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SpookyLizard posted:I suggest reading the OP. because I'm 90% sure that there is a link to a skyrim utility that works for FNV.
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# ? Apr 19, 2014 09:30 |
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# ? May 27, 2024 23:37 |
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I donwloaded GRA and Courier's Stash pretty much exclusively for use with Jsawyer.
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# ? Apr 19, 2014 17:35 |
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What's a mod that lets me fast travel directly inside the Strip? Also, one that takes down the gates in it. I'm fuckin tired of loading screens.
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# ? Apr 19, 2014 22:15 |
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The Strip Open does the gate inside, and Freeside Open does the same for Freeside. Both highly recommend a new save. For fast travel to inside the strip, I always just put the Underground Hideout entrance there, and travel to that. I'm sure there's a more direct way though.
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# ? Apr 19, 2014 22:55 |
http://www.nexusmods.com/newvegas/mods/35128/ This mod adds a map marker to the Lucky 38's front steps.
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# ? Apr 19, 2014 23:03 |
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Thank you both!
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# ? Apr 19, 2014 23:24 |
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SpookyLizard posted:I donwloaded GRA and Courier's Stash pretty much exclusively for use with Jsawyer. I bought both of those largely so that I could make the WMX add-ons for them (ACS too). I'm not sure how that makes me. I don't even use Courier's Stash, and while I do run the game with GRA, I don't use much from it. Some of the new ammo types, I think. I mean when I got it, I thought I might get more out of GRA, but...
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# ? Apr 20, 2014 03:12 |
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Antistar01 posted:I bought both of those largely so that I could make the WMX add-ons for them (ACS too). I'm not sure how that makes me. I don't even use Courier's Stash, and while I do run the game with GRA, I don't use much from it. Some of the new ammo types, I think. Do you use shotguns? you probably use GRA ammos. GRA adds lots of ammos to the shotgun lists. ARMS update: the only thing really keeping me from working on it is how goddamned clunky recipes are in the geck. It's actually got me working through my steam backlog. I'll try and put some effort in on it this week, promise.
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# ? Apr 20, 2014 06:20 |
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Smarmy Coworker posted:I have a vaigina' not a penis Nice
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# ? Apr 20, 2014 08:54 |
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Naky posted:It took me forever to actually buy it. My logic being 'Wait, pay money for new weapons? When I already implement better ones for everyone to use for free? Uhm. No.'. Finally I did but it still took a 50% off sale on the DLC for me to nab it. You know you could always just have me make all the sound entries for Armory 3.0 and poo poo by hand again just like the really old days
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# ? Apr 21, 2014 04:45 |
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So I'm looking into playing New Vegas for the first time, and I'd like to use some mods to create Fallout New Vegas Plus, or whatever. Stuff that adds things to the game but doesn't change the feel or difficulty too much. I've added some mods already with that in mind, but I'm already crashing to the desktop as soon as the game loads. I don't have that much installed, and I really don't know what I'm doing to be honest. The instructions on the mod pages are...less than helpful. Here's my load order: So my questions are, what are the problems with my load order, if any, what can I do to stop it from crashing, what information am I leaving out, because I know I probably am, and what mods beyond the ones I have are good for the criteria I have mind?
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# ? Apr 22, 2014 06:50 |
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Lord Justice posted:So I'm looking into playing New Vegas for the first time, and I'd like to use some mods to create Fallout New Vegas Plus, or whatever. Stuff that adds things to the game but doesn't change the feel or difficulty too much. I've added some mods already with that in mind, but I'm already crashing to the desktop as soon as the game loads. I don't have that much installed, and I really don't know what I'm doing to be honest. The instructions on the mod pages are...less than helpful. Here's my load order: Some of the mods you have loaded need the couriers pack(all the preorder dlc, ie Mercenary pack) and the gunrunners arsenal on. Also, WME and WMX do the same thing, you only need one. I prefer WMX. You also have alot of conflicting patches on, like having the EVE all dlc and the EVE no dlc patch. Get rid of the no dlc ones, along with the Project Nevada no dlc and no gra ones.
