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Oxygen Deficiency posted:As I work slowly towards my Platinum for FFX, I have a few questions about stat maxing: 1) Probably not, though there are a couple enemies that will be quite annoying without it. (there are other ways for those, though...) 2) Every single sphere both unlocked and filled, including the key spheres. You don't need to "travel" across the nodes, just have them all filled. 3) HP only helps to a point. For most enemies / bosses, 9999 is the absolute most they'll hit for, so having over 10K is more than enough. For the super super hard ones, they can hit for 99999 so you'll need some way of handling that anyway. I platinumed with only one or two characters over 10K HP. 4) I'm not sure, but I think maxing it out will give you more and more turns, which will help with the superbosses. 5) I didn't put any more luck spheres in than what I got during the game. I think the luck stats of my characters was in the 40s and 50s. This was NOT enough to hit many of the superbosses, and I'd have to use abilities during battle to increase luck and accuracy.
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# ? Apr 28, 2014 15:48 |
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# ? Jun 8, 2024 08:26 |
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Once you raise luck to 100-130 or so, Accuracy and Evasion stop mattering entirely, and only a few of the dark magus sisters will be able to evade your attacks. Max accuracy won't help you hit most of the dark aeons after Shiva. The Aim ability can be used as a substitute - rather than raising the accuracy stat, it straight up increases your chances of hitting the enemy, up to 50% at 5 castings. There is no reason to ever raise magic higher than what you get by just filling the grid regularly because physical attacks become straight-up better once you get into post-game stuff. The only exception to that is Jumbo Flan. Which you use to... get Magic Spheres. Right. If you have auto-haste on your armor as you should, then between 170 and 255 Agility, the only difference will be how the turns are distributed at the start of the battle - the tickspeed (which is what determines how much time elapses between turns) is identical for all Agility values 170 and above, so there won't be any difference there. The fastest way to get the "fill out the sphere grid" trophies is to branch off to a separate savefile where you delete all the luck nodes from the grid, then fill all the empty spots with MP nodes (they're the fastest to farm, the enemy they drop from can be downed with a single hit if your strength is high enough). I didn't do this because really why would you do this for something as pointless as a trophy.
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# ? Apr 28, 2014 16:11 |
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PTizzle posted:No worries! I'm using the standard grid. I didn't reach the end of anybody's path yet but I'm like one or two away on a few and I just beat Yunalesca. I haven't really looked anything up until this point, but from everyone saying "ARE YOU READY FOR THE FINAL BATTLE?" and there simply being a menu option that says "Sin", I think I'm at the point where I'm going to go and do a bunch of side content. First things first is to start capturing a lot of monsters.
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# ? Apr 28, 2014 16:37 |
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Oxygen Deficiency posted:As I work slowly towards my Platinum for FFX, I have a few questions about stat maxing: Trick question. The answer is Luck + some Evasion. Because of how Luck works, and the stats of Dark Mindy and Dark Ixion you want a Luck of 230+. You also want your combined Luck and Evasion to be 290. Accuracy can be wiped off the grid entirely and you'll still have no problems.
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# ? Apr 28, 2014 16:51 |
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Great Lakes Log posted:I'm using the standard grid. I didn't reach the end of anybody's path yet but I'm like one or two away on a few and I just beat Yunalesca. I haven't really looked anything up until this point, but from everyone saying "ARE YOU READY FOR THE FINAL BATTLE?" and there simply being a menu option that says "Sin", I think I'm at the point where I'm going to go and do a bunch of side content. First things first is to start capturing a lot of monsters. Flying to Sin is not actually the point of no return for sidequesting. Inside of Sin is its own area with monsters to be captured for the Arena. The real point of no return is halfway through Inside of Sin. IIRC that point is clearly conveyed, and there are no save spheres past that part.
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# ? Apr 28, 2014 22:51 |
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You max out magic on Yuna and Lulu because they're spellcasters.
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# ? Apr 28, 2014 22:54 |
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You know, I think Final Fantasy X is the most memorable Final Fantasy game to me. I'm going to blame the sheer amount of dumb "challenges" the game has. I think there's one where you're not allowed to use anything but items and Use ever? poo poo's nuts.
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# ? Apr 28, 2014 23:22 |
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I really like how smooth battle animation is. With people simultaneously running up to attack while others run back. So much faster. Especially after the slog fest of FF9.
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# ? Apr 28, 2014 23:42 |
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I wouldn't do a bunch of side content before passing the point of no return anyway, you might overlevel. Finish the game and then complete the sidequests is my MO.
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# ? Apr 28, 2014 23:54 |
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Man, if there's one thing I never get tired of in FFT, it's Algus/Argath's hilarious assholery. I'm kinda glad there isn't an alignment system in the game, because I feel like one of the routes would end up with you and Algus going on adventures to murder some peasants.
