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Wow, Black Pits 2 is surprisingly a bitch. I went in with the default team, which did okay until the vampires who just surrounded me on all sides, hid, backstabbed my Sorceror to death and generally mobbed me with numbers. Probably going to start over again with an Inquisitor just to mitigate that crap.
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# ? Mar 21, 2014 23:33 |
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# ? May 21, 2024 14:02 |
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PTizzle posted:If I wanted to play a warrior type who primarily used a staff, what class would work best for that in BGII? (I have the EE). Fighter/Thief
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# ? Mar 22, 2014 19:06 |
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Staff of the Ram +6 back-stabs are a thing of pure beauty. Fighter/Thief is the way to go.
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# ? Mar 22, 2014 19:50 |
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Ilyich posted:Staff of the Ram +6 back-stabs are a thing of pure beauty. Fighter/Thief is the way to go. Also, Kensai/Mage with that staff. Granted Kensai/Mage any anything is fairly abusive, and for the most part you lean on the mage and not Kensai parts.
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# ? Mar 22, 2014 19:55 |
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Factor_VIII posted:Do thrown daggers have an advantage over thrown axes though? The Azuredge Axe +3 is available at the Copper Coronet and can theoretically be purchased right after a PC exits from Irenicus' dungeon. The same applies to the Rifthome Axe +3, which is found in the Adventurer's Mart. There's Hangard's Axe, which is similar but only +2.
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# ? Mar 23, 2014 19:41 |
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Does anybody have general tips for the very last fight of IWD? I managed to get through pretty much all of the game but that one I just can't and it makes me want to punch my screen
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# ? Mar 29, 2014 18:24 |
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Furism posted:Does anybody have general tips for the very last fight of IWD? I managed to get through pretty much all of the game but that one I just can't and it makes me want to punch my screen Iirc the first thing that happens when that fight starts is Belhifet casts a dispel on you. As soon as that dispel has finished hitting you, pause and do some buffing. At the very least haste your party. Try to distract one or both of the iron golems with summons. Focus fire Belhifet down, or focus fire the golems down one at a time and then Belhifet. Belhifet is the only one you have to kill to beat the fight so you don't even necessarily have to kill the golems, but it might help if you're having too much trouble tanking with the three of them beating you up.
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# ? Mar 29, 2014 20:33 |
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Vigilance posted:Iirc the first thing that happens when that fight starts is Belhifet casts a dispel on you. As soon as that dispel has finished hitting you, pause and do some buffing. At the very least haste your party. Try to distract one or both of the iron golems with summons. Focus fire Belhifet down, or focus fire the golems down one at a time and then Belhifet. IIRC iron golems fart cloudkill which kills low level summons so use undead. You can potentially kite whatever you aren't focusing down to save on some damage.
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# ? Mar 29, 2014 22:48 |
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Anybody know of a Planescape character editor that works with Win 8.1? edit: TormentHack works just fine if you remember to click run as administrator! The Little Kielbasa fucked around with this message at 06:20 on Apr 12, 2014 |
# ? Mar 30, 2014 23:13 |
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So I'm at what I presume is the end of Black Pits 2. I managed to poison Joker into turning into a mushroom, I have the mind swap scroll so I can yoink the Adamantite Golem, I preemptively killed the djinn. Then I have the Winged's gauntlet and feather which seems to do nothing, and the journals of the salamander mage and the Red Wizard, which would seem to indicate they hate each other but that also does nothing. Is there something I'm missing with those? It seems this fight is set up so you can sneaky deal with most everyone, but yeah. The Winged especially is a giant pain in the rear end, since she full heals whenever she gets remotely hurt. DeathChicken fucked around with this message at 03:10 on Mar 31, 2014 |
# ? Mar 30, 2014 23:22 |
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Going through the Icewind Dale series again, trying to make a thematically consistent party. ( I got to some snakeman temple as a kid, somehow savescummed my way through it, then gave up at the end of the chapter. ) Currently thinking of going Fighter/Barb/Cleric/Sorcerer/Ranger/Rogue. Am I going to be setting myself up for any sort of longterm failure? Or should that party get me through the game alright?
