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Darkrenown posted:I didn't work for Paradox when HoI3 came out, but having worked on FTM, TFH, and HoI IV now, I make fun of it on a fairly regular basis. So far no one has punched me. How does it feel knowing that you will never again create something as perfect and wonderful as the For the Mothland dev diary? On the one hand that was amazing, on the other, you had to have known that it'd be all downhill from there.
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# ? Apr 12, 2014 00:24 |
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# ? May 31, 2024 02:56 |
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catlord posted:Is there any way to reveal more of the map in EU4 besides the people around me exploring or exploring myself? I imported a game from CK2, and it's now 1525 and I just realised that nobody has the exploration idea. Checking the files, it looks like Alba has it in their historical ideas list, but they seem in no hurry to get it. I made some changes outside of Europe, and I'd like to see how those are panning out, but I'm in a sorta precarious position due to having some rather large countries breathing down my neck. Can I safely edit the historical ideas list partway through the game to get some countries to add it? How does that list work anyway? Map discoveries spread over time (decades), an enemy's capital is revealed if you haven't discovered it, you can explore without a conquistador if you're at war with someone.
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# ? Apr 12, 2014 00:33 |
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Patter Song posted:How does it feel knowing that you will never again create something as perfect and wonderful as the For the Mothland dev diary? On the one hand that was amazing, on the other, you had to have known that it'd be all downhill from there. It's kinda depressing. I drink a lot more now, but every now and then there's a faint glimmer of past glories. National dogs were pretty good, right? Right?!
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# ? Apr 12, 2014 00:40 |
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Darkrenown posted:It's kinda depressing. I drink a lot more now, but every now and then there's a faint glimmer of past glories. National dogs were pretty good, right? Right?! Frankly, I think a less over-the-top post could have stroked the furnace of nerd outrage far higher. "We have decided that only Germany, Britain, the US and the USSR are playable at release. France and British Dominions will be available as a Day One DLC, though, and playable Sweden and Poland will be preorder bonuses! We are also planning an expansion focusing on Japan and China, with a release date about a year after the release of HoI IV. We have further streamlined the province system, so that Germany, for example, now consists of three provinces, Great Britain of one, the US of four..."
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# ? Apr 12, 2014 01:06 |
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ArchangeI posted:"We have decided that only Germany, Britain, the US and the USSR are playable at release. " I'd be okay with this.
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# ? Apr 12, 2014 01:54 |
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If you'd really want to hear the wailing, say Germany will be paid DLC.
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# ? Apr 12, 2014 02:24 |
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Pornographic Memory posted:If you'd really want to hear the wailing, say Germany will be paid DLC. That would actually be brilliant and they should totally do that. Paradox's fanbase would pay through the nose for a "Play as Nazi Germany" DLC, especially with a not-sold-in-Germany cosmetic Swastika DLC and a Songs of the Third Reich Music DLC.
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# ? Apr 12, 2014 02:25 |
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Patter Song posted:How does it feel knowing that you will never again create something as perfect and wonderful as the For the Motherland dev diary? What was this?
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# ? Apr 12, 2014 02:31 |
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Farecoal posted:What was this? For the Mothland, not For the Motherland, though I can understand the typo.
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# ? Apr 12, 2014 03:01 |
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Patter Song posted:a Songs of the Third Reich Music DLC. It's just a midi version of Der Ring des Nibelungen.
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# ? Apr 12, 2014 03:32 |
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Right after going in and doing a bit of editing to give some countries exploration, little tiny bits of the map started appearing, so hopefully the rest of the world is exciting when I get to see it. As for the Reformation, it hit me in September 1550 when the reform desire hit 95%. What's the best way to deal with it? We're pretty early on in it, and only one country's embraced it so far (little tiny Bohemia, formed when it decided it didn't want to be part of little tiny Bavaria anymore).
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# ? Apr 12, 2014 04:37 |
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Hello my friends! I'm going to start playing V2 after a long time off and I kind of forgot what to do when it comes to pops. I remember that you go for a certain amount of clergy dudes to get literacy up. After that, what else should a new game focus on? What do aristocrats even do? Should I let capitalists pop up on their own or focus them?