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# ? Apr 29, 2014 01:09 |
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If Yuna/Lulu/Rikku have their Taming weapons equipped, and they kill a monster with a spell or an item, do I still capture it?
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# ? Apr 29, 2014 03:13 |
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Capsaicin posted:If Yuna/Lulu/Rikku have their Taming weapons equipped, and they kill a monster with a spell or an item, do I still capture it? Attack or Skills: magic doesn't work.
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# ? Apr 29, 2014 03:14 |
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ALso don't use overdrives.
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# ? Apr 29, 2014 04:27 |
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Volt Catfish posted:You know, I think Final Fantasy X is the most memorable Final Fantasy game to me. I'm going to blame the sheer amount of dumb "challenges" the game has. I think there's one where you're not allowed to use anything but items and Use ever? poo poo's nuts. I just started playing X HD and I have to agree it's pretty memorable, but for a different reason. I hadn't played it in years and I've only hit Mushroom Rock but there's already a bunch of NPCs that I instantly remember. Can't say the same for XII or XIII. I know Tidus's VA is pretty goofy sometimes but a lot of the other VAs are pretty good for 2001, I think it helps making their characters stand out.
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# ? Apr 29, 2014 11:47 |
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FFXHD bums me out because I like grinding trophies but the sphere grid one is the opposite of fun to me. I'm the RPG nerd who hates multi-classing and doesn't like job systems. I want my black magic user and my archer to do their thing and my knight and my thief to do their thing and not each other's thing. I don't get why a game with such an incredible cast of memorable characters would become so homogenous. I just really don't understand why anyone would want every dude to learn every power/spell. I'm not Mad About Video Games or anything but that just sounds so incredibly boring and sloggy for something that has no payoff "I beat Nemesis! *kazoo noise". I think instead they should have created a Post-Game sphere grid so instead of learning each other's moves, there were weirder moves or prestige class skills that they could choose. As is I just cannot imagine a good reason for Lulu to learn power break or Wakka to learn cura but Wakka becoming a Dark Ranger or Lulu having option to become a calculator would be cool. Bust Rodd fucked around with this message at 12:07 on Apr 29, 2014 |
# ? Apr 29, 2014 12:03 |
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Bust Rodd posted:FFXHD bums me out because I like grinding trophies but the sphere grid one is the opposite of fun to me. I'm the RPG nerd who hates multi-classing and doesn't like job systems. I want my black magic user and my archer to do their thing and my knight and my thief to do their thing and not each other's thing. I don't get why a game with such an incredible cast of memorable characters would become so homogenous. I just really don't understand why anyone would want every dude to learn every power/spell. I'm not Mad About Video Games or anything but that just sounds so incredibly boring and sloggy for something that has no payoff "I beat Nemesis! *kazoo noise". Well there's always FFXII: International Zodiac Job System edition. You have to assign a job to your characters when you start, but you can't change it after. It's pretty fun and fixes that whole "everybody is exactly the same" problem the original had.
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# ? Apr 29, 2014 12:20 |
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Bust Rodd posted:I think instead they should have created a Post-Game sphere grid so instead of learning each other's moves, there were weirder moves or prestige class skills that they could choose. As is I just cannot imagine a good reason for Lulu to learn power break or Wakka to learn cura but Wakka becoming a Dark Ranger or Lulu having option to become a calculator would be cool. I mean, they sort of do that. There are skills that are either out of the way, REALLY far past what is considered part of normal gameplay, or just in the wrong part of the grid. Like in the original grid to get Ultima you have to go all the way back to the center, which someone with high casting stats won't end up next to. Or in the Expert grid Flare is located in Rikku's section behind a bunch of locks, and Rikku's end section actually branches off a bunch and has multiple paths you need to take at the end with some abilities hidden behind a LOT of level 4 locks. Full Break is near the beginning of Auron's section but behind a bunch of Level 4 locks again, so you have to backtrack to get his "best" move. You can easily beat the game without even getting to the end of grid sections. It's sort of like how in FF9 everyone is a unique job but the endgame devolves into "make each one of these characters hit for exactly 9999" Your Dead Gay Son posted:I really like how smooth battle animation is. With people simultaneously running up to attack while others run back. So much faster. Especially after the slog fest of FF9. The way FFX handles combat animations is one of my favorite things. The hits are so satisfying. Even stuff like Tidus' first overdrive, where he flips and the sword hits and OVERKILL pops up. By comparison his second overdrive is clumsy as gently caress when used on one enemy. Cool I'll just watch him run back and forth hitting a guy?? But in general it's pretty good. Also love the camera shifts as you get the last hit.
