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LordAba posted:For laughs I took a chunky unit of gargoyles in front of a brood of 3 CC carnifex. Cheap as hell. It'll only be 3 smash attacks now, because monstrous creatures shouldn't be too monstrous. Post 9-11 User posted:The point is moot with flamers, whether or not they get cover from blast markers depends on whether or not Games Workshop bothered to write rules for whether or not models inside transports get cover. Oh right, forgot about all that. Well, now I don't know whether to get them or not. I can get 6 for the price of 3 RRP.
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# ? May 24, 2014 17:55 |
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# ? May 11, 2024 14:40 |
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haakman posted:What the gently caress - that basically removes one of the combat drugs rolls for DE. DE being S3 and all. I don't get why you're upset. Only a handful of HQs and squad leaders can get both combat drugs and poisoned CCWs. +1S is still a good boost for all the models without poisoned CCWs like wyches, hellions and huskblade archons.
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# ? May 24, 2014 17:56 |
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Arbite posted:So did Dark Eldar gain anything from this new edition? Well, anything apart from being able to take stuff that isn't Dark Eldar? You gain the lovely changes to the already bad and unviable assault rules, if that counts I hope you like failing to charge units 1" away. I made a bet with a friend that there won't be any FAQs in time for our nerdclub on Monday night, I think it's safe to say that I'll be getting a free bourbon because GW won't be in a hurry to do something that doesn't involve especially since they booted the FAQ/Errata section off their own website.
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# ? May 24, 2014 17:57 |
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ijyt posted:What is synapse important for by the way, as the gargoyles in Skyblight have Fearless, I think there's another rule - instinctive behaviour - that synapse deals with, right? Synapse grants Fearless to all Nid units (although MC's already get it), and more importantly it lets them ignore the ~narrative forging~ instinctive behaviour rules. The Instinctive behaviour table normally results in crazy random things like running off the table or units literally eating themselves, and is basically GW's way to try and make Tyranids act as an NPC faction by removing control of units from the player. Because that's a fun way to write a 2-player game. Of course most synapse units are expensive and not very durable. Any smart opponent will pick them out and destroy them quickly. Currently the best way around this is to just spam as many Flyrants as you can and kill off enemy anti-air as soon as you can.
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# ? May 24, 2014 18:08 |
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ijyt posted:It'll only be 3 smash attacks now, because monstrous creatures shouldn't be too monstrous. While true, adrenal glands on CC Monsters are a no brainer because fleet is SOOO loving worth not rolling snake eyes. Furious Charging carnifex with D3 S9 autohits at I10 should be enough to deal with most tanks.
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# ? May 24, 2014 18:11 |
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Where the gently caress does it say you can shoot flamers into transports?!
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# ? May 24, 2014 18:17 |
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Safety Factor posted:What cover save are your dudes getting inside a transport? Besides, templates always ignore cover so it's kind of a moot point. Sorry, I meant more just with buildings, and how those rules went. Before it was just 'd6 hits at strength with ignore cover' when the template touches the fire port. You're right that templates get them by default, I was just wondering how it was written in the new book.
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# ? May 24, 2014 18:20 |
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Lord Twisted posted:Where the gently caress does it say you can shoot flamers into transports?! pg173 - No Escape "If a Template weapon hits a building's Fire Point or an Open-topped vehicle and there is a unit embarked inside that building of vehicle, then in addition to any other effects that unit suffers D6 hits."
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# ? May 24, 2014 18:22 |
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Lord Twisted posted:Where the gently caress does it say you can shoot flamers into transports?! Open-Topped Transports Page 173: Beaten, but with photographic evidence.
