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P.d0t posted:I thought Rule Zero was "don't give the DM any ideas" sort of like that whole "choose the form of the Destructor" thing from Ghostbusters. That's like the counterpart to it. I learned fairly early on that unless you're playing through a prepped dungeon, never name like a really clever plan out loud until the last minute, because the enemy will start doing similar things.
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# ? Apr 6, 2014 23:12 |
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# ? Jun 10, 2024 10:44 |
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LSTB posted:That's like the counterpart to it. I learned fairly early on that unless you're playing through a prepped dungeon, never name like a really clever plan out loud until the last minute, because the enemy will start doing similar things. the second corollary is that you should never state that doing ______ is foolproof or that ______ should be no big deal
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# ? Apr 6, 2014 23:13 |
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If you discover a useful but obscure mechanic, don't build your character to exploit it, build your character to counter it, then exploit it once.
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# ? Apr 6, 2014 23:16 |
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01011001 posted:the second corollary is that you should never state that doing ______ is foolproof or that ______ should be no big deal uhhh you should always say poo poo like that
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# ? Apr 6, 2014 23:59 |
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you should say your plans out loud too.
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# ? Apr 6, 2014 23:59 |
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Nihnoz posted:you should say your plans out loud too. But but the DM might base his encounter/difficulty design around what we're doing!!
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# ? Apr 7, 2014 00:34 |
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the one page rpg contest is pretty tough i kind of want to cheat and copy other systems.
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# ? Apr 7, 2014 01:14 |
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why not give up and do nothing
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# ? Apr 7, 2014 01:20 |
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one wiki rpg contest
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# ? Apr 7, 2014 01:32 |
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already thought of a "mechanic" and if it sucks i can try try again
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# ? Apr 7, 2014 01:38 |
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Wales Grey posted:Mechwarrior first and second edition are both an awful jumbled mess of rules and have no real direction, the third edition/Classic Battletech RPG is kind of okay I guess, and the current edition of "Battletech RPG" is named "Battletech: A Time of War" and I have no real experience with it/any opinion on it. The quickstart rules cuts out a bunch of stuff for the most part. A Time of War is made by the Shadowrun dudes so its basically this giant over complicated mess that makes the game a huge chore to play with and the rules for using mechs is basically "go play battletech, heres a way to convert stats".
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# ? Apr 7, 2014 02:57 |
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i was never entirely clear what it was you're supposed to do in atow. if you want to have giant robot fights, you're probably going to just play battletech. there's nothing about battletech that makes me want to do things with its setting that are not giant robot fights
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# ? Apr 7, 2014 03:28 |
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kingcom posted:The quickstart rules cuts out a bunch of stuff for the most part. A Time of War is made by the Shadowrun dudes so its basically this giant over complicated mess that makes the game a huge chore to play with and the rules for using mechs is basically "go play battletech, heres a way to convert stats". pretty much what i expected, but it honestly cant be worse than mechwarrior second edition
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# ? Apr 7, 2014 05:03 |
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Cease to Hope posted:i was never entirely clear what it was you're supposed to do in atow. if you want to have giant robot fights, you're probably going to just play battletech. there's nothing about battletech that makes me want to do things with its setting that are not giant robot fights I could see a political intrigue game working since the battletech setting's best parts is noble families murdering the poo poo out of each other on a regular basis. Seems like you want to run some kind of mercenary company setting. Like your the A-Team but instead of having everyone have some kind of vehicle skill so you can bounce between robot fighting and rpg stuff they decided to just make something that is overly complicated for zero benefit.
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# ? Apr 7, 2014 05:56 |
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Every time I make a vehicle guy in an RPG the GM just has me roll my piloting/driving/whatever skill as if it was lockpicking because no one wants to spend the entire session doing the math on one person's vehicle combat, even if the game includes a fully functional vehicle combat system, so now I no longer roll a vehicle guy.
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# ? Apr 7, 2014 06:00 |
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Mmm *starts edging*
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# ? Apr 7, 2014 08:09 |
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If you don't like sick complex RPG charts you can go to hell
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# ? Apr 7, 2014 08:10 |
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LSTB posted:Every time I make a vehicle guy in an RPG the GM just has me roll my piloting/driving/whatever skill as if it was lockpicking because no one wants to spend the entire session doing the math on one person's vehicle combat, even if the game includes a fully functional vehicle combat system, so now I no longer roll a vehicle guy. GURPS taught me that Vehicle Guy and Guns Guy should not be the same Guy In The Party. You always want to have someone riding shotgun.
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# ? Apr 7, 2014 08:14 |
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this troper posted:If you don't like sick complex RPG charts you can go to hell
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# ? Apr 7, 2014 09:28 |
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I played a really good mutants and masterminds 3e campaign and I really liked the power creation system. The DM was really good though so I can't tell if the game was just good because of that or not.