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# ? Apr 12, 2014 05:07 |
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Lord Binky posted:Hello my friends! I'm going to start playing V2 after a long time off and I kind of forgot what to do when it comes to pops. I remember that you go for a certain amount of clergy dudes to get literacy up. After that, what else should a new game focus on? What do aristocrats even do? Should I let capitalists pop up on their own or focus them? 4% clergy to maximize literacy gains, something like 1% bureaucrats for maximum state administrative efficiency. Aristocrats own the RGOs, the farms, mines and all that jazz, and having more of them in the state increases output efficiency in RGOs, but I don't think it's worth it to focus on that. And generally you shouldn't focus on capitalists, you should focus on what makes people naturally promote to capitalists since otherwise they'll just go right back down to whatever they were before. I don't have any other advice off the top of my head, except for maybe don't be like me and ignore the commerce tab entirely. 37% tax efficiency in 1890 made it pretty hard to make money EDIT: Oh, and promote bureaucrats before clergy, 1% bureaucrats makes other pops promote faster IIRC Don Gato fucked around with this message at 05:32 on Apr 12, 2014 |
# ? Apr 12, 2014 05:23 |
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Regarding capitalists, I just move my NF around until every state has at least a few. You usually don't have to mess with them much otherwise. And for 4% clergy, that's an ultimate goal. You don't want to focus on one state at a time, build up a decent percentage in all your populous states so that literacy can build up everywhere.
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# ? Apr 12, 2014 05:51 |
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Literally the only pops that are important are capitalists, clergymen, bureaucrats and craftsmen. All other pops are pretty much irrelevant in most cases, or so I've found in my games.
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# ? Apr 12, 2014 06:12 |
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DrSunshine posted:Literally the only pops that are important are capitalists, clergymen, bureaucrats and craftsmen. All other pops are pretty much irrelevant in most cases, or so I've found in my games. I'd add Soldier pops (anyone who has been stuck with a Pacifist ruling party can tell you stories about what soldier shortage can do to a low-population country's army) to the list, though if you have a Pro-Military/Jingoist ruling party and a decent population they'll mostly take care of themselves. Also, Clerks can be nice: they straight-up make your factories better and provide a small amount of late-game research, but they're very much a perk rather than a necessity.
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# ? Apr 12, 2014 06:33 |
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DrSunshine posted:Literally the only pops that are important are capitalists, clergymen, bureaucrats and craftsmen. All other pops are pretty much irrelevant in most cases, or so I've found in my games. If you have State Capitalism, you don't even need capitalists either.
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# ? Apr 12, 2014 07:09 |
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DrSunshine posted:Literally the only pops that are important are capitalists, clergymen, bureaucrats and craftsmen. All other pops are pretty much irrelevant in most cases, or so I've found in my games. Those are only useful as stopgaps when you can't keep the Socialists in power, and even then you'll probably survive as long as you don't go Laissez-Faire! State industry is mostly self correcting in a democracy. If factories aren't full then you don't need to be building more, and if there's high unemployment the socialists get elected. I suppose you might want capitalists if you don't want to micromanage every aspect of your industrial sector, but why would you want that?
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# ? Apr 12, 2014 08:34 |
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DrSunshine posted:Literally the only pops that are important are capitalists, clergymen, bureaucrats and craftsmen. All other pops are pretty much irrelevant in most cases, or so I've found in my games. Soldiers are kinda important, but that's only if you get into a huge nation-devastating war and your soldier pops have been decimated. Otherwise, your wallet will limit the number of soldiers you can field anyway so soldiers take a back seat to economic pops.
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# ? Apr 12, 2014 10:51 |
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Farecoal posted:What was this? A simple mistake. Patter Song posted:That would actually be brilliant and they should totally do that. Paradox's fanbase would pay through the nose for a "Play as Nazi Germany" DLC, especially with a not-sold-in-Germany cosmetic Swastika DLC and a Songs of the Third Reich Music DLC. http://forum.paradoxplaza.com/forum/showthread.php?769262-A-History-of-White-Washing
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# ? Apr 12, 2014 11:07 |
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Darkrenown posted:http://forum.paradoxplaza.com/forum/showthread.php?769262-A-History-of-White-Washing (Are you liking my TV Tropes references?) https://www.youtube.com/watch?v=vFge_maVs3U Reminded me of this song, for some reason.