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# ? Apr 6, 2014 20:02 |
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Rookersh posted:Going through the Icewind Dale series again, trying to make a thematically consistent party. ( I got to some snakeman temple as a kid, somehow savescummed my way through it, then gave up at the end of the chapter. ) I haven't tried IWD2 yet, but half those classes don't exist in the first game if you're talking about playing through both. I had pretty good success with Paladin/FT/FM/Cleric/Druid/Bard though I'm a bit stuck on the last dungeon. All the AoE stuff the caster types can throw out simultaneously is obscene, though if I were starting over I'd probably skip the FM, who ended up being pretty underpowered by the endgame.
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# ? Apr 6, 2014 20:16 |
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Wolfsheim posted:I haven't tried IWD2 yet, but half those classes don't exist in the first game if you're talking about playing through both. I had pretty good success with Paladin/FT/FM/Cleric/Druid/Bard though I'm a bit stuck on the last dungeon. All the AoE stuff the caster types can throw out simultaneously is obscene, though if I were starting over I'd probably skip the FM, who ended up being pretty underpowered by the endgame. Boo, just checked, and you are right, Sorc and Barb aren't in a game set in the Dales. Yet you can be a Paladin? Why would a Paladin be wandering around Icewind Dale. This is a cold place full of fishermen and sadness, not holy quests. How is Druid? I never really liked them compared to Clerics, but I suppose a more nature focused character could work. Would leave me with only one real frontliner though, unless I make the Ranger a upclose style fighter.
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# ? Apr 6, 2014 20:23 |
My team for IWD was Paladin Bard Mage Cleric Druid Fighter/Thief. In hindsight I'd probably drop the bard for another fighter given that the bard only quest resolutions were not that great. Currently stuck half way through Dorns Deep and failing to muster the to go on.So your probably best off listening to the guy above me. ^^^ Druids have awesome crowd control which you really need and fairly decent damage spells. There a little light on the utility healing spells(Negative protection remove curse etc) though so you might want a cleric of some sort in addition to a druid. Ferrosol fucked around with this message at 20:29 on Apr 6, 2014 |
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# ? Apr 6, 2014 20:26 |
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Rookersh posted:Going through the Icewind Dale series again, trying to make a thematically consistent party. ( I got to some snakeman temple as a kid, somehow savescummed my way through it, then gave up at the end of the chapter. ) What are you planning to do with the Ranger? If you intend to make him a frontliner, just know that Ranger dual wielding isn't technically implemented in IWD1 (rather than able to hold an offhand weapon, a one-handed weapon with no shield gets 1 extra APR). I'd personally consider doing some dual/multi- classing with that party. Your rogue, for instance, can easily dual into a Mage since you only need so many rogue skills in these games and the rest can be taken care of by spells and items. I'd really want at least another arcane caster, especially if my only pure arcane user is a Sorcerer, and a mix-in of a mage gives you added versatility. If you have the expansion packs for IWD1, a Bard adds a lot of utility to the party. The first two or three chapters might be kind of dull with them but their songs will eventually provide the best free healing and excellent buffs. The convenience of the late game songs and their supplementary spells make them a great support member that's worthy of a party slot, IMHO.
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# ? Apr 6, 2014 20:31 |
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moot the hopple posted:What are you planning to do with the Ranger? If you intend to make him a frontliner, just know that Ranger dual wielding isn't technically implemented in IWD1 (rather than able to hold an offhand weapon, a one-handed weapon with no shield gets 1 extra APR). Think I'll make him a 2handed frontliner. At least if that's still possible in IWD1. Current thought is Fighter ( s&b ), Ranger ( 2h ), Thief ( bow ), Sorc, Cleric, Druid. Druid/Sorc should be able to cover magic needs, with the Thief UMDing scrolls I find if needbe. Might actually go Bard though for the basic traps/locks while also getting songs. I'd rather not dual/multi if possible, I messed up my IWD2 game as a kid through trying that stuff out, and it really soured me on the idea. I understand it's a great way to solve stuff like this, but I just don't know the classes well enough to know when it'd be a good time to switch.
