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Fetterkey posted:K-turns are risky against potential blockers. If you're moving first, you know that the enemy isn't going to block you, so you'll be fine as long as you can judge distance correctly. This is one of the reasons Advanced Sensors is so good on a B-Wing-- the B-Wing's short K-turn is very vulnerable to being blocked, but with Sensors you can barrel roll prior to moving to mitigate this weakness. Wouldn't Advanced Scopes from Rebel Aces give you the same benefit for fewer points then?
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# ? Apr 30, 2014 13:52 |
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# ? May 27, 2024 03:50 |
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Val Helmethead posted:With the transport (almost) in my hands, I tried out a Starfighters of Adumar list. If you want to try and make something like this work, you're way better off doing something with Wedge, Wes, and Biggs. The list you have now will mean wedge is dead maybe first combat round but for sure second round, then the list is done with only 5 attack dice. Replacing Tycho with Biggs means first pass you force range 3 shots through an asteroid which will help the list way more than Tycho ever will. If im flying a swarm, unless you bring 2 or 3 assault missiles, im not going to care about it. There is a good chance it will miss anyways.
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# ? Apr 30, 2014 14:59 |
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Beer4TheBeerGod posted:Wouldn't Advanced Scopes from Rebel Aces give you the same benefit for fewer points then? Only in that it will let you move first. It won't let you barrel roll (or boost, with engine upgrade), and THEN K-turn. Advanced Sensors will still be very powerful. It's also nice to barrel roll then one bank to dodge out of an arc and then set up a range 1 shot. Not to mention, being able to Focus then K-turn is possible with AdvS, not with the scopes.
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# ? Apr 30, 2014 16:31 |
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# ? Apr 30, 2014 21:39 |
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Ohhh, very nice. That looks pretty good, especially for a mass-produced pre-painted model. Though I'm curious as to why they've made an unarmed, unarmored, slow and unmaneuverable bulk transport ship as a game piece. Is it supposed to be for a scenario setpiece or something?
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# ? May 1, 2014 00:49 |
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Shoeless posted:Ohhh, very nice. That looks pretty good, especially for a mass-produced pre-painted model. Though I'm curious as to why they've made an unarmed, unarmored, slow and unmaneuverable bulk transport ship as a game piece. Is it supposed to be for a scenario setpiece or something? Because people will buy it for the attached X-Wing cards.
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# ? May 1, 2014 01:00 |
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Shoeless posted:Ohhh, very nice. That looks pretty good, especially for a mass-produced pre-painted model. Though I'm curious as to why they've made an unarmed, unarmored, slow and unmaneuverable bulk transport ship as a game piece. Is it supposed to be for a scenario setpiece or something? It's for Epic Play and Cinematic Play. You won't see them in standard tournament play, but man are they pretty. If you haven't been keeping up, this is the next sweet, sweet model we are getting: Edit: I really hope those turrets and the dish rotate
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# ? May 1, 2014 01:03 |
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I am eager to torpedo the gently caress out of the transport with TIE Bombers.
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# ? May 1, 2014 01:04 |
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Eventually we'll be able to game out the Redemption scenario.
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# ? May 1, 2014 01:11 |
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Shoeless posted:Ohhh, very nice. That looks pretty good, especially for a mass-produced pre-painted model. Though I'm curious as to why they've made an unarmed, unarmored, slow and unmaneuverable bulk transport ship as a game piece. Is it supposed to be for a scenario setpiece or something? Because it's the only spaceworthy ship left from the movies which can fit on a table at the same scale as the starfighters.
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# ? May 1, 2014 01:11 |
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Poopy Palpy posted:same scale Actually its still at a smaller scale. The Fighters are 1/270, This and the Tantive IV are 1/500.
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# ? May 1, 2014 01:19 |
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Devlan Mud posted:Because people will buy it for the attached X-Wing cards. Don't go down this road, FFG. Don't be a GW! Carteret posted:It's for Epic Play and Cinematic Play. You won't see them in standard tournament play, but man are they pretty. If you haven't been keeping up, this is the next sweet, sweet model we are getting: Ah, so scenarios and such. Okay, fair 'nuff. And dat CR-90 Now -that- looks like something that would be an actual threat.
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# ? May 1, 2014 01:19 |
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Carteret posted:Actually its still at a smaller scale. The Fighters are 1/270, This and the Tantive IV are 1/500. I stand by my assertion that it can fit at the same scale. The fact that the next smallest ship can't is why they switched the scale up.