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# ? Apr 22, 2014 07:09 |
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Roobanguy posted:Some of the mods you have loaded need the couriers pack(all the preorder dlc, ie Mercenary pack) and the gunrunners arsenal on. Also, WME and WMX do the same thing, you only need one. I prefer WMX. You also have alot of conflicting patches on, like having the EVE all dlc and the EVE no dlc patch. Get rid of the no dlc ones, along with the Project Nevada no dlc and no gra ones. Hm...All right, a lot of that is kind of obvious in hindsight, thanks. Still a bit confused on WME and WMXUE. I have Weapon Mod Expansion.esm, Weapon Mod Expansion.esp, and WMXUE.esp. What do I turn off and what do I leave on if I want WMXUE? What about Project Nevada - WME.esp? Here's my new load order, and it's still crashing on start up:
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# ? Apr 22, 2014 07:24 |
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Try turning the .esm back on? CTD on startup is usually going to mean that a master file is missing, as far as I know. You're running EVE FNV - NO GRA.esp (in addition to EVE FNV - ALL DLC.esp) now, but you have GRA enabled, which will probably cause problems. Also, looking at the files page for WMX it looks like WMXUE is obsolete and unsupported. Finally, have you run BOSS at all?
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# ? Apr 22, 2014 08:41 |
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Lord Justice posted:Hm...All right, a lot of that is kind of obvious in hindsight, thanks. Still a bit confused on WME and WMXUE. I have Weapon Mod Expansion.esm, Weapon Mod Expansion.esp, and WMXUE.esp. What do I turn off and what do I leave on if I want WMXUE? What about Project Nevada - WME.esp? You don't want WMXUE. It's outdated and unsupported, the Convergence module for it isn't even available for download anymore, I have no goddamn idea where you got that. Toss it, grab the newest version of WMX and the FOOK-PN-WMX-WME-EVE Convergence module. Also, you have two EVE esps enabled, disable the "No GRA" one. Keep the "Project Nevada WME" patch enabled, it's required for convergence to work. I think the first stage "FOOK-PN Convergence" module is also in the wrong place, I'm pretty sure it goes directly underneath the "Project Nevada - All DLC" patch. Also, I wouldn't recommend using AWOP for your first playthrough. Save that for repeat playthroughs, it adds extra dungeons and such to spice up the game. And one more thing, if you're going to use a patch designed to make FOOK, PN, WME and WMX function together, you may want to install FOOK. That is definitely, without a doubt the main reason your game is crashing. The Colonel fucked around with this message at 08:54 on Apr 22, 2014 |
# ? Apr 22, 2014 08:48 |
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Definitely skip AWOP on your first playthrough. It adds so many extraneous dungeons and NPCs - really takes away from the experience of exploring and discovering the game world and story.
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# ? Apr 22, 2014 15:07 |
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So, there's a really cool mod that came out that revamps Vault 22 that seems like it's getting looked over: http://www.nexusmods.com/newvegas/mods/54472/ It adds a lot of foliage and changes up the lighting of the vault, making it both better and creepier. Preview images:
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# ? Apr 23, 2014 07:43 |
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So I decided to completely remove all the mods and follow the directions better as provided, and got the game working, finally. Thanks for all the help. As reccomended, I've turned off AWOP, as it doesn't seem to be what I want out of the game. If it helps, I have no intention of replaying this game, I can only once and done games like this. I've started looking into other mods now, and Jsawyer looked interesting, if purely for the fact it stops the game from dumping a bunch of weapons in your inventory at the start of the game. Is it worth it though, and will it have compatiblity issues with what I have installed already? Also, just two quick questions about the game itself, and if necessary I can ask in the main Fallout New Vegas thread. Is going Charisma/Intelligence worth it at all, or is it just a trap? I prefer being a more diplomatic character. In that vein, is there any traps I should be aware of? It's kind of hard to know what to pick at the start of games like these without any reference. Finally, if Charisma/Intelligence is a trap, are there any good mods that fix that? If not, any good mods that improve it? My current loadout:
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# ? Apr 23, 2014 10:55 |
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If you want to use jsawyer, that's fine, but if you just want to stop it from dumping a million items on you, try this: http://www.nexusmods.com/newvegas/mods/46251/. Also, you can just throw that poo poo on the ground or in the oven in Doc's house and not think of it again. Also, you can't talk your way past everything. Not even most things, because almost every enemy you encounter is just some random ghoul or tribal that you couldn't have talked to anyway. Speech can get you shortcuts through some quests/dialogs, but other skills are used in conversation just as often, like Guns, Medicine, Science, Barter, or Survival. In any case, stats have such a small effect on skills that you don't really have to worry about building your stats for diplomacy. I will say that you'll find some skill checks in conversation in the 7-8 range, and I think most of them are INT and PER. Mentats can help out here, so again, you don't necessarily need to build your character to meet these checks.
