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Elysiume posted:I have to say it's weird that you can get a titanite slab using a Pharros' Lockstone on the way to the Last Giant before you even find enough large titanite to +6 a weapon, much less a single titanite chunk. You can acetic that area to get chunks though!
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# ? May 7, 2014 11:04 |
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# ? May 16, 2024 18:26 |
Prepare to hate yourself and learn the boss patterns really well. If your run winds up like mine you'll be swapping equipment out on the fly a lot in the middle of a battle. Also avoid risks. Pick a path and stick to it, treasure is for suckers so are unnecessary fights. In all honesty I cheesed a lot of things with a bow. So poison arrows became my best friends.
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# ? May 7, 2014 11:07 |
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Azran posted:I know Dark Souls 1 went through a lot of patches and DkS2 has only gotten like three in total, but I really hope they change it up a bit. I'm really liking how removing the ability to heal from invaders has changed non-consensual PVP over Dark Souls. As a host, I don't have to stay near them to prevent them from popping humanity which totally changes how I go about the fight. The first guy immediately came for me, we had a brief exchange and I took a little damage but got him to half health. He moved away a bit too much, I suppose waiting for his buddy to show up, which let me heal. The whole fight felt different when they had to be deathly afraid of taking damage, I basically used throwing knives to zone them away and deal some chip dmg while creating room for me to heal. Also I appreciate that Belfry Luna isn't a giant open space that lends itself to magic shitlords and haphazardly swinging greatsword users; the combination that was the ire of my time spent dying in Belfry Sol while productively looking for the gargoyles by ringing the same bell repeatedly.
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# ? May 7, 2014 11:07 |
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Chomp8645 posted:It's pretty simple. You only need a small baseline of strength/dex because you're using simple weapons. After that just start pumping intelligence and make gradual increases to vigor/endurance along the way. Increase attunement as you find useful spells, I don't think it's worth it for cast speed alone. The truest of sorcerers, or maybe the most anal, no single digits, nope nope.
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# ? May 7, 2014 11:07 |
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Nuebot posted:Prepare to hate yourself and learn the boss patterns really well. If your run winds up like mine you'll be swapping equipment out on the fly a lot in the middle of a battle. Also avoid risks. Pick a path and stick to it, treasure is for suckers so are unnecessary fights. Did you poison bosses or just melee with hammers? Was that mask the only thing you wore?
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# ? May 7, 2014 11:08 |
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So scraps of life is basically a sweeter version of firestorm that doesn't keep you rooted for the entire duration. I also love using it to send people sailing off the Blood bro duel bridge.
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# ? May 7, 2014 11:10 |
Alan Smithee posted:Did you poison bosses or just melee with hammers? Depends on the boss. I fought the demon of song or whatever pretty much exclusively with arrows because screw getting close to that thing. I used a lot of hammers too, yeah. But I'd go through pretty much my whole inventory of weapons between visits to majula and such. The worst part of the whole run was beating the undead crypt without triggering a bonfire because having to walk back out of that place and the shrine of amana would have sucked. Oh another thing: I pretty much entirely used hammers for bosses because they were good at stunlocking the bosses. I liked being able to know when I'd stun a boss so I could interrupt any hard to dodge attack.
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# ? May 7, 2014 11:13 |
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Assuming you have a stable supply of ascetics, there is - in theory - no limit to the amount of times you can force a boss to respawn, right?
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# ? May 7, 2014 11:37 |
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poptart_fairy posted:Assuming you have a stable supply of ascetics, there is - in theory - no limit to the amount of times you can force a boss to respawn, right? correct, but after the 10th time the boss gets no stronger.
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# ? May 7, 2014 11:38 |
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Azran posted:I'm incredibly tempted to just reduce my soul memory to the equivalent of SL 150. Like, I don't even care about the stats - I'll reset myself to 150 even. But goddamn, SM can get stupid when your only interest is to help people through jolly cooperation. My problem is similar, I'm Sl105 or so, I just got the 4 great souls and unlocked the gates, but I'm also loving terrible so I end up clearing just about every area until they despawn. I'm SM 1.25m and I have no human effigy's, and I also can't reset my health bar because I literally put a summon sign down in front of Iron King for 20 minutes, Smelter Demon for 15 and Freja for 25 and never got summoned once. My only guess is that my SM is way to high, which seems to be backed up by this thread.
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# ? May 7, 2014 11:38 |
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poptart_fairy posted:Assuming you have a stable supply of ascetics, there is - in theory - no limit to the amount of times you can force a boss to respawn, right? The Gorp posted:correct, but after the 10th time the boss gets no stronger. Raygereio fucked around with this message at 11:41 on May 7, 2014 |
# ? May 7, 2014 11:39 |
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The Gorp posted:correct, but after the 10th time the boss gets no stronger. I heard it was seventh?