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# ? May 1, 2014 05:02 |
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Poopy Palpy posted:I stand by my assertion that it can fit at the same scale. The fact that the next smallest ship can't is why they switched the scale up. Honestly we've been having a blast using a midi-scale LEGO Star Destroyer as dressing and figuring out rules. Yes it's comically off scale compared to the x-wings but who cares. PJOmega fucked around with this message at 05:28 on May 1, 2014 |
# ? May 1, 2014 05:16 |
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Full contents listing of the transport here : http://boardgamegeek.com/thread/1163668/x-wing-rebel-transport-a-summary-and-initial-impr
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# ? May 1, 2014 14:22 |
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Corbeau posted:Eventually we'll be able to game out the Redemption scenario. My goal is to live out the entirety of the TIE fighter campaigns.
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# ? May 1, 2014 18:50 |
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So, moseying around the internet and such, I've been hearing references to Cinematic/campaign play for X-wing, and phrases such as "+1 hull cards" and "+1 shield cards". But for the life of me in googling and looking through FFG's site I cannot find rules for such. Likewise, a look at the vassal module for X-wing shows some tokens with Hull and Agility values with two Attack symbols on them and other such things. Knowing me, the answer's right under my nose and I'm just overlooking it, but if anyone can point it out to me I'd appreciate it!
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# ? May 1, 2014 22:51 |
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You are referring to modification cards. Each ship can normally have one modification, except Interceptots with Royal Guard TIE title. Currently there are mods whic boost hull, shield, agility, give thr boost icon and gives target lock.
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# ? May 2, 2014 02:22 |
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Leo Showers posted:You are referring to modification cards. Each ship can normally have one modification, except Interceptots with Royal Guard TIE title. Currently there are mods whic boost hull, shield, agility, give thr boost icon and gives target lock. Ah, so I was likely hearing people referring to their own homebrew campaign systems, not any official thing. Thanks for clarifying. I knew about Modification upgrades, it just didn't click that they were talking about that with the phrasing they used.
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# ? May 2, 2014 03:33 |
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Going to be a special tournament this weekend at a local store - each player controls 1 fighter, up to 50 points. Still split into Imperials vs Rebels, 4 hour length, you chalk up points for kills, and can reenter from your team's edge after being killed. Basically a massive furball. If playing rebels, I was thinking Wedge as the base pilot, then upgrade towards 50 points. 3 attack dice with his ability means a easier time killing, since survivability does not seem as important. Though dying too easily means I will have to spend more time moving back into the engagement from respawn. Any suggestions?
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# ? May 2, 2014 12:42 |
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I'd rather take Ibtisam or whatever in the B-Wing and pair it with Push the Limit, because that would be pretty and while you are losing out on X-Wing agility and Wedge's abilities, I think the B-Wing can be better tailored to kill poo poo. So it'd turn out something like Ibtisam with Push the Limit, Heavy Laser Cannon (Or autoblasters for extra ), Fire Control System and whatever modification you want, I think Engine Upgrade is actually pretty appealing in this case.
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# ? May 2, 2014 13:13 |
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I tried to kick Tycho up to 50 points. It is not possible.
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# ? May 2, 2014 13:16 |
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Biggs Darklighter + R2-D2 + Advanced Proton Torps + Shield Upgrade is only 39 points. But everyone else would be your best friend.
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# ? May 2, 2014 14:03 |
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On the suggestion of a B-wing, I played around with the squadron builder and got this: Ten Numb (B-Wing) + Fire Control System + Autoblaster + Proton Torpedo x2 + Marksmanship for 49 points.
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# ? May 2, 2014 15:28 |
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If you are in a B-Wing and need to make up all those points, you absolutely should have Advanced Sensors, no excuses.
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# ? May 2, 2014 15:32 |
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Jonas Albrecht posted:I tried to kick Tycho up to 50 points. It is not possible. Tycho with Push and Homing Missiles for target lock + focus send pretty solid, though. Krassis might be good too, fairly durable, can drop bombs for big AoE and the HLC is good.
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# ? May 2, 2014 15:44 |
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alg posted:If you are in a B-Wing and need to make up all those points, you absolutely should have Advanced Sensors, no excuses. Not even "I don't want to have to find somewhere to keep the hunk of plastic that comes with that $30 card"?
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# ? May 2, 2014 15:52 |
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Poopy Palpy posted:Not even "I don't want to have to find somewhere to keep the hunk of plastic that comes with that $30 card"? Those E-Wings can't come soon enough. Till then I'm using proxies, gently caress that noise. On the list of "ships I'd never remotely want to play as" in the Star Wars universe, the Imperial Shuttle is riding pretty loving high.
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# ? May 2, 2014 15:58 |
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I'm really hoping the TIE Advanced (not the x1, aka the TIE Avenger) comes out at some point, that fighter is really sweet and I remember flying it a whole lot in TIE Fighter in the campaigns before the TIE Defender/Missile Boat came out.
