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Paingod556 posted:Any opinions on the Android version? Noticed today that it's on sale for It has a ton of potential but crashes every few minutes on my Galaxy Note 10.1 2014 Edition, and as such is presently unplayable for me, and many others with my tablet have written similar reviews. Aside from that though, it's pretty awesome looking. The scrolling seems to be rather fast to my taste, and occasionally the frame rate becomes awful, but I think it may be due to the issues it's having on my device. I'd try to make sure that it works well on your device before you buy it, or take advantage of the 15 minute return window, or do what I'm doing and buy it anyway and hope for it to be fixed - it's effectively a mobile AAA title so I think it will be. Anyone happen to have a spare steam key for the Enemy Within expansion? It's still stupidly expensive on steam. I'd really like it but I can't justify the price.
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# ? Apr 30, 2014 19:31 |
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# ? Jun 2, 2024 04:09 |
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This was on the list of 'Things being worked on' for LW but just got added to the official added features for Beta 7:quote:- When leveling up rookies, you now have a third "random subclass" option if you want to go for something other than the pair presented. Seems like a really nice compromise between getting stuck with a class that you already have a ton of and being able to straight up pick what classes you get. Combined with the other change they've implemented to how guys get their class assigned to them (50% chance that a new recruit will be whatever class you have least of) it should really eliminate the problem of having half a dozen gunners or medics and 2 of every other class.
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# ? Apr 30, 2014 22:43 |
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Dominic White posted:It might not be exactly to your tastes, but it fits in perfectly with the story. If the aliens wanted, they could wipe Earth clean in a matter of days. Instead, they're trying to spur you into rapid advancement, so finding more Meld if you're behind and less if you're ahead makes for a nice auto-balancing system. That's not a problem with "exactly what I want". That's a problem with it being boring, so I hope they balance it well. If its just an arbitrary "gently caress you, you've done decently" then no, its not fun. I'd like for the gently caress ups I have to be reasonably my fault for loving up, rather than my fault for doing well. If you get punished for doing well, it becomes a game of intentionally sabotaging yourself so you don't get hosed for playing the game as well as you can.
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# ? Apr 30, 2014 23:34 |
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So on my classic runs both regular and Ironman, I find myself quite a few months on before I'm attempting the base assault. For example on this Ironman run I'm in August. I'm always in control of my battle and geoscape and rarely lose countries, only the US so far this run. Does anyone else play a long game or does everyone rush for the BA?
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# ? May 1, 2014 00:42 |
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dyzzy posted:Eh, I'm still a little iffy on it. 90 means you will still lose your soldier for good/a very long time just for taking the "sure thing" on occasion, and situations where you can reliably trigger just one overwatch (and aren't otherwise easy, eg. one last alien) are hard to come by. That said 90 is a hell of a lot better than 75. Uncle Jam posted:Even 95% is a 1 in 20 chance which is still high enough to change the skills usage completely. This sounds reasonable on paper but in practice I feel it's the same as saying you'll never take a shot again because the soldier will be left in heavy cover, which is a 1/4 chance to hit him. Or you'll never leave any soldier in the line of fire post-sectoids, because even a hunkered one against an enemy with slight aim bonuses has a ~5% chance of being hit. 1 in 20/1 in 10 chance to totally negate the dreaded Overwatch and still be able to fire in that turn with that soldier? In a game that centers around risk and reward but also economy of action, that is pretty amazingly reliable for what you gain; particularly if you successfully trip multiple Overwatches with it. For absoloutely guaranteeing a safe disposal of Overwatches, suppression and flashbangs are both readily available now and should be on most of your missions - Lightning Reflexes is the almost-guaranteed thing you turn to when you can't effectively use those tools and you need the Overwatch(es) dealt with as economically as possible. All that boring waffling aside - I build an Alloy Plating and stick it on all my scouts for the +2 HP. That said in the current beta it's a 75% chance instead of 90%, not sure if I'll do it in B7.
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# ? May 1, 2014 01:55 |
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OK, so Long War is going to have loving MIND BULLETS:amineri posted:So today I spent pretty much all of my modding time working on adding a brand new perk/ability, something that is pretty much unlike anything else in the game.
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# ? May 1, 2014 06:20 |
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Reading about all those awesome changes in LW Beta 7 makes it look like it's gonna be a completely different game, even more different than current LW Beta 6. I can't loving wait. More X-Com in any shape or form is always welcome.
