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aegeryn posted:Respecced to a Mundane build, dagger in the main hand, Monastery Scimitar in the off, and went bellcopping. Casters still destroy me, but those sweet, sweet 2000 damage ripostes are so nice to the part of me that needs giant numbers. I do this and I ran into another guy doing the same thing the other day. We both just stood in front of each other mashing L2 for a solid minute before I decided to jump to my death as the invader. Good people.
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# ? May 12, 2014 06:34 |
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# ? Jun 5, 2024 22:13 |
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And so my first playthrough (Dex build) is over! Fire arrows worked great on lastboss, everything else in the game died to a billion Scimitar hits give or take. Any suggestions for my next playthrough? Would like to try something different, and so far I'm thinking Faith build with heavy as gently caress armor and even a shield this time, or maybe a pure caster. Loving the game at any rate.
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# ? May 12, 2014 06:44 |
So how bad does the damage of a miracle or spell get wrecked when you lower the requirements? Like say I took lightning spear and set it as low as it could go after playing through to NG+forever and used it on a character with like 5 faith. What kind of damage would be expected? Vaguely related, what's the best infusion for it?
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# ? May 12, 2014 06:45 |
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Maxmaps posted:And so my first playthrough (Dex build) is over! Fire arrows worked great on lastboss, everything else in the game died to a billion Scimitar hits give or take. Go 100% pure melee tank build and buy a red eye ring and tank every boss for hosts.
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# ? May 12, 2014 06:46 |
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Nuebot posted:So how bad does the damage of a miracle or spell get wrecked when you lower the requirements? Like say I took lightning spear and set it as low as it could go after playing through to NG+forever and used it on a character with like 5 faith. What kind of damage would be expected? Vaguely related, what's the best infusion for it? Lowest you can lower spell reqs is 10. If by best infusion, you mean for the chime, lightning. It doesn't decrease the damage that much; scaling has minute effect on damage compared to base damage in 95% of cases.
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# ? May 12, 2014 06:47 |
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I just figured out that you can skip the smelter demon There's a small valve in the center of the large arena where you find the zweihander & dull ember, which turns the furnace in the middle off and allows you access to a ladder that takes you just past the smelter demon's room.
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# ? May 12, 2014 06:48 |
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There's this host who spawns you and immediately uses WoG when you enter, then proceeds to spam GRS etc. I've taken a liking to using force on him until he falls into the lava.
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# ? May 12, 2014 06:51 |
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BARONS GAMES WHINER posted:Go 100% pure melee tank build and buy a red eye ring and tank every boss for hosts. Sounds like a plan! Is this something I just do by pumping a ton of strength or is this the kind of thing where I can throw in some magic? I think I've used magic like... once, as in a single cast, in Dark Souls 1 and 2 combined. Edit: Also, huh, I guess there's a downside to getting all sorts of things done ingame while the Steam servers were fidgety. Missing a few cheevos! Maxmaps fucked around with this message at 06:56 on May 12, 2014 |
# ? May 12, 2014 06:52 |
Genocyber posted:Lowest you can lower spell reqs is 10. If by best infusion, you mean for the chime, lightning. It doesn't decrease the damage that much; scaling has minute effect on damage compared to base damage in 95% of cases. I actually somehow forgot an entire sentence there! I meant to say Moonlight Greatsword! I want to dabble in a mage fightyman build or something and use it but I'm not sure what would be better, the magic damage infusion or the one that adds a faith infusion. Or just leaving it at regular +5.
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# ? May 12, 2014 06:52 |
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Nuebot posted:I actually somehow forgot an entire sentence there! I meant to say Moonlight Greatsword! I want to dabble in a mage fightyman build or something and use it but I'm not sure what would be better, the magic damage infusion or the one that adds a faith infusion. Or just leaving it at regular +5. Pure magic is gonna be better than magic/lightning split. If you have very high Int (i.e. 50) infuse it with magic, otherwise leave it normal (since making it magic ups the scaling but decreases the base damage).
