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Sirlin's the only person I know who ever took down a Kickstarter and "rebooted" it with Pandante (and was still ultimately successful), which might make for a useful story, if not an atypical definition of success.
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# ? Apr 6, 2014 01:01 |
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# ? Jun 6, 2024 05:28 |
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homullus posted:Assuming they're right about 20% going to fulfillment and taxes, it's $400k, or about $27,000 an episode. If I were a competent makeup person, lighting designer, script supervisor, post-production producer, sound guy, sound editor, whatever, I'd want money for working on a whole season of a show. Just assume each episode takes only a single day; it's not that weird to imagine somebody competent wanting over $1000 for half a month's work. Seriously the inevitable '$X?! WHAT A RIPOFF HOW IS THAT THE COST' posts for things like this always just translate to 'I'm assuming people work for free right and taxes don't exist?'. Like, the show is part of a network that's got a bunch of poo poo in it it's not just them putting a video camera on the table.
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# ? Apr 6, 2014 01:22 |
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signalnoise posted:Holy poo poo The guys that did Fleet and Fleet: Arctic Bounty would be a good pick too.
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# ? Apr 6, 2014 01:44 |
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Yeah, I got nothin' https://www.kickstarter.com/projects/85321723/dogecards-such-fantastic-adventure-take-doge-to-th
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# ? Apr 6, 2014 05:32 |
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Gau posted:Yeah, I got nothin' If this gets funding I'm going to make a kickstarter for a game called Epic Munchkin Meme Fluxx: Electric Boogaloo just to make kickstarter cash. I'm not even mad this exists, I'm just disappointed.
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# ? Apr 6, 2014 05:52 |
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I know it's not everyone's cup of tea, but if you're interested Legendary Games is having a kickstarter focusing on mythic play for pathfinder. They've produced consistantly good mythic content for several small supplements before. https://www.kickstarter.com/projects/legendarygames/mythic-mania-three-mythic-rulebooks-for-pathfinder
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# ? Apr 6, 2014 06:07 |
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Gau posted:https://www.kickstarter.com/projects/85321723/dogecards-such-fantastic-adventure-take-doge-to-th Why can't I support this with dogecoins?
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# ? Apr 6, 2014 06:54 |
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Gau posted:Yeah, I got nothin' Playtester Quotes: "I didn't know what Doge was before I played, but it had shiny things and I feel like the game was made for me." - Samantha "The best cryptocurrency and meme inspired game in exsistance" - Alex "Amaze balls! Game is oodles of fun, easy to learn and exciting to play" - Liz "Ok. That was fun, but I'm going to win this time, let's play again!" - Liz, during playtesting "Hey. Check out the art for the first card! I don't often squee but when I do..." - Jeff to Alex "[squee] You have every right to squee, sir" - Alex "Let me think of something clever [to say about DogeCards]" - Vishal
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# ? Apr 6, 2014 08:28 |
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signalnoise posted:Request The updates for Dungeon Roll gave me the impression that the people involved with that one were really on the ball.
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# ? Apr 6, 2014 08:41 |
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Tatum Girlparts posted:Seriously the inevitable '$X?! WHAT A RIPOFF HOW IS THAT THE COST' posts for things like this always just translate to 'I'm assuming people work for free right and taxes don't exist?'. Like, the show is part of a network that's got a bunch of poo poo in it it's not just them putting a video camera on the table. homullus' post was actually helpful for me to recognize Tabletop is produced more professionally done than I was thinking. Your post was just snide bullshit.
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# ? Apr 6, 2014 12:43 |
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…even so, 27k an episode sounds ridiculously high for what comes out at the end. Even if they cost $1000 an episode (rather than for half a month's work), that would pay for a staff of 27. Even if we count things like rent and equipment and utilities as one person each, it's just a huge amount of people for a silly high price a head.
