

Putin It In Mah rear end posted:

I can give you turn 0 auto if you want to try it.

Edit: As requested https://www.dropbox.com/s/2rhnh6580sq2gxu/Moctezuma_THE_FIRST_0000%20BC-4000.Civ5Save Let me know if you stream it.

Here’s my turn 162:





The difference doesn’t seem to be that I did better, just that the AI did worse. :iiam:

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!
Nah I'd say you did markedly better. Your cities are ~3-5 pop higher, you're 5% further along the tech tree. I only outclass you in GNP really.

Gort
Aug 18, 2003

Good day what ho cup of tea
What difficulty's that game on?

Lord Justice
Jul 24, 2012

"This god whom I created was human-made and madness, like all gods! Woman she was, and only a poor specimen of woman and ego. But I overcame myself, the sufferer; I carried my own ashes to the mountains; I invented a brighter flame for myself. And behold, then this god fled from me!"

Ferrosol posted:

Can anyone point me in the direction of a good beginners guide. I played civ 4 to death but only just got around to playing V. The tutorials were helpful for explaining the interface but what I'm looking for is basic strategic advice. What should I be going for in regard to social policies? how do I rack up faith to found a pantheon/Religion? what are the key techs to shoot for? How do you keep city states happy?

Here you go: http://www.carlsguides.com/strategy/civilization5/

Ferrosol
Nov 8, 2010

Notorious J.A.M


Thanks!

Phobophilia
Apr 26, 2008

by Hand Knit

A quick look at this guide, and some of their tips cause me to goggle my loving eyes out.

So read this for basic concepts, but don't be surprised if some of their tips turn out to be suboptimal and should be ignored.

whalestory
Feb 9, 2004

hey ya'll!

Pillbug
Which ones are suboptimal....

Putin It In Mah ASS
Nov 12, 2003

Omni-gel superlube is great stuff!
Just seems like a rehash of the manual to me...

Minorkos
Feb 20, 2010

Even after a ton of games, I still almost always end up going wide with my empire. Sure, all the other civs will get all the wonders and stuff, but I'll have 3 times their production so I can just build a bunch of units and take their stuff and cripple them.

In the last game I played with my friends, I saw that the Byzantine AI was hogging all the wonders so I took its capital. I got like 15 happiness, 60 faith per turn, tons of gold income, 5 wonders and probably some more stuff I'm not remembering. Then I annexed a city state that was in a crucial spot for me, and most of the AI civs declared war on me. I fended the AI civs off until they ran out of units and I took Sweden's capital. Then I made peace with everyone, taking bunch of their cities as war reparations. A couple hundred years later I'm number uno in everything. Then I finish Manhattan Project, and my friends figure I've won the game and give up.

The AI just really sucks at war and I can't exploiting that fact. I guess I should start playing on Immortal next. At some point the AI's gotta be able to bullshit itself enough units that it can actually win a war.

Minorkos fucked around with this message at 05:01 on Mar 28, 2014

Do The Evolution
Aug 5, 2013

but why

Minorkos posted:

At some point the AI's gotta be able to bullshit itself enough units that it can actually win a war.

I'll tell you right now that point isn't Immortal. The only time you're going to lose a war against Immortal AI is if
a) you were woefully under-prepared and skimped on having an army in which case, really, you should have seen that one coming
b) you spawn RIGHT next to Montezuma

The problem isn't actually winning or losing the war, it's the turns of production and economic progress that it costs you. On Immortal you can beat the poo poo out of three dudes but the one dickhead on a little island in the middle of nowhere will pull substantially ahead of you during that. At that point your only real option is to finish the job and wipe everyone out.

The Mighty Biscuit
Feb 13, 2012

Abi gezunt dos leben ken men zikh ale mol nemen.

Do The Evolution posted:

.....wipe everyone out.

Isn't that just what you're supposed to do?

Bogart
Apr 12, 2010

by VideoGames

The Mighty Biscuit posted:

Isn't that just what you're supposed to do?

I couldn't do that to Gandhi! Who am I gonna sell my spices and blue jeans to, otherwise? Besides, by the time he even starts thinking about mining that strange bright-green rock, I'm already half-way to Alpha Centauri. :getin:

Riso
Oct 11, 2008

by merry exmarx

Jedi Knight Luigi posted:

Who would you use instead of Maria Theresa and Bismarck? The only German I can think of would maybe be Hindenburg, but his later years when he should've been retired anyway weren't so admirable.

