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SirDan3k posted:I know some people are saying it to help people make progress but the despawn feels like a punishment for dying more then anything. Sure eventually you'll have a straight shot at the bosses but you end up being under leveled/under equipped for them thanks to the loss of souls. The thing is, there's no shortage of souls due to JOLLY COOPERATION. If you need some souls just slap down a sign with the small white soapstone and follow a dude around for a bit helping him kill stuff. I've only got one of the four PRIMAL SOULS you have to get, yet I'm level 78 and that doesn't count however many souls I've just lost because I don't care. I can always get more with the soapstones.
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# ? Apr 26, 2014 09:59 |
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# ? May 16, 2024 09:48 |
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So I tried PVP with PC controls and Australian internet because I'm a huge loving retard. 11/10 needs work
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# ? Apr 26, 2014 10:00 |
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Alkydere posted:I've only got one of the four PRIMAL SOULS you have to get, yet I'm level 78 and that doesn't count however many souls I've just lost because I don't care. I can always get more with the soapstones. Agreed, co-op is very rewarding in this game. Plus the bonus of not needing to spend an effigy to restore humanity. Really easy to keep yourself at 99 lifegems with all the souls you get as well.
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# ? Apr 26, 2014 10:01 |
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SirDan3k posted:I know some people are saying it's to help people make progress but the despawn feels like a punishment for dying more then anything. Sure eventually you'll have a straight shot at the bosses but you end up being under leveled/under equipped for them thanks to the loss of souls. That usually wont happen unless you throw yourself at a boss 12 times while completely clearing out the area leading to it every single time without ever leaving to level. Even if your stain is in the boss room you can get a decent amount just by clearing the area a couple times. Even if it does despawn the area you can just farm another area for souls to level up, not to mention the massive amount of souls you get for co-op.
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# ? Apr 26, 2014 10:03 |
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Alkydere posted:The thing is, there's no shortage of souls due to JOLLY COOPERATION. If you need some souls just slap down a sign with the small white soapstone and follow a dude around for a bit helping him kill stuff. I've only got one of the four PRIMAL SOULS you have to get, yet I'm level 78 and that doesn't count however many souls I've just lost because I don't care. I can always get more with the soapstones.
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# ? Apr 26, 2014 10:03 |
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Sober posted:Which was why I was curious what they might do for the game later down the line when the mingleplayer component isn't as hot as it is right at this moment. Even a year and a halfish after darksouls pc was released, the online was still pretty dang active. I'm sure it will be fine, especially with how connecting to people isn't completely broken now.
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# ? Apr 26, 2014 10:04 |
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Both Yahtzee and a friend of mine complained about bosses just being "dudes in armor" and they were right, at least from what I can tell so far. Sometimes the dudes don't have armor as such but they're all very much humanoid enemies. Where's my Gaping Dragon 2.0 From??
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# ? Apr 26, 2014 10:05 |
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Sober posted:Which was why I was curious what they might do for the game later down the line when the mingleplayer component isn't as hot as it is right at this moment. You can still do it the old fashioned way of farming an area for souls. You'll just about certainly beat the game before you can depopulate every area and if you wind up depopulating everything you can just use an ascetic to respawn the enemies in an area.
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# ? Apr 26, 2014 10:07 |
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I played DaS1 completely offline/solo and it was wonderful. This feels like medieval twitter. It also feels like a c/p job or kinda like a mod. Does it get better after Neo Anor Londo?
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# ? Apr 26, 2014 10:08 |
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So, skipped this thread till now because I didn't want to spoil myself on the game. So far, I'm having an absolute blast. It is really, really fun for coop, however there seems to be almost no invasions. Is PvP not very active in the game at the moment? I'm cooping (have close to a dozen Tokens now) and am trying to find my way into the sun covenant, but it might be worth it to find a decent PvP covenant because of the fact that everyone is running around all human all the time. Also, I think I skipped some sections and went from the Forest of the Fallen Giants to the Lost Bastille (both early game sections, I believe). I pounded my head against the 3 sentinels for a bit and it took maybe a good solid 5 tries, but at the end I had managed to save up like 80k souls. I like the fact that successfully cooping works kind of like the bonfire, it allows you to give yourself a little boost when you need it. I plop down my summon sign whenever I'm online and routinely get summoned within a minute.
