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Guillermus posted:There shouldn't, is a Raven game wich is a studio under Activision's direction. I'd kill for a Steam (or even better a GOG) release of SoF Platinum and 2. Well, the name is licensed by Soldier of Fortune magazine who presumably own the trademark. I doubt John Mullins bothered trademarking his name but he might be due some royalties or something. Also: John Mullins is actually a real person. Although he probably never fought Neo-Nazis in a giant castle with a microwave gun. https://www.youtube.com/watch?v=2KR3lwSMgnA Convex fucked around with this message at 21:54 on May 19, 2014 |
# ? May 19, 2014 21:51 |
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# ? Jun 8, 2024 06:16 |
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Guillermus posted:There shouldn't, is a Raven game wich is a studio under Activision's direction. I'd kill for a Steam (or even better a GOG) release of SoF Platinum and 2. It could be the magazine license that's keeping it from getting rereleased. E: arr. should read the new page before posting.
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# ? May 19, 2014 22:02 |
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I think Activision considers the series soundly dead after the god awful SOF:Payback tanked. I'm sure the names and whatever shouldn't be a big deal. There's also the fact that Activision can't give less of a poo poo about their back catalog.
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# ? May 19, 2014 22:04 |
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Yes they can, as long as it's old Call of Duty games they can sell for $20 11 years after release.
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# ? May 19, 2014 22:28 |
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Keiya posted:It makes Icon of Sin the most trivial map in any official WAD. This makes sense, although I think Icon of Sin is the most trivial map regardless. I don't play with mouselook, so I didn't think it would let you cheese the fight because Romero's head is a ways behind the little hole you have to shoot through.
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# ? May 19, 2014 22:36 |
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Keiya posted:It makes Icon of Sin the most trivial map in any official WAD. Speed of Doom did it well. (It had a long lowering wall in front of the Romero head, you had to survive around 3 minutes in a huge horde battle to kill it.)
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# ? May 19, 2014 22:37 |
I miss Preychat but Prey is an awesome game.
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# ? May 20, 2014 06:28 |
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I was about to get Prey when they ran out of keys on Steam.
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# ? May 20, 2014 06:38 |
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And Bethesda owns the IP now. And they're just loving sitting on it doing nothing. I swear to god between this, their insistence on Steam for the old Fallout games after pulling them from GOG and the Wolf09 stuff they seem content with giving people grief.
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# ? May 20, 2014 06:40 |
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closeted republican posted:I was about to get Prey when they ran out of keys on Steam. Buy it retail in a box, the key will work with Steam. That's how I did it, and you really should too. Prey is a pretty neat game.
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# ? May 20, 2014 07:56 |
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Zeether posted:And Bethesda owns the IP now. And they're just loving sitting on it doing nothing. I swear to god between this, their insistence on Steam for the old Fallout games after pulling them from GOG and the Wolf09 stuff they seem content with giving people grief. I'm so glad that Carmack released the Doom source code when he did, as I can't see Bethesda doing anything like that in future.
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# ? May 20, 2014 08:43 |
Convex posted:I'm so glad that Carmack released the Doom source code when he did, as I can't see Bethesda doing anything like that in future. I'm not surprised Carmack left id for Oculus, Bethesda/Zenimax is pretty much anti-Carmack in terms of intellectual property. They recently sued Oculus over Carmack's work on VR while at Zenimax.
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# ? May 20, 2014 08:55 |
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KozmoNaut posted:Buy it retail in a box, the key will work with Steam. That's how I did it, and you really should too. Prey is a pretty neat game. Yeah, Prey is a great game in fact. Found it in a bargain bin for 19kr (2€) and the key worked on steam even though it didn't say so anywhere on the packaging or in the manual. Kamrat fucked around with this message at 10:01 on May 20, 2014 |
# ? May 20, 2014 09:58 |
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Segmentation Fault posted:I'm not surprised Carmack left id for Oculus, Bethesda/Zenimax is pretty much anti-Carmack in terms of intellectual property. They recently sued Oculus over Carmack's work on VR while at Zenimax.
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# ? May 20, 2014 10:18 |
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Guy sells company mostly on the prestige still attached to his name but it turns out the software development team has been replaced by a troupe of lemon farmers managed by the ghost of George Broussard. Then guy uses his work time to tinker around with another company's project, eventually leave for that company just before it's bought for zillions of dollars by OmniCorp. I don't begrudge ZeniMax for thinking they've kind of been swindled a little.
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# ? May 20, 2014 10:32 |
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Segmentation Fault posted:I'm not surprised Carmack left id for Oculus, Bethesda/Zenimax is pretty much anti-Carmack in terms of intellectual property. They recently sued Oculus over Carmack's work on VR while at Zenimax. After reading Masters of Doom thanks to this thread, this news is kind of hilarious. I guess John Carmack just can't learn not to his time working on future projects while on the current company's dime.