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# ? Apr 6, 2014 15:00 |
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Tippis posted:…even so, 27k an episode sounds ridiculously high for what comes out at the end. Even if they cost $1000 an episode (rather than for half a month's work), that would pay for a staff of 27. Even if we count things like rent and equipment and utilities as one person each, it's just a huge amount of people for a silly high price a head. I won't pretend I know the rates for stuff, but the problem is TT doesn't look like it needs that much money to be produced. It might have made sense for them to layout what production costs actually are, or at least a rough estimate.
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# ? Apr 6, 2014 15:12 |
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Crackbone posted:I won't pretend I know the rates for stuff, but the problem is TT doesn't look like it needs that much money to be produced. It might have made sense for them to layout what production costs actually are, or at least a rough estimate. He is almost halfway there in a day, I suspect he doesn't give a poo poo about giving a detailed precis on every element of production. That said it is weird to me that every time this sort of thing comes up it breaks down into some kind of contest to see who could make the most bare bones production while the crew existed on rice and beans and rat meat. Wheaton wants half a million dollars so he can make some bank off of this in addition to producing it. It is sort of the point of selling things or producing things. As per usual, I am gonna forward further discussion on how immoral wanting to make money on games or whatever is to the Industry thread, where people who have nothing to do with video production are free to post detailed spreadsheets of how much things cost based on their ten minutes of googling. That said, the argument in this thread has devolved into petty sniping so y'all are free to knock it off.
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# ? Apr 6, 2014 16:34 |
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VoodooXT posted:Jamey Stegmeier of Stonemeier Games His blog by itself is pretty much a textbook on Kickstarting games. I'd suggest just reading that before you go into asking him (or, really, anyone else) questions. http://stonemaiergames.com/kickstarter/
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# ? Apr 6, 2014 18:03 |
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Memnaelar posted:His blog by itself is pretty much a textbook on Kickstarting games. I'd suggest just reading that before you go into asking him (or, really, anyone else) questions. Yeah I had no idea anyone had done this much work on the subject. I mean drat
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# ? Apr 6, 2014 18:13 |
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Do you think it might be worthwhile to have a panelist with an unsuccessful (or barely-successful) kickstarter? Maybe not Doom that Came to Atlantic City levels of catastrophic failure, but you can generally learn a lot more from mistakes.
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# ? Apr 6, 2014 18:27 |
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moths posted:Do you think it might be worthwhile to have a panelist with an unsuccessful (or barely-successful) kickstarter? Maybe not Doom that Came to Atlantic City levels of catastrophic failure, but you can generally learn a lot more from mistakes. If I was able to get them as actual panelists, sure. Right now what most of them are providing is videos and free copies of games.
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# ? Apr 6, 2014 18:32 |
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Memnaelar posted:His blog by itself is pretty much a textbook on Kickstarting games. I'd suggest just reading that before you go into asking him (or, really, anyone else) questions. That looks like a really cool read. Like, I'm gonna, at best, skim it but that's good that there's some resource that's just this big tome of Kickstarting given how big it's gotten.
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# ? Apr 6, 2014 18:33 |
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moths posted:Do you think it might be worthwhile to have a panelist with an unsuccessful (or barely-successful) kickstarter? Maybe not Doom that Came to Atlantic City levels of catastrophic failure, but you can generally learn a lot more from mistakes. What happened?
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# ? Apr 6, 2014 22:27 |
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With The Doom That Came to Atlantic City? The guy that Keith Baker was working with who he entrusted with the production/distribution side of things took all the Kickstarter money and basically spent it on a completely unrelated venture while Baker and the other person working on the project thought that he was simply having the game produced. Here's an article that sums it up. It raised $122,000, Keith Baker saw none of it, and there's zero chance that any of the backers will ever get their money back since the guy who blew it all has a history of sketchy business practices. The happy ending is that Cryptozoic Games stepped up and said that they'd actually produce the game anyway. It won't be the super-deluxe version some people pledged for but it's at least getting made.
