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Worse, what actually happens is you fall on top of the spear and try to parry the entire planet.
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# ? Apr 1, 2014 01:20 |
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# ? May 12, 2024 22:46 |
DEVLOG TI- no actually it's just a Future of the Fortress session. There was a word about plants, though:quote:Q: Now that we have real world fruits, etc, what will happen to the other ones (aside from the underground crops) which were basically analogs to real world crops? Like will bloated tubers become potatoes or something?
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# ? Apr 1, 2014 02:30 |
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scamtank posted:I've heard something about really high falls on top of spear traps making the victims instantly legendary blockers or armor wearers, since the gained XP somehow scales with the astronomical amount of force inflicted. How heavy were those rocks? I dunno, I guess that might depend on the material? It was just layer stone of some sort.
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# ? Apr 1, 2014 02:56 |
The other most important fact from the Q&As is that ghosts can feel emotions but cannot cry due to their lack of eyes. Man, there's going to be some weird opportunities for modding. We can rid our forts of the emotionally unstable by replacing dwarf tears with lethal acid! PublicOpinion fucked around with this message at 04:57 on Apr 1, 2014 |
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# ? Apr 1, 2014 04:55 |
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PublicOpinion posted:Man, there's going to be some weird opportunities for modding. We can rid our forts of the emotionally unstable by replacing dwarf tears with lethal acid! Welp, I know what I'll end up doing. A fortress of stone cold murdering communist dwarves. Bonus points if I can mod in cannibalism Edit: seriously, cannibalism would be the best thing in DF. Suddenly all those migrants get a lot more useful. Not working? Off to the processing facility!
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# ? Apr 1, 2014 05:02 |
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MohawkSatan posted:A fortress of stone cold murdering communist dwarves. Not really that different from how most forts end up. I can get why Toady wants to remove the old plants but part of me will be sad if I can't feed my fort off an endless supply of plump helmets anymore. Its tradition dammit.
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# ? Apr 1, 2014 05:06 |
Internet Kraken posted:Not really that different from how most forts end up. Underground plants seem like they'll be safe for the time being.
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# ? Apr 1, 2014 05:08 |
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So yeah I'm trying Masterwork/Warlock Tower and I got the random name KNIFERAPED
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# ? Apr 1, 2014 08:28 |
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How come in adventure mode I'm forever finding cool terrain, waterfalls, gorges and stuff like that but for the life of me every fort I start is on a flat-ish area with ponds and a cliff face.
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# ? Apr 1, 2014 10:54 |
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So one of my dwarves was cleaning himself by the well even after I installed dwarven baths. They're installed so that everyone has to walk through them to get anywhere important (like the well). Strange! I better have a look at his inventory, maybe he's got something sticky on him... He had dwarven blood on his guts and ribs (and has since healed back up) Sorry dude, no amount of soap will help you there. Thankfully he too came to this realisation and went back to work.
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# ? Apr 1, 2014 11:43 |
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Splode posted:So one of my dwarves was cleaning himself by the well even after I installed dwarven baths. They're installed so that everyone has to walk through them to get anywhere important (like the well). Thats like the Dwarf Fortress version of MacBeth "Lady McUrist Cancels Job: Cannot remove spot."
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# ? Apr 1, 2014 14:03 |
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I sometimes wonder how many apparent oversights like that are oversights and how many are intentional. The thing where a dwarf picks a particular unit of material for a job and then cancels the job if that unit is missing for whatever reason, e.g. someone else got to it first or it is being moved in a container, seems like an oversight. But the thing where a dwarf obsessively tries to wash an internal body part seems silly enough to be on purpose. Perhaps in some future iteration such physical symptoms will give rise to mental conditions brought on by the constant awareness or belief that one is dirty on the inside, etc.
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# ? Apr 1, 2014 14:52 |
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Nietzschean posted:But the thing where a dwarf obsessively tries to wash an internal body part seems silly enough to be on purpose. http://www.bay12games.com/dwarves/mantisbt/view.php?id=2500
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# ? Apr 1, 2014 15:14 |
quote:Quietust: Fortunately, this problem has a sort of a workaround - save the game, edit the raws to make blood boil at room temperature, load the game and unpause long enough for the blood to boil away, then save the game and change the raws back.
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# ? Apr 1, 2014 15:17 |
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I better be able to make Dwarvern Vodka with those potatoes
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# ? Apr 1, 2014 16:30 |
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Of course the solution to blood on internal body parts is to boil away the blood.
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# ? Apr 1, 2014 18:17 |
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Flesh Forge posted:So yeah I'm trying Masterwork/Warlock Tower and I got the random name In one of my fortresses one of my squads was named something like the Forest of Molesting. Renamed to abo;ljgadf cause what the hell.
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# ? Apr 1, 2014 20:03 |
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Leal posted:In one of my fortresses one of my squads was named something like the Forest of Molesting. Renamed to abo;ljgadf cause what the hell. I would have armored them all with masterwork codpieces, if the game had them.