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# ? May 20, 2014 14:59 |
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Wild T posted:After reading Masters of Doom thanks to this thread, this news is kind of hilarious. I guess John Carmack just can't learn not to his time working on future projects while on the current company's dime. I don't really know how you prove an employee was working on something else while on the clock so the lawsuit just seems like court bullying to me.
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# ? May 21, 2014 13:41 |
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al-azad posted:I don't really know how you prove an employee was working on something else while on the clock so the lawsuit just seems like court bullying to me. I think its implying that Carmack was working with Zenimax to make their own VR solution, then heard about Oculus and how badass it was, and jumped ship. Zenimax seems to believe Carmack took with him special VR secrets that are critical to the success of the Oculus.
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# ? May 21, 2014 13:57 |
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SolidSnakesBandana posted:I think its implying that Carmack was working with Zenimax to make their own VR solution, then heard about Oculus and how badass it was, and jumped ship. Zenimax seems to believe Carmack took with him special VR secrets that are critical to the success of the Oculus. And he argues that everything he worked on was open source or not a trade secret. Any wagers on which billion dollar giant settles?
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# ? May 21, 2014 14:04 |
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al-azad posted:I don't really know how you prove an employee was working on something else while on the clock so the lawsuit just seems like court bullying to me. 1. Get to the Discovery phase 2. Request all of Carmack's emails/notes/files/etc within a certain date range (There is no 5th amendment protection since it's not a criminal lawsuit) 3. Search Primarily because discovery is so goddamn expensive, close to 95% of lawsuits settle. Still, this wouldn't be very difficult to prove if it actually happened. Bouchacha fucked around with this message at 14:07 on May 21, 2014 |
# ? May 21, 2014 14:05 |
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Thus the need to delete delete delete (except as required by law). Has anyone played Countdown to Extinction? Its a 32 map wad made up of speedmaps by Obsidian. The doomworld megawad club is running it this month (along with Sunder) and I happened to pick at it a bit. It's a lot of fun - I really enjoy these smaller maps. Not a surprise given that my favorite episode is probably the first Scythe episode. I'm thinking of doing a LP of doom wads similar to the one that was done a couple years back where everyone is invited to contribute, and we try to highlight some of the less prominent stuff the community has made. Rather than megawads, it'll focus on small series and single maps (and random mapsets like CtE). To that end, what are your favorite short map runs (Odessa series, Raven series, etc) or single maps that others have maybe overlooked?
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# ? May 21, 2014 14:22 |
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Jordan7hm posted:Thus the need to delete delete delete (except as required by law). Unless the people you're working for have no IT department, they've got a copy of everything sent over the network and created on your workstation. And even free forensics tools let you pull deleted files from hard drives. If Carmack was dumb enough to conduct private business at work then he deserves to be caught but the guy is a tech genius.
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# ? May 21, 2014 14:29 |
al-azad posted:Unless the people you're working for have no IT department, they've got a copy of everything sent over the network and created on your workstation. And even free forensics tools let you pull deleted files from hard drives.
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# ? May 21, 2014 14:33 |
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The hilarious thing is the idea that Carmack, Romero and company were lugging SofDisk computers out to their cars every Friday night and sneaking them back on Sunday during the entire development and noone ever noticed. It's surprising noone ever called the cops and complained that there were a bunch of shifty mid-twenties guys stealing thousands of dollars from that office building up the street. That and they were really lucky they didn't get taken to court when SofDisk found out or they'd probably have gone bankrupt from the start and lost Keen.
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# ? May 21, 2014 14:46 |
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I really need to pick up that Doom book because all of this stuff about Carmack and Romero sounds hilarious.
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# ? May 21, 2014 15:08 |
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Segmentation Fault posted:Carmack has a long-standing history of using business resources for personal stuff. That's how Commander Keen got developed. On the other hand, back then they were broke and had no resources and the game industry practically didn't exist. Carmack shouldn't be as pressured to get poo poo done these days, he can bankroll his own space program. At that point you have no excuses. But yeah, wasn't it the Id guys who like stole tons of floppies from their employer to write their games on? Or was that somebody else... al-azad posted:I really need to pick up that Doom book because all of this stuff about Carmack and Romero sounds hilarious. Its pretty interesting stuff, yeah, if you like reading about nerd history I picked it up a few years back
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# ? May 21, 2014 15:13 |
al-azad posted:I really need to pick up that Doom book because all of this stuff about Carmack and Romero sounds hilarious. Honestly Masters of Doom should be required reading for this thread.