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# ? Apr 26, 2014 10:10 |
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So, this poo poo irks me about ds2. There's no environmental warnings anymore. I got teleporting key-card squadded twice, once while going on the ship and once while getting the fire longsword from the tunnel. Both times enemies spawned in behind me and sealed up the exit as a direct result of my being in the place, the problem is, there is literally no reason to suspect that is going to happen either time. If it wasn't for the text on the floor you would NEVER KNOW. I hate to bring up 'TRIAL AND ERROR' and 'ARTIFICIAL DIFFICULTY' but it applies this time around.
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# ? Apr 26, 2014 10:12 |
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CitrusFrog posted:Nice advice, those fuckers are my next bossfight so I'll be keeping your tips in mind. Also, 'sup fellow Homo Mace buddy. The Joe Man posted:This feels like medieval twitter. Dark Souls II: Prepare to Tweet (PC)
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# ? Apr 26, 2014 10:12 |
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Matlock Birthmark posted:Agreed, co-op is very rewarding in this game. Plus the bonus of not needing to spend an effigy to restore humanity. Really easy to keep yourself at 99 lifegems with all the souls you get as well. What I love doing is when I reach a fog door I'll put small sign down and take a moment to catch my breath as I'm summoned. If I die, it's just my spirit form and I get to see what's beyond with no risk (besides maybe eating up my spell casts/weapon durability). If I live and the host comes out victorious, I get a free refill on estus, spells, durability, health and humanity and can summon dudebros to help me with what's beyond the door. NihilVerumNisiMors posted:Both Yahtzee and a friend of mine complained about bosses just being "dudes in armor" and they were right, at least from what I can tell so far. Sometimes the dudes don't have armor as such but they're all very much humanoid enemies. I fought a headless Naga/Medusa holding her own head in one hand. It's no gaping dragon sadly, but it's also at least not a dude in armor (it's a naked scaled headless snake-lady). Then again, even if we don't get anything as visually impressive as Gaping Dragon, I haven't run into anything as miserable or unfinished as the stupid tree boss of Lost Izalith. Though the Lost Sinner boss was almost half assed (big guy with a big sword that jumps around only OH NO IT'S DARK! so your lockon breaks if you're more than spitting distance from him).
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# ? Apr 26, 2014 10:12 |
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I thought completing a task as a shade restored the duirability of your equipped weapon? My halberd is still broken.
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# ? Apr 26, 2014 10:18 |
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Tallgeese posted:I thought completing a task as a shade restored the duirability of your equipped weapon? My halberd is still broken. It restores durability but doesn't repair completely broken equipment.
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# ? Apr 26, 2014 10:18 |
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Tallgeese posted:I thought completing a task as a shade restored the duirability of your equipped weapon? My halberd is still broken. Only if your weapon isn't completely broken. It works on the same rules as a bonfire. If your weapon is fully broken you have to go take it to a smith to fix.
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# ? Apr 26, 2014 10:19 |
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Tallgeese posted:I thought completing a task as a shade restored the duirability of your equipped weapon? My halberd is still broken. DON'T let your poo poo break, its much harder to repair broken than it is to stop by the bonfires in time to repaint your bloodied mace.
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# ? Apr 26, 2014 10:19 |
Sanctum posted:I'm actually going for a dex build but my slash weapons were getting sorely outdamaged by the mace, even with only 17 STR. Yeah I've noticed that most enemies tend to be armoured, and strike damage seems to be the best thing for armoured enemies, so I haven't touched a sword since I was able to equip the Homunculus.
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# ? Apr 26, 2014 10:23 |
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Hm. I wish the Claymore was as easy to get as it was in the First Game. I've upgraded my Bastard Sword to +2 and my Heide Sword to +4. I don't even want to add Faith for a long time! What have I done? I just want my Claymore back.
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# ? Apr 26, 2014 10:25 |
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The Bell Keepers covenant is fun.