Option 1)
Charles V.

Holy Roman Emperor, King of Spain, Lord of the Netherlands and Count Palatine of Burgundy, Archduke of Austria

Option 2)
Ferdinand I

Holy Roman Emperor, King of Bohemia, Hungary, and Croatia, Archduke of Austria

Gort
Aug 18, 2003

Good day what ho cup of tea

Ferrosol posted:

Can anyone point me in the direction of a good beginners guide. I played civ 4 to death but only just got around to playing V. The tutorials were helpful for explaining the interface but what I'm looking for is basic strategic advice. What should I be going for in regard to social policies? how do I rack up faith to found a pantheon/Religion? what are the key techs to shoot for? How do you keep city states happy?

Social Policies:

Tradition and Rationalism are the two you should be taking every game as soon as you can.

Tradition should be taken in this order:

Opener
Free monuments in cities
Growth bonus in capital
Happiness/money bonus in capital
Free garrisons
Wonder building bonus

Rationalism should be taken in this order:

Opener
Go to Secularism (I forget the layout of the tree, but you want this one ASAP - +2 science per specialist is bonkers)
Go to Free Thought

You can then decide if you want to finish Rationalism for a free tech and the ability to buy Great Scientists with Faith, or if you just want to plough your policies into your Ideology.

-----

Faith/Religion:

You don't need to involve yourself with religion at all - the bonuses are not that good. If you do want to dabble, though, there are a number of ways you can quick-start your faith generation.

Play as the Celts (+1 faith per city next to an unimproved forest tile, or +2 if it's next to three)
Play as Ethiopia (+2 faith per monument, goes well with Tradition policies)
Beeline to Pottery and build an early shrine or two
Get huts with Faith in, or play the Shoshone and pick Faith from huts (they get to pick hut bonuses)
Meet or become friends with religious city states (saw a strategy where you play Sweden and go Honour for the free great general who you then gift to a religious city state to get an early religion - interesting, but not that good a strategy)

Once you get your pantheon, you need to pick which one you want, and there are some real stinkers out there. Generally speaking, I tend to go with whatever pantheon generates me the most Faith per turn, as pantheon bonuses tend to pale next to proper religion bonuses.

Once you get your religion, Tithe and anything that gives you extra happiness are generally strong religious beliefs to grab.

But remember, it's perfectly good play to not get a religion at all - the payoff doesn't really justify the up-front cost.

-----

Key techs early on:

Anything that allows you to improve nearby resources - hunting, calendar, bronze working (for chopping forests), iron working (for jungle), mining, and so on. You don't need all of these, just the ones your nearby resources require.

Construction for composite bows, which form a strong backbone for your army. In Civ 5 ranged units are a lot better than melee units, so you want to concentrate on them early. Construction also gives Colosseums, which are good for early happiness.

Philosophy for the National College. The National College gives a huge boost to science in the city you build it in, which should be your capital. In my opinion, it's the synergy between the mega-capital Tradition policies give you and the National College that really makes Tradition the hands-down best policy tree. Note that you need a Library in every city before you can build the National College, so focus on getting those up quick in your cities.

After that I tend to focus things that either give extra science (Education is the next big one for this) or extra production (Metal casting for Workshops).

-----

City states:

Getting the occasional city-state to like you is just a matter of doing their quests. Kill barbarians nearby, trade with them when they ask, that sort of thing. You'll only get them to ally with you occasionally like this, though, and what you want is every city state in the world permanently allied with you forever. To do that, you'll need a system.

The backbone of the system is basically tons of money. Bribe them whenever you see they're looking for money. You can reduce the amount of money required by taking the Patronage tree (the specific policy is called "Consulates" and gives you 20 points of alliance with every city state for free) and by pledging to protect the city state (which gives 5 alliance points).

The easiest way late-game to get city-states to like you is to take the Freedom ideology tenet "Trade Organisation" and get a trade route with each city state. This gives you +4 alliance points per turn, which is insane. Some people have had success with the Autocracy ideology tenet "Gunboat Diplomacy" but I don't rate it much myself - it could be it's not effective on higher difficulty levels.

