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Kaiser Schlacht posted:I consider myself a morrowind veteran (if such a term even exists) but one thing I never known whether it works or not is if you can take a dungeon as your home? You can drop it on the ground but don't put it in a chest as those contents respawn.
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# ? Apr 25, 2014 15:21 |
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# ? Jun 6, 2024 04:49 |
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Hog Inspector posted:Geez fortify skill would be the most broken power if it existed in a Morrowind without alchemy. Maybe, but you're also forgetting what you can do with custom drain skill spells ("drain [XYZ] 100 points for 1 second"): train any skill to 100 for 100 gold (100x1) using any random trainer that may exist in your town (with your skill artificially reduced to 0, any trainer will be able to teach you 1 level, and will only charge 1 gold).
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# ? Apr 25, 2014 15:24 |
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Mortimer posted:You can drop it on the ground but don't put it in a chest as those contents respawn. I'm a Morrowind rookie, but I thought the chests don't respawn once you manipulate the contents. I.e., if you look but don't touch, the contents will respawn/randomize when you re-enter the dungeon. The remaining danger is the container's weight limit. This is why my recall is usually set at the corpse in Tel Uvrith a.k.a. Dead Dosh Lady.
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# ? Apr 25, 2014 16:34 |
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Derek Dominoe posted:I'm a Morrowind rookie, but I thought the chests don't respawn once you manipulate the contents. I.e., if you look but don't touch, the contents will respawn/randomize when you re-enter the dungeon. The remaining danger is the container's weight limit. I was confusing later titles with this one, turns out chests don't respawn ever unless they're guild chests. Putting things in peoples home chests and removing them will sometimes flag them as stolen.
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# ? Apr 25, 2014 16:39 |
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So I installed Tamriel Rebuilt last night, (and actually put in the 2 minutes of effort required to register the .bsa this time) and was promptly blown away. The team clearly cares a great deal about production value. The level of detail in Port Telvannis alone is better than anything in the main game, imo. I do have one question, though. Can I become Archmagister of Mainland House Telvanni when playing Sacred East, or is that still under construction?
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# ? Apr 26, 2014 18:30 |
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While digging around in Morrowind.ini, I forgot how depressing the (d)evolution of the level up messages is:morrowind.ini posted:[Level Up] Can you stop Dagoth-Ur before gnawing existential crisis consumes you?
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# ? Apr 26, 2014 21:55 |
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Mooktastical posted:I do have one question, though. Can I become Archmagister of Mainland House Telvanni when playing Sacred East, or is that still under construction? Nope, the mainland Telvanni questline is super unfinished.
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# ? Apr 26, 2014 22:12 |
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boho posted:While digging around in Morrowind.ini, I forgot how depressing the (d)evolution of the level up messages is: Did Kirkbride write those?
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# ? Apr 26, 2014 22:15 |
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boho posted:While digging around in Morrowind.ini, I forgot how depressing the (d)evolution of the level up messages is: Those 3 months my character spent in Morrowind sure did age him.
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# ? Apr 26, 2014 22:52 |
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Beyond sane knolls posted:Did Kirkbride write those? Not enough genderbend Daedric orgies and CHIM AE ALTADOON for that.
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# ? Apr 27, 2014 10:29 |
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How actively is Tamriel Rebuilt still being worked on? Is my dream of seeing it completed (realistically in a few years) just a fantasy?
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# ? Apr 27, 2014 16:13 |
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SaltyJesus posted:How actively is Tamriel Rebuilt still being worked on? Is my dream of seeing it completed (realistically in a few years) just a fantasy? It's gonna take more than "a few years" to complete, I imagine. If you happen to be one of the folks who are waiting for it to be finished before you play it, then you should just play it, there's an absurd amount of land and content in it already.
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# ? Apr 27, 2014 17:04 |
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The next release isn't expected until 2015 or 2016. They've always been pretty realistic about the project's timeframe, they've never given an estimate for when it's going to be "done". If I remember correctly they finished all of the landmasses years ago and they've been working on filling them with vegetation/architecture/NPCs/quest stuff/etc since then.
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# ? Apr 27, 2014 18:33 |
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Hog Inspector posted:Geez fortify skill would be the most broken power if it existed in a Morrowind without alchemy. Things you can do with custom fortify skill spells: Isn't fortify skill not available until the end of Tribunal?
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# ? Apr 27, 2014 18:42 |
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sinking belle posted:The next release isn't expected until 2015 or 2016. They've always been pretty realistic about the project's timeframe, they've never given an estimate for when it's going to be "done". uh? I think the next release is slated for late 2014. Almalexia exteriors/interiors are/have been finished, its just down to writing NPCs and populating the city. Which arguably takes the longest, but still.
