Wasn't there a name generator for artifacts that someone was using to make neat Dungeon World stuff along those lines earlier in the thread?
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# ? May 7, 2014 21:54 |
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# ? Jun 11, 2024 02:12 |
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http://rustyandco.com/arcade/dinkums-random-magic-item-generator/ ?
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# ? May 7, 2014 23:47 |
That was it, thank you! Some of the results are a little clunky but I feel like if you're going for oddball magic items, you could get some really neat ideas out of it.
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# ? May 8, 2014 00:06 |
I got a bear trap that makes the "user" invisible when it's activated. I'm thinking if that were coupled with a silence, it'd be the best drat tool a hero in need of abducting someone could have.
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# ? May 8, 2014 00:10 |
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My first result was the Helium Banana of Inquisitiveness. Saying the results are oddball is putting it mildly.
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# ? May 8, 2014 00:58 |
quote:Necromantic Canoe of Business Management I'm in love.
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# ? May 8, 2014 02:16 |
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Slayer's Lingerie of Joy This spiked, lacy lingerie causes all non-hostile creatures near the user to feel happy and carefree when worn. Additionally, it can be wielded as a spiked club. Creatures affected are easily distracted and often more agreeable than normal. This is really excellent.
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# ? May 8, 2014 05:05 |
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Remember: wizards are crazy, get bored easily, and never back down from a dare.
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# ? May 8, 2014 05:11 |
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Rotten Cookies posted:E: While I'm posting, has anyone ever made up or come across a list of weird, random, marginally useful loot? My players really don't like finding gems or plain old gold. They have the most fun when they find something like a giant bird call, or a staff that summons like 3 spectral sheep that serve only to get in the way, really (Any Pixel Dungeon fans?). Stuff that's sort of off-the-wall. I didn't ever find a use for it but I guess given enough time you could give your enemies hypertension. And if you encounter the Fleash-Eating Acid Slug, you got this.
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# ? May 8, 2014 06:31 |
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My Lovely Horse posted:I once found the Shaker of Infinite Salt. Dispenses unlimited salt as long as you shake it out in normal amounts, if you dump out everything it's just as much as it would normally hold and doesn't refill for a day.
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# ? May 8, 2014 06:36 |
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quote:Nocturnal Horseshoes of Charm quote:Hades's Wand of Beatboxing UrbanLabyrinth fucked around with this message at 13:19 on May 8, 2014 |
# ? May 8, 2014 13:16 |
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quote:Portable Banana of the Roadrunner Cartoon D&D quote:Paper Mug of Acid uh...?
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# ? May 8, 2014 13:18 |
Bread Set Jettison posted:uh...? It's a wizard's practical joke cup, similar to dribble cups. Except the joke here is that when you drink from it, you get a face full of acid HAHAHA U GOT WIZARDED LOL
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# ? May 8, 2014 13:23 |
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Bad Munki posted:It's a wizard's practical joke cup, similar to dribble cups. Except the joke here is that when you drink from it, you get a face full of acid HAHAHA U GOT WIZARDED LOL ZnCu posted:Remember: wizards are crazy, get bored easily, and never back down from a dare. It all makes sense
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# ? May 8, 2014 13:26 |
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Bad Munki posted:It's a wizard's practical joke cup, similar to dribble cups. Except the joke here is that when you drink from it, you get a face full of acid HAHAHA U GOT WIZARDED LOL From over in "PYF Funny Comics", this image is relevant.
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# ? May 8, 2014 13:38 |
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Any tips for getting players to talk more in character? I've tried interesting NPC's but the group is really new to gaming and they seem quite, well, shy.
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# ? May 8, 2014 14:40 |
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Why force them? If they prefer summarising what they're saying to roleplaying it all out, then let them do it.
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# ? May 8, 2014 14:49 |
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All right, finally relics worthy of my epic fantasy gamequote:Awesome Fake Nose of Beatboxing quote:Blinged-out Duct tape of the Mason quote:Hades's Throne of Karaoke Move over, The One Ring, I've got to win over this ghost army with my stunning rendition of take on me.
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# ? May 8, 2014 15:15 |
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quote:This black-and-yellow, glass prism allows the user to bust out some slick moves whenever light shines through it. There is a 10% chance that instead of functioning properly, it emits a swarm of angry hornets. Wizard practical jokes are the best practical jokes.
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# ? May 8, 2014 15:51 |
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quote:Ribboned Beans of Needles Very festive! Wizard jokes. quote:Chocolate-coated Canoe of Dynamite quote:Imaginary Suit Jacket of Wind hahaha
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# ? May 8, 2014 17:06 |
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The pouch contains six beans but can be used ten times. Wizard math.
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# ? May 8, 2014 17:09 |
Bread Set Jettison posted:
Holy poo poo, if it would conjure a few doves at the same time, that'd be the best bard jacket EVER.
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# ? May 8, 2014 17:18 |
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Bad Munki posted:
Im sure we can find sunglasses that do that when you remove them dramatically
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# ? May 8, 2014 17:19 |
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Bread Set Jettison posted:Im sure we can find sunglasses that do that when you remove them dramatically Oh God, but what happens when you put them ON?!