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# ? May 12, 2014 06:58 |
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Just lost almost like 100k souls in Dragon Shrine. Kind of lame that my soul memory still counts them, but that resets in NG+ right?
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# ? May 12, 2014 07:00 |
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folgore posted:Just lost almost like 100k souls in Dragon Shrine. Kind of lame that my soul memory still counts them, but that resets in NG+ right? No but in NG+ 100k souls won't be much at all.
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# ? May 12, 2014 07:02 |
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Well I found the crushed eye orb and Jesus lady, Lautrec you ain't.
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# ? May 12, 2014 07:13 |
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I just got to Belfry Luna and I'm getting invaded by 2 enemies at once every time I go through the door. At first I thought 'hax!' because everyone I fight is able to hit me from like 3x the range of their swords, and none of my spells seem able to hit anything. But then I watched some videos and it looks like... that's normal? I'm probably not going to ever be good enough at this game to fight two invaders and then beat the boss, too. Is there any drawback to, I dunno, pulling the plug on my network for the duration of the level? Is there some other way past the PvP roadblock here that I should be using instead?
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# ? May 12, 2014 07:13 |
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isildur posted:I just got to Belfry Luna and I'm getting invaded by 2 enemies at once every time I go through the door. At first I thought 'hax!' because everyone I fight is able to hit me from like 3x the range of their swords, and none of my spells seem able to hit anything. But then I watched some videos and it looks like... that's normal? Nope! Setting Steam to offline is a little less barbaric though. Just do it before you enter the Belfry Luna proper, there might be consequences for cutting the connection when an invader has already arrived.
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# ? May 12, 2014 07:14 |
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isildur posted:I just got to Belfry Luna and I'm getting invaded by 2 enemies at once every time I go through the door. At first I thought 'hax!' because everyone I fight is able to hit me from like 3x the range of their swords, and none of my spells seem able to hit anything. But then I watched some videos and it looks like... that's normal? You won't miss anything by cutting the connection, no. Alternatively, if there are summon signs past the entrance door you could try summoning someone for help.
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# ? May 12, 2014 07:15 |
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isildur posted:I just got to Belfry Luna and I'm getting invaded by 2 enemies at once every time I go through the door. At first I thought 'hax!' because everyone I fight is able to hit me from like 3x the range of their swords, and none of my spells seem able to hit anything. But then I watched some videos and it looks like... that's normal? The only way to get past PvP in the Belfries other than playing offline is to join the Champions covenant, which would put the game into a kind of hard mode. You can't burn an effigy to bypass Belfry Luna or Sol. If it bothers you, just play offline until you beat the boss and get all the stuff.
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# ? May 12, 2014 07:15 |
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Cowcaster posted:Nope! Setting Steam to offline is a little less barbaric though. Just do it before you enter the Belfry Luna proper, there might be consequences for cutting the connection when an invader has already arrived. Yeah, I wouldn't intentionally gently caress up someone else's PvP gameplay. But if I can't hit with resonant soul or dark orb, I ain't gonna win the fight, ever (and I've seen them visually strike a target who takes no damage so). Steam offline it is, then. Stupid belfry.
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# ? May 12, 2014 07:15 |
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I don't really like how getting souls is punishing in this game. In previous games, getting souls was how you leveled up and was always an achievement when you got a large amount. It still works the same, but every soul becomes a burden that can be "wasted" by using it on supplies and ultimately becoming underleveled compared to people who used their souls to level up. And if you lose those souls, its not a moment of defeat that can be recovered from through perseverance, its a game-long punishment of loss of equality in pvp. Its a change of game design I can't really understand. Another is the combination of regressing max health on death and making humanity very limited (until late-game). Death should be a learning experience and part of the risk-reward system of holding on to souls between bonfires. The loss of life and potential gimping for long stretches of the game seems needlessly punitive.
