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PS2 and on FFs only have longer completion times because better hardware means 5 minute unskippable music videos and A LOT more side content. The FMVs I could do without but there's nothing wrong with optional content and that's where I get all of my enjoyment from tbh because the "main" game of FFs are all easy baby games. If you beeline for hotspots and skip cutscenes then X2 is as short or shorter than any previous gen FF. But going for 100% makes it a 55 hour affair. What you guys are complaining about is that the post-game stuff has gotten more voluminous which is true but not a bad thing at all.
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# ? May 17, 2014 13:58 |
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# ? Jun 8, 2024 02:37 |
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Fight Club Sandwich posted:What you guys are complaining about is that the post-game stuff has gotten more voluminous which is true but not a bad thing at all. That's true, in a lot of the earlier games, the final boss was the most challenging thing in the game. Final Fantasy V added Shinryu and Omega since it's a silly idea to have the most difficult thing in the game also be required to finish it. Even if you're dumb and just stick with Freelancer the entire game and grind to beat bosses, you should be allowed to see the ending.
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# ? May 17, 2014 14:06 |
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Trying to define what people do and don't want from games is kind of meaningless and silly, since people want different things. Some people only care about the story, or at least the overall experience, and see the game slapping the story out of their hands and forcing a challenge on them as a negative.
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# ? May 17, 2014 14:11 |
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That loving Sned posted:That's true, in a lot of the earlier games, the final boss was the most challenging thing in the game. Final Fantasy V added Shinryu and Omega since it's a silly idea to have the most difficult thing in the game also be required to finish it. Even if you're dumb and just stick with Freelancer the entire game and grind to beat bosses, you should be allowed to see the ending. That is a very modern perspective. Until somewhere around the fifth and sixth console generations, generally the prevailing wisdom was that in order to complete a game you should be required to get good at it. Personally, I play RPGs to be told a story, and I appreciate that the most challenging content is optional and I can see all of the plot without pushing myself. I generally will, but I like having the choice. Dross fucked around with this message at 14:48 on May 17, 2014 |
# ? May 17, 2014 14:46 |
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alcharagia posted:The best video game, Barkley: Shut Up and Jam: Gaiden, is 6-8 hours. I'm not sure how you managed to misspell Suikoden II so badly.
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# ? May 17, 2014 15:42 |
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Dross posted:That is a very modern perspective. Until somewhere around the fifth and sixth console generations, generally the prevailing wisdom was that in order to complete a game you should be required to get good at it. It doesn't mean I don't appreciate games that expect you to get good, such as Platinum's games or the Souls series, but this approach does cause a lot of problems. For instance, people getting frustrated by the final boss in Metal Gear Rising, because they had never learned how to properly use blade mode. Personally, I would have preferred it if the game rewarded getting the Zandatsu both very quickly and in as few slashes as possible, rather than spending time chopping the enemy into more bits for extra points, as this would have encouraged people to use the accurate slicing. Even RPGs with lengthy tutorials like FF VIII and XIII have trouble explaining the mechanics to players, and once you've gotten far enough in the game using the wrong tactics, it can be frustrating to come across something that requires an entirely different playstyle. There's no right answer to this situation, since your options consist of simplifying the gameplay, or forcing people to participate in tutorials.
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# ? May 17, 2014 15:48 |
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That loving Sned posted:Even RPGs with lengthy tutorials like FF VIII and XIII have trouble explaining the mechanics to players, and once you've gotten far enough in the game using the wrong tactics, it can be frustrating to come across something that requires an entirely different playstyle. There's no right answer to this situation, since your options consist of simplifying the gameplay, or forcing people to participate in tutorials. Or a slow difficulty ramp-up, so you have to keep improving, but there's never a massive spike. That's very hard to get right though.
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# ? May 17, 2014 15:51 |
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CottonWolf posted:Or a slow difficulty ramp-up, so you have to keep improving, but there's never a massive spike. This is what FF XIII would have been, outside of the Eidolon fights, and the mechanics they never tell you about, such as getting a full ATB after a certain amount of time. This is very hard to do in a non-linear game, though.
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# ? May 17, 2014 15:54 |
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That loving Sned posted:It doesn't mean I don't appreciate games that expect you to get good, such as Platinum's games or the Souls series, but this approach does cause a lot of problems. For instance, people getting frustrated by the final boss in Metal Gear Rising, because they had never learned how to properly use blade mode. Personally, I would have preferred it if the game rewarded getting the Zandatsu both very quickly and in as few slashes as possible, rather than spending time chopping the enemy into more bits for extra points, as this would have encouraged people to use the accurate slicing. Man, I played up to the last level in Metal Gear Rising, then got distracted. I came back about a year later to try and beat the final boss after all my skills had totally atrophied and I didn't even know what buttons did what. So I got my rear end kicked by the first couple forms of the boss and had to try and beat the last form with like 1 health item. That... took a few tries.
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# ? May 17, 2014 18:52 |
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When can you first actually play Sphere Break?