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# ? May 8, 2014 18:47 |
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Just when I start to think I'm running out of ideas, I think of the next module. My party consists of a Lawful Good Paladin and cleric. They're going to get a letter asking for their help in quelling a rebellion from another Paladin. Gradually, after a few fights, I want them to realize that they're on the wrong side and the Paladin is part of a brutal theocracy that is oppressing and controlling this town. It seems like a game where they'd have a lot of potential options, either openly joining the rebellion, or covertly working for them. If it takes them a while to notice that they're working for the villains, I want to build up some subtle clues. Stuff like there being no taverns, no alcohol in the city at all, a strict curfew, people disappearing. The games so far have had a strong investigative flavor to them, so I'm looking for some ideas on how to build up tension, drop clues, etc. These aren't the kinds of players who need combat every fifteen minutes to stay interested, but I'd love to give them moral quandries. Writer Cath fucked around with this message at 20:12 on May 8, 2014 |
# ? May 8, 2014 20:08 |
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Writer Cath posted:Just when I start to think I'm running out of ideas, I think of the next module. Don't forget to prepare for the contingency where the players decide they wanna see what happens if they ride the Brutal Theocracy train all the way to the last stop. Some groups like to play consequences chicken with the GM to see how insane a situation they can end up in. In fairness, this usually turns out to be pretty interesting.
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# ? May 8, 2014 20:16 |
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deadly_pudding posted:Don't forget to prepare for the contingency where the players decide they wanna see what happens if they ride the Brutal Theocracy train all the way to the last stop. Some groups like to play consequences chicken with the GM to see how insane a situation they can end up in. In fairness, this usually turns out to be pretty interesting. That would be pretty fun, admittedly. I just try to come up with a concept that has a beginning and end. How we get there is fleshed out by the players.
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# ? May 8, 2014 20:17 |
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deadly_pudding posted:Some groups like to play consequences chicken with the GM to see how insane a situation they can end up in. Oh god this. From my last few sessions: A ruined portal that powerful demons came through a long time ago. "We should probably try to reactivate it and see what happens." An altar to a long forgotten god of torture? "I leave an offering." Dirty foul-smelling water in the bottom of a hundred foot pit. "I was just getting thirsty!"
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# ? May 8, 2014 20:26 |
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deadly_pudding posted:Some groups like to play consequences chicken with the GM to see how insane a situation they can end up in. In fairness, this usually turns out to be pretty interesting. It's kinda nice having a player who regularly asks, "Hey GM, can something really weird and/or dangerous please happen to my character?"
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# ? May 8, 2014 21:27 |
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HatfulOfHollow posted:Oh god this. From my last few sessions: A drinking chalice seething with warp energies and corruption, that almost certainly holds a demon in it? "I'm going to lick it."
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# ? May 8, 2014 21:38 |
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Antti posted:A drinking chalice seething with warp energies and corruption, that almost certainly holds a demon in it? "I'm going to lick it." Gonna borrow this. Thanks.
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# ? May 8, 2014 21:43 |
HatfulOfHollow posted:Dirty foul-smelling water in the bottom of a hundred foot pit. "I was just getting thirsty!"
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# ? May 8, 2014 21:48 |
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The Crotch posted:tries to consume pretty much any neat, magic-looking thing he comes across. That's my current DW character's schtick, to the point where she quested for ages to find this: She's now using it as a weapon, a la Madness Returns. Plus, corpses are pre-seasoned!
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# ? May 8, 2014 22:28 |
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The Crotch posted:I have a player who tries to consume pretty much any neat, magic-looking thing he comes across. Killed a boss and she spits up her blue, still-beating heart? "Is anyone gonna be mad if I eat this thing?". Mysterious pool of blood at the centre of a long-abandoned shrine? "I drink it!" Robin Laws calls these people Instigators in the 4E DMG, it's a useful taxonomy.
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# ? May 8, 2014 22:35 |
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Writer Cath posted:If it takes them a while to notice that they're working for the villains, I want to build up some subtle clues. Stuff like there being no taverns, no alcohol in the city at all, a strict curfew, people disappearing. Most of the people in the town are very polite to everyone - not in a friendly way, but in a cringing, nervous way. People tend to end disputes by reporting their rivals to the secret police, so most go out of their way to avoid offending their neighbors. The exceptions are people favored by the secret police.
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# ? May 8, 2014 23:01 |
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Pththya-lyi posted:Most of the people in the town are very polite to everyone - not in a friendly way, but in a cringing, nervous way. People tend to end disputes by reporting their rivals to the secret police, so most go out of their way to avoid offending their neighbors. The exceptions are people favored by the secret police. Maybe the townsfolk could have some brainwashy responses to stuff. Like asking why there are no taverns (going off what someone else suggested) the townspeople might all say something very similar, like "Oh, no, we don't do that. Beer isn't pure, and purity is best."
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# ? May 8, 2014 23:43 |
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I really want to try running a short game set in the WH40k universe but absolutely hate complicated rulesets and character generation. Does anyone have any tips for a game system that can be easily applied? Dungeon World is always wonderful but I'm also lazy and don't wanna go round amending all the character sheets to remove all reference to elves.
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# ? May 9, 2014 02:15 |
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There's a 40k hack for *World games. Might even be more than one. Check out this Google doc. https://docs.google.com/document/d/1nPfff5dSHsk__rFHGQfLaAmb3ns680s_Fc0CSNlhfFA/edit?pli=1#heading=h.c96xbwiq6wwh
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# ? May 9, 2014 02:30 |
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Thanks, that's awesome! I had no idea this many hacks existed.
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# ? May 9, 2014 03:00 |
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# ? Jun 11, 2024 02:12 |
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Fargo Fukes posted:Thanks, that's awesome! I had no idea this many hacks existed. 88 on the spreadsheet. And I'm sure there are more out there (Does anyone have the I Am Killbot link?)
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# ? May 9, 2014 12:16 |