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# ? May 21, 2014 15:44 |
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The Doom Postmortum is really informative, too. Or that Id documentary. I loved the moments with that sound guy making music and poo poo.
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# ? May 21, 2014 15:55 |
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So if anyone else is actually enjoying Hexen now that Wrath of Cronos has been pointed out in this thread, I have a quick solution for a problem that is apparently common enough that the official Hexen walkthrough brings it up. In episode 4, The Castle of Grief, if you go into the Axe key room, kill everything, and the Heresiarch never shows up, just punch "puke 16" into the console. I guess for some reason this script sometimes just doesn't trigger, even though it's kind of essential to the continuation of the game.
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# ? May 21, 2014 18:00 |
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Survival horror game made in the http://wadaholic.wordpress.com/ So that's something. Can't decide if it looks cool or poo poo. Zaphod42 fucked around with this message at 18:09 on May 21, 2014 |
# ? May 21, 2014 18:03 |
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Zaphod42 posted:Survival horror game made in the Quake 2 engine runs on GZQuake You mean Doom2? Looks pretty slick. I might not be tired of zombies by then.
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# ? May 21, 2014 18:07 |
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Kazvall posted:You mean Doom2? Looks pretty slick. I might not be tired of zombies by then. Oh wait gently caress, you're right its Doom2. I saw all the 3D poo poo and my brain jumped to Quake2. This is now a lot more impressive.
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# ? May 21, 2014 18:08 |
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Chinese Tony Danza posted:So if anyone else is actually enjoying Hexen now that Wrath of Cronos has been pointed out in this thread, I have a quick solution for a problem that is apparently common enough that the official Hexen walkthrough brings it up. In episode 4, The Castle of Grief, if you go into the Axe key room, kill everything, and the Heresiarch never shows up, just punch "puke 16" into the console. I guess for some reason this script sometimes just doesn't trigger, even though it's kind of essential to the continuation of the game. Or just play it with Deathkings of the Dark Citadel which, apart from Sump and the secret levels in Hubs 2 and 3, is a shitload more fun than base Hexen.
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# ? May 21, 2014 19:23 |
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I had the absolute opposite experience and thoroughly detested Deathkings, while loving the original Hexen. Hexen as a whole is pretty much a giant wildcard in all the idtech1 games.
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# ? May 21, 2014 19:54 |
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Chinese Tony Danza posted:So if anyone else is actually enjoying Hexen now that Wrath of Cronos has been pointed out in this thread, I have a quick solution for a problem that is apparently common enough that the official Hexen walkthrough brings it up. In episode 4, The Castle of Grief, if you go into the Axe key room, kill everything, and the Heresiarch never shows up, just punch "puke 16" into the console. I guess for some reason this script sometimes just doesn't trigger, even though it's kind of essential to the continuation of the game. Thanks, quoting so I can actually find this when I get there in a few weeks
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# ? May 21, 2014 22:32 |
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Quick question about Wolf3D... Do the Nocturnal Missions get better after Episode 4? I'm on E4M5 right now, and compared to the first three episodes (which IIRC was the original game and the Nocturnal Missions were an add-on of sorts), it feels like I'm playing a map pack made by someone or a small group of people who made some of their very first levels. These levels feel like they're way way too maze-y, which isn't a great thing when playing an older FPS with no auto-map system.
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# ? May 22, 2014 08:19 |
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Obeast posted:Quick question about Wolf3D... Do the Nocturnal Missions get better after Episode 4? I'm on E4M5 right now, and compared to the first three episodes (which IIRC was the original game and the Nocturnal Missions were an add-on of sorts), it feels like I'm playing a map pack made by someone or a small group of people who made some of their very first levels. These levels feel like they're way way too maze-y, which isn't a great thing when playing an older FPS with no auto-map system. Episode 4 is all about puzzles. I feel that Episode 5 is much better because it's about action and isn't very mazey.
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# ? May 22, 2014 08:27 |
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closeted republican posted:Episode 4 is all about puzzles. I feel that Episode 5 is much better because it's about action and isn't very mazey.
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# ? May 22, 2014 08:56 |
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Ep5 is really fun, it was actually the only one I've finished as a kid. Really fluid action here. Ep6 is also not bad, but it starts with one of the most frustrating starting levels in FPS history.
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# ? May 22, 2014 11:14 |
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# ? Jun 8, 2024 06:16 |
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Episode 5 is one of my favorites as well. The final map is truly a sight to behold if you've playing in Death Incarnate. It's a non-stop slaughter-fest with waves of SS coming after you and the only thing keeping you alive is constantly firing the Minigun while hoping you don't run out of ammo.
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# ? May 22, 2014 14:43 |