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Sheng-ji Yang posted:Superpower 2 is really bad. It's basically the CIA world factbook with the stats randomly changing. I hope the money bugs still exist that allow you to conquer the world as Andorra.
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# ? Apr 26, 2014 05:08 |
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# ? May 30, 2024 23:30 |
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Pakled posted:Pfft, how crazy would someone have to be to play a World War II military simulation in real time, am I right? http://forums.somethingawful.com/showthread.php?threadid=3238049
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# ? Apr 26, 2014 05:13 |
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# ? Apr 26, 2014 05:26 |
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Every modern world simulation game is a total mess. I've been watching LPs for "Masters of the World: Geopolitical Simulator 3": https://www.youtube.com/watch?v=PtbNJBpXFMo Democracy 3 looks actually playable (if dull), but it's not a mapgame
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# ? Apr 26, 2014 06:36 |
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Kilonum posted:On an unrelated topic, SuperPower 2 feels like a dumbed-down, modern-day Paradox game. This is literally an Onion article, SuperPower 2 owns.
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# ? Apr 26, 2014 09:19 |
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Alchenar posted:Which is also ironic because the single most important thing holding the wargame niche back from being mainstream is a refusal to acknowledge that the User Interface is important and needs to be thought about. To do that on the kind of budget most hex based games have you need to cut down on complex features a lot which is likely to alienate existing customers in the hope of gaining new ones, so its risky. There are wargames that pull it off well though. Unity of Command is pretty cool and easy to get into for example.
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# ? Apr 26, 2014 10:10 |
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Darkrenown posted:You guys need to step up your game if you want to make outrageous suggestions, someone over on the HoI4 forum has already expressed the hope that we'll track the caliber of ammunition used in all guns and have units using mixed loadouts, either from captured equipment or poor planning, suffer supply penalties. Countries in which cars drive on the right that have units in countries where cars drive on the left (i.e. US in UK) should suffer additional attrition in trucks. You are tracking trucks used in supply, right?
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# ? Apr 26, 2014 12:33 |
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What have I done?
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# ? Apr 26, 2014 13:01 |
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Don't forget the additional supply throughput needed by Italian units to carry the extra water for their pasta
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# ? Apr 26, 2014 13:26 |
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podcat posted:To do that on the kind of budget most hex based games have you need to cut down on complex features a lot which is likely to alienate existing customers in the hope of gaining new ones, so its risky. There are wargames that pull it off well though. Unity of Command is pretty cool and easy to get into for example. It's not even that though, it's basic stuff like not having movable windows or standardized 'left click to select, right click for action' or tooltips.
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# ? Apr 26, 2014 13:30 |
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I had the first Superpower as a kid. I could never figure out how to play it so I made my own fun by choosing a nation like New Zealand and throwing every last resource I had into building nuclear weapons. My faint memory is that you could only get off one or two before someone would invade you.
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# ? Apr 26, 2014 13:42 |
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Gimmick Account posted:I'm curious, since the 'newly' released Steam version seems to include at least SOME changes from the previous, 10+ year old build: Did they ever fix that drat autarky bug that would eventually render every game unplayable because all economies worldwide collapsed? I don't believe so, as its just a symptom of making countries "better" - ie: resource balance, which generally happens sooner or later. Theres a fun tactic involving taking something like India and making it consumption central, essentially breeding like crazy and importing everything and making money off other sources. I've seen people doing it and it effectively negates the bug by ensuring theres at least one massive net importer. I've not been able to do it myself without causing an economic collapse game over though :p.
