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Feed Me A Cat posted:I've put 91 hours into the game already and maybe 5 hours of that is building stuff on the goon server, the rest was flying around the galaxies being a space rear end in a top hat. Not sure how you can say there's so little to do unless you just gave up. Because you're fine doing the sandbox stuff. I'm not. I want to explore, but there's no reason to and I had to progress to see the other biomes before the patch. When you realise that all the planets are essentially the same and if you lose against a boss (the only way to get to see new stuff) you have to entirely rebuild it, it's easy to just go "Okay I'm done".
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# ? Apr 11, 2014 10:56 |
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# ? May 30, 2024 22:04 |
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If you're rushing through the bosses you're missing the actual point of continuing to play, which is to collect all the hats.
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# ? Apr 11, 2014 11:11 |
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Snowdens Secret posted:If you're rushing through the bosses you're missing the actual point of continuing to play, which is to collect all the hats. And musical instruments!
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# ? Apr 11, 2014 15:29 |
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I built a gigantic meat-block cock with 'brains' for the tip.
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# ? Apr 11, 2014 16:06 |
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Motherfucker posted:I built a gigantic meat-block cock with 'brains' for the tip. As self-portraits go, probably not the most innovative.
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# ? Apr 11, 2014 16:59 |
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WarpedNaba meagerly mocks Motherfucker mega block-cock, cranial encased contents of crass phallus construction mitigates impractical put-downs and powerless phrases with might of mirth and presence of penis.
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# ? Apr 11, 2014 17:45 |
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Taear posted:I want to explore, but there's no reason to Ah, here's your problem. You want to explore, but don't actually like exploring. "What's in it for me," you say, when asked if you want to find a planet made out of meat with penguins made out of bloody gobbets of flesh. Starbound will eventually have a bunch of poo poo, but right now "exploring content" (or "content exploring") is a major part of what there is to do, and I'm pretty sure it'll remain a major part of it even after the game is fully complete. If you're only exploring for goods and resources, that's hardly exploring at all.
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# ? Apr 11, 2014 19:50 |
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I wish there was an easier way to return from the depths of the planet back to your ship because right now it's just easier to walk around the surface of the planet, collect everything that's easy to collect and then just fly to another planet.
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# ? Apr 11, 2014 19:57 |
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Destroy the back wall and warp out?
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# ? Apr 11, 2014 19:59 |
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Potsticker posted:Destroy the back wall and warp out? Only works down to a certain depth, about 1/3 down if not less.
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# ? Apr 11, 2014 20:01 |
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Potsticker posted:Destroy the back wall and warp out? You can do that!?
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# ? Apr 11, 2014 20:01 |
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Potsticker posted:Destroy the back wall and warp out? Go too far down and you can't.
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# ? Apr 11, 2014 20:01 |
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I guess I've never been down far enough that it doesn't, then.
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# ? Apr 11, 2014 20:03 |
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Jack Trades posted:I wish there was an easier way to return from the depths of the planet back to your ship because right now it's just easier to walk around the surface of the planet, collect everything that's easy to collect and then just fly to another planet. I usually just dig down to the planet core then save and quit which teleports you back to your ship. Digging can be worth it with all the underground biomes.
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# ? Apr 11, 2014 20:10 |
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Jack Trades posted:I wish there was an easier way to return from the depths of the planet back to your ship because right now it's just easier to walk around the surface of the planet, collect everything that's easy to collect and then just fly to another planet. When I'm gathering ores to tier up, I usually dig down to the lowest level where a back wall hole will still provide daylight, and then circle the planet making a tunnel at that depth with holes for light, either walling in with a chair or teleporting home when it gets dark.
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# ? Apr 11, 2014 20:10 |
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Just log out and you'll be on your ship when you log back in
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# ? Apr 11, 2014 20:33 |
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If you use the Planetside Teleporters mod you can basically just dig as far as you want, place a teleporter that will let you beam back up to the surface (with coordinates you have created earlier), then place another teleporter on the surface that lets you port back down where you were. Also works great for creating checkpoints along the surface of huge planets.
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# ? Apr 11, 2014 21:47 |
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Spaceship-debris rain First time I saw it, latest unstable version, things went boom, trails of smoke for larger and flammable parts
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# ? Apr 12, 2014 03:40 |
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John Lee posted:Ah, here's your problem. You want to explore, but don't actually like exploring. "What's in it for me," you say, when asked if you want to find a planet made out of meat with penguins made out of bloody gobbets of flesh. Worldgen and creatures/settlements are pretty monotonous at the moment. Asteroids for example spawn terrestrial mobs that fall to their deaths.