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# ? Apr 26, 2014 10:28 |
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How many souls have you guys perma lost because you couldn't recover a corpse? I'm at 282k soul memory but I know I lost like 20-25k souls over a few stupid deaths. Ugh especially the stupid ruin sentinels which I went into way too early I guess. Die there and you can't recover your souls before the mist and fight, blah. Just go in, recover souls, die again, eventually fail to recover.
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# ? Apr 26, 2014 10:33 |
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Motherfucker posted:
The ship is supposed to be a pretty tough encounter with multiple enemies, but there are 3 enemies that you can spot hanging out on a dock (literally) which will follow you onto the boat that you can get early though. You can see the enemies in the fire longsword tunnel if you're looking around carefully IIRC. Almost always if you get attacked by an enemy that seemingly spawned behind you, you can spot it before it attacks you if you pay close attention to your surroundings. Messages, as you said, also are extremely helpful in this regard since there will usually be a ton warning about potential ambushes. No enemy ever "spawns in" behind you. They're already there with a very select few exceptions that I don't even think happen on regular old NG. Always be wary of corpses on the ground, they are often enemies that get up when you pass a certain point. tweet my meat fucked around with this message at 10:45 on Apr 26, 2014 |
# ? Apr 26, 2014 10:38 |
Walking on the huge sword was a pretty big surprise for me too, but the next time I plugged the man on the far side and walked in backwards, you can clearly see there's a dude directly above waiting to drop behind you. There's no teleporting. If anything, it'd be sporting to have a little "ha-HA!" when they do jump you from behind, but alas. Dark Souls.
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# ? Apr 26, 2014 10:48 |
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Sergeant_Crunch posted:The ship is supposed to be a pretty tough encounter with multiple enemies, but there are 3 enemies that you can spot hanging out on a dock (literally) which will follow you onto the boat that you can get early though. You can see the enemies in the fire longsword tunnel if you're looking around carefully IIRC. Yeah but those three that follow you onto the boat, they get out of the water, and don't exist before-hand. Without the warning message on the ground there is no indication they will do that, they don't ever do it before or after either. I know you're supposed to be paranoid ect ect but it's not like there's even a squeaky board or anything that might tip you off. I'm not saying every trap has to be preceded by a big sign that says 'You're probably gonna get jumped here' (we already have those on the ground) but if you're gonna have an ambush or something, please don't make it comically obvious the act of the player passing through an arbitrary checkpoint is the sole and only reason the enemies came into existance. I'm fine with the 'feign death till you walk past' enemies, its those three that spawn at the boat, or the two who jump down behind you when you enter the cave but don't exit if you go and check out above the cave first that I'm talking about.
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# ? Apr 26, 2014 10:50 |
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I'm honestly a huge fan of the ambushes. It rewards the cautious players, and makes for an interesting fight the first time through for less cautious players like myself. The sword is a really fun little encounter the first time. Enemies on either side, no room to dodge, and death waiting below.
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# ? Apr 26, 2014 10:52 |
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scamtank posted:Walking on the huge sword was a pretty big surprise for me too, but the next time I plugged the man on the far side and walked in backwards, you can clearly see there's a dude directly above waiting to drop behind you. Wait they're on the roof? I thought they spawned above the cave and jumped down when you entered.
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# ? Apr 26, 2014 10:52 |
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Motherfucker posted:Yeah but those three that follow you onto the boat, they get out of the water, and don't exist before-hand. they don't ever do it before or after either. What? If you walk near them they jump out of the water to attack you.
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# ? Apr 26, 2014 10:55 |
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Motherfucker posted:Wait they're on the roof? I thought they spawned above the cave and jumped down when you entered. Yeah they're waiting on the roof. At least for the sword people. I turned around and watched the rear end in a top hat stand there and then walk off the edge to drop behind me.