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# ? May 1, 2014 12:18 |
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Dominic White posted:Which is why Long War starts giving you larger Meld payouts if you're behind in research. It's tricky to make a comeback, but it does at least throw you a bone. Honestly I don't see slightly increased meld as being any sort of catch-up mode. Meld only has small effects on actually upgrading your troops faster. The upgrades bottleneck on research time and alloys/elerium/fragments, and using meld to build structures or gear faster increases the resource cost significantly. Cashflow is another limiting factor, completing the gauss rifle research is a big step but now you need to spend a thousand bitcoins on a set of rifles. Genemods are nice, but LW seems to have ensured they aren't a game changer. (and the troop rotation means that you'll never really have a lot of genemods in a fight) Jack Trades posted:Reading about all those awesome changes in LW Beta 7 makes it look like it's gonna be a completely different game, even more different than current LW Beta 6. Yeah, it'll be great. How far along is the update, anyway? Obviously it's a fan-made mod so we don't have a release date or anything, but I'm just wondering if we're talking weeks or months. VDay posted:This was on the list of 'Things being worked on' for LW but just got added to the official added features for Beta 7: Definitely this. In my current run, I have an absolute glut of infantry and assaults. Which is amazing. I get to bring two or three infantry along for every fight. But I had a serious shortage of engineer/medic and scout/sniper for a long time. Made for some hairy situations when I had no good method of dealing with overwatch, entrenched high cover aliens. On a side note, I thought I read about upgrading the Exalt HQ raid to be tougher. I just tried their base in Beta 6 and... are we sure this isn't already upgraded enough!? Poked my head in the door and immediately activated twelve fully-upgrade exalt troopers. Genemods, laser weapons, alien grenades, advanced perks. And all the cover on the helipad area is just thin metal ventilation shafts which an alien grenade obliterated immediately. Never even made it to the interior. I think I'll come back when I've got plasma weapons. Deuce fucked around with this message at 15:21 on May 1, 2014 |
# ? May 1, 2014 15:17 |
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Beagle posted:This sounds reasonable on paper but in practice I feel it's the same as saying you'll never take a shot again because the soldier will be left in heavy cover, which is a 1/4 chance to hit him. Or you'll never leave any soldier in the line of fire post-sectoids, because even a hunkered one against an enemy with slight aim bonuses has a ~5% chance of being hit. You're right about there being better options for it, I like to bring a gunner or two for that exact reason. I guess my qualms with the chance of being hit stem from the immediacy of the failure condition. Your other examples all occur because I want to have a roll at taking out an enemy or two this turn by exposing myself to that risk on the alien's turn. And yeah I put vests on my scouts to keep them from outright dying. Not sure about later game options since I can't play often enough to get that far tbh. dyzzy fucked around with this message at 16:31 on May 1, 2014 |
# ? May 1, 2014 16:29 |
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Deuce posted:Yeah, it'll be great. How far along is the update, anyway? Obviously it's a fan-made mod so we don't have a release date or anything, but I'm just wondering if we're talking weeks or months. Weeks, I would say. quote:On a side note, I thought I read about upgrading the Exalt HQ raid to be tougher. I just tried their base in Beta 6 and... are we sure this isn't already upgraded enough!? Poked my head in the door and immediately activated twelve fully-upgrade exalt troopers. Genemods, laser weapons, alien grenades, advanced perks. And all the cover on the helipad area is just thin metal ventilation shafts which an alien grenade obliterated immediately. Bring MECs, Rockets, and Smoke.
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# ? May 1, 2014 16:47 |
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amanasleep posted:Bring MECs, Rockets, and Smoke. Also stay outside and attack through one of the corners of the building. Going through the entrance will get you flanked fast, as you discovered
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# ? May 1, 2014 17:08 |
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Lima posted:Also stay outside and attack through one of the corners of the building. Going through the entrance will get you flanked fast, as you discovered Getting flanked is likely no matter what you do, so just remember that when your units are out of cover but in smoke they cannot be flanked. Obviously, Smoke and Mirrors + Dense Smoke is best here.