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# ? May 17, 2014 21:41 |
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fronz posted:When can you first actually play Sphere Break? After finishing the Luca mission in Chapter 1, but I think the only opponent available is the guy in the locker room that gives you the Sphere Break tutorial.
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# ? May 17, 2014 21:52 |
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Yeah, he doesn't count. Can you play (actual) games in ch2?
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# ? May 17, 2014 23:01 |
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So I just beat FFV Advance. Tt was a really fun game, not too hard but never too easy either, probably one of my favorite Final Fantasies. However... I did not know that if a party member was dead at the end of the final boss fight they would be removed from the ending. That's interesting and all, but that is a really mean trick to any one who might take the ending at face value and not re-do the final boss. Four job fiesta sounds like fun, I think I'll do it when it starts!
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# ? May 19, 2014 04:16 |
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I've managed to get Tidus' final weapon no problem (I got really lucky with the racing I think), finally grinded my way to Auron's weapon, and now I have my sights set on Wakka's. I've recruited Brother, but other than that I don't really remember what are the other 'must have' players. Can anyone shoot me some tips as to who I should seek out? I'm thinking I'm also thinking that I would like to get it normally, without doing the reset glitch, am I insane or is it something that isn't super far out there. VV Ah, that helped out a lot. Thanks! moosecow333 fucked around with this message at 13:27 on May 19, 2014 |
# ? May 19, 2014 11:06 |
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moosecow333 posted:I've managed to get Tidus' final weapon no problem (I got really lucky with the racing I think), finally grinded my way to Auron's weapon, and now I have my sights set on Wakka's. Just gonna quote myself from something I typed somewhere else quote:You just need to hire the best players, the Aurochs are USELESS until very high levels. The best thing to do is actually reset stats every time, then hire the best starting players. I didn't lose a single tournament/league doing this: If you're not doing the reset glitch, you will still want Tidus, Brother, Miyu and Ropp. Only Wedge falls off, I think his stats actually get worse as you level. THE AWESOME GHOST fucked around with this message at 11:40 on May 19, 2014 |
# ? May 19, 2014 11:20 |
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I feel like maybe I should have bought a guide for LR. It's the third day and I still don't really know where I should be going or what I'm trying to accomplish or where anything is.
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# ? May 19, 2014 16:08 |
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Dross posted:I still don't really know where I should be going or what I'm trying to accomplish or where anything is. Almost like it's a Final Fantasy XIII game.
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# ? May 19, 2014 16:11 |
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Dross posted:I feel like maybe I should have bought a guide for LR. It's the third day and I still don't really know where I should be going or what I'm trying to accomplish or where anything is. Start abusing Chronostasis if you haven't been; it'll give you a ton more time to get things done, at least in the Wildlands or Desert where monsters are pretty plentiful. And take the train to other areas if you haven't already. The game is pretty good about telling you what you need to do for each area's main quest. There's also a Lightning Returns thread if you've got questions: http://forums.somethingawful.com/showthread.php?threadid=3608747&pagenumber=1 Terper posted:Almost like it's a Final Fantasy XIII game. I dunno, man- in FFXIII the answer to all of those questions is "move forward."
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# ? May 19, 2014 17:55 |
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Schwartzcough posted:I dunno, man- in FFXIII the answer to all of those questions is "move forward." Okay, we're in crystal area, okay now we're in doom rock area okay now we're in neon forest area okay now we're in tropical sunshine city okay now we're in an airship okay now we're in stone area. Man this topography sure is a thing. I almost forgot Casino Nights zone.
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# ? May 19, 2014 18:04 |
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THE AWESOME GHOST posted:Just gonna quote myself from something I typed somewhere else His offensive stats get worse but he becomes a decent defender at around the 25-30 level. Of course, by that point you'll have Brother, Tidus and another decently levelled striker (one of the Psyches if you're lucky) so your defenders won't see much use anyway.
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# ? May 19, 2014 18:04 |
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I thought Jumal was the best goalie, did people find something new about Miyu that makes him decisively better in general or is Jumal only good for early levels?
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# ? May 19, 2014 18:51 |
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AnotherGamer posted:I thought Jumal was the best goalie, did people find something new about Miyu that makes him decisively better in general or is Jumal only good for early levels? Jumal starts out better, but gets overtaken at level 10, and doesn't become better than Miyu again until around level 90 (and you should probably have Nimrook at that point).
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# ? May 19, 2014 19:00 |
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Man, the Thunder Plains are an absolute hell to a completionist like me. First Lulu's sigil, then tower 7 for Rikku in X-2. I just couldn't help but have all the best prizes, and goddamn is it frustrating. I had so many attempts die at 29 because of how quickly it goes. I swear, if they do put out a X-3, the Thunder Plains better not have some other hellish minigame.
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# ? May 19, 2014 19:37 |
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All this Blitzball talk makes me wish they made a spin-off game centered on the minigame with online multiplayer. I'd even take Blitzball Manager 2014 by Sports Interactive just so I could make motivational speeches.