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# ? Apr 6, 2014 20:47 |
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I liked my bard a lot in IWD. Pretty bad in combat, so I just kept her out of armor and either casting spells or singing. She was also the party face when dealing with merchants (18 CHA), kept me from having to burn through identify spells, and saved me from having to dump any of my thief's points into pickpocket for the half-dozen times it's actually useful. If I were to start over I'd probably go M/T instead of F/T though, because he always lagged behind my paladin in melee combat, and taking off my plate armor multiple times per dungeon to disarm traps was incredibly annoying.
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# ? Apr 6, 2014 20:55 |
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Rookersh posted:Boo, just checked, and you are right, Sorc and Barb aren't in a game set in the Dales. Yet you can be a Paladin? PHB classes only so it's not exactly a conspiracy. Also sorcerers weren't invented.
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# ? Apr 6, 2014 22:05 |
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IWD is 2e, hence no barbarians or sorcerers. There is no Use Magic Device, and bards can only pick pockets - they don't have access to other thief skills. A pure class thief isn't really necessary, you may want to consider a dualing once you've got a decent Find Traps score.
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# ? Apr 6, 2014 23:08 |
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Barbarians have been in since at least 1e AD&D. 2e gave them an entire book to themselves. I mean, alright, 2e gave books to a load of poo poo that didn't need it but still.
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# ? Apr 6, 2014 23:53 |
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I dunno if my game bugged out or what but the most hilarious thing just happened. I was fighting that mage and those two mustard jellies in that zone outside the Nashkel mines and it was raining out and suddenly lighting started striking constantly. It hit Viconia and nearly killed her, hit the mage and nearly killed him, hit my monk I think once, then it hit each of the jellies like 1-2 times each and I guess did damage to them even though they have like 90% magic resistance or whatever. The lightning strikes helped me easily finish the two jellies off. All told I think there were like six lightning strikes. Some hit my party, and some hit them. I consider it fortunate I survived since I play on insane so any time I take damage it's a big problem. Somehow those strikes didn't kill me though. I've played bg zillions of times and I don't recall ever seeing this happen. Maybe it's a bgee bug. It was hilarious though.
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# ? Apr 10, 2014 07:24 |
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Someone must have pissed off Talos.
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# ? Apr 10, 2014 14:30 |
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Beamdog is doing a small beta test for the next BGEE patch, if anyone here feels like helping out. You need to have bought the game directly from them to access the beta though.
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# ? Apr 12, 2014 04:55 |
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Zilkin posted:Beamdog is doing a small beta test for the next BGEE patch, if anyone here feels like helping out. You need to have bought the game directly from them to access the beta though. Anything interesting in that patch? Looks like the changelogs are just their most recent builds so hard to go through and see everything.
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# ? Apr 12, 2014 04:58 |
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epitasis posted:Anything interesting in that patch? Looks like the changelogs are just their most recent builds so hard to go through and see everything. There are some nice features in the patch. Eg. when browsing spells in stores if you have your mage selected, the spells she already knows are highlighted in green. The same also works for scrolls already in your inventory. May not sound like much, but it's actually really helpful. The thing you will almost immediately notice though is this: Those ability/spell icons appear for 0.5 seconds when order your dudes to do something. They are incredibly small though, and unless you zoomed in like in that screenshot it's very hard to actually see what icon it is. Also this is mainly for the touch devices, but it can also used in the PC version: In addition there few other small useability improvements, buff that brings shadowdancers to same lvl they are in BG2EE, and fixes to mainly rather obscure BGEE bugs.