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# ? Apr 1, 2014 20:06 |
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Leal posted:In one of my fortresses one of my squads was named something like the Forest of Molesting. Renamed to abo;ljgadf cause what the hell. I read that as forest of mole sting, couldn't figure out what you thought was wrong with it for a while
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# ? Apr 1, 2014 20:12 |
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I like that the name generator DF uses by default isn't weighted towards words you'd typically use to name a place. It makes forts more memorable since their names are always really weird and unique.
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# ? Apr 1, 2014 20:54 |
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Baudin posted:I read that as forest of mole sting, couldn't figure out what you thought was wrong with it for a while Moles don't have stings. Zoological accuracy is very important.
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# ? Apr 1, 2014 21:06 |
April fools. It's me. I'm the jokequote:Mission Status
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# ? Apr 2, 2014 01:35 |
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The Masterwork DF Manual posted:Mined "living rock" can be butchered for meat what
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# ? Apr 2, 2014 06:08 |
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Flesh Forge posted:what Look, we don't question the meat stone. All we know is it goes really good with chopped plump helmet.
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# ? Apr 2, 2014 06:38 |
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That actually neatly solves the problem I was having trying to play Warlock in evil biomes: what the gently caress do I eat? I think one of the nicest things packaged with Masterwork DF is the preset worldgen setups that filter out all the really cruddy/boring embarks. I've tinkered with vanilla DF worldgen for probably hundreds of runs and still have a hard time getting large numbers of evil biomes.
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# ? Apr 2, 2014 07:36 |
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Wait a minute. "God guards"? Does this refers to the adventure mode overhall where new entities can take over civilizations (or like a vampire/demon posing as a god and taking over a kingdom)? Or is this something else?
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# ? Apr 2, 2014 07:46 |
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Helical Nightmares posted:Wait a minute. "God guards"? In the FoF thread he mentioned that he added heaven. Well, heavens--Olympus and Elysium kinds of places up in the sky.
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# ? Apr 2, 2014 15:50 |
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I hope you can infiltrate the dwarven afterlife and meet your old buddies from fortress mode. And kill them again.
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# ? Apr 2, 2014 16:37 |
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TildeATH posted:In the FoF thread he mentioned that he added heaven. Well, heavens--Olympus and Elysium kinds of places up in the sky. Make a staircase to Heaven Then invade
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# ? Apr 2, 2014 20:11 |
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TildeATH posted:In the FoF thread he mentioned that he added heaven. Well, heavens--Olympus and Elysium kinds of places up in the sky. Hmmm, can I get a link on this? Sounds interesting, but I can't find it, and though I had a suspicion that this was an April Fool's joke, the date doesn't match up.
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# ? Apr 2, 2014 20:26 |
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Baudin posted:Make a staircase to Heaven Think of all the adamantine that must be up there. I bet they pave the roads with it.
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# ? Apr 2, 2014 23:27 |
Check it out, Toady posted the new plant raws! https://bay12games.com/dwarves/plant_crops.txt https://bay12games.com/dwarves/plant_garden.txt Dwarven popcorn: confirmed.
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# ? Apr 3, 2014 00:07 |
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I can't imagine Dwarven Coffee not having booze in it.
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# ? Apr 3, 2014 01:45 |
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Looks like we'll be able to make paper out of papyrus. Got to have something to roll that cannabis with.
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# ? Apr 3, 2014 02:11 |
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Bizarre. Five kinds of wheat beer? Sure. But barley, the thing normal beer is made out of, makes barley wine. And rye makes rye beer. Neither barley nor rye is used to make whisk(e)y! No malted barley? Sorghum beer, rice beer (there's a comment next to frozen rice beer saying that sake is rice beer, and there are also rice wines... that's... not really right), four kinds of millet beer, teff beer, maize beer, but no beer beer. Corn! Makes beer. Not moonshine. e. Potato wine, for armok's sake Leperflesh fucked around with this message at 02:58 on Apr 3, 2014 |
# ? Apr 3, 2014 02:52 |
As long as he builds a framework that can accommodate the proper way things work, I don't care how wrong he gets his preliminary facts.
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# ? Apr 3, 2014 02:56 |
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scamtank posted:As long as he builds a framework that can accommodate the proper way things work, I don't care how wrong he gets his preliminary facts. Yeah. Doesn't he periodically import proper values that have been fan-assembled?
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# ? Apr 3, 2014 03:07 |
Yeah, that's what happened to gem and stone densities during the v34 dev cycle. That was a major undertaking with a lot of references, though. Just going "nuh-uh that's not right" isn't enough to convince him.
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# ? Apr 3, 2014 03:11 |
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I'd hope "beer is made of barley" would not require a huge amount of evidence to prove. Also there isn't hops, but there's a notation for bitter melon saying its leaves can be used instead of hops. Maybe hops is in a different raw file.
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# ? Apr 3, 2014 03:14 |
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# ? May 12, 2024 22:46 |
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Is there Honey? Can you make mead?
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# ? Apr 3, 2014 03:53 |