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# ? May 1, 2014 17:21 |
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JUST CARPET BOMB THIS MOTHERFUCKER http://www.natureworldnews.com/articles/6835/20140430/community-fears-80-ton-blue-whale-carcass-will-explode-on-its-shore.htmquote:The rotting carcass of a 85-foot-long blue whale has created a spectacle in the Newfoundland, Canada, town of Trout River, with some residents of the sleepy seaside community fearing gasses erupting from the dead whale could cause it to burst.
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# ? May 1, 2014 17:43 |
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I love that this story apparently gives people instant XCOM flashbacks.
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# ? May 1, 2014 17:46 |
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dyzzy posted:I love that this story apparently gives people instant XCOM flashbacks. Yeah, most people in this thread probably thought of Xcom first.
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# ? May 1, 2014 20:43 |
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amanasleep posted:Weeks, I would say. Any chance of a Beta 6.01 with just the PK strike addition? Oh god that sounds hilarious. quote:Bring MECs, Rockets, and Smoke. And better armor. Couple of my guys still had kevlar.
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# ? May 1, 2014 21:10 |
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Deuce posted:Any chance of a Beta 6.01 with just the PK strike addition? Oh god that sounds hilarious. There are so many amazing improvements, any one of which could be released as a stand alone. -Soldier Stats in all lists -Chem Grenade -Soldier Class Assignments -Surviving Base Defense Blueshirts join XCOM!!!! -Carbine class weapons -More Monster Aliens -MIND BULLETS quote:And better armor. Couple of my guys still had kevlar. Useful, but not essential. By that point you could go for either MECs, SHIVs, or Armor, but probably not more than one. 2nd tier armor is not such a huge improvement over kevlar in B6. amanasleep fucked around with this message at 21:23 on May 1, 2014 |
# ? May 1, 2014 21:18 |
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amanasleep posted:There are so many amazing improvements, any one of which could be released as a stand alone. Great patch, or greatest patch?
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# ? May 1, 2014 21:45 |
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I just want it to come out already.
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# ? May 1, 2014 21:54 |
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At this point there really needs to be a dedicated Long War wiki, because there's way too much information and changes in the mod to easily sift through on a single page or through multiple disconnected forum threads.
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# ? May 1, 2014 21:55 |
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Spiderfist Island posted:At this point there really needs to be a dedicated Long War wiki, because there's way too much information and changes in the mod to easily sift through on a single page or through multiple disconnected forum threads. I said it earlier, but once the mod is complete (and that's still quite some way off), it needs its own manual, akin to how the Full Combat Rebalance mod for The Witcher has one. There's a point where a mod contains so much new content that it's only superficially similar to the original game. Those modders have pulled off some seriously magical poo poo with it, though. So many features nobody had dreamt possible. amanasleep posted:-Surviving Base Defense Blueshirts join XCOM!!!! And that's combined with the addition of multiple base-defense missions, too.
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# ? May 1, 2014 23:12 |
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Deuce posted:Great patch, or greatest patch? If you want to talk about patching, they are fixing all sorts of vanilla bugs. -Soldiers using suppression become "unglued" from terrain. -Replacement soldier orders getting lost -Restored Geoscape rotation mouse controls
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# ? May 2, 2014 05:17 |
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"Medics and Scouts may now use shotgun-class weapons. Scouts may now use Sniper Rifles. Scout tree adjusted for Snap Shot at Gunnery Sergeant (and some other balancing moves). Scout won't have access to squadsight. This is to see if scouts can work as an optional "designated marksman" role that differs a bit from snipers." I love that Scouts will be able to use shotguns in LW Beta 7. Being able to use sniper rifles in a non Squadsight role is interesting.
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# ? May 4, 2014 12:57 |
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A flanking snapshot scout will own, gently caress yes! 16+ move and snapshot? hell yeahhh
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# ? May 4, 2014 13:06 |
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I'm more excited for shotgun scout myself. All that movement and reflexes BEGS for flanking shotgun shenanigans.
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# ? May 4, 2014 15:27 |
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Either one lets them really use ITZ to the maximum, too. Right now while they can get ITZ, it just doesn't help very much because most ARs can't kill an enemy in one hit even with a crit.
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# ? May 4, 2014 16:25 |
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Beta 7 is live, y'all.Johnnylump posted:Long War 3.0 Patch 7 is posted, under "Main Files."
