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Kawabata posted:You kind of overlooked the dozens of posters and several reviews that are complaining about this game being the cheapest Dark Souls. I don't remember any deaths in this one as cheap as the bit in DS1 where the drake comes from nowhere to toast the bridge, or the first time you encounter a mimic. Neither is remotely predictable.
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# ? May 1, 2014 12:59 |
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# ? Jun 5, 2024 21:27 |
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THE AWESOME GHOST posted:Everyone else you find Petrified is in an area where you can clearly see what did it. Straid was petrified so long ago whatever did it probably doesn't live there anymore. Lemon Curdistan posted:Those mummies explode, they don't petrify! Oh alright. When they do their thing I see a meter with what looks like a rock icon and when I saw Straid I was like alright, makes sense. But I've never gotten that meter full before dying/killing them so I guess I was wrong.
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# ? May 1, 2014 12:59 |
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Noxville posted:I don't remember any deaths in this one as cheap as the bit in DS1 where the drake comes from nowhere to toast the bridge, or the first time you encounter a mimic. Neither is remotely predictable. there have been moments where I've felt like it but I think this game probably isn't any more or less cheap than the first Dark Souls or even Demon's Souls. just like those, once you know how to properly handle a situation, it's pretty easy.
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# ? May 1, 2014 13:00 |
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scamtank posted:I don't think so, actually. It's easiest to just buy a bunch of throwing knifes, since you can chuck them without switching weapons, and they're quicker to use than a bow anyway. They also one/two shot a lot of annoying enemies like the exploding mummies.
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# ? May 1, 2014 13:01 |
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Sergeant_Crunch posted:I still don't understand how someone can fault a video game for being designed like a video game. I would much rather have a decent and fun to play level over realistic level design. Anor Londo archer bridge was both a fun challenge and cool design. Placing archers out of reach willy-nilly (Looking at you Drangleic Castle) isn't the same. The problem isn't that maps are designed like a video game, it's how obvious it is this time around.
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# ? May 1, 2014 13:01 |
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I kind of wish there was some way to manage spell slots better. Is there any way to go through slots without just going in one direction? Also, does cast speed not do anything after a certain amount? I have 60 ATT and putting on equipment that increases cast speed does nothing. Lemon Curdistan posted:Those mummies explode, they don't petrify!
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# ? May 1, 2014 13:02 |
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NihilVerumNisiMors posted:The fact that maces outperform other weapons as much as they do is an entirely different problem. The problem is more that all the armoured stuff has slash/pierce resistances that are way too high, making non-blunt weapons not worth using against them. It would be significantly less weird if the game had more blunt weapons, I guess - at least you'd be able to use more weapons against armoured foes, instead of being stuck with having to choose one out of the maybe 8 blunt weapons in the game. y_3 posted:Oh alright. When they do their thing I see a meter with what looks like a rock icon and when I saw Straid I was like alright, makes sense. But I've never gotten that meter full before dying/killing them so I guess I was wrong. Turns out I was wrong, apparently, and there are multiple types of mummies. Who knew! (Not me, because after the first one blew up in my face, I started sniping them.)
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# ? May 1, 2014 13:03 |
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I've been bothered far less by dying in DS2 vs DS because bonfires are far more numerous. I'd say there's an average of less than 10 enemies between each bonfire. In DS you'd fight for 20 minutes desperately hoping the bonfire was soon, in DS2 I've used 2 estus charges then stumble upon a bonfire and I'm all "really?" So I don't get why people are gettin' so drat mad and comparing this game to DS like it was any better at not-making-you-mad.
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# ? May 1, 2014 13:03 |
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Xoidanor posted:There are some remarkably stupidly placed bonfires in this game. Yeah I don't know why the try to hide some of them. And two of the Brightstone Cove bonfires have enemies right no top of them that aggro almost the second you stand up.
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# ? May 1, 2014 13:04 |
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Oh wait I didn't know those things could petrify either. Huh.
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# ? May 1, 2014 13:04 |
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Ice_Mallet posted:I thought they had two explosion attacks, one that just explodes and one that deals some petrify. Yellow glowing belly = petrify explosion
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# ? May 1, 2014 13:04 |
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THE PWNER posted:I've been bothered far less by dying in DS2 vs DS because bonfires are far more numerous. I'd say there's an average of less than 10 enemies between each bonfire. In DS you'd fight for 20 minutes desperately hoping the bonfire was soon, in DS2 I've used 2 estus charges then stumble upon a bonfire and I'm all "really?" yeah in a way I really miss that feeling of desperation that another bonfire will be in the next room. now I can't get mad about getting stuck in a place because I know there'll be another one in ten feet.
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# ? May 1, 2014 13:05 |
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Manatee Cannon posted:Yeah I don't know why the try to hide some of them. And two of the Brightstone Cove bonfires have enemies right no top of them that aggro almost the second you stand up. What? Only the 3rd bonfire should have enemies.