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# ? Apr 6, 2014 22:53 |
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I have no idea if this is the correct place to post this, since the project I'm plugging is gaming-related, rather than an actual game. I'll totally remove this if it's inappropriate. The company I work for, Pulp Gamer Media, is kickstarting a new webseries and book called Satyr Stein Homebrew. It's a show about creating fantasy, science-fiction, and table gaming themed beer. And no, we're not just trying to stick the word "dwarf" on a bathroom still and rake in that sweet nerd cash. The show's host, Don Dehm, is an old SCA hand and works in medieval European traditions. He and his crew are trying to put as much research as possible into the recipes for regional, period, and thematic accuracy. We're also trying to pair our beer recipes with appropriate dishes for themed game evenings--like LARPs, SCA events, convention parties, live games like Betrayer's Banquet, etc. Or if you're just feeling cheeky and want to serve authentic mead to your players during the Royal Banquet or whatever to set the mood. I don't even know. I play with the sort of people who Pinterest their D&D props and dress up for Wasteland Weekend. Maybe we're too niche a market? Maybe take a look, see if this sort of thing is relevant to your interests?
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# ? Apr 6, 2014 22:54 |
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Kai Tave posted:With The Doom That Came to Atlantic City? The guy that Keith Baker was working with who he entrusted with the production/distribution side of things took all the Kickstarter money and basically spent it on a completely unrelated venture while Baker and the other person working on the project thought that he was simply having the game produced. Here's an article that sums it up. It raised $122,000, Keith Baker saw none of it, and there's zero chance that any of the backers will ever get their money back since the guy who blew it all has a history of sketchy business practices. They've already done so, in fact. I received my copy in Australia a few weeks ago.
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# ? Apr 6, 2014 23:08 |
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Yeah, I just checked the Kickstarter page and saw that copies have been going out. Meanwhile, the last post by the guy who stole all the money is from about six months ago talking about how he's busy sending out refunds, while pretty much every comment on the update is people saying they haven't gotten, and don't expect to receive, their refunds.
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# ? Apr 6, 2014 23:22 |
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signalnoise posted:Request James Ernest of Cheapass Games, he's had several successful kickstarters and they just did a wildly successful $300k kickstarter for a pub style card game called Pairs. He's entertaining as all hell and presents great demos.
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# ? Apr 7, 2014 03:04 |
signalnoise posted:Request A few recent/ongoing Kickstarters from my backed list that I don't think have been mentioned: Coup Reformation (also The Resistance games) Fief: France 1429 (also 1775:Rebellion and Freedom: The Underground Railroad) Tiny Epic Kingdoms Among the Stars (Artipia Games, specifically. I don't think any of their products weren't on KS).
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# ? Apr 7, 2014 03:13 |
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Wait, what happened with this?
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# ? Apr 7, 2014 03:14 |
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He posted a banme because he felt like his time was better spent on things other than the forums. His twitter presence has since increased.
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# ? Apr 7, 2014 03:17 |
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moths posted:He posted a banme because he felt like his time was better spent on things other than the forums. ...The gently caress? When I got (temporarily) bored with Something Awful I just stopped posting. What's Mikan's deal?
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# ? Apr 7, 2014 03:52 |
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Mikan really doesn't like some of the directions the forums have gone recently. So Mikan left rather than post about posting like a jackass. That's all. vv
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# ? Apr 7, 2014 04:01 |
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neongrey posted:Mikan really doesn't like some of the directions the forums have gone recently. So Mikan left rather than post about posting like a jackass. That's all. vv Ah. Umm...If it's not out of line for me to ask, any links to any of his complaints? Just curious (and I don't have a premium account, so I can't scour poster histories.)
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# ? Apr 7, 2014 04:06 |
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neongrey posted:Mikan really doesn't like some of the directions the forums have gone recently. So Mikan left rather than post about posting like a jackass. That's all. vv That... actually comes across as way more negative than he hopefully intends, alas. It's really too bad, he'll be missed.