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# ? Apr 26, 2014 10:55 |
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Motherfucker posted:Yeah but those three that follow you onto the boat, they get out of the water, and don't exist before-hand. Without the warning message on the ground there is no indication they will do that, they don't ever do it before or after either. I know you're supposed to be paranoid ect ect but it's not like there's even a squeaky board or anything that might tip you off. tweet my meat fucked around with this message at 11:00 on Apr 26, 2014 |
# ? Apr 26, 2014 10:57 |
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I am wrong on both accounts Turns out the two on top of the cave are there before hand feigning death. Still dosn't excuse those stupid halberd zombies that can track you before, during and after they attack
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# ? Apr 26, 2014 10:59 |
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Being summoned to another world! AN APOSTLE OF BLUE IS IN DISTRESS. *Disconnected from multiplayer session* Apparently those five seconds to be summoned I mentioned earlier aren't enough.
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# ? Apr 26, 2014 11:01 |
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Hahah, I just got to the part where now I understand and can laugh at the thread title! And then right after pulling the level that moves the ship my computer crashed Most of my annoyances at this game have evaporated now that 1) I've left the forest of the giants behind, and 2) the small white signstone being the best thing ever created. e: I havent been invaded yet surprisingly, even though I've picked up a bunch of cracked blue eyes myself. What gives, are people just playing through the game first before they get deep into pvp or something? e2: Oh what in the gently caress computer/steam! Steam is now suddenly redownloading all 8.4 gigs of DS2 Logan 5 fucked around with this message at 11:05 on Apr 26, 2014 |
# ? Apr 26, 2014 11:02 |
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Logan 5 posted:Hahah, I just got to the part where now I understand and can laugh at the thread title! And then right after pulling the level that moves the ship my computer crashed I was the same. It seriously gets so much better once you get a handle on the new mechanics and have access to the various conveniences like the blacksmith and co op. If anyone is considering quitting because it just seems impossible in the early game, stick it out till you know your way around the mechanics and have a good feeling for how the game works. e:Invasions are just generally pretty rare. Even on the consoles which have been out long enough to develop a good pvp playerbase I rarely get invaded. There is one exception if you aqquire wretch status by killing every single npc you meet and gathering enough sin. The invasion cooldown timer for bluebro arbiter invasions is removed, so you can be invaded, kill the guy next to the bonfire, try to rest and find out you're already invaded again. Spoilered because that could really be fun to find out on your own. tweet my meat fucked around with this message at 11:11 on Apr 26, 2014 |
# ? Apr 26, 2014 11:06 |
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I'm consistently getting my rear end in a top hat pushed in by stupid dickwraiths. All they do is fire soul arrow and no matter where it goes I lose health. So dark souls PC in a nutshell really.
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# ? Apr 26, 2014 11:07 |
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If anybody is looking to use their Xbone gamepad with this, here's the workaround you'll need. https://www.youtube.com/watch?v=eu-eUUesN_w
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# ? Apr 26, 2014 11:10 |
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Logan 5 posted:Hahah, I just got to the part where now I understand and can laugh at the thread title! And then right after pulling the level that moves the ship my computer crashed No, they just haven't found the Brotherhood of Blood yet more than likely, along with the fact that Cracked Red Eye Orbs are harder to come by this time round, while the Blue ones drop like loving candy and get a lot more hits on NG+. Motherfucker posted:I hate to bring up 'TRIAL AND ERROR' and 'ARTIFICIAL DIFFICULTY' but it applies this time around.
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# ? Apr 26, 2014 11:10 |
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What the hell was with that area in Lost Bastille at the holding cells where you go down the elevator and there's just a ship in the ocean?
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# ? Apr 26, 2014 11:19 |
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Brain Fog posted:What the hell was with that area in Lost Bastille at the holding cells where you go down the elevator and there's just a ship in the ocean? Go back the second Heide bonfire and nose about upstairs.
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# ? Apr 26, 2014 11:21 |
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Brain Fog posted:What the hell was with that area in Lost Bastille at the holding cells where you go down the elevator and there's just a ship in the ocean? The other entrance you use by taking the ship from no man's wharf.
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# ? Apr 26, 2014 11:22 |
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# ? May 16, 2024 09:48 |
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Sublime bone dust thing - so the first one is on that corpse on the rail by the 2h mace dude in the tower of flame right? I don't know wtf happened but I don't have it and the corpse has been looted and I don't have estus flask+ Should I restart?
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# ? Apr 26, 2014 11:36 |