|
Is there a proper masterwork wiki or anything of that sort out there yet?
|
# ? Apr 27, 2014 19:40 |
|
|
# ? May 11, 2024 14:49 |
|
There is some Masterwork-stuff on the regular Wiki, and there's an extensive manual (bundled with the mod). Not aware of anything beyond that though. http://dwarffortresswiki.org/index.php/Masterwork:Main_Page Edit: The manual is also online (http://mwmanual.mapforge.net/Manual.html) and there's a database of items (http://dfdb.info/). Apoffys fucked around with this message at 20:00 on Apr 27, 2014 |
# ? Apr 27, 2014 19:56 |
|
Thanks. I'm more concerned about ~fun~ like as per the recent discussion about living stone and whatnot.
|
# ? Apr 27, 2014 20:54 |
|
Dammit, it looked a lot nicer on the embark screen.
|
# ? Apr 28, 2014 06:26 |
The best embarks are when everyone and everything in your fellowship (sans the wagon) starts out packed on a single tile on the tippy-top peak of the highest mountain on the map.
|
|
# ? Apr 28, 2014 06:31 |
|
scamtank posted:The best embarks are when everyone and everything in your fellowship (sans the wagon) starts out packed on a single tile on the tippy-top peak of the highest mountain on the map. I dig mountain embarks, since one of my first settlements was on a mountainside back before there were sissy warnings to let you know that not having timber was a poor choice for your fortress. But I have to contest your claim. The best embarks are terrifying areas where it's not raining heinous sludge or anything too weird. Some neat glumprong trees, everything else seems average. And then, while everything is seeming to be normal and you've repulsed the first assaults of goblins, skeletal elephants show up. Skeletal elephants that hate dwarves. To me this epitomizes the hubris of starting out and being lulled into a sense of "well I don't see why people say this is so hard" before everything goes irrevocably bad. On the plus side, the new migrants had their pick of quarters once they were finished installing the non-survivors in tombs. And the dwarf caravan that came by really helped us with their "free everything" once we tunneled beneath their remains (since traveling over land was basically suicide). The downside is that eventually the undead elephants lost their suspicion and fear of the tunnels. Once that happened they just began smashing their way through everything in their hatred of the living.
|
# ? Apr 28, 2014 08:55 |
|
Do skeletal elephants have trunks made of a long series of femur-shaped bones? That's what I picture. I don't like flat embarks, they're probably the easiest to start out with (you can quickly dig out an emergency starting fortress in a soil layer, and quickly create a defensive moat) but anything other than a horizontal 2D-style gateway into a cliff face feels undwarvenly. I usually try to find an alpine meadow, preferably with a waterfall. That is the dwarven way.
|
# ? Apr 28, 2014 09:05 |
Meadows are completely alright. Just make a keep on the surface first.
|
|
# ? Apr 28, 2014 09:10 |
Shibawanko posted:Do skeletal elephants have trunks made of a long series of femur-shaped bones? That's what I picture. I picture skelephants as being trunkless, just a gaping maw and two giant tusks.
|
|
# ? Apr 28, 2014 09:13 |
|
I want to start in a desert biome some time, and build a palace to a dwarven sultan. No brook or river, just digging straight down to the cavern waters like those sahara tribes did.
|
# ? Apr 28, 2014 09:17 |
|
Has Kobold Camp been updated at all recently? Last version of it I saw was still in .31
|
# ? Apr 28, 2014 09:36 |
|
I have always started fortresses by digging into the side of a mountain, or a hill if I have to. Starting your fortress with a downward stairway in a meadow? What are you a hobbit?
|
# ? Apr 28, 2014 10:03 |
|
Splode posted:I have always started fortresses by digging into the side of a mountain, or a hill if I have to. Starting your fortress with a downward stairway in a meadow? What are you a hobbit? I made a giant fortress out of wood on the flattest land i've ever seen. It was great, lots of land, giant moat from the stream, water was taken out of a well that was built on a bridge above the river (I had my barracks separate from the rest of my camp). I eventually remade the bridge out of metal, different kinds of metals, different quality, etc. Who gave a poo poo, it was like someone was vomiting colour at the wooden fort in the middle of elven ambush land. Every time I ended up getting a few to many dwarves i'd march them outside with lovely weapons and armour to try and take out some of the ambushes. Show those hobbits and elves how meadows should be built on
|
# ? Apr 28, 2014 10:11 |
|
Splode posted:I have always started fortresses by digging into the side of a mountain, or a hill if I have to. Starting your fortress with a downward stairway in a meadow? What are you a hobbit?
|
# ? Apr 28, 2014 10:28 |
|
Poison Mushroom posted:It's actually really fun to build like a human. Big, open quarry, build an abbey or castle instead of a fortress. Aboveground crops only. Etc. It's especially Fun if you, like a proper noble, demand that all your farm/farmers and simple laborers stay outside the castle walls except in the event of a siege. How do you deal with Trolls and other building destroyers? Or is that just part of the 'Fun'?
|
# ? Apr 28, 2014 11:00 |
|
Splode posted:How do you deal with Trolls and other building destroyers? Or is that just part of the 'Fun'? You kill them with your badass military, of course. E: Or at least stab them until they fall over unconscious and if they're unkillable you just dig a pit around them.
|
# ? Apr 28, 2014 11:25 |
|
Splode posted:How do you deal with Trolls and other building destroyers? Or is that just part of the 'Fun'? A simple moat would keep most of them out, filling it with lava is optional. A roof to keep out the fliers is probably a good idea too (they can't destroy constructions like walls/floors).