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# ? Apr 12, 2014 05:38 |
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I have a problem with IWD and I hope someone can help me. I recently upgraded to Win 8.1 and now whenever I start IWD with 3D acceleration on, the game is occupying only a small window, and not the whole screen no matter the resolution. It plays normally in fullscreen when I untick 3D acceleration from config, but then I have that ugly fog of war artifacts. Starting the game in other compatibility modes doesn't help. Does anyone know the solution? EDIT: Oh yeah, it's GOG version.
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# ? Apr 12, 2014 09:12 |
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First time playing the Black Pits 2: Gladiators of Thay of BG2:EE. So far it has been easy, only bought basic equipment with the initial money and the daystar sword for the vampire fight (totally unnecessary), the only other magic equipment I got was asking the fans to give me shinnies. You're so ludicrously over-leveled for most fights. Just finished the match with the lich and her golems and it turned out to be quite annoying and a massive clusterfuck, didn't remember how tough the golems were and the entire field got covered in magical poo poo, so it was pretty much impossible to track what was going on and my entire team died, except one character. I wasn't in the mood to reload and try it again in a legitimate way, luckily the survivor was the sorceror, so cheese happened. I thought this exploit was fixed in the EE. Angry Lobster fucked around with this message at 18:53 on Apr 13, 2014 |
# ? Apr 13, 2014 18:45 |
So, here I am, about to play through Baldur's Gate 2 with the Enhanced Edition. I am hoping that this will be the first time I don't give in to the temptation to open up Shadowkeeper and make CHARNAME a demigod after I get screwed by random chance or general fuckery. Having not played BG2 in several years, I've found it interesting which opinions of mine have changed and which haven't. For example, Aerie still grates on me and Minsc somehow still remains endearing even though he should, by all rights, be insufferable. The character I've seen the most of a turn around in opinion on is Jaheira, surprisingly enough. When I played this years ago, I remember Jaheira as a pretty condescending woman who didn't do much but be the mother of the group and nitpick. Now? Now it's clear that, sure, she's haughty and condescending, but she's not coping at all with the death of Khalid. And how cool is it that there is/was a husband and wife team helping Gorion's ward out? You wouldn't see that in today's CRPGs. Even so, the romance path still weirds me out a bit with Jaheira because I always saw CHARNAME (and Imoen) seeing Khalid and Jaheira as fairly parental figures, especially because Jaheira is fairly overbearing. Assuming that BG1 begins with Imoen and CHARNAME as young adults or late teens, Khalid and Jaheira must be at least a few years older due to their marriage. Of course, it's unfair to level the weird romance path criticism at Jaheira alone. In BG2, they are all weird. In fact, the healthiest one is probably with Viconia of all people! There's a lot of things I adore about BG2. I like how it establishes a relationship between CHARNAME, Imoen, Jaheira, Minsc, Khalid and Dynaheir. However, this is also a bit of a flaw. Even with so many characters in BG2, I can't bring myself to break up the canon BG1 group simply because of the circumstances they find themselves in at the start of the game. It'd be pretty rough if, when reaching the surface, CHARNAME kicked them all out and went off by himself. Because of this, my party always tends to be CHARNAME, Minsc, Jaheira, Yoshimo, Aerie and Viconia. Why? Because the first two are old friends who have literally no one else, Yoshimo assists you with breaking out of the dungeon and is generally an honorable and pleasant individual (and the Geas subplot), Aerie is one of the first people you probably meet and, y'know, can't really stay in that circus her whole life (and Minsc takes her as his new witch) and Viconia obviously travelled with the group at some point given how Jaheira refers to her. Yoshimo, eventually, gets swapped out for Imoen. So, all these other characters? I never really use them. I might swap them in and out to do a quest or two but I don't keep them for prolonged periods. I'm sure there's some characters, like Cernd, who I've never used at all. You can kind of see why Bioware might've cut their cast lists shorter and basically eliminated the social networks within their party members. Imagine how conflicted I felt when I saw, what, four new NPCs in the EE? I really like how the first real act is about getting gold. It encourages you to go out there and explore and even to possibly test your morals to acquire gold faster. I like how there's banter and romance that just pops up as you're walking through the countryside. The game is very, very good at making you like and enjoy the characters and seeing them as friends for CHARNAME. This, of course, really helps with making the final decision feel as if it has impact. The combat, however, is still the worst part. The interface, even with many EE bits and pieces, isn't great either. Even so, BG2, it seems, will remain one of my favourite games.