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# ? Apr 12, 2014 04:39 |
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Jackard posted:
Do asteroids still spawn you directly to your death on the bottom border sometimes? It was that, more than the constant magmarock asteroids taking forever to diamond drill through and constantly spawning wind gust spam enemies, made me stop going to asteroids.
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# ? Apr 12, 2014 04:52 |
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Guys, could someone puh-leeze tell me what this game has for me, someone who isn't at all interested in the core point of this game?
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# ? Apr 12, 2014 05:12 |
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mutata posted:Guys, could someone puh-leeze tell me what this game has for me, someone who isn't at all interested in the core point of this game?
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# ? Apr 12, 2014 05:52 |
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John Lee posted:Ah, here's your problem. You want to explore, but don't actually like exploring. "What's in it for me," you say, when asked if you want to find a planet made out of meat with penguins made out of bloody gobbets of flesh. That's hardly fair - merely finding weird planets and all is neat and all but you quickly see all the tilesets there are to see, maybe with some color swaps. Some people like to actually find places, and things, and things to do on those planets. Not all exploration is visual, some of it involves interacting with the things you're exploring and that's what some people want. For me, 'exploring' is not just finding a new place, but finding some new toy to play with in that place, or some new challenge or thing to accomplish. As it is, you find the meat planet, walk around for a few minutes, and go 'neat' since there's nothing to do there if you're not one of the people talented at building huge cool things out of weird blocks.
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# ? Apr 12, 2014 05:52 |
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Wolpertinger posted:That's hardly fair - merely finding weird planets and all is neat and all but you quickly see all the tilesets there are to see, maybe with some color swaps. Some people like to actually find places, and things, and things to do on those planets. Not all exploration is visual, some of it involves interacting with the things you're exploring and that's what some people want. For me, 'exploring' is not just finding a new place, but finding some new toy to play with in that place, or some new challenge or thing to accomplish. As it is, you find the meat planet, walk around for a few minutes, and go 'neat' since there's nothing to do there if you're not one of the people talented at building huge cool things out of weird blocks. Yeah, I once made a similar analogy to a friend about different outlooks on this sort of thing. Imagine you're out walking in the woods and you find a brightly-painted toaster just lying around on the ground. If you're like my friend, you would go "oh my God a random-rear end toaster someone left here that's so cool" and take it home and you have a cool treasure to show off. If you're like me, you have pretty much the same reaction except that somewhere in there, there's a stage where you get really mad because there's a story to this toaster and you're never going to know it. Some people like to find cool poo poo and some people want to find out more about that cool poo poo.
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# ? Apr 12, 2014 08:08 |
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Granted, both reasonable points. But if you're finding no joy at all in the exploration, you're missing out what I believe the devs intended to be an engaging part of the game. If you don't find it engaging and want other things, fine. You're not 'playing wrong' or anything silly like that. But that stuff is a major part of what there is right now. An especially strict progression would be, and this part is my opinion, to the detriment of the game.
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# ? Apr 12, 2014 09:35 |
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John Lee posted:Granted, both reasonable points. But if you're finding no joy at all in the exploration, you're missing out what I believe the devs intended to be an engaging part of the game. If you don't find it engaging and want other things, fine. You're not 'playing wrong' or anything silly like that. But that stuff is a major part of what there is right now. An especially strict progression would be, and this part is my opinion, to the detriment of the game. I'm mostly just waiting for it to be more finished for that very reason before playing it again, I don't need a 'progression' per se, but being able to go a weird new biome and finding some new items and materials used to craft new stuff was a big part of the fun of terraria. Even for just weapons, it doesn't have to be an 'upgrade', for example, it could just be an entertaining new kind of weapon. All the mods people pump out certainly show that there can be huge variety even just there. And it doesn't even have to be a weapon - there's plenty of other things you could craft. Exploring can be engaging in and of itself, but it kind of feels empty without that additional interaction/reward - it's the journey without any destinations. It's killing the boss and getting no treasure. Imagine if Morrowind/Skyrim, for example, got rid of all the items except for what you could buy in shops. It'd be missing something. You explore in those games not just to explore, but to find cool items/quests/whatever. Wolpertinger fucked around with this message at 10:17 on Apr 12, 2014 |
# ? Apr 12, 2014 10:13 |
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John Lee posted:Granted, both reasonable points. But if you're finding no joy at all in the exploration, you're missing out what I believe the devs intended to be an engaging part of the game. If you don't find it engaging and want other things, fine. You're not 'playing wrong' or anything silly like that. But that stuff is a major part of what there is right now. An especially strict progression would be, and this part is my opinion, to the detriment of the game. So on the one hand his not wanting to play the game your way is his "problem", but on the other hand nobody's playing wrong. Yes exploration is going to be one part of the game, and yes because it is an alpha there isn't a much to do while exploring except look at poo poo, but uh, so? That's pretty much just restating what people are complaining about. You don't seem to have made a point and this reads like backpedaling from talking without much to say. People want things to explore when they explore, rather than walking around in empty fields for hours at a time. More at 11.