|
# ? Apr 28, 2014 14:39 |
|
Splode posted:How do you deal with Trolls and other building destroyers? Or is that just part of the 'Fun'?
|
# ? Apr 28, 2014 14:49 |
|
Apoffys posted:A simple moat would keep most of them out, filling it with lava is optional. A roof to keep out the fliers is probably a good idea too (they can't destroy constructions like walls/floors). Humans don't have moats.
|
# ? Apr 28, 2014 15:24 |
dwarf dwarf dwarf dwarf dwarf dwarf devlogToady One posted:I've been through 20 or so issues so far -- much fewer than I anticipated, due to the various filming and audio recordings going on the last several days. It may be a while before we see something arise out of it, but it was fun, and there should be Scamps footage. In any case, animals talk to me less, talking to gods doesn't crash the game, there are fewer battle announcements from the underworld, you can't skip out of the load progress bars, vampire accusations work again, and that sort of thing.
|
|
# ? Apr 29, 2014 04:10 |
|
Do previously injured and healed dwarves stand longer in combat than uninjured ones? I was told that after a dwarf gets beat up enough he will basically have thicker skin and last longer in combat despite the yellow text in the health screen.
|
# ? Apr 29, 2014 05:17 |
|
scamtank posted:dwarf dwarf dwarf dwarf dwarf dwarf devlog What filming and audio recordings?
|
# ? Apr 30, 2014 11:02 |
|
No-one seems to know.
|
# ? Apr 30, 2014 12:48 |
|
Sex Slaves to Armok: God of Blood Chapter II: Dwarf Fortress Starring Tard and Zach Adams!
|
# ? Apr 30, 2014 13:20 |
|
He's been spending most of his time working on a kickstarter that he know's will bring in the moneys - Scamps - a cats guide to dwarf fortress.
|
# ? Apr 30, 2014 14:22 |
I would imagine a documentary or news thing about the game, but I could be wrong.
|
|
# ? Apr 30, 2014 14:26 |
|
Found the perfect dragon to slay. Mistrum. The very last female dragon in the world, though there are still a few males out. 500 years in, hundreds of notable kills. Associated with wealth and fire. By killing the last female, I can personally guarantee the end of the dragons.
|
# ? Apr 30, 2014 15:29 |
|
Met posted:Found the perfect dragon to slay. https://www.youtube.com/watch?v=J7XZEcMVds0
|
# ? Apr 30, 2014 16:02 |
|
I thought she would have had a higher-pitched voice.
|
# ? Apr 30, 2014 16:37 |
|
TildeATH posted:I thought she would have had a higher-pitched voice. Only if she was tiny. Only in cartoons do larger-than-human sized creatures have high pitched voices.
|
# ? Apr 30, 2014 22:38 |
|
I hope someone's doing a documentary on Dwarf Fortress, because I'd totally buy it.
|
# ? Apr 30, 2014 22:44 |
|
Suicide Sam E. posted:Only if she was tiny. Only in cartoons do larger-than-human sized creatures have high pitched voices. Uh, whales?
|
# ? May 1, 2014 02:37 |
DO YOU SEE DE DEVLOG-MAN // HOPPING OVER ON DE WHITE HOT SAND HERE HE COME WITH SOME FOR ME // FRESHLY TAKEN FROM DE DEVLOG TREE Toady One posted:Here is a Future of the Fortress reply. Various issues have also been completed... book reading crash, arena crash after you play a fort game, broken guide selection, broken creature occupancy flags after emotional breakdown, messed up tree lighting flags, dwarf mode conversations breaking all their jobs over time, etc.
|
|
# ? May 1, 2014 02:57 |
|
I was going to flatten around 80 levels of mountain for aesthetic reasons, then I decided it would just be easier to cut it in such a way that I can collapse off half the cliff. 5 dwarves are dead so far just channeling a third of the cut into the mountain.
|
# ? May 1, 2014 04:09 |
Moridin920 posted:I was going to flatten around 80 levels of mountain for aesthetic reasons, then I decided it would just be easier to cut it in such a way that I can collapse off half the cliff.
|
|
# ? May 1, 2014 04:20 |
Yeah, natural formations retain their shape when they fall. Only constructed things crumble.
|
|
# ? May 1, 2014 04:22 |
Bad Munki posted:Yeah, natural formations retain their shape when they fall. Only constructed things crumble.
|
|
# ? May 1, 2014 04:28 |
|
drat you're all right, I don't know why I thought it would just collapse. Well I guess it's still easier to just keep collapsing it level by level and just dig out the bottom because my dwarves seem to have issues with channeling large areas at once.
|
# ? May 1, 2014 05:04 |
Moridin920 posted:drat you're all right, I don't know why I thought it would just collapse.
|
|
# ? May 1, 2014 06:30 |
|
|
# ? May 11, 2024 14:49 |
Just shave it off layer by layer with dig upward ramp designations. These cut off the ceiling too, so your dwarves don't have to climb the deconstruction site to do their digging. Lone ramps that get left by this method thanks to bugs can be stripped with the remove stairs/ramps designation. Also, if you collapse a large enough chunk of terrain, you get weird splitting along cell boundaries which can mess up your precious collapses. Is a real pain when doing drops to block off parts of cavern.
|
|
# ? May 1, 2014 06:50 |