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# ? Apr 23, 2014 11:17 |
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From a mechanical perspective, Charisma gives your ally's bonuses and Intelligence gives you access to a ton of skill points which makes it easier to put points into both combat and non combat skills. Which is what you want to do if you want to be a talky character, because avoiding combat is impossible. I would not consider that build a trap at all as long as you also put a modest amount of points into at least one combat skill.
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# ? Apr 23, 2014 12:49 |
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Clever Spambot posted:From a mechanical perspective, Charisma gives your ally's bonuses and Intelligence gives you access to a ton of skill points which makes it easier to put points into both combat and non combat skills. Which is what you want to do if you want to be a talky character, because avoiding combat is impossible. I would not consider that build a trap at all as long as you also put a modest amount of points into at least one combat skill.
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# ? Apr 25, 2014 00:44 |
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Fereydun posted:So, there's a really cool mod that came out that revamps Vault 22 that seems like it's getting looked over: loving hell I want the entire game to look that nice
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# ? Apr 25, 2014 10:15 |
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Are the transitions in Nevada Skies supposed to be extremely sudden? as in, I'm walking on a cloudy day and in less than a nano second there's a full on sandstorm. Or sometimes I look at the sky and turns from clear night to semi cloudy night.
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# ? Apr 26, 2014 01:22 |
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I finally got a computer that would let me play the PC version of this game, and have been experimenting with modding it. I've been using the tutorials by the youtube channel GophersVids (the guy is awesome) but the first time I finished installing everything I would like, the game wouldn't run, some mod somewhere was screwing things up. I got rid of all the mods save the NMC Texture pack, the OJO Bueno texture pack, and Darnified Hud. Game started working again, so I've been slowly adding mods again. I have a question about the WMX (weapon Mods Expanded) mod and all the compatibility patches. The current version is 1_1_3, what compatibility patches are necessary. I know I need the Project Nevada patch, I assume I need the EVE patch for this mod as well. There's a DLC compatibility patch I assume I should get as well. Should I get the compatibility grab-bag as well? I also want to get the weapon retexture project, so is the WMX patch needed as well? I just want to make sure I'm not getting anything I don't need and potentially causing game crashing like last time.
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# ? Apr 26, 2014 21:05 |
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It's fairly straightforward; if you're using both WMX and EVE then you need the WMX-EVE patch, both WMX and PN then you need the PN-WMX patch, etc. (Actually you don't strictly need PN-WMX, but it gives you more stuff and makes things smoother.) Don't use a patch made for something you're not using; that's about it. The readme files included in the different downloads list their requirements. Especially check out the grab-bag readme. Some people seem to just grab it, install it and activate everything in it in FOMM/NMM without looking to see what the various patches in it are actually for.
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# ? Apr 27, 2014 02:13 |
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Is there a Fallout 3 modding thread? The most recent is from sometime back in 2008. I'm feeling like playing it again but I'd rather not stare into the Nexus pit for too long to figure out which mods I should get.
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# ? Apr 27, 2014 14:00 |
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Sensenmann posted:Is there a Fallout 3 modding thread? The most recent is from sometime back in 2008. I'm feeling like playing it again but I'd rather not stare into the Nexus pit for too long to figure out which mods I should get. If you don't have archive access, some basic recommendations: Fallout Wanderers Edition Mart's Mutant Mod: Adds more variety and has options to increase spawns. Weapon Mod Kits Fallout Interoperability Program: Compatibility patches for the above. Don't know if they're all still up-to-date though. Darnified UI
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# ? Apr 27, 2014 14:37 |
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Raygereio posted:It fell into the archive abyss. Thanks. Time to become the scourge of the wastes again.
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# ? Apr 27, 2014 15:31 |
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I've got the game as modded as I wanted and I think I figured out why it was crashing before, when I was installing the mobile truck base mod (with sortomatic functions) I neglected to use the main mesh file as well as the truck type mod. The game is working fine so far and have started the afterschool special quest. Quite good so far.