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# ? Apr 17, 2014 06:08 |
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There's some kind of countdown going on at the BG:EE site...is something exciting going to happen? http://www.baldursgate.com/
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# ? Apr 17, 2014 15:15 |
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Big Bottom posted:There's some kind of countdown going on at the BG:EE site...is something exciting going to happen? They specifically worked on the remakes in order to eventually make Baldur's Gate 3, so no real surprise if it turns out to be an announcement for that.
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# ? Apr 17, 2014 15:17 |
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a medical mystery posted:They specifically worked on the remakes in order to eventually make Baldur's Gate 3, so no real surprise if it turns out to be an announcement for that. I thought that it might be the countdown to the release of the patch that they've been promising forever, but that hardly seems timer-worthy.
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# ? Apr 17, 2014 15:35 |
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I'm pretty sure it's the Android version release, as they've been doing beta's for a while now.
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# ? Apr 17, 2014 16:09 |
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There was a Linux version in the works, as well.
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# ? Apr 17, 2014 16:40 |
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Milky Moor posted:Yoshimo assists you with breaking out of the dungeon and is generally an honorable and pleasant individual (and the Geas subplot), I am currently in chapter 2 and so far I kinda like Yoshimo. Even though he doesn't seem to be really useful character. Always ends up getting beat really badly even in the smallest encounters. I haven't played bg2 in years so it basically feels like I'm playing it for first time and so far I think I made a mistake choosing wizard as my char. I always have at least 3 spellcasters in my group and combat kinda gets same repetitive. With all those multi class characters in my group I think I'm gonna stick with just one class with my char. Milky Moor posted:
That's what I plan on doing in this walk through also. I reload only if my character dies ( or some glitch and misclik happens ) so I guess I'll lose some of them along the way.
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# ? Apr 17, 2014 17:06 |
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Milky Moor posted:I am hoping that this will be the first time I don't give in to the temptation to open up Shadowkeeper and make CHARNAME a demigod after I get screwed by random chance or general fuckery [...] The combat, however, is still the worst part. These two things are related (And it's not because the combat is random)
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# ? Apr 17, 2014 17:41 |
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Samopsa posted:I'm pretty sure it's the Android version release, as they've been doing beta's for a while now. It's most likely either that, or officially revealing the DLC they've been working on.
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# ? Apr 17, 2014 18:42 |
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Deranged M posted:I am currently in chapter 2 and so far I kinda like Yoshimo. Even though he doesn't seem to be really useful character. Always ends up getting beat really badly even in the smallest encounters. I haven't played bg2 in years so it basically feels like I'm playing it for first time and so far I think I made a mistake choosing wizard as my char. I always have at least 3 spellcasters in my group and combat kinda gets same repetitive. With all those multi class characters in my group I think I'm gonna stick with just one class with my char. When using Yoshimo take advantage of his traps, being a Bounty Hunter they're very strong.
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# ? Apr 18, 2014 01:08 |
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a medical mystery posted:When using Yoshimo take advantage of his traps, being a Bounty Hunter they're very strong. Yoshimo owns. BH is a very strong single class.
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# ? Apr 18, 2014 03:57 |
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The countdown was in fact to the release of BGEE for Android, in case anyone was wondering.
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# ? Apr 18, 2014 06:25 |
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# ? May 21, 2024 14:02 |
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a medical mystery posted:When using Yoshimo take advantage of his traps, being a Bounty Hunter they're very strong. Yeah, I keep forgetting about that. Thanks for reminding!
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# ? Apr 18, 2014 21:28 |