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# ? Apr 27, 2014 19:00 |
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Skwirl posted:Isn't fortify skill not available until the end of Tribunal? I'm not sure of the best place to find it, but I know there is at least one merchant with that effect in the Nord village in Solstheim.
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# ? Apr 27, 2014 19:05 |
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I can't find anything on their site (and I wasn't aware they had a new one, neat) but I swear I remember reading that Almalexia wasn't expected to be done for a couple more years. Could be wrong.
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# ? Apr 27, 2014 19:07 |
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Gobblecoque posted:I'm not sure of the best place to find it, but I know there is at least one merchant with that effect in the Nord village in Solstheim. Okay, that's still supposed to be late game material though. I kinda want to make a beeline for it next time I play, not for anything particularly abusive, just an amulet that duplicates the jump scrolls.
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# ? Apr 27, 2014 19:31 |
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Skwirl posted:Okay, that's still supposed to be late game material though. I kinda want to make a beeline for it next time I play, not for anything particularly abusive, just an amulet that duplicates the jump scrolls. If you want to do hardcore jumping then you should use the 'jump' spell effect, as it's way more cost effective for distance and is way easier to find. Just cast slowfall before you fall and you'll be fine.
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# ? Apr 27, 2014 19:49 |
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Skwirl posted:Isn't fortify skill not available until the end of Tribunal? You can buy it as soon as you get to Mournhold, there's a guy in the imperial chapels who sells a fortify skill spell.
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# ? Apr 27, 2014 20:04 |
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boho posted:I've never actually played Morrowind much past the Balmora region play it vanilla and please for the love of god make an effort to understand the game's mechanics before installing mods to "fix" things so you don't have to learn how to play an rpg
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# ? Apr 27, 2014 22:37 |
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bonzibuddy64 posted:play it vanilla and please for the love of god make an effort to understand the game's mechanics before installing mods to "fix" things so you don't have to learn how to play an rpg
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# ? Apr 27, 2014 22:54 |
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bonzibuddy64 posted:play it vanilla and please for the love of god make an effort to understand the game's mechanics before installing mods to "fix" things so you don't have to learn how to play an rpg What's there to learn about Morrowind? Just keep clicking, you'll hit it eventually? Turn on capslock and bunnyhop everywhere, it'll make you run faster someday? Or are you talking about the little tricks and exploits experienced players take for granted that conveniently fix the exact problems they refuse to acknowledge that plague the game? Mooktastical posted:Get a resist magicka apell, create a resist magicka 100 for 1sec spell, and then cast it and equip the boots of blinding speed. This is now the first thing you do on any character. Welcome back. WanderingMinstrel I posted:Get your hands on all the netch leather, bloat, and ash yams you can for fortify int potions. Fortify your int and make super potions with whatever effects you're in the mood for. Please, tell me more about learning how to play an RPG, when by "RPG" you appear to mean "Morrowind," because I can think of plenty of RPGs that came before and after Morrowind that weren't trainwrecks of awful gameplay design decisions. Also please tell me what traumatic event made you become emotionally invested in The Elder Scrolls Video Game Series to the point that you spend time making Morrowind mods explicitly to mock the future titles? Who hurt you, bonzibuddy? Will you show us on the doll where Pete Hines touched you?
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# ? Apr 28, 2014 00:30 |
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boho posted:What's there to learn about Morrowind? Just keep clicking, you'll hit it eventually? Turn on capslock and bunnyhop everywhere, it'll make you run faster someday? Go play gothic 2, another wrpg from the same year as morrowind. You'll distend your anus if morrowind makes you this mad. Stop complaining morrowind "requires" mods to be made playable by kids born after 9/11 because they're too used to click button -> something awesome happens. Just because there's a mechanic that doesn't fit your ideal vision of an rpg doesn't mean you have to flail at the screen and mash alt f4 to make the bad dunmer go away.
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# ? Apr 28, 2014 01:40 |
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Gobblecoque posted:If you want to do hardcore jumping then you should use the 'jump' spell effect, as it's way more cost effective for distance and is way easier to find. Just cast slowfall before you fall and you'll be fine. Or a constant-effect 1pt slow fall. Prevents all fall damage.
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# ? Apr 28, 2014 02:42 |
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boho posted:What's there to learn about Morrowind? Just keep clicking, you'll hit it eventually? Turn on capslock and bunnyhop everywhere, it'll make you run faster someday? Boy you sure are mad about Morrowind.