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# ? May 12, 2014 07:16 |
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Manatee Cannon posted:The only way to get past PvP in the Belfries other than playing offline is to join the Champions covenant, which would put the game into a kind of hard mode. You can't burn an effigy to bypass Belfry Luna or Sol. If it bothers you, just play offline until you beat the boss and get all the stuff. Pretty sure CoC does nothing to invasions, it only prevents Co-op
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# ? May 12, 2014 07:17 |
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Average Bear posted:I don't really like how getting souls is punishing in this game. In previous games, getting souls was how you leveled up and was always an achievement when you got a large amount. It still works the same, but every soul becomes a burden that can be "wasted" by using it on supplies and ultimately becoming underleveled compared to people who used their souls to level up. And if you lose those souls, its not a moment of defeat that can be recovered from through perseverance, its a game-long punishment of loss of equality in pvp. Except unless you never level up and spend all your money on titanite or whatever it'll never actually punish you for buying things. You also get refilled on everything by helping people kill a boss. Domattee posted:Pretty sure CoC does nothing to invasions, it only prevents Co-op Then I fail to see any reason to ever bother with that covenant. What's the point? Manatee Cannon fucked around with this message at 07:20 on May 12, 2014 |
# ? May 12, 2014 07:18 |
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Average Bear posted:Its a change of game design I can't really understand. Another is the combination of regressing max health on death and making humanity very limited (until late-game). Death should be a learning experience and part of the risk-reward system of holding on to souls between bonfires. The loss of life and potential gimping for long stretches of the game seems needlessly punitive.
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# ? May 12, 2014 07:19 |
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Maxmaps posted:Sounds like a plan! Is this something I just do by pumping a ton of strength or is this the kind of thing where I can throw in some magic? I think I've used magic like... once, as in a single cast, in Dark Souls 1 and 2 combined. Just stack Vit End and Adp with enough str/dex to use big loving shields and armour.
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# ? May 12, 2014 07:19 |
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Average Bear posted:Its a change of game design I can't really understand. Another is the combination of regressing max health on death and making humanity very limited (until late-game). Death should be a learning experience and part of the risk-reward system of holding on to souls between bonfires. The loss of life and potential gimping for long stretches of the game seems needlessly punitive. Humanity isn't limited, except for the very, very, very early game. You got the small white soapstone right? Get summoned with that, kill dudes for 5 minutes in some other guy's world without dying, and you get your humanity fully restored. And all your equipment repaired to full. And all your spells recharged. And all your estus flasks filled. Use your small white soapstone. (You could also use your regular white soapstone and kill a boss for the same effect.) Cowcaster fucked around with this message at 07:23 on May 12, 2014 |
# ? May 12, 2014 07:19 |
Cowcaster posted:Well I found the crushed eye orb and Jesus lady, Lautrec you ain't. Are you kidding? She's comically evil, she just doesn't have an evil laugh and leave an autographed note at the crime scene.
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# ? May 12, 2014 07:21 |
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Manatee Cannon posted:Except unless you never level up and spend all your money on titanite or whatever it'll never actually punish you for buying things. You also get refilled on everything by helping people kill a boss. You already said what the point is: hard mode. Also punchy punch punch punch
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# ? May 12, 2014 07:22 |
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Mystic Mongol posted:Are you kidding? She's comically evil, she just doesn't have an evil laugh and leave an autographed note at the crime scene. I meant more that all she did was blast me across the room once with wrath of the gods and then huddled in the corner trying to heal repeatedly while I burnt all my stamina interrupting everything she did with a mace to the face.
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# ? May 12, 2014 07:23 |
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Man I wish I could get a fight with her where she just tried to heal all the time.
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# ? May 12, 2014 07:25 |
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I understand how the game works but a new player has absolutely no idea about what I know. It's not that the lack of solid humanity can't be worked around, its that the feature is never really explained. That might be a thing in Souls games, but players are more likely to get frustrated and give up than look for hints that aren't there for a solution.Manatee Cannon posted:Except unless you never level up and spend all your money on titanite or whatever it'll never actually punish you for buying things. You also get refilled on everything by helping people kill a boss. Except the soul memory will still be there if you buy things. If a player spends a lot of time trying to upgrade his weapons, buy lifegems, or dying a lot, he will end up far behind players in his soul bracket. This kind of defeats the point of the system to begin with. Also that covenant gives a ring that boosts fist damage. Basically a bragging rights covenant.