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# ? May 1, 2014 13:05 |
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THE PWNER posted:I've been bothered far less by dying in DS2 vs DS because bonfires are far more numerous. I'd say there's an average of less than 10 enemies between each bonfire. In DS you'd fight for 20 minutes desperately hoping the bonfire was soon, in DS2 I've used 2 estus charges then stumble upon a bonfire and I'm all "really?" The amount of bonfires is necessary because the levels mostly don't loop around and there are few shortcuts. You also often can't just run through enemies this time around. Although I agree that there are still too many in some places. Earthen Peak has one for each level, I mean drat.
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# ? May 1, 2014 13:07 |
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The name filter will never stop being funny.
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# ? May 1, 2014 13:07 |
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Lemon Curdistan posted:The problem is more that all the armoured stuff has slash/pierce resistances that are way too high, making non-blunt weapons not worth using against them. It would be significantly less weird if the game had more blunt weapons, I guess - at least you'd be able to use more weapons against armoured foes, instead of being stuck with having to choose one out of the maybe 8 blunt weapons in the game. Heh look at this guy that doesn't take his Heide sword which already deals lightning damage and make it Lightning so it basically does 0 slash damage. I'm wielding a lightning bolt what of it
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# ? May 1, 2014 13:07 |
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Kild posted:What? Only the 3rd bonfire should have enemies. The first one is in the camp with the villagers and the pigs, the second is safe to the side of a stairwell and the third has a couple spiders. It's not hard to deal with but it is kinda annoying. NihilVerumNisiMors posted:The amount of bonfires is necessary because the levels mostly don't loop around and there are few shortcuts. You also often can't just run through enemies this time around. You must not have played Demon's Souls, where the levels were all longer and there were no checkpoints between the beginning and the boss.
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# ? May 1, 2014 13:08 |
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BARONS GAMES WHINER posted:Yellow glowing belly = petrify explosion e: Maybe the gray ones have a yellow belly, I can't remember, but there are definitely some Yellow Exploding Zombies in Dragon Aerie that drop acid clouds.
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# ? May 1, 2014 13:08 |
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Lemon Curdistan posted:
It creates swear words where there actually aren't any. Had to stare at this for 10 seconds before realizing that, no, it's actually not an insult.
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# ? May 1, 2014 13:09 |
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Tracula posted:Funny how things change. Running headfirst at the enemy is far from standing behind them as they load in. yes power does corrupt
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# ? May 1, 2014 13:10 |
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NihilVerumNisiMors posted:The amount of bonfires is necessary because the levels mostly don't loop around and there are few shortcuts. You also often can't just run through enemies this time around. Yeah I get why they're needed, though I do wish they'd gone for the "main town is seamlessly interconnected to everything oh my god it's so amazing" thing from ds again.
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# ? May 1, 2014 13:10 |
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NihilVerumNisiMors posted:It creates swear words where there actually aren't any. Had to stare at this for 10 seconds before realizing that, no, it's actually not an insult. Why the gently caress is "ead" filtered? Why, FROM? Why?! (Unless the dude uses asterisks or was Chosen Undgay or something, I guess. "Ho" is definitely censored.)
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# ? May 1, 2014 13:11 |
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Manatee Cannon posted:The first one is in the camp with the villagers and the pigs, the second is safe to the side of a stairwell and the third has a couple spiders. It's not hard to deal with but it is kinda annoying. I've never gotten aggroed on the first bonfire.
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# ? May 1, 2014 13:11 |
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THE PWNER posted:Yeah I get why they're needed, though I do wish they'd gone for the "main town is seamlessly interconnected to everything oh my god it's so amazing" thing from ds again. Either that or the Demon's Souls way of just teleporting to areas. The half-and-half approach feels a bit janky. I still can't wrap my head around the Earthen Peak -> Iron Keep transition, because there is none.
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# ? May 1, 2014 13:12 |
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THE PWNER posted:Yeah I get why they're needed, though I do wish they'd gone for the "main town is seamlessly interconnected to everything oh my god it's so amazing" thing from ds again. yeah if I have one big complaint about this game it's that the world is just not very well put-together. the first time I played the original Dark Souls I was blown away whenever I found a new shortcut to an area I had been to previously and how all these places were interconnected, but here, not so much.
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# ? May 1, 2014 13:13 |
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One of the villagers was always mad at me and was rushing my position by the time I walked out of the tent.NihilVerumNisiMors posted:Either that or the Demon's Souls way of just teleporting to areas. The half-and-half approach feels a bit janky. Again, in Demon's Souls the only checkpoints are after you kill a boss. If this were the Demon's Souls system you'd be walking from the entrance to the Shrine of Amana to the boss to every time you died and the enemies would never despawn. Which worked in that game but does not work here. Oh yeah and you needed to interact with the checkpoint to get the boss soul and activate the warp point, so if you used a spell or something you had to walk all the way through the last level to get back. Never happened to me but I bet someone somewhere is really upset about that.
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# ? May 1, 2014 13:15 |
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Kild posted:I've never gotten aggroed on the first bonfire. It happens in NG+ and startled the poo poo out of me when I wasn't expecting it after burning an Ascetic.