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# ? Apr 26, 2014 14:21 |
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Vivian Darkbloom posted:Democracy 3 looks actually playable (if dull), but it's not a mapgame It's also way more of a puzzle game and not a simulation, unfortunately Farecoal fucked around with this message at 19:07 on Apr 26, 2014 |
# ? Apr 26, 2014 18:32 |
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Darkrenown posted:What have I done? Clearly not enough, I can't seem to find the dev diary where you explain the latrine break mechanics. Just imagine the tension: 13:00, April 24th, 1942. German soldiers have broken through in Stalingrad, and are marching in a united offensive on Moscow. The German player is committed to using the inertia to quickly capture the Soviet capital as well. At first it seems to be going poorly, as the soldiers from Stalingrad managed to rejoin friendly forces already in Moscow and provided vital reinforcements to the Soviet defenders. However, the German player, thinking back to history class where he learned about the real world defeat of the Nazi empire, devised a plan to restrict soldiers bathroom breaks to only half of what they were before. It does put the German player at risk, with some soldiers getting up to 80% full bladders, but it pays off! Now that German soldiers take fewer pee breaks, they can spend more time on the front lines, overwhelming the Soviet soldiers as they go pee! why do you hate intellectually stimulating tactical gameplay?
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# ? Apr 26, 2014 21:41 |
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What's best is Gary Grigsby's War in the East, which models every gun and vehicle model and the relative amounts of 'supply' they need but then goes and assumes that a railhead has infinite carry capacity.
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# ? Apr 26, 2014 21:55 |
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It's a shame too, the game would be much better with more supply issues. There's effectively no difference between railing supplies to Astrakhan or Warsaw as long as you have a continuous rail line to both.
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# ? Apr 26, 2014 23:50 |
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gradenko_2000 posted:Don't forget the additional supply throughput needed by Italian units to carry the extra water for their pasta drat, that is an obscure reference.
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# ? Apr 27, 2014 04:15 |
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ChaosSamusX posted:drat, that is an obscure reference. If you got that reference, come to the board wargaming thread, where the real grognards hang out. (Ironically, apart from CfNA board wargaming forces designers to pay a lot more attention to proper abstraction, since you can't just have the computer simulate every mortar tube on the Eastern Front.)
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# ? Apr 27, 2014 06:30 |
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blackmongoose posted:If you got that reference, come to the board wargaming thread, where the real grognards hang out. That's the thing. I read through all of Gray Hunter's WitP LP and the stuff that game had him do was absurd. Managing ammo/fuel levels for individual ships with no warnings when a ship was low on either or personally managing every pilot's training, that's what PACCOM was being asked to do when 1) high command certainly wasn't micromanaging that poo poo in real life and 2) wouldn't have had that much detailed information on hand even if they wanted to. If you want to be really realistic, then let's simulate a bunker with you shuffling possibly inaccurate reports around on your desk.
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# ? Apr 27, 2014 08:51 |
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Cantorsdust posted:That's the thing. I read through all of Gray Hunter's WitP LP and the stuff that game had him do was absurd. Managing ammo/fuel levels for individual ships with no warnings when a ship was low on either or personally managing every pilot's training, that's what PACCOM was being asked to do when 1) high command certainly wasn't micromanaging that poo poo in real life and 2) wouldn't have had that much detailed information on hand even if they wanted to. If you want to be really realistic, then let's simulate a bunker with you shuffling possibly inaccurate reports around on your desk. Speaking of that, maybe I'm just insane but that's a game I wanted when I first heard about the Oculus Rift. It'd probably not be fun at all though.
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# ? Apr 27, 2014 09:21 |
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lullelulle posted:Speaking of that, maybe I'm just insane but that's a game I wanted when I first heard about the Oculus Rift. It'd probably not be fun at all though. Who wants to have fun in a videogame? What are you, a casual?
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# ? Apr 27, 2014 12:58 |
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How. How can you make a map with a million provinces that looks so horrendous
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# ? Apr 28, 2014 06:35 |
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This Alaska is the best, it should be like this on every map.
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# ? Apr 28, 2014 06:43 |
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I've never seen Florida look so much like a chode.
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# ? Apr 28, 2014 06:50 |
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Newark and NYC have morphed together into a Manhattanless metropolis. What the gently caress is this from?
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# ? Apr 28, 2014 06:52 |
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Shimrra Jamaane posted:Newark and NYC have morphed together into a Manhattanless metropolis. What the gently caress is this from? Hearts of Iron 3.
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# ? Apr 28, 2014 06:59 |
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uPen posted:Hearts of Iron 3. ...wait that's the default map? Were the devs at Paradox tripping balls the whole time or something?