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# ? Apr 29, 2014 12:25 |
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THE AWESOME GHOST posted:The way FFX handles combat animations is one of my favorite things. The hits are so satisfying. Even stuff like Tidus' first overdrive, where he flips and the sword hits and OVERKILL pops up. I pretty much finish every battle with Auron. "Farewell." *WHACK* Definitely satisfying.
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# ? Apr 29, 2014 12:27 |
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Bregor posted:I pretty much finish every battle with Auron. "Farewell." *WHACK* Definitely satisfying. Deathstrike Rikku is great too. She goes up to someone, does a little spin and says WHOOPS and they burst into a bunch of pyreflies.
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# ? Apr 29, 2014 12:42 |
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Your Dead Gay Son posted:I really like how smooth battle animation is. With people simultaneously running up to attack while others run back. So much faster. Especially after the slog fest of FF9. According to an old interview, FFIX was supposed to have a very fast ATB system. However, Sakaguchi had it slowed down since the game was supposed to hearken back to class FF and the quick battle system suffered from performance issues.
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# ? Apr 29, 2014 13:43 |
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Bregor posted:I pretty much finish every battle with Auron. "Farewell." *WHACK* Definitely satisfying. This is really an iconic FFX thing for me. That poo poo's never not satisfying.
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# ? Apr 29, 2014 13:46 |
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TARDISman posted:Man, if there's one thing I never get tired of in FFT, it's Algus/Argath's hilarious assholery. I'm kinda glad there isn't an alignment system in the game, because I feel like one of the routes would end up with you and Algus going on adventures to murder some peasants. Man, screw that guy. First time through playing the game, I was completely underpowered when I had to fight him, and the cutscene that comes right before his fight... that just made it even worse.
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# ? Apr 29, 2014 14:31 |
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Krad posted:Man, screw that guy. First time through playing the game, I was completely underpowered when I had to fight him, and the cutscene that comes right before his fight... that just made it even worse. It's hilarious because he's so universally hated they added a fight to War of the Lions where he gets revived and you kill him again. Memory serves, he's super easy too, just a shittier version of Gafgarion.
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# ? Apr 29, 2014 14:58 |
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Enallyniv posted:This is really an iconic FFX thing for me. That poo poo's never not satisfying.
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# ? Apr 29, 2014 15:29 |
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"Uh I'll be right back." My favorite battle dialog is wakka asking how many steaks they might be able to make from a behemoth.
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# ? Apr 29, 2014 15:52 |
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TARDISman posted:It's hilarious because he's so universally hated they added a fight to War of the Lions where he gets revived and you kill him again. Memory serves, he's super easy too, just a shittier version of Gafgarion. Algus, from the time you meet him, until the time you kill him has roughly 70 text boxes.. A good portion of those lines of text are nothing more than "...." or "!?" However in those 70 of lines of text you get such phrases as "Animals have no God!" when referring to the Death Corps saying something about God's will and after killing Teta saying this to Delita, "Angry, Delita? Angry because you're so utterly helpless? Know your limits! Commoners don't have power to change things! That's right, get angry! It's all you can do! Ha, ha, you deserve it!!" It really shows the strength in writing that FF can have when this one character, can engender such anger in, well everyone. I don't know ANYONE who likes Algus who has played FFT. Madmarker fucked around with this message at 16:05 on Apr 29, 2014 |
# ? Apr 29, 2014 16:02 |
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Algus is an amazing villain in War of the Lions just for this line:Either Algus or Argath posted:You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!
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# ? Apr 29, 2014 16:13 |
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Madmarker posted:Algus, from the time you meet him, until the time you kill him has roughly 70 text boxes.. A good portion of those lines of text are nothing more than "...." or "!?" However in those 70 of lines of text you get such phrases as "Animals have no God!" when referring to the Death Corps saying something about God's will and after killing Teta saying this to Delita, "Angry, Delita? Angry because you're so utterly helpless? Know your limits! Commoners don't have power to change things! That's right, get angry! It's all you can do! Ha, ha, you deserve it!!" It's funny because in the space of 3 battles he goes from "I just want to save my family honor" to "Fuckin' peasants are trying to be PEOPLE?! Rip and tear!" and it really does a great job of encapsulating how that random guy you met when you were in school/job orientation just turns out to be a huge rear end in a top hat 20 minutes later when he laughs at the homeless guy panhandling down the street. That aside, I'm doing the JP Scroll glitch to give Delita some black magic so he can have some fun at Fort Zeakden.
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# ? Apr 29, 2014 16:20 |
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Your Dead Gay Son posted:"Uh I'll be right back." Near the beginning of the game, there's a cutscene in which Wakka calls Tidus "newbie". The next time you switch Tidus into battle, he says, "Newbie here!" and Wakka apologizes.
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# ? Apr 29, 2014 16:22 |
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The line that sticks out to me is using Flee and Tidus yelling "Live and Let Live!". Tidus, they are the rage of the unconsecrated dead please stop taunting them with your vitalist privilege.