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# ? Apr 12, 2014 12:15 |
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The whole "war crimes" aspect being removed from HoI was always a little unsettling to me. On one hand, I don't really want to roleplay re-enacting Nazi warcrimes. On the other, it feels a little like playing a Holocaust-denialist sanitized version of World War 2 where you can just pretend the whole genocide thing was a big misunderstanding while conquering the English isles with Nazi Germany.
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# ? Apr 12, 2014 13:02 |
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Concerned Citizen posted:The whole "war crimes" aspect being removed from HoI was always a little unsettling to me. On one hand, I don't really want to roleplay re-enacting Nazi warcrimes. On the other, it feels a little like playing a Holocaust-denialist sanitized version of World War 2 where you can just pretend the whole genocide thing was a big misunderstanding while conquering the English isles with Nazi Germany. Yeah it seemed odd. I know the first game had them as actual choices where you could, you know, not go nuts on the jews for massive dissent but they could have left them in as history blurps instead. The Nazi's did really bad poo poo and I won't hate the game for making me feel like an rear end in a top hat as I roll my tanks into Poland.
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# ? Apr 12, 2014 13:17 |
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Demiurge4 posted:Yeah it seemed odd. I know the first game had them as actual choices where you could, you know, not go nuts on the jews for massive dissent but they could have left them in as history blurps instead. The Nazi's did really bad poo poo and I won't hate the game for making me feel like an rear end in a top hat as I roll my tanks into Poland. The thing is, its a war game, we are focusing on that aspect. If it had a politics focus we would need to at least do something to touch on it, but since jew hating and jew murdering wasnt part of the daily life of most german soldiers and officers fighting the actual war I dont really feel like there is this huge hole that we sidestep around either. Maybe if the game had The Jewish Conspiracy as the end boss it would all make sense, but its stupid and I still wouldnt want to put lovely stuff like the holocaust in the game. Who would press yes on that when playing Germany? Nobody I'd want as a customer anyway.... also, we make games, not accurate historical simulations, or you would all be posting threads raging about how terrible the Panther tank is. podcat fucked around with this message at 14:02 on Apr 12, 2014 |
# ? Apr 12, 2014 14:00 |
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podcat posted:The thing is, its a war game, we are focusing on that aspect. If it had a politics focus we would need to at least do something to touch on it, but since jew hating and jew murdering wasnt part of the daily life of most german soldiers and officers fighting the actual war I dont really feel like there is this huge hole that we sidestep around either. Maybe if the game had The Jewish Conspiracy as the end boss it would all make sense, but its stupid and I still wouldnt want to put lovely stuff like the holocaust in the game. Who would press yes on that when playing Germany? Nobody I'd want as a customer anyway.... What were the reasons for including them in the first game? You used to have a lot more historical decisions and events than now. I'm not really bothered either way though, every Paradox game I've played has been an immense amount of fun and I hope HoI IV manages to become just as fun as EU IV has been.
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# ? Apr 12, 2014 14:08 |
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So is HoI3 officially a wargame then, and not a grand strategy?
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# ? Apr 12, 2014 14:17 |
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Uh, HoI never contained any holocaust stuff. Murdering millions of Jews has no place in an entertainment product. Jesus.
Darkrenown fucked around with this message at 15:28 on Apr 12, 2014 |
# ? Apr 12, 2014 14:18 |
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Darkrenown posted:Uh, HoI never contained any holocaust stuff. Murdering millions of Jews has no place in an entertainment product. Jesus. In addition to that, including any way for a player to perform actions related to the holocaust is a good way to get your game banned in Germany, which is only the world's biggest PC strategy game market.
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# ? Apr 12, 2014 14:26 |
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podcat posted:The thing is, its a war game, we are focusing on that aspect. If it had a politics focus we would need to at least do something to touch on it, but since jew hating and jew murdering wasnt part of the daily life of most german soldiers and officers fighting the actual war I dont really feel like there is this huge hole that we sidestep around either. Maybe if the game had The Jewish Conspiracy as the end boss it would all make sense, but its stupid and I still wouldnt want to put lovely stuff like the holocaust in the game. Who would press yes on that when playing Germany? Nobody I'd want as a customer anyway.... You should make HOI4 an always-online game through Steam, and include a 'Holocaust?' decision. Anyone who presses yes should have their game instantly close and lock forever, which would be extra amazing since I imagine there's significant overlap between 'PI forum users who want to reenact the Holocaust' and 'PI forum users who hate Steam for some reason'. This all being said, what on Earth possessed you guys to make Hitler the tutorial guide in HOI3?