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# ? May 12, 2014 07:25 |
Oh. Yeah, she can get trapped in a pattern pretty easily.
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# ? May 12, 2014 07:26 |
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Mystic Mongol posted:Are you kidding? She's comically evil, she just doesn't have an evil laugh and leave an autographed note at the crime scene. Lautrec had style. Lautrec was a cool guy. She's just a poor imitator Granted she completely wiped the floor with me becuase the one time I fought her she had been asceticd to NG+ and I didn't have a shield to block wrath of god.
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# ? May 12, 2014 07:28 |
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Plus the changes to the Protection rings (and the ability to wear more rings) makes losing souls easier to prevent. This isn't to say Soul Memory is good, but overall the game is a bit more forgiving than DS1.
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# ? May 12, 2014 07:28 |
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Average Bear posted:I understand how the game works but a new player has absolutely no idea about what I know. It's not that the lack of solid humanity can't be worked around, its that the feature is never really explained. That might be a thing in Souls games, but players are more likely to get frustrated and give up than look for hints that aren't there for a solution. Except it doesn't matter that the soul memory is there because it's just not expensive to upgrade poo poo (also don't buy lifegems, why would you ever do that). It would be incredibly difficult to actually fall behind people in any meaningful way through just buying poo poo. To the point that you'd actively have to be trying to do it. At worst if you're a heavy spender you might end up one or two levels behind someone that just upgraded one armor set/weapon. This is not the problem you think it is.
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# ? May 12, 2014 07:31 |
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Doctor Spaceman posted:Plus the changes to the Protection rings (and the ability to wear more rings) makes losing souls easier to prevent. This isn't to say Soul Memory is good, but overall the game is a bit more forgiving than DS1. That's true. The risk reward factor isn't really even all there with bonfires being so close together. So losing souls, which you are told in the prologue is a natural and expected thing to do, is just time pissed away. What I'm saying is Soul Memory can eat a dick.
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# ? May 12, 2014 07:31 |
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What's the difference between the life protection rings and the soul protection ring I picked up anyway? The soul protection ring additionally prevents petrification? I thought at first the life rings would just protect from losing max hp on death but they preserve your souls too.
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# ? May 12, 2014 07:31 |
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Cowcaster posted:What's the difference between the life protection rings and the soul protection ring I picked up anyway? The soul protection ring additionally prevents petrification? I thought at first the life rings would just protect from losing max hp on death but they preserve your souls too. One just saves your souls for you, the other also saves you from petrification. I forget which is which. You'd really have to be trying to be petrified though.
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# ? May 12, 2014 07:32 |
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They both protect souls, but the petrification one (green 6k repair one) will save you from Basilisks. But since they're not really dangerous, its really just a backup soul saving ring edit: They also save your humanity!
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# ? May 12, 2014 07:34 |
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Manatee Cannon posted:One just saves your souls for you, the other also saves you from petrification. I forget which is which. You'd really have to be trying to be petrified though. I'm about 99% sure that if you've got a life protection ring on and you die you don't get hollowed either.
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# ? May 12, 2014 07:34 |
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Cowcaster posted:I'm about 99% sure that if you've got a life protection ring on and you die you don't get hollowed either. Yes, you're right. It still counts as a death though. Actually in ng++ I have like 12 of the things and am never hollow anymore.
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# ? May 12, 2014 07:35 |
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# ? Jun 5, 2024 22:13 |
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Average Bear posted:They both protect souls, but the petrification one (green 6k repair one) will save you from Basilisks. But since they're not really dangerous, its really just a backup soul saving ring That's kind of a wet fart of a ring then. Not to bring down the wrath of the balance gods but seems like one saving humanity and the other saving souls makes more sense. Albeit you don't get the soul saving one until late in the game.
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# ? May 12, 2014 07:36 |