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# ? May 7, 2014 11:39 |
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Cool, thanks guys. I'm just munching souls down at the moment as I have zero desire for any of the boss weapons, BUT WHAT IF THAT CHANGES.
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# ? May 7, 2014 11:41 |
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Maybe the max is 7 or 8, all i remember is that if you get to NG+ 10 on any bonfire it turns blue on the map in the mansion. I assumed 10 was the max by that logic.
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# ? May 7, 2014 11:53 |
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If I've leveled up to 50 FTH, is it worth it for me to bother getting enough INT for Hexes? Hexes look baller as hell to be honest but my ADP is still terrible.
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# ? May 7, 2014 11:59 |
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Vanderdeath posted:If I've leveled up to 50 FTH, is it worth it for me to bother getting enough INT for Hexes? Hexes look baller as hell to be honest but my ADP is still terrible. Agility is what matters, which should be increased by attunement.
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# ? May 7, 2014 12:05 |
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I levelled faith to be able to use Hexes even though I'm mainly using sorceries, do I need to keep levelling my faith to increase their damage? Its at 22 at the minute. Just wondering if I'll end up using miracles as well or if I'll not have enough attunement slots. This isn't really for pvp though
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# ? May 7, 2014 12:20 |
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So what happens if the invader dies before he zones back to his own world after killing the host? I ask because this is like the third time in a row I've been invaded and failed to survive that cruical second before my foe succumbs to poison. I know that I don't get jack poo poo but my question is basically, do they?
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# ? May 7, 2014 12:22 |
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No. It's the same system as Dark Souls 1: If one dies and the other survives, the survivor gets the reward. If one dies and then the other also dies before the connection is lost, neither gets a reward. DS2 takes it a step further as a matter of fact by bringing that into PVE: You can no longer suicide charge bosses because if you die as they're dying, you won't get the reward and you'll have to fight them again.
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# ? May 7, 2014 12:37 |
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So, the second boss took me about 50 tries before I found out you just needed to precision-roll to the right to avoid all his attacks. And the new area looks like it's going to be an absolutely terrible linear slog and it's sucking my will to continue playing this game. Do things get any better or should I just re-instal Dark Souls 1 and replay that instead?
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# ? May 7, 2014 12:43 |
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Office Thug posted:So, the second boss took me about 50 tries before I found out you just needed to precision-roll to the right to avoid all his attacks. And the new area looks like it's going to be an absolutely terrible linear slog and it's sucking my will to continue playing this game. Do things get any better or should I just re-instal Dark Souls 1 and replay that instead? You're being very vague. I have no idea what boss you're talking about or what area you're in right now.
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# ? May 7, 2014 12:46 |
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CJacobs posted:No. It's the same system as Dark Souls 1: If one dies and the other survives, the survivor gets the reward. If one dies and then the other also dies before the connection is lost, neither gets a reward. DS2 takes it a step further as a matter of fact by bringing that into PVE: You can no longer suicide charge bosses because if you die as they're dying, you won't get the reward and you'll have to fight them again. Not sure what you mean by "connection is lost" here but you can totally die after killing the host and still get the reward when invading. Hell, when bellbroing I've often slipped off the bridge with the same swing that killed the host and still gotten that chunck
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# ? May 7, 2014 12:47 |
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Office Thug posted:So, the second boss took me about 50 tries before I found out you just needed to precision-roll to the right to avoid all his attacks. And the new area looks like it's going to be an absolutely terrible linear slog and it's sucking my will to continue playing this game. Do things get any better or should I just re-instal Dark Souls 1 and replay that instead? The game is pretty drat non-linear, especially early on. There's a good chance that that "second boss" you were talking about was actually an optional one.
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# ? May 7, 2014 12:47 |
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Jamfrost posted:You're being very vague. I have no idea what boss you're talking about or what area you're in right now. The Pursuer, and I'm in Lost Bastille, had to look up the name.
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# ? May 7, 2014 12:48 |
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Office Thug posted:The Pursuer, and I'm in Lost Bastille, had to look up the name. If you don't want to do the Lost Bastille now you could try heading back to Majula and looking for another area: Heide's Tower of Flame.
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# ? May 7, 2014 12:50 |
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Office Thug posted:The Pursuer, and I'm in Lost Bastille, had to look up the name. I went that way and its a lot harder than if you go back and go through the heide's tower
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# ? May 7, 2014 12:50 |
So I'm cooping at Smelty D to test out toxic mist on him (it takes a couple casts to stick but it wrecks him but good). The host summons Lucatiel, which is pretty common, and heads into the fog door. I'm sort of standing in Lucatiel's way casting flash sweat on myself and she just up and marches right off the edge into the lava. We won anyway, but I imagine the host was unpleasantly surprised to see "Phantom Lucatiel of Mirrah vanquished" before she even gets into the fight.