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# ? Apr 28, 2014 03:58 |
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boho posted:What's there to learn about Morrowind? Just keep clicking, you'll hit it eventually? Turn on capslock and bunnyhop everywhere, it'll make you run faster someday? agility is the attribute that governs your ability to successfully hit an enemy or not
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# ? Apr 28, 2014 05:26 |
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Mortimer posted:Go play gothic 2, another wrpg from the same year as morrowind. You'll distend your anus if morrowind makes you this mad. I wouldn't go so far as to say mods are required for everyone, but they sure are for me. After 10 years of QOL improvements in game design, vanilla Morrowind feels like it's actively player-hostile. It did not age well at all. The mods have been a big help there. I'll admit I did paint myself into a corner with Wakim's factions mod since I managed to perfectly build my character to be ineligible for smooth advancement in any of the available guilds. I was in a good groove with the Mage's Guild quests, but when it came time to branch out beyond Balmora I found I couldn't since I wasn't allowed to be promoted (2 points shy of the INT requirement). So that came to an abrupt halt. Fighter's Guild is similarly stalled since Spear, my primary weapon choice, isn't actually a Fighters Guild favored skill. Oops. Fun fact: Getting Long Blade from 10 - 20 as a miscellaneous skill is sheer hell. I'm a couple points off of Personality for the Imperial Cult, but I can go ahead with the Temple's pilgrimage quest at least -- by the end I should have some fancy armor and hopefully the experience needed to continue the other guilds' stuff. As for the main quest, I don't really care (it never held my attention even back at release) and general wandering doesn't hold much interest for me either (since travel is still a pain in the rear end). Guilds it is for now!
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# ? Apr 28, 2014 08:00 |
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Some updates about Tamriel Rebuilt on their tumblr:Anonymous posted:Are there any plans for something similar to a main quest in mainland Morrowind? Tamriel Rebuilt posted:Not so much as a main quest, as TR is starting to move away from treating Mainland and Vvardenfell as seperate entities, treating the province of Morrowind as a single gameworld. We will probably in fact be taking an opposite direction, removing the distinction between “Mainland” and “vanilla” questlines, at least in terms of factions. (This was an important decision that was made to increase immersion and give Morrowind’s factions unified storylines, versus the very game-y seperation of our old policy of not touching vanilla Morrowind and introducing seperate factions for Mainland quests). Implementing this in game and dealing with the existing quests won’t happen for awhile though. trainwiz posted:What about say, questlines for factions and similar? I know the Imperial Archaeological Society has some stories to tell, same with the Telvanni. Tamriel Rebuilt posted:As mentioned in the last ask, the current long-term plan is that there will only be one “House Telvanni” and one “House Redoran”, and so on. Right now all our factions are completely seperated from their vanilla counterparts. Our goal is to eventually have a single questline for each faction in Morrowind. Right now that is not the case. Our old doctrine of not touching vanilla Morrowind forced us to create an artificial seperation between House Telvanni and Mainland House Telvanni. We realized from a storytelling perspective that this is problematic.
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# ? Apr 28, 2014 08:53 |
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Honestly don't agree with any of those changes. I think the current system works well, I don't see why it needs to be changed. TR should leave vanilla nearly completely untouched and mainland should be its own sort of thing. Otherwise they introduce heaps of compatibility issues. I also think Telvanni having multiple Archmagisters suits it, that the Vvardenfell Telvanni have sort of gone rogue even from the main branch and with the quarantine and such it's too inconvenient for the mainland to put Gothren back in his place.
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# ? Apr 28, 2014 17:02 |
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Yeah, I'll worry about that when the mainland is finished and has all its quest chains complete, in... uh... 2027.
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# ? Apr 28, 2014 17:47 |
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Sky Shadowing posted:Honestly don't agree with any of those changes. I think the current system works well, I don't see why it needs to be changed. TR should leave vanilla nearly completely untouched and mainland should be its own sort of thing. Otherwise they introduce heaps of compatibility issues. I also think Telvanni having multiple Archmagisters suits it, that the Vvardenfell Telvanni have sort of gone rogue even from the main branch and with the quarantine and such it's too inconvenient for the mainland to put Gothren back in his place. Compatibility issues with what other than the tiny handful of mods that edit the houses? RoHT and LGNPC redoran are the only ones I know of, and both of them aren't what I would deem essential. You can't go into making the biggest TES mod ever wanting to play nice with the previous decade of work, you have to make some sacrifices. Nothing in lore dictates the mainland and vvardenfell houses are different, so in TR they eventually won't be. A good example of this mindset is in almalexia; it used to have an invisible barrier above mournhold to prevent players from levitating above and dropping into the skyboxed (distant land) city. Because that wasn't in the lore and was kind of a hack-y solution it was taken out (pretty much the majority of players who would do it know exactly what they're doing, anyway). Because mainland and vvardenfell separate houses aren't in the lore and are hack-y solutions, they'll be taken out.