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# ? Apr 7, 2014 09:34 |
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Ralp posted:The DM was really good though so I can't tell if the game was just good because of that or not. Probably that. Superhero games with HERO-style build-your-own-power rules (like M&M) are less games and more loose toolsets for making your own game from scratch. It's a lot of work for a GM
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# ? Apr 7, 2014 10:12 |
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It's too bad Champions is the gold standard of superhero RPGs forever now because I really like what City of Heroes did with "dumbing down" Champions for the MMORPG audience, where you don't have to tweak base characteristics, just focus on picking powers that are cool and effective.
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# ? Apr 7, 2014 16:56 |
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LSTB posted:It's too bad Champions is the gold standard of superhero RPGs forever now Since when? I'd sooner play Marvel Heroic or Icons - and both feel much more like Supers games to me than Champions...
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# ? Apr 7, 2014 18:02 |
LSTB posted:It's too bad Champions is the gold standard of superhero RPGs forever now because I really like what City of Heroes did with "dumbing down" Champions for the MMORPG audience, where you don't have to tweak base characteristics, just focus on picking powers that are cool and effective. Hello! You appear to be posting from the year of our Lord 1999! It is very important that you carry a message to the president: something bad is going to happen to the World Trade Center...
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# ? Apr 7, 2014 18:10 |
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neonchameleon posted:Since when? I'd sooner play Marvel Heroic or Icons - and both feel much more like Supers games to me than Champions... Those seem a bit more focused on the drama than I'd like, I want cool powers, and enemies balanced around the players having said cool powers. (point buy is really bad for this, you could build Superman and Jimmy Olsen from the same point value, but Superman would cost more to field in a wargame, which is a better metric for how characters should be blaanced)
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# ? Apr 7, 2014 18:26 |
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Old Kentucky Shark posted:Hello! You appear to be posting from the year of our Lord 1999! It is very important that you carry a message to the president: something bad is going to happen to the World Trade Center... CoH came out in 2004.
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# ? Apr 7, 2014 18:32 |
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LSTB posted:Those seem a bit more focused on the drama than I'd like, I want cool powers, and enemies balanced around the players having said cool powers. (point buy is really bad for this, you could build Superman and Jimmy Olsen from the same point value, but Superman would cost more to field in a wargame, which is a better metric for how characters should be blaanced)
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# ? Apr 7, 2014 18:36 |
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Chernobyl Peace Prize posted:speaking of editor allergies, reminder that kevin siembieda still lays out palladium books on a wax machine in the year of our lord 2014 that actually hasn't been true since maybe 2008! they finally use computer-assted layout! still looks like utter poo poo, though, and has the same old rules copy and pasted everywhere
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# ? Apr 7, 2014 18:40 |
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LSTB posted:CoH came out in 2004. If we're talking about what I think we're talking about, it's based on the HERO system, which is as old as it is clunky as gently caress. It takes on the utterly herculean task of trying to codify hard rules for every possible permutation of comic book character and super power, so it should be commended for that. But the huge breadth of possibility means that just going to a narrative-based game is much easier and in the end makes more sense.
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# ? Apr 7, 2014 18:45 |
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OneThousandMonkeys posted:If we're talking about what I think we're talking about, it's based on the HERO system, which is as old as it is clunky as gently caress. It's basically the only way to figure out whether superman would beat goku in a fair and unbiased manner.
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# ? Apr 7, 2014 23:28 |
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Most people just use heuristics, guesswork, and half-remembered scenes. It's a sad state of affairs, to be sure.
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# ? Apr 7, 2014 23:28 |
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superman would trivially defeat goku because the west is culturally and morally superior
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# ? Apr 7, 2014 23:34 |
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but which of superman and goku would win a hotdog eating contest
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# ? Apr 7, 2014 23:38 |
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No way, Goku would spend three episodes bench pressing nuclear explosions in fifty times gravity and then I'd blow my brains out.
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# ? Apr 7, 2014 23:39 |
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Cease to Hope posted:but which of superman and goku would win a hotdog eating contest you can't beat the japanese at hot dog eating
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# ? Apr 7, 2014 23:40 |
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Goku would easily defeat superman bc he's capable of blowing up suns btw.
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# ? Apr 7, 2014 23:49 |
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anyway these kinds of discussions are EXACTLY why we need a framework like HERO.
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# ? Apr 7, 2014 23:52 |
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What happens when we do it in HERO and GURPS and get different results?
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# ? Apr 7, 2014 23:53 |
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I don't get whats wrong with this table. Roll to have someones headless body burst into flame and run around setting poo poo on fire. In the grim darkness of the far future there is only crit tables.
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# ? Apr 8, 2014 00:00 |
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# ? Jun 10, 2024 10:44 |
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Gau posted:What happens when we do it in HERO and GURPS and get different results? running superheros in GURPS, that's a laugh.
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# ? Apr 8, 2014 00:02 |