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# ? May 1, 2014 13:17 |
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Manatee Cannon posted:Again, in Demon's Souls the only checkpoints are after you kill a boss. If this were the Demon's Souls system you'd be walking from the entrance to the Shrine of Amana to the boss to every time you died and the enemies would never despawn. Which worked in that game but does not work here. Yeah but you would have looping shortcuts that would remain after you die. That would be the benefit if they went that route.
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# ? May 1, 2014 13:18 |
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Manatee Cannon posted:One of the villagers was always mad at me and was rushing my position by the time I walked out of the tent. I realize that, it would've required different level design. What I meant specifically was that having self-contained levels ("Earthen Peak" instead of "Harvest Valley -> EP -> Iron Keep" for example) with shortcuts and/or bonfires might have been a better approach. Ultimately I feel like the game is too big to pull of the holistic world design from DaS1.
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# ? May 1, 2014 13:19 |
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Is there any way to predict when the smelter demon is about to do his loving out-of-nowhere pulse attack? I had him down to 10% health but got oneshotted by that bullshit. Even with the set you get from the area + flash sweat + flame quartz ring + small orange burr his fire attacks are still kicking my rear end. gently caress him.
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# ? May 1, 2014 13:20 |
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FauxGateau posted:Yeah but you would have looping shortcuts that would remain after you die. That would be the benefit if they went that route. Not every area has a(n intentional) shortcut. Most areas didn't, in fact. If you died, tough poo poo do it all again. Hell, if this were Demon's Souls the Smelter Demon would be a miniboss like the Vanguard was. It's just different, and different is not necessarily worse. It's just different.
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# ? May 1, 2014 13:20 |
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ulvir posted:Is there any way to predict when the smelter demon is about to do his loving out-of-nowhere pulse attack? I had him down to 10% health but got oneshotted by that bullshit. I only ever saw that move after he did one of his jumping downstabs. sometimes he gets right up, and sometimes he starts to get up and then does that pulse. so I just assumed he was always going to do the pulse and kept my distance when I saw that move. e: spoilered for boss strats Cardboard Box fucked around with this message at 13:25 on May 1, 2014 |
# ? May 1, 2014 13:23 |
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ulvir posted:Is there any way to predict when the smelter demon is about to do his loving out-of-nowhere pulse attack? I had him down to 10% health but got oneshotted by that bullshit. Stand back and don't get near him when his sword is in the ground, instead of trying to get hits in. If he's going to pull it out, he usually does so pretty fast (after a second or so), so you could tell what he's doing from that, but it's usually too late to get a hit in once you realise which one he's going to do. Just let him be, he'll give you plenty of other openings.
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# ? May 1, 2014 13:23 |
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ulvir posted:Is there any way to predict when the smelter demon is about to do his loving out-of-nowhere pulse attack? I had him down to 10% health but got oneshotted by that bullshit. I had pretty much the same problem, until I went human and summoned Lucateil. And then she blocked the Smelter Demon with her face, and I just shot magic from afar. I think you have to summon her at least once for her sidestory, so you might want to do that.
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# ? May 1, 2014 13:25 |
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Cardboard Box posted:I only ever saw that move after he did one of his jumping downstabs. sometimes he gets right up, and sometimes he starts to get up and then does that pulse. so I just assumed he was always going to do the pulse and kept my distance when I saw that move. He pulsed between regular strikes and took me by complete surprise. I've already wasted 3 effigies on that fucker, so I think I'm just gonna suck it up and admit that I'm never going to get to utilise that bonfire anytime soon.
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# ? May 1, 2014 13:26 |
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Ice_Mallet posted:I had pretty much the same problem, until I went human and summoned Lucateil. You have to summon NPCs three times each to complete their story. If you beat the boss already I think you can use a bonfire ascetic to reset it and it'll still count. Does bonfire intensity reset in ng+? Or if you set the rat area to +8 for the covenant will it still be +8 when you reset the world?
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# ? May 1, 2014 13:27 |
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I just had my first invasion, in drangleic castle, I had just gotten past the room with the 3 knights and the giant cursing painting when he shows up; he's in light armour double-handing what looked like a broken longsword or something. We traded blows for a while before I lead him back to the room that backs onto the acid pit and my black knight halberd came out and I splattered him over the walls
Ignimbrite fucked around with this message at 13:31 on May 1, 2014 |
# ? May 1, 2014 13:28 |
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He does it whenever a player is near to him after stabbing the ground. So best way to avoid it? don't go near him after he stabs the ground wait for another opening
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# ? May 1, 2014 13:28 |
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Lemon Curdistan posted:Stand back and don't get near him when his sword is in the ground, instead of trying to get hits in. Ice_Mallet posted:I had pretty much the same problem, until I went human and summoned Lucateil. I've been summoning Lucatiel at every attempt. First two times she was stuck to a wall and died pretty quickly. I'm also a melee character, and the only thing by way of spells I have is pyromancy, which I have a feeling will be quite useless against him. I've also stacked up Flash Sweat in my only available slot anyways. I hear this rear end in a top hat is optional, so I think I'm gonna let him be for the time being.
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# ? May 1, 2014 13:29 |
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# ? Jun 5, 2024 21:27 |
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Easiest way to get lockstones is to ratbro it up, yes?
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# ? May 1, 2014 13:35 |