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# ? Apr 7, 2014 06:05 |
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Alien Rope Burn posted:That... actually comes across as way more negative than he hopefully intends, alas. It's really too bad, he'll be missed. Did Mikan mean TradGames, too? Because in my humble opinion TradGames is one of the sanest, if not THE sanest, subforum on SomethingAwful. Whether or not this is saying much is up for humorous debate, I suppose.
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# ? Apr 7, 2014 06:24 |
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He has some stuff in his ask.fm about it, and from what I understood it was mostly the backpedaling of GBS and such. Still, support his kickstarter he's cool.
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# ? Apr 7, 2014 08:10 |
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Stop posting about posting about posting. Instead, read this delightful comic about adventurers.
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# ? Apr 7, 2014 08:26 |
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Hey everyone who posted suggestions of people to ask about the panel, thanks a ton for your input. I actually went ahead and contacted Jamey Stegmaier already and he's been incredibly enthusiastic about the project! edit: Also tradgames designers are waaaaaaaaaaaaaay more responsive than video game designers with a few exceptions signalnoise fucked around with this message at 15:15 on Apr 7, 2014 |
# ? Apr 7, 2014 14:28 |
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Hey guys! I don't think this has been posted here but another Philly company is doing a traditional game Kickstarter with Famous Missions. The rules in detail can be found here but this is the gist: They're only asking for $2,500 so if party card games are your thing please give them a look! I'm not part of their company in any way but we're trying to build the game dev/maker scene here in Philadelphia so every little bit helps! https://www.kickstarter.com/projects/bigrye/famous-missions-a-card-game Thanks! And please don't blame me for any Chuck Norris references in the Kickstarter video.
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# ? Apr 7, 2014 15:40 |
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Re: Tabletop Season 3 at first I thought it seemed like a lot of money but it IS a well produced show and concede that it takes money to keep that up. I guess I just find it weird that whatever they were doing before obviously worked and they were able to make a very popular show doing it that way so why is that no longer an option? Were they losing money on the show with the idea that it would act as a proof of concept in order to sell it? "After being on youtube for two seasons funded by Google we're now going independent" That's why he says they need to crowd fund this. I guess I just don't see how them going independent benefits us unless it wont happen otherwise which I don't buy. Tree Dude fucked around with this message at 16:09 on Apr 7, 2014 |
# ? Apr 7, 2014 16:04 |
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Timett posted:Re: Tabletop Season 3 It's mostly that Youtube cancelled the program that was funding them, at least according to Felicia Day's twitter.
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# ? Apr 7, 2014 16:11 |
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Flavivirus posted:It's mostly that Youtube cancelled the program that was funding them, at least according to Felicia Day's twitter. Fair enough. I guess that gets to the bottom of that mystery. Now if I could just ensure they would avoid different versions of games they've already played (Star Trek Catan, TTR: Europe) and poo poo like Fortune and Glory it might almost be worth supporting. Looks like it's going to fund without trouble though so it wont need my support.
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# ? Apr 7, 2014 16:25 |
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# ? Jun 6, 2024 05:28 |
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GrandpaPants posted:Among The Stars is being reprinted. I'll repeat this question in the board games thread, but does the expansion make this worth playing over 7 Wonders? I also like how there's exactly one backer for one the tiers, and it's not a giant vanity tier either. I haven't done it with more than 4 players yet, but the new buildings and the ambassador mechanic make the game really interesting. I honestly don't think I'd like it with more than 4. I much prefer 7 Wonders at 3 or 4 players more, too, so take that for what it's worth. I like having hands come back instead of just vanishing, since it makes you think about what other people are going to take out of the hand. The tile-placement part is what really makes it shine for me. It really encourages you to leave spaces for killer placements later. You don't really get that strategic crunch in 7 Wonders since you're mostly just trying to get the card you need for your overall strategy.
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# ? Apr 7, 2014 16:59 |