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# ? Apr 28, 2014 22:15 |
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So I got a few graphic mods and stuff and everything was working fine, but one day when I was in Zion the frame rate was super slow and there's an input lag for some reason. As if my computer's graphics card got downgraded. When I finished Honest Hearts and went back to the Mojave, the problem only arose when I was out in the wasteland; indoors or using the pipboy, it's back to normal. Has anyone else had this problem? Could I possibly uninstall and re-install the game without deleting the save files?
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# ? May 1, 2014 19:58 |
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When that happened to me, I was running Project Reality. I turned off Depth of Field (I think - it was one of the visual options in PR, at least) and the sluggishness went away, even after turning DoF back on a minute later.
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# ? May 1, 2014 21:02 |
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El Jeffe posted:So I got a few graphic mods and stuff and everything was working fine, but one day when I was in Zion the frame rate was super slow and there's an input lag for some reason. As if my computer's graphics card got downgraded. When I finished Honest Hearts and went back to the Mojave, the problem only arose when I was out in the wasteland; indoors or using the pipboy, it's back to normal. Has anyone else had this problem? Could I possibly uninstall and re-install the game without deleting the save files?
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# ? May 1, 2014 23:59 |
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Twobirds posted:When that happened to me, I was running Project Reality. I turned off Depth of Field (I think - it was one of the visual options in PR, at least) and the sluggishness went away, even after turning DoF back on a minute later. Yeah, I think I mentioned this earlier in the thread, but toggling those graphical features in Project Reality's MCM menu magically clears up the strange slowdown you can eventually get in exteriors with it.
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# ? May 2, 2014 12:02 |
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I don't have Project Reality (or a cat for that matter). I forgot to mention that when the problem arose, I checked the graphics settings and clicked default and it automatically set it to Medium, whereas it originally set it to High when I first got the game. :| Here's my load order for what it's worth, although disabling all mods didn't fix it before: FalloutNV.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm DeadMoney.esm HonestHears.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm NevadaSkies.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm EVE FNV-ALL DLC.esp NevadaSkies-Ultimate DLC Edition.esp Interior Lighting Overhaul-Ultimate Edition.esp Lucky38MarkerV3.esp Vurt's WFO.esp I also have 4GB FNV. Could I try uninstall/reinstalling that?
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# ? May 2, 2014 22:25 |
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What you described is a dead ringer for what can happen with Project Reality, but I guess other things could cause it too, especially since exteriors usually have a lot more going on than interiors, of course. If starting a new game fixes it, then it could be a borked save. The detect settings thing going for something lower than before is concerning though; could be a dying video card or something, like LividLiquid said. Beyond that I'm out of ideas, sorry!
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# ? May 3, 2014 03:50 |
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Is there some special trick to creating a merged patch in FNVedit? Because I'm following the common directions and it's giving me an empty file with a null reference form ID.
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# ? May 8, 2014 07:30 |
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Basic Chunnel posted:Is there some special trick to creating a merged patch in FNVedit? Because I'm following the common directions and it's giving me an empty file with a null reference form ID. These are the instructions I give in the readmes for my mods: quote:- Download FNVEdit (http://newvegas.nexusmods.com/mods/34703) to create the 'merged patch'. This should be done after you have installed and activated all the mods you wish to play the game with (and have configured your load order using a mod manager tool). This is how to do it: If you end up with an empty file, you may just not need an automatic merged patch - or it might be hitting a plugin that isn't set up properly and is causing the process to fail before it's actually merged anything. The message log should tell you if that's the case.
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# ? May 11, 2014 12:38 |
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I don't see another thread, is this the place to ask about Fallout 3? What mods do you recommend for that game.
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# ? May 11, 2014 16:01 |
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As buggy as it is, I'd still probably recommend playing all the FO3 content in FO:NV using Tale of Two Wastelands with jsawyer, CCO, Project Nevada (I only use the core module), and then whatever graphical mods you like. Graphics-wise I recommend Poco Bueno textures, Vurt's Wasteland Flora Overhaul, Nevada Skies (Blueberry Nights and Colorful Sky is the prettiest and all of it is meant to work in FO3 through TTW as well) and Interior Lighting Overhaul. e: Oh and I don't know if this was mentioned in the thread yet but 'Enhanced Camera' is a really awesome and simple mod IMO. Seashell Salesman fucked around with this message at 19:02 on May 11, 2014 |
# ? May 11, 2014 18:51 |
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# ? May 27, 2024 23:37 |
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The best mod for fallout 3 is falloutnv.esm
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# ? May 11, 2014 19:03 |