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# ? Apr 12, 2014 14:28 |
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I think it's also worth pointing out that the Holocaust isn't exactly unknown. Everybody playing the game knows the atrocities committed by Nazi Germany without the game giving constant "click hear to murder millions" prompts. Well, almost everybody. But the point is, the people who don't believe these things aren't going to be convinced by a map drawing computer game, they're just going to make angry forum posts about the "unfair portrayal of the Third Reich in products by Paradox Interactive". Antagonizing fascists is a noble goal though, so I guess I'm split. Who am I kidding, they'd probably enjoy it.
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# ? Apr 12, 2014 14:32 |
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podcat posted:jew hating and jew murdering wasnt part of the daily life of most german soldiers and officers fighting the actual war I'd have thought it was pretty integral, Nazi ideology being ingrained in them for a decade and all, and anti-Semitism in general for a hundred years before that. Couldn't there just be a few events of entirely factual text with no player input about the toll of the war on the civilian populace of the occupied countries?
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# ? Apr 12, 2014 14:56 |
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Demiurge4 posted:What were the reasons for including them in the first game? You used to have a lot more historical decisions and events than now. The only thing even close to that was a mod, I think, that allowed you to choose different occupation regimes for the East. There certainly wasn't a holocaust decision in HoI 1.
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# ? Apr 12, 2014 14:57 |
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Darkrenown posted:Uh, HoI never contained any holocaust stuff. Murdering missions of Jews has no place in an entertainment product. Jesus. Eh, my idea of the platonic ideal of a WW2 wargame is one that does not shy away from the fact that what you are simulating is absolutely horrific and that when a human player presses for Anschluss and Danzig and then arbitrarily invades the USSR it's basically because they are emulating the motivations of Hitler. I just don't think there's any way to practically achieve that in a way that's respectful rather than glorifying.
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# ? Apr 12, 2014 14:57 |
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Vodos posted:In addition to that, including any way for a player to perform actions related to the holocaust is a good way to get your game banned in Germany, which is only the world's biggest PC strategy game market. heh, you only have to include Hitler, or a picture of a flame thrower for that... vyelkin posted:This all being said, what on Earth possessed you guys to make Hitler the tutorial guide in HOI3? it was really funny?
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# ? Apr 12, 2014 15:04 |
podcat posted:heh, you only have to include Hitler, or a picture of a flame thrower for that... Just some innocent little guy with a funny-looking mustache...
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# ? Apr 12, 2014 15:10 |
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Alchenar posted:Eh, my idea of the platonic ideal of a WW2 wargame is one that does not shy away from the fact that what you are simulating is absolutely horrific and that when a human player presses for Anschluss and Danzig and then arbitrarily invades the USSR it's basically because they are emulating the motivations of Hitler. It would be an interesting game, for sure, but I think it'd necessarily be a very controversial and niche product due to handling that subject matter openly and directly like that. Then again, who knows, maybe the well-known strategy game company that gets their WWII genocide simulator onto Steam can reap the benefits of the negative publicity GTA style
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# ? Apr 12, 2014 15:31 |
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No there weren't any "kill jews" decisions in the first game (thank god), but there were a bunch of political ones that involved deportation and seizure of assets, so some persecution. My memory's really spotty though, I haven't played the games in 5 years.
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# ? Apr 12, 2014 15:35 |
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Johan Andersson's Auschwitz: 2014's top survival horror simulator.
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# ? Apr 12, 2014 16:02 |
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Corporeal Punishment.. I.. This is so deep I'm going to need a few hours to reflect.
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# ? Apr 12, 2014 16:22 |
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# ? May 31, 2024 02:56 |
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DrSunshine posted:Johan Andersson's Auschwitz: 2014's top survival horror simulator. Well there's always this game...
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# ? Apr 12, 2014 16:26 |