-----

Hope some of that is useful to you!

Gort fucked around with this message at 11:27 on Mar 28, 2014

Phobophilia
Apr 26, 2008

by Hand Knit

whalestory posted:

Which ones are suboptimal....

Well, in their balance of Tall vs Wide, it's a bit of an unfair choice in BNW, because Tall with Tradition is better almost 90% of times. Not to mention some things are plain wrong, resource diversity for the sake of trade routes is per city, not per empire: once again boosting Tall Tradition. Internal Trade routes again scale poorly with Wide, boosting Tall Tradition. The emphasis that Tall calls for settling with a full 7 tiles between cities: this is not necessary at all. Some images of embarrassing tile management: trading posts and academies on fresh water tiles, farms on non-freshwater tiles. No advice on how to manage your workers.

In any case, it feels like it was written for people below Prince. So my criticisms are probably unfair, it's probably best to play yourself and read up how better people play on CFC, or some of the Diety Youtubers.

Gort
Aug 18, 2003

Good day what ho cup of tea

Phobophilia posted:

Well, in their balance of Tall vs Wide, it's a bit of an unfair choice in BNW, because Tall with Tradition is better almost 90% of times. Not to mention some things are plain wrong, resource diversity for the sake of trade routes is per city, not per empire: once again boosting Tall Tradition. Internal Trade routes again scale poorly with Wide, boosting Tall Tradition. The emphasis that Tall calls for settling with a full 7 tiles between cities: this is not necessary at all. Some images of embarrassing tile management: trading posts and academies on fresh water tiles, farms on non-freshwater tiles. No advice on how to manage your workers.

In any case, it feels like it was written for people below Prince. So my criticisms are probably unfair, it's probably best to play yourself and read up how better people play on CFC, or some of the Diety Youtubers.

To add to this, MadDjinn is a good guy to search for if you want to see some Civ5 streams.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Phobophilia posted:

Some images of embarrassing tile management: trading posts and academies on fresh water tiles, farms on non-freshwater tiles.

I dunno, I'd still take farms (which may eventually be replaced by academies etc.) over trading posts on most non-freshwater tiles. If I have a non-capital grassland city with lots of rivers or bonus food and not many forests/hills then I'll tradepost everything that's not a river, but any other (non-puppet) city needs the food.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Riso posted:

Option 1)
Charles V.

Holy Roman Emperor, King of Spain, Lord of the Netherlands and Count Palatine of Burgundy, Archduke of Austria

It's Maria to make more women, they said that already!

Poil
Mar 17, 2007

They should have more women leaders anyway.

Doltos
Dec 28, 2005

🤌🤌🤌
What are the best money making factions besides Venice? Is it Morocco?

I'm basically aiming for a diplomatic victory in a new Greek game I started. They aren't great money makers (and frankly their perks of Hoplite and Companion Cavalry are just plain terrible) but I like the resting bonus decay of City-State influence. I figure that will make up some cash by not having to bribe them as much.

Poil posted:

They should have more women leaders anyway.

The problem is most women leaders in antiquity were really loving bonkers crazy. You had to be to maintain your power back then. Read about the last queen of Madagascar.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Doltos posted:

What are the best money making factions besides Venice? Is it Morocco?

I'm basically aiming for a diplomatic victory in a new Greek game I started. They aren't great money makers (and frankly their perks of Hoplite and Companion Cavalry are just plain terrible) but I like the resting bonus decay of City-State influence. I figure that will make up some cash by not having to bribe them as much.
Greece can just outright own city-states (except for ones that are Hostile), i.e. they can get influence decay all the way down to zero with just a little investment in the Patronage social policies. That makes a huge difference in how much you have to spend on a given city-state.

Gort
Aug 18, 2003

Good day what ho cup of tea

Doltos posted:

What are the best money making factions besides Venice? Is it Morocco?

Portugal's pretty good - doubled money from resource diversity gets pretty big once you are able to steal the luxury resources from every city state on the map.

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Riso
Oct 11, 2008

by merry exmarx

Taear posted:

It's Maria to make more women, they said that already!

The question was the alternative to her, please do pay attention.

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