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# ? Apr 12, 2014 10:32 |
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Dr. Buttass posted:Yeah, I once made a similar analogy to a friend about different outlooks on this sort of thing. Imagine you're out walking in the woods and you find a brightly-painted toaster just lying around on the ground. If you're like my friend, you would go "oh my God a random-rear end toaster someone left here that's so cool" and take it home and you have a cool treasure to show off. If you're like me, you have pretty much the same reaction except that somewhere in there, there's a stage where you get really mad because there's a story to this toaster and you're never going to know it. Some people like to find cool poo poo and some people want to find out more about that cool poo poo. The problem with the game, at least last I played it, is that there tends to be a whole lot of walking in the woods, and very little finding toasters.
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# ? Apr 12, 2014 10:50 |
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dog kisser posted:Kinda seems like it, yeah. Even restricted to the Starbound subreddit almost every post is "you should include this feature" or "here are 20 ways the game needs to be improved or I'm getting a refund". Ugh. A game with a tremendous amount of creativity allowed and people are saying there's nothing to do. I was of that mind set for a while, it seems more that people are over whelmed by choice in that they can do anything and they just don't realise it. I had a similar problem with minecraft, you have an infinite world to play with and can build anything I didn't know what to do so decided there wasn't anything to do. I just love the charm of starbound, especially when you find little out of the ordinary things like abandoned mines, I tend to make up my own stories on how it came to be abandoned and stuff like that.
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# ? Apr 12, 2014 11:09 |
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I've been sat here for 10 minutes trying to work out why I'm not getting on with Starbound v's other sandbox games and it's really really difficult. I *think* what it is, is that the variation in actual gameplay is lacking, I mean in Minecraft I can think "right, in this playthrough I'm going to take over and protect a village, or build a massive castle or make a seabase" and in terraria I've done about 4 playthroughs doing things like focussing on magic or having my whole base be in hell or things like that. It's really hard to explain.
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# ? Apr 12, 2014 16:23 |
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The game is still in beta, after all. That being said, I would really like to see this beta move along a little faster than we're going now. We're still in phase 1, and it's been about 4 months since the game was put on steam. Every time I play, it still feels like the exact same thing and not a whole lot is getting done. What happened to daily patches? Too busy rolling in all the money I bet. nvm no cake fucked around with this message at 19:07 on Apr 12, 2014 |
# ? Apr 12, 2014 19:04 |
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The Green Calx posted:What happened to daily patches? Change properties on the Steam loader to enter unstable and that'll be close to it. Internal private betas are daily for sure though.
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# ? Apr 12, 2014 19:31 |
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The Green Calx posted:The game is still in beta, after all. That being said, I would really like to see this beta move along a little faster than we're going now. We're still in phase 1, and it's been about 4 months since the game was put on steam. Every time I play, it still feels like the exact same thing and not a whole lot is getting done. The fundamental game probably is not going to change all that much between now and the "final" version if that is what you are expecting. Each patch adds a bunch of new items to find to use or build with, places you can run into and creatures to eat you. Like MrLonghair said you can opt in to the rapid patches if you want but expect some instability.
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# ? Apr 12, 2014 20:12 |
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I haven't really had this installed since month one, so here are my concerns behind reinstalling: 1.) What game mechanics have been added/changed now from month one? 2.) What are the recommended mods if you play with them that are not just "add a new race/gun". Are there any that affect the progression path of the game? Is there a Starbound version of hexxit or tekkit?
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# ? Apr 12, 2014 22:49 |
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Hand mining is for suckers.
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# ? Apr 13, 2014 01:06 |
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This changes everything.
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# ? Apr 13, 2014 01:10 |
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Rita Repulsa posted:I haven't really had this installed since month one, so here are my concerns behind reinstalling: dog kissers peglaci mod, while it does fall into the category of 'add a new race/20 odd guns' also does a bunch of other cool stuff, like the thing he just posted, plus different quests, etc. There are mods that add different dungeons/villages but not an awful lot of them, probably because the dungeon editor is not the easiest editor to use.
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# ? Apr 13, 2014 02:24 |
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CJacobs posted:This changes everything. And it doesn't have the 'destroy the background!' power of Des' Mining Laser Mod.
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# ? Apr 13, 2014 04:37 |
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I should ask, is that supposed to be the pulse cannon from Raptor?
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# ? Apr 13, 2014 04:40 |
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# ? May 30, 2024 22:04 |
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Next week I've got a fair amount of spare time. If you'd like me to voice a mod pro bono, just let me know.
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# ? Apr 13, 2014 11:16 |