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# ? Apr 28, 2014 18:14 |
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I'm also not a fan of that new direction. One of the worst things that a mod can do is to go beyond its established scope. On the other hand, TR will probably never actually to a sufficiently finished status that they will be able to merge their stuff with the regular game.
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# ? Apr 28, 2014 23:19 |
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So in my retarded adventures to prove why a little knowledge is dangerous, I added a box to Tel Uvirith, and now everyone tells me to gently caress off when I talk to them. (Uvirith's Legacy installed) Ok, no harm, no foul, I'll just copy/paste the original esp back into the data folder.....Nope? Everyone in Tel Uvirith is still telling me to go gently caress myself, and I don't know how to reset whatever variable I trampled over when I was having my selfish console shenanigans.
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# ? Apr 29, 2014 00:03 |
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Mooktastical posted:So in my retarded adventures to prove why a little knowledge is dangerous, I added a box to Tel Uvirith, and now everyone tells me to gently caress off when I talk to them. (Uvirith's Legacy installed) I think having everyone tell you to go gently caress yourself is the Morrowind experience.
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# ? Apr 29, 2014 00:23 |
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Gobblecoque posted:I think having everyone tell you to go gently caress yourself is the Morrowind experience. While this is true, I feel like there are always ways, ridiculously obscure ways maybe, where the assholes in question decide it's in their best interest to eventually stop telling you to go gently caress yourself. In that vein, apparently whatever variable got set to 1 when I did the stupid thing was saved somewhere other than the Uvirith's Legacy ESP, because overwriting the whole drat folder wholesale seemed to fix it.
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# ? Apr 29, 2014 00:47 |
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Mooktastical posted:While this is true, I feel like there are always ways, ridiculously obscure ways maybe, where the assholes in question decide it's in their best interest to eventually stop telling you to go gently caress yourself. I wish all my bug reports were as funny as this one. The only reason the Tel Uvirith NPCs should be telling you to go gently caress yourself is if you're flagged as another Great House. If you saved a game after whatever mod made you another Great House member, that info will be persistent in your save because it's part of the original game, not mod data. I can't remember the console command at the moment, but you can set Redoran or Hlaalu back to 0 again. (I should probably also look into re-ordering the greetings so people can use Uvirith's Legacy with play as all Great Houses mods).
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# ? Apr 29, 2014 02:32 |
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Stuporstar posted:I wish all my bug reports were as funny as this one. I haven't messed with any Great House other than Telvanni. Todd the Nord Fetcher wouldn't be caught dead associating with those N'wahs. Literally the only thing that I did that could've caused the problem was modifying the UL esp to put an extra container in the vault. I think doing this caused UL.esp to go after the compatibility patches, which conceivably could've caused what you're talking about, I think. Does mainland House Telvanni count as another Great House? Btw Stuporstar, you guys did a wonderful job with that house. Mooktastical fucked around with this message at 17:31 on Apr 29, 2014 |
# ? Apr 29, 2014 17:24 |
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Mooktastical posted:I haven't messed with any Great House other than Telvanni. Todd the Nord Fetcher wouldn't be caught dead associating with those N'wahs. Thanks, man. Hmm, the mainland Telvanni is another Great House, but the dialogue is not set to check against that. Now that I think back to what I did, the "gently caress off, you're not Telvanni" dialogue is only set to trigger if you're not regular Telvanni, so if you never joined or got kicked out. Is it possible you got expelled by getting caught stealing or something and didn't notice? I'd check that before tearing apart your mod set-up. You could also check your load order, but if you're running the latest mlox file, it should automatically set UL 3.2 back to the original date.
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# ? Apr 29, 2014 18:13 |
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# ? Jun 6, 2024 04:49 |
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Something tells me the error is the classic "You looked at the dialogue screen funny and didn't use TESame to remove your dirty edits" If you're going to make a small change to a mod as large as Uvirith have it as a dependency and make your own esp. That way you can very quickly see what you're changing when you open it up in TESame.
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# ? Apr 29, 2014 18:19 |