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# ? Apr 29, 2014 16:24 |
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Dr. Eldarion posted:Near the beginning of the game, there's a cutscene in which Wakka calls Tidus "newbie". The next time you switch Tidus into battle, he says, "Newbie here!" and Wakka apologizes. The best one is when you start the party with Yuna/Lulu/Wakka and Yuna does an impression of 'Lots of fiends around here, ya?' and Lulu goes, 'Stop that.' It seems to be pretty rare and stops appearing after a certain point, which is sad because it is gold.
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# ? Apr 29, 2014 16:27 |
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Sunning posted:According to an old interview, FFIX was supposed to have a very fast ATB system. However, Sakaguchi had it slowed down since the game was supposed to hearken back to class FF and the quick battle system suffered from performance issues. It's pretty hard to go back once you're used to playing Final Fantasy VII on maximum battle speed. The maximum speed in FFIX isn't anywhere close to that. Also, does anyone else prefer the ATB system from FFVI, VII, and X-2 where the bar continues to build while animations take place? It lets you queue up commands, rather than having to enter them instantly for efficiency.
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# ? Apr 29, 2014 16:37 |
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That loving Sned posted:It's pretty hard to go back once you're used to playing Final Fantasy VII on maximum battle speed. The maximum speed in FFIX isn't anywhere close to that. I'm one of those people who never had a problem with IX's battle speed. If anything, of the three mainline games on the PSX, the battle system is my favourite.
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# ? Apr 29, 2014 17:20 |
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ApplesandOranges posted:It seems to be pretty rare and stops appearing after a certain point, which is sad because it is gold. Wasn't there a thing where all those quotes stop happening after a certain point in the game? Did they fix that? (assuming it was unintentional, I forget)
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# ? Apr 29, 2014 17:27 |
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Polsy posted:Wasn't there a thing where all those quotes stop happening after a certain point in the game? Did they fix that? (assuming it was unintentional, I forget) Maybe the opening battle quotes. I think I was still getting "Farewell" "Boo yah" "See Ya" fairly often when I was catching all the monsters at the end.
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# ? Apr 29, 2014 17:29 |
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THE AWESOME GHOST posted:Deathstrike Rikku is great too. She goes up to someone, does a little spin and says WHOOPS and they burst into a bunch of pyreflies. Can't wait til I get to the Calm Lands, Deathstrike+Capture+Mug ApplesandOranges posted:The best one is when you start the party with Yuna/Lulu/Wakka and Yuna does an impression of 'Lots of fiends around here, ya?' and Lulu goes, 'Stop that.' I am doing this immediately.
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# ? Apr 29, 2014 17:36 |
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morallyobjected posted:I'm one of those people who never had a problem with IX's battle speed. If anything, of the three mainline games on the PSX, the battle system is my favourite. I love FF IX to death, but I could never warm up to the battle system. It's not even the speed. It just feels profoundly weird to me: whenever you enter a command, you never quite know when it's gonna happen. Sometimes, enemies and the party just seem to stare at each other, as if both aren't quite sure what to do next. It feels incredibly stilted to me. Not to mention the countless little annoyances, like how you can't control exactly when Trances will trigger, how stealing is incredibly tedious, and how... get this... Zidane, after casting his "Always Escape" thingie, slowly reverts to his default animation before running away with his teammates, who have been running in place for half a minute. You can't believe how that last one annoyed me.
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# ? Apr 29, 2014 17:37 |
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Torquemadras posted:I love FF IX to death, but I could never warm up to the battle system. It's not even the speed. It just feels profoundly weird to me: whenever you enter a command, you never quite know when it's gonna happen. Sometimes, enemies and the party just seem to stare at each other, as if both aren't quite sure what to do next. It feels incredibly stilted to me. Not to mention the countless little annoyances, like how you can't control exactly when Trances will trigger, how stealing is incredibly tedious, and how... get this... Zidane, after casting his "Always Escape" thingie, slowly reverts to his default animation before running away with his teammates, who have been running in place for half a minute. I like to think he's just surprised the little spark/light bomb thing he set off actually worked before remembering he's supposed to be running away with everyone else.
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# ? Apr 29, 2014 18:11 |
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In FFX what things, if any, should you do first when you get control of the airship?
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# ? Apr 29, 2014 18:14 |
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# ? Jun 8, 2024 08:26 |
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Polsy posted:Wasn't there a thing where all those quotes stop happening after a certain point in the game? Did they fix that? (assuming it was unintentional, I forget) There are definitely still quotes up to Zanarkand, at any rate. KDdidit posted:In FFX what things, if any, should you do first when you get control of the airship? Look up a guide and open the secret areas. In particular you'll want Baaj Temple for Anima.
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# ? Apr 29, 2014 18:31 |