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# ? May 2, 2014 16:00 |
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midge posted:Those E-Wings can't come soon enough. Till then I'm using proxies, gently caress that noise. On the list of "ships I'd never remotely want to play as" in the Star Wars universe, the Imperial Shuttle is riding pretty loving high. I'm definitely looking forward to be able to get AdvSensors somewhere else, but I've found the Lambda to be more fun than I'd expected the couple of times I've run it. It may be a big white cow, but it can put out some hurt and you can do some weird things with it, maneuver-wise that can really aggravate your opponent. Not saying I'm buying a second one, but I was surprised at how not terrible it was to fly the one I've got.
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# ? May 2, 2014 16:03 |
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Tekopo posted:I'm really hoping the TIE Advanced (not the x1, aka the TIE Avenger) comes out at some point, that fighter is really sweet and I remember flying it a whole lot in TIE Fighter in the campaigns before the TIE Defender/Missile Boat came out. I'm hoping so too, but I'm not sure how easily it will fit between the Interceptor and the Defender, stats wise. In the games it was roughly a slightly faster Interceptor with shields and missiles, which is pretty much what the Defender is as well, only better. Maybe give it 2 shields and have it capable of the 1-speed white turns that regular TIE's get instead of crazy k-turns?
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# ? May 2, 2014 16:22 |
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Yeah, you'd have to fiddle around with its dial to make it stand out from the TIE Defender. It really does sit in an uncomfortable space that is filled by the TIE Defender/TIE x1/TIE Interceptor, unfortunately.
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# ? May 2, 2014 16:26 |
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Last time I did a huge furball a shuttle with HLC and vader dominated hard. He would fly slow HLC then vader every turn then blow up before he had to turn around. That was a free for all though.
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# ? May 2, 2014 19:11 |
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I think the shuttle is pretty legit, it just takes a certain touch to fly. It'll soak up fire , block flight paths and sling some ok firepower on the cheap.
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# ? May 2, 2014 19:18 |
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Weissritter posted:Going to be a special tournament this weekend at a local store - each player controls 1 fighter, up to 50 points. Still split into Imperials vs Rebels, 4 hour length, you chalk up points for kills, and can reenter from your team's edge after being killed. Luke PTL Engine upgrade Ad Proton/Reg proton Either R2 astro or R2-F2 R2F2 if you want to spend less time returning to the fight, R2 to pull off better turns with boost For imps just take a loaded Soontir with shield + hull + ptl
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# ? May 2, 2014 21:01 |
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zVxTeflon posted:Luke Fel with PtL, TC, Shield. Focus + TL + another action every turn.
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# ? May 2, 2014 21:27 |
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Weissritter posted:Going to be a special tournament this weekend at a local store - each player controls 1 fighter, up to 50 points. Still split into Imperials vs Rebels, 4 hour length, you chalk up points for kills, and can reenter from your team's edge after being killed. Major Rhymer with 2x Advanced Proton Torpedoes, Push The Limit, Shield Upgrade, Proton Bombs- 50 points. Fly off the board after using your ordnance so that you respawn with more and your opponents don't get points for killing you!
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# ? May 2, 2014 22:26 |
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Yesterday I took my seven year old son to the gaming store to check out the transport, because he was really excited that one of the "big ships" were finally released. The guy told me that they weren't getting any in until Monday so we left and I said, "I bet Barnes and Noble have it. Let's just stop in and check it out." Sure enough, B&N have the transport but right next to the X-wing Miniatures is the Clearance poo poo with all kinds of random garbage just piled into these bins. I noticed a lone Millennium Falcon with a red 50% off sticker, which was weird because next to the bin are all these other Millennium Falcons in the regular display. Even when I was checking out the guy behind the register was like, "This is a mistake. That Clearance section is basically for seasonal items...However we will honor the discount." Boom! 15 dollar Millennium Falcon.
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# ? May 2, 2014 22:38 |
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Weissritter posted:Going to be a special tournament this weekend at a local store - each player controls 1 fighter, up to 50 points. Still split into Imperials vs Rebels, 4 hour length, you chalk up points for kills, and can reenter from your team's edge after being killed. If it's going to have a bunch of enemy ships, and you respawn after death, then... maybe Carnor Jax with Opportunist, Royal Guard, Stealth Device and one other modification depending on your tastes? Keep the enemy from getting Focus and Evade tokens with your ability, and Opportunist gives you an extra attack die, plus one more for being at Range 1. Stealth Device because you want to be hard to hit, and since you do get to rejoin after dying, it's not as much a worry that one shot will take it out, since once you die you come back with it again. And the fact that the ability effects all enemies at range 1 means that you'll get some goodwill from the other Imperial players. Though this assumes you're okay playing Empire.
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# ? May 3, 2014 03:27 |
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# ? May 27, 2024 03:50 |
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So I bit the bullet and bought the Core set. Since this is pretty much Babby's first Wargame I didn't go to hard into it. Played the 31 point game against my wife (lost because gently caress dice) and I was curious to be a decent rebel pilot what should I buy for expansions? I know the Falcon is pretty much the end all be all buy but what else?
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# ? May 3, 2014 05:42 |