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# ? May 7, 2014 12:50 |
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Jose posted:I went that way and its a lot harder than if you go back and go through the tower of heide's I found it handy to go to the Bastille for a bit (enough to unlock a couple of bonfires), and then to double back.
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# ? May 7, 2014 12:51 |
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Sigh. Any other eurogoons having trouble with the game servers? I tried to summon somebody for Ruin Sentinels. Neither of them have been summoned and only one gave a time out message. And now the game won't let me quit for a restart because it thinks I've a phantom running around.
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# ? May 7, 2014 12:52 |
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Doctor Spaceman posted:I found it handy to go to the Bastille for a bit (enough to unlock a couple of bonfires), and then to double back. I wish I'd realised before using co-op to defeat the boss and then the same for the boss of Sinner's rise because I would have stopped at the second bonfire and gone back and might have been able to do them solo when getting there again
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# ? May 7, 2014 12:52 |
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PublicOpinion posted:So I'm cooping at Smelty D to test out toxic mist on him (it takes a couple casts to stick but it wrecks him but good). The host summons Lucatiel, which is pretty common, and heads into the fog door. I'm sort of standing in Lucatiel's way casting flash sweat on myself and she just up and marches right off the edge into the lava. We won anyway, but I imagine the host was unpleasantly surprised to see "Phantom Lucatiel of Mirrah vanquished" before she even gets into the fight. That's pretty much the only thing in the game you can use for toxic right Office Thug posted:The Pursuer, and I'm in Lost Bastille, had to look up the name. Make sure your agility is high enough to dodge, rolling is a pain if you have none
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# ? May 7, 2014 12:53 |
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Office Thug posted:The Pursuer, and I'm in Lost Bastille, had to look up the name. Its your own fault for not exploring enough.
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# ? May 7, 2014 12:54 |
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Doctor Spaceman posted:I found it handy to go to the Bastille for a bit (enough to unlock a couple of bonfires), and then to double back. The huge mummy guys and dogs aren't a big deal there, but the hollows with the giant swords are brick walls. I'm pure melee and can't deal with them at all when there's more than one at a time. It's good to know that this isn't necessarily the next area after the Forest because it had me completely stumped.
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# ? May 7, 2014 12:56 |
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ulvir posted:Sigh. Any other eurogoons having trouble with the game servers? I tried to summon somebody for Ruin Sentinels. Neither of them have been summoned and only one gave a time out message. And now the game won't let me quit for a restart because it thinks I've a phantom running around. Try unsummoning the phantom.
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# ? May 7, 2014 12:56 |
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Office Thug posted:The huge mummy guys and dogs aren't a big deal there, but the hollows with the giant swords are brick walls. I'm pure melee and can't deal with them at all when there's more than one at a time. It's good to know that this isn't necessarily the next area after the Forest because it had me completely stumped. Firebombs. Kukuku. Wide swinging and downward chopping weapons work well too. Think greatswords or polearms. Also, you can break their AI a bit if you roll/ jump to the platform below outside because one or two of them will mess up and fall into the gap. Edit: Argh! I thought someone would have posted already. My apologies.
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# ? May 7, 2014 12:59 |
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Jamfrost posted:Try unsummoning the phantom. The signs disappeared and black separation crystal wouldn't let me use itself. Alt+F4 worked though, so here's hoping I didn't rack up any sin
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# ? May 7, 2014 12:59 |
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Office Thug posted:The huge mummy guys and dogs aren't a big deal there, but the hollows with the giant swords are brick walls. I'm pure melee and can't deal with them at all when there's more than one at a time. It's good to know that this isn't necessarily the next area after the Forest because it had me completely stumped. If you haven't done Heide's Tower do that first. Bastille is actually notorious for a lot of new players if you haven't gotten used to your build.
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# ? May 7, 2014 12:59 |
Alan Smithee posted:That's pretty much the only thing in the game you can use for toxic right As far as I know. I don't think there's any weapons that inflict it like DS1 had.
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# ? May 7, 2014 13:00 |
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Office Thug posted:The huge mummy guys and dogs aren't a big deal there, but the hollows with the giant swords are brick walls. I'm pure melee and can't deal with them at all when there's more than one at a time. It's good to know that this isn't necessarily the next area after the Forest because it had me completely stumped. Use a Shotsword since it has a stabby motion, bam no more problem with hitting the wall. Yes, use multiple weapons for situations.
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# ? May 7, 2014 13:02 |
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# ? May 16, 2024 18:26 |
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ulvir posted:The signs disappeared and black separation crystal wouldn't let me use itself. Alt+F4 worked though, so here's hoping I didn't rack up any sin If you still see signs, then all is well, I think. Disconnecting multiple times when you're invaded though is when the Bone of Order needs to be used.
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# ? May 7, 2014 13:02 |