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Honestly the Strange Journey method sounds way, way less tedious.
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# ? May 7, 2014 06:39 |
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# ? Jun 3, 2024 23:41 |
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Manatee Cannon posted:Honestly the Strange Journey method sounds way, way less tedious. It's really not! In the modern EO games you "map" things if you walk on top of them anyway, I never actually map the floor. You have the option to see something in the distance and map it if you want though, instead of doing things like walking on an obviously damaging tile.
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# ? May 7, 2014 06:43 |
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Speaking of EO, I've been thinking about getting Untold. I've never played an EO game before and I'm wondering if it's worth it to play through the story mode.
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# ? May 7, 2014 06:48 |
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Butt Ghost posted:Speaking of EO, I've been thinking about getting Untold. I've never played an EO game before and I'm wondering if it's worth it to play through the story mode. It's a pretty good introduction to the mechanics and concepts but is fairly hand-holdy.
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# ? May 7, 2014 06:53 |
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THE AWESOME GHOST posted:It's really not! In the modern EO games you "map" things if you walk on top of them anyway, I never actually map the floor. You have the option to see something in the distance and map it if you want though, instead of doing things like walking on an obviously damaging tile. This, pretty much. Instead of taking a couple seconds to scope out a room and then quickly filling in sections of wall with a single stroke (or floor, if you want), you have to move over every. single. tile if you want a complete map. I've played both Strange Journey and Etrian Odyssey (the 3DS ones), and I've found that Etrian Odyssey's mapping system is much, much nicer than Strange Journey's. Especially since you can put footnotes on the map. Not to mention automapping (including walls in Untold, I think) is a thing now in the Etrian Odyssey series, so even if you aren't interested in drawing your own map the system is undeniably better. kurona_bright fucked around with this message at 07:01 on May 7, 2014 |
# ? May 7, 2014 06:59 |
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ImpAtom posted:They already did Etrian Odyssey Engine + SMT. It was Strange Journey. I haven't played Strange Journey. Can you make annotations on the map and mark out where tiles do special things or where teleporting tiles send you? I mean the hand-mapping element is the most important part of what I'm saying. I've been playing SMT 1 on iOS and that game maps things out for you but you don't map it out yourself so it's not really the same thing.
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# ? May 7, 2014 07:33 |
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No there's no annotations or anything and you just have to remember where a teleporter takes you.
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# ? May 7, 2014 07:40 |
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RedRupee posted:I haven't played Strange Journey. Can you make annotations on the map and mark out where tiles do special things or where teleporting tiles send you? I mean the hand-mapping element is the most important part of what I'm saying. I've been playing SMT 1 on iOS and that game maps things out for you but you don't map it out yourself so it's not really the same thing. Sometime around Sector C you say "there is no possible way I'm putting up with this" and look up maps for every dungeon for the rest of the game
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# ? May 7, 2014 07:55 |
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I did that at dungeon H and stopped playing. I think Strange Journey was the first game I played where I finally asked myself the question "Is every video game really worth finishing?" And then I said no and never looked back, gently caress Strange Journey.
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# ? May 7, 2014 08:02 |
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THE AWESOME GHOST posted:Sometime around Sector C you say "there is no possible way I'm putting up with this" and look up maps for every dungeon for the rest of the game I heard about that; at least the dungeon fatigue thing. I got mega dungeon fatigue in the optional dungeon of EO4 with the tiles that warp you out of the room. Not really on topic anymore… I'm playing Devil Survivor Overclocked. That game's alright for an SRPG.
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# ? May 7, 2014 08:03 |
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RedRupee posted:I heard about that; at least the dungeon fatigue thing. I got mega dungeon fatigue in the optional dungeon of EO4 with the tiles that warp you out of the room. Not really on topic anymore… I'm playing Devil Survivor Overclocked. That game's alright for an SRPG. I actually beat EO4 then came back to the optional dungeon months later, so I was ready to basically get destroyed. Those rooms have a trick though - the damage floors in the previous room are the "correct" path in the next room to not get warped out. The problem is that in EO4 that is the optional endgame dungeon and in Strange Journey they basically think "This is how you make interesting dungeons!" And start pulling things like that less than halfway into the game, with a series of rooms that 1) Can't be mapped 2) Are dark so you can't see where you are going 3) HAVE CONVEYOR BELTS making those last 2 so much worse
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# ? May 7, 2014 08:25 |
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THE AWESOME GHOST posted:Strange Journey Yeah, not even Action Replay made this poo poo bearable after Eridanus. My time has value. At least it wasn't Atlus' "A" team responsible.
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# ? May 7, 2014 08:34 |
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THE AWESOME GHOST posted:I actually beat EO4 then came back to the optional dungeon months later, so I was ready to basically get destroyed. Those rooms have a trick though - the damage floors in the previous room are the "correct" path in the next room to not get warped out. Holy crap I feel so dumb. I mapped out all the damaging tiles that I got to. The dark room that made me give up was the third one I think (it's after the point where you can see Trigourds but not actually past that room). I don't remember a damaging room prior to the dark room I was up to but I wouldn't be surprised since it's been about 6 months of no longer playing.
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# ? May 7, 2014 08:36 |
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Hace posted:Iunno, game looks alright to me. What kind of
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# ? May 7, 2014 10:56 |
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PCSX2, probably. Without seeing shadows I can't be sure, and if Hace wants to get them right, as far as I know that's still software rendering, which lands them in 512x448i land like everyone else.
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# ? May 7, 2014 11:03 |
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Strange Journey is awesome, all of you suck.
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# ? May 7, 2014 15:22 |
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I'd call it "approaching awesome".