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# ? May 19, 2014 19:50 |
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Tidus/Miyu/Ropp is pretty much all you need on a Blitzball team. I'm only at Bevelle and I have all 3 on my team and we've 30-0 so far. Not that winning Blitzball is hard, but those guys shine exceedingly well. There was an issue early on when playing the Psyches, as their goalie has an 18 catch on level 1, but a sphere shot should beat him with Tidus. Also, to everyone who got an FFX plat - how long did it take you to complete all the sphere grids? Do you need to fill all the empty nodes, or just activate all the nodes currently on the grid?
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# ? May 19, 2014 19:58 |
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Harlock posted:Also, to everyone who got an FFX plat - how long did it take you to complete all the sphere grids? Do you need to fill all the empty nodes, or just activate all the nodes currently on the grid? You need to fill in every empty node with something and then activate it. 68 hours using the in game clock but I used Zanmato. You can probably tack on another 5 hours grinding for luck spheres and then clearing them again if you don't use zanmato. Galeboomer posted:Man, the Thunder Plains are an absolute hell to a completionist like me. First Lulu's sigil, then tower 7 for Rikku in X-2. I just couldn't help but have all the best prizes, and goddamn is it frustrating. I had so many attempts die at 29 because of how quickly it goes. I don't think tower 10 in X2 TPlains is even possible for non-autists, and the prizes are worthless since you can get all the prizes infinitely from the creature arena.
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# ? May 19, 2014 20:19 |
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Dross posted:I feel like maybe I should have bought a guide for LR. It's the third day and I still don't really know where I should be going or what I'm trying to accomplish or where anything is. That's part of the charm! Take your time - run around town, explore, talk to people. Take the train to the other areas. You'll find out what to do soon enough. I hate time-management normally but I really enjoyed LR.
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# ? May 19, 2014 20:30 |
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Well now I feel like I wasted two days and should start over.
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# ? May 19, 2014 20:31 |
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Dross posted:Well now I feel like I wasted two days and should start over. You shouldn't. You will have an excess of days to finish the game. The time limit is insanely forgiving.
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# ? May 19, 2014 20:36 |
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Say you were attempting to get the platinum trophy in Lightning Returns, you can get all but one trophy on your first play through with several days spare. It's absolutely harder to run out of time than it is to have too much time in that game. If you're not interested in that, you have absolutely nothing to worry about and it makes me question the reviews who said the game's time limit was unforgiving because it's simply not.
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# ? May 19, 2014 20:43 |
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Fight Club Sandwich posted:I don't think tower 10 in X2 TPlains is even possible for non-autists, and the prizes are worthless since you can get all the prizes infinitely from the creature arena. Yeah, that poo poo's insane on consoles. But then tower 10 is super easy to cheese on the Vita version because of the game window you get by going to the home menu. Pauses the action for you so you can see and write down each button and then resume. Makes the Yuna towers a hell of a lot easier than Paine and Rikku towers.
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# ? May 19, 2014 20:50 |
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Aurain posted:Say you were attempting to get the platinum trophy in Lightning Returns, you can get all but one trophy on your first play through with several days spare. It's absolutely harder to run out of time than it is to have too much time in that game. He shouldn't have any problems finishing the main quests in time so there's no need to worry about it. However, I didn't finish every sidequest / chocolina task or beat the super-bosses on my first walkthrough, and I have no idea how you would without a guide. But that's OK, that just means I have some new stuff to do on NG+. I'd say the time-limit is pretty forgiving but you still have to keep the time in mind - it's nowhere near Shenmue levels of forgiving.
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# ? May 19, 2014 21:13 |
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Sunning posted:I'd even take Blitzball Manager 2014 by Sports Interactive just so I could make motivational speeches. I would buy that the loving nanosecond it came out on Steam.
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# ? May 19, 2014 21:52 |
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Evil Fluffy posted:I'm not sure how you managed to misspell Suikoden II so badly. It is still such a drat shame that will never see a ps store re release.
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# ? May 19, 2014 22:05 |
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Kyrosiris posted:I would buy that the loving nanosecond it came out on Steam. Now you can have the chance to purchase the Luca Goers as DLC! Nimrook and Brother are sadly only available for pre-order customers.
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# ? May 19, 2014 22:07 |
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Philosopher King posted:It is still such a drat shame that will never see a ps store re release. You mean like how it's quite possible it'll see a ps store re release?
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# ? May 19, 2014 22:07 |
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The ESRB rating was later removed.
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# ? May 19, 2014 22:08 |
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ImpAtom posted:The ESRB rating was later removed. yeah well UGH
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# ? May 19, 2014 22:09 |
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I also wish there was a Don't tackle the loving Ronso button. He's got like 30 goddamn endurance and like, 3 pass, stop trying to fight him and just let him hand the ball to you.
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# ? May 20, 2014 00:56 |
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# ? Jun 8, 2024 02:37 |
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I remember someone posted a while back about the exact requirements for getting Wakka's reels to show up as Blitz prizes. Anyone got that handy?
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# ? May 20, 2014 14:43 |