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# ? Apr 28, 2014 07:01 |
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Shimrra Jamaane posted:...wait that's the default map? Were the devs at Paradox tripping balls the whole time or something? Yes.
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# ? Apr 28, 2014 07:06 |
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uPen posted:
The Eastern Front
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# ? Apr 28, 2014 07:18 |
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uPen posted:Hearts of Iron 3. ...Oh wow. I just realized that even though I've bought all the expansions, I've never actually played HOI3.
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# ? Apr 28, 2014 07:21 |
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The map has been fixed since though. It is still funny how they managed to make the map look so bad at release.
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# ? Apr 28, 2014 07:51 |
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sureaboutthatthing posted:The map has been fixed since though. It is still funny how they managed to make the map look so bad at release. Fixed when? My picture of the fishscale Soviet Union with hosed-up, innacurate rivers is from the latest version with all expansions. All the pictures of the USA are also still accurate, what did they fix?
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# ? Apr 28, 2014 07:55 |
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uPen posted:Fixed when? My picture of the fishscale Soviet Union with hosed-up, innacurate rivers is from the latest version with all expansions. All the pictures of the USA are also still accurate, what did they fix? Well, they at least moved Stalingrad 200 miles to its actual position. http://forum.paradoxplaza.com/forum/showthread.php?416221-Stalingrad-s-position-Map..
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# ? Apr 28, 2014 08:27 |
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Enjoy posted:Well, they at least moved Stalingrad 200 miles to its actual position. Only because of how hilariously egregious it was.
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# ? Apr 28, 2014 08:34 |
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We had the map-sperg mod team re-do the HoI3 map in FTM or TFH. Apparently that's still not good enough for true map-spergs though? I'm not sure what the problem with the Eastern front is meant to be, but those earlier pics are not current.
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# ? Apr 28, 2014 09:55 |
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I am curious about what projection the HOI3 map was based off, though. Alaska looks small and oddly far from the Russian far east, even on the corrected map, and that bothers me in a way I cannot fully verbalize.
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# ? Apr 28, 2014 10:43 |
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Ofaloaf posted:I am curious about what projection the HOI3 map was based off, though. Alaska looks small and oddly far from the Russian far east, even on the corrected map, and that bothers me in a way I cannot fully verbalize. Either way the oddest thing for me is a wargame that bases movement on political map lines rather than... well, terrain.
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# ? Apr 28, 2014 12:25 |
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Alchenar posted:Either way the oddest thing for me is a wargame that bases movement on political map lines rather than... well, terrain. That's a big reason for the huge number of provinces besides maneuver warfare: the smaller the provinces, the less surface area you have to smoosh together into a single terrain type to the detriment of one or the other.
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# ? Apr 28, 2014 12:35 |
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Darkrenown posted:We had the map-sperg mod team re-do the HoI3 map in FTM or TFH. Apparently that's still not good enough for true map-spergs though? Sorry dude, any game that releases with a map that looks like that is permanently inducted in the Hall of Fame for mocking, later fixes not withstanding. Pretty sure making fun of that doesn't make you a map-sperg. It makes you not blind. I mean, look at that loving Alaska. It's literally like a blindfolded scrawl of what it's supposed to look like. Fintilgin fucked around with this message at 14:53 on Apr 28, 2014 |
# ? Apr 28, 2014 14:50 |
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# ? May 30, 2024 23:30 |
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Alchenar posted:Either way the oddest thing for me is a wargame that bases movement on political map lines rather than... well, terrain. So go play a hex-based game then? I made a lot of stupid statements earlier in the thread regarding granularity of provinces and how it could be "fixed", but then I actually loving played Darkest Hour. And honestly I really just like the traditional Paradox province system for a game like this. HOI isn't WitE, and it shouldn't try to be by making the map a collection of drunken hexes pretending to be provinces. The level of abstraction that HOI works on is just fine, there's nothing wrong with a broad-strokes wargame. If you want to play a game with true maneuver warfare, there are games for that.
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# ? Apr 28, 2014 16:42 |