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# ? May 7, 2014 15:24 |
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MarsDragon posted:Strange Journey is awesome, all of you suck. This is true. Also, P3 FES is tons better than P4. Yeah, I said it.
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# ? May 7, 2014 16:08 |
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Krad posted:This is true. All those times Mitsuru cast Marin Karin instead of Media when I was at low health begs to differ.
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# ? May 7, 2014 16:37 |
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Sir Unimaginative posted:PCSX2, probably.
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# ? May 7, 2014 16:42 |
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Krad posted:This is true. Please don't bring another fight about Persona 3/4 into this thread.
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# ? May 7, 2014 16:45 |
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Baltazar Robotnik posted:All those times Mitsuru cast Marin Karin instead of Media when I was at low health begs to differ. Yeah, I'm familiar with the complaint but it rarely happened to me, thankfully. That's cheating.
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# ? May 7, 2014 16:48 |
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Strange Quark posted:Please don't bring another fight about Persona 3/4 into this thread. Lest the old guard bring up the franchise's decay into a glorified anime dating sim* and mascot molestation. I wish P2 had a more interesting battle system, though. *which I enjoyed
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# ? May 7, 2014 17:12 |
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MarsDragon posted:Strange Journey is awesome, all of you suck. I agree with this, it was a fun game. The teleporter maze was a lot easier than people made it out to be, too.
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# ? May 7, 2014 18:18 |
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Strange Journey is like climbing a mountain. It may kill you and at the end all you get is a nice view, but the accomplishment in and of itself makes you a better person as a result. But then when you get to the top of the mountain there is another mountain and it is made of chainsaws roaring and they cut you as you climb and you must climb because the mountain you started climbing is collapsing and you go higher an dhigher unitl you're shredded to bits and all that reaches the summit is a bloody little speck of a man that was once you, and a single lidless eye stares up at the sun high above the clouds and quivers in the face of the all mighty.
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# ? May 7, 2014 18:28 |
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It's a really tedious game with a bunch of archaic game design choices that would fit better in the early 90s than a late 2000s JRPG. Also I hated most of the music.
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# ? May 7, 2014 18:34 |
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I liked the Red Stripe's crew a lot.
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# ? May 7, 2014 18:44 |
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TurnipFritter posted:I liked the Red Stripe's crew a lot. Strange Journey's supporting cast is absolutely stellar. SMT games often have a really good and largely unremarked upon cast of interesting NPCs that have their own story arcs alongside the main crew, but SJ really knocks it out of the park with theirs.
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# ? May 7, 2014 18:47 |
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TurnipFritter posted:I liked the Red Stripe's crew a lot. Sprite! Was Jack's Squad anything more than a cameo in SMT IV?
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# ? May 7, 2014 18:48 |
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How can someone not like "Arthur C. Clarke presents: SMT IV....ish"? I do not comprehend. SJ's difficulty also made me not even think twice about picking Hard mode when I played Nocturne for the first time.
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# ? May 7, 2014 19:02 |
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Rinkles posted:Sprite! It was just a cameo. The military was using D.E.M.O.N.I.C.A. suits as standard power armor during the war, and it just happened to be the case that the arm-mounted COM they were using could support the Demon Summoning Program.
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# ? May 7, 2014 19:04 |
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Rinkles posted:Sprite! I make that mistake every time I type the name. Seriously though, for a bunch of no-portrait npcs, they were really compelling. One of the only reasons I kept powering through the last part of the game (and it was a slog let me tell you) was to make sure they got home safe.
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# ? May 7, 2014 19:24 |
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Orgia Carnaval posted:It's a really tedious game with a bunch of archaic game design choices that would fit better in the early 90s than a late 2000s JRPG. Also I hated most of the music. How could you not enjoy the chorus of the Frost family?
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# ? May 7, 2014 19:37 |
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Strange Journey started off okay for me, then got progressively more frustrating, and by the end I just looked up an efficient way to grind, summoned a password demon with Big Bang/Jihad and Victory Cry, and one-shot my way through the final dungeon to get it over with so I could start SMTIV.
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# ? May 7, 2014 20:35 |
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It's the Return of the King of video games. At more than a few points I thought (and hoped) the game was at an end.
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# ? May 7, 2014 20:41 |
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I just bought SMTIV. Any DLC I should grab/avoid?
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# ? May 7, 2014 20:50 |
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Speaking of all this Strange Journey talk I just got a complete copy with the soundtrack on Ebay for 18 bucks. All the other ones I'm finding range from 50 - 80.
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# ? May 7, 2014 20:51 |
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Unmature posted:Speaking of all this Strange Journey talk I just got a complete copy with the soundtrack on Ebay for 18 bucks. All the other ones I'm finding range from 50 - 80. Is that the one that was bundled with the game? The initial batch came with a CD that was formatted as a CD-ROM or came with mp3s and couldn't be played as a regular audio CD (still fine for ripping). I never got a replacement, which they sent out to anyone that asked because they had no way to verify purchases. Don't know who'd pay upwards of $50 for either disc, though (assuming it's not a more complete release).
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# ? May 7, 2014 20:55 |
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Syrg Sapphire posted:I just bought SMTIV. Any DLC I should grab/avoid? SMTIV Thread posted:Is the DLC worth it?
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# ? May 7, 2014 20:55 |
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# ? Jun 3, 2024 23:41 |
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Syrg Sapphire posted:I just bought SMTIV. Any DLC I should grab/avoid? All of the boss DLC is endgame stuff and the armor DLC is pretty worthless. The exp and macca grinding DLC can be useful late game for building the perfect demons and aren't very game breaking when used in moderation, but the app DLC just breaks the game.
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# ? May 7, 2014 20:57 |