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# ? May 4, 2014 19:57 |
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Anything dramatic I need to know about Long War before jumping in? Getting the itch to marathon XCOM over a couple of weeks again.
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# ? May 4, 2014 19:59 |
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poptart_fairy posted:Anything dramatic I need to know about Long War before jumping in? Getting the itch to marathon XCOM over a couple of weeks again. It's practically a whole new game. A much bigger set of changes than from EU to EW. You'll want to have a lot more troops in general - at least 30 - and cycle between 3-4 squads. You can re-equip and customize your interceptors right from the start, too. You have a lot more low-level options right off the bat, and can equip rookies with a good range of alternate armor sets and gizmos. It's almost as if XCom is a half-decently equipped paramilitary organization right from the start! Dominic White fucked around with this message at 20:17 on May 4, 2014 |
# ? May 4, 2014 20:04 |
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Would that be on the Classic difficulty or can I expect a much harsher experience all around? Still trying to digest the class additions () but the actual difficulty is a bit weirder to gauge.
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# ? May 4, 2014 20:22 |
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poptart_fairy posted:Anything dramatic I need to know about Long War before jumping in? Getting the itch to marathon XCOM over a couple of weeks again. It's really designed to punish complacent XCOM players. Dominic White mentions that you can't just rely on an A-Team to win all your fights, but skills have been reworked too. Explosives are randomised so you don't get that control you're probably used to playing vanilla. About the only strategy (if you can bring yourself to call it that) that still works the same way is save-scumming. poptart_fairy posted:Would that be on the Classic difficulty or can I expect a much harsher experience all around? Still trying to digest the class additions () but the actual difficulty is a bit weirder to gauge. Play on Normal. Just do it.
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# ? May 4, 2014 20:25 |
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poptart_fairy posted:Anything dramatic I need to know about Long War before jumping in? Getting the itch to marathon XCOM over a couple of weeks again. Just off the top of my head:
That covers maybe 10% of the major changes in LW, but the full list would be ludicrously long. Just play around and if you have questions ask, but a lot of LW is the same as EW in terms of having to learn from your mistakes. VDay fucked around with this message at 20:43 on May 4, 2014 |
# ? May 4, 2014 20:40 |
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Also start on the easiest difficulty. Just do it. Its designed to be about the same as classic vanilla EW.
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# ? May 4, 2014 20:42 |
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OK, thanks guys. I'll install it when I get home and see what happens! I love - love - this game, but I've settled into habits and patterns and predictable routines. Time to mix it up.
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# ? May 4, 2014 21:02 |
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poptart_fairy posted:OK, thanks guys. I'll install it when I get home and see what happens! Yeah, everything you think you know goes out the window in this mod. Sectoids with psychic powers on the first mission backed up by suicide-bomber drones up against recruits with random stats and gear and interesting new abilities you've never seen before.
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# ? May 4, 2014 21:18 |
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So, what's the general strategy for getting started in Long War? I got a couple of months into beta 6, but didn't really figure much out. I kinda figured out that you want labs early, along with getting a foundry and OTS, (at least 2-3?) because jesus christ those research times, and then you can try to blanket your starting continent to stay alive in the air game. Getting a Seeker Autopsy done as quickly as possible seems like it'd be great for getting the UFO countermeasures project. NA seems like a good start because it's easily defendable with a nice bonus, but I'm not sure.
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# ? May 4, 2014 22:02 |
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Because I can, I'm going to be spending the evening streaming Long War B7. Come join if it tickles your fancy.
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# ? May 4, 2014 22:07 |
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The Progeny map with the dam came up as my first abduction mission in LW Beta 7. All eight sectoids were "randomly" placed at the very end, so they triggered simultaneously. Also, they spam panic and mindfray now which is really loving annoying for a team of rookies. edit: on subsequent attempts for the same map, the sectoids did not all appear at the same spot. So I just got lucky. Deuce fucked around with this message at 22:38 on May 4, 2014 |
# ? May 4, 2014 22:18 |
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A drone one-shot one of my rookies. They never did that in Beta 6 On the other hand, named aircraft! Athena shot down her first UFO
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# ? May 4, 2014 22:26 |
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# ? Jun 2, 2024 04:09 |
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John Dough posted:A drone one-shot one of my rookies. They never did that in Beta 6
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# ? May 4, 2014 22:54 |