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# ? May 24, 2014 18:22 |
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at least they explained precision shots
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# ? May 24, 2014 18:24 |
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AbusePuppy posted:Mortars are other barrage weapons that do not require LOS will ignore that rule. The hellhound, however, will not. Thanks for this! Shame about the hellhound but its manageable. Question about the random allocation with vehicle explosions though just to make sure I'm following this right as I cannot pick up the rulebook till I get paid again. I have a squad of veterans inside a chimera. My usual setup is a Heavy Flamer, 2 Plasmaguns, and since it will matter, the Sergeant and 6 Lasguns. If the transport explodes, how should I do the random allocation of hits? In the past, I usually hand those wounds off onto the lasguns for obvious reasons. I'm wondering if there is any examples or methods to follow in the book. The only thing I can think of doing thus far is say I take 4 wounds from the explosion, should I make my opponent roll 2D6 4 times, ignoring 11 and 12, to see which trooper takes the wounds? Does anyone have a better idea or am I doing/thinking about this wrong?
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# ? May 24, 2014 18:30 |
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Crazy Ferret posted:Thanks for this! Shame about the hellhound but its manageable. Assign each member a number and roll a D10.
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# ? May 24, 2014 18:32 |
2d6 is a terrible idea. You'll never roll a '1' and trooper number 7 will die more often than not. If you haven't got a d10, do this: Split the squad into two five man groups, A & B. Roll a d6. On a 1-3 take the wound from group A. 4-6 group B. Once you're down to a five man group, roll a second d6, re-rolling 6s, to determine which of the five guys take the wound. Repeat as needed.
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# ? May 24, 2014 18:38 |
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jng2058 posted:2d6 is a terrible idea. You'll never roll a '1' and trooper number 7 will die more often than not. If you haven't got a d10, do this: Pacheeco posted:Assign each member a number and roll a D10. Thanks guys! I'm working a double on only a few hours of sleep so my brain is not where it needs to be. I guess I have an excuse to find out where my true nerd dice went off to.
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# ? May 24, 2014 18:40 |
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Random allocation is terrible. You should totally ignore it and use the old 'just choose who dies' system.
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# ? May 24, 2014 18:49 |
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Dagon posted:Open-Topped Transports Only applies to open-topped too, so no scorching dudes in rhinos I guess. panascope posted:Can generic Librarians roll on Divination? They can now.
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# ? May 24, 2014 19:00 |
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Moola posted:Random allocation is terrible. You should totally ignore it and use the old 'just choose who dies' system. Definitely this.
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# ? May 24, 2014 19:06 |
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Imperium forces summoning demons is still so dumb. Narrative my rear end.
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# ? May 24, 2014 19:14 |
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Slimnoid posted:They can now. Nope, that's only ticked because Tigurius can take Divination. Other librarians have to roll on the other four instead.
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# ? May 24, 2014 19:16 |
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xtothez posted:Nope, that's only ticked because Tigurius can take Divination. Other librarians have to roll on the other four instead. So by that logic, Divination is only on CSM because of a single relic in a supplemental codex.
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# ? May 24, 2014 19:23 |
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xtothez posted:Nope, that's only ticked because Tigurius can take Divination. Other librarians have to roll on the other four instead. The weird part about this chart is that Inquisition is given access to all of the disciplines, but the Inquisition book only allows Inquisitors to roll on Divination, Pyromancy, or Telekinesis. The Psyker henchmen don't have the option to roll on any of the tables.
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# ? May 24, 2014 19:24 |
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We need the 7th ed FAQs to clear that up. I know GW and all, low optimism, but a lot of things need clarification so they have to release them.
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# ? May 24, 2014 19:29 |
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Sp, precision shots. Whats the deal?
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# ? May 24, 2014 19:32 |
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Does the Emperor's Benediction make sense now?Slimnoid posted:So by that logic, Divination is only on CSM because of a single relic in a supplemental codex. Seems reasonable. There's no real way to extrapolate rules from that chart otherwise.
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# ? May 24, 2014 19:38 |
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DJ Dizzy posted:Sp, precision shots. Whats the deal? Any model with the Precision Shot rule can allocate wounds as they wish if they roll a 6 to hit.
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# ? May 24, 2014 19:52 |
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Moola posted:Random allocation is terrible. You should totally ignore it and use the old 'just choose who dies' system. "Just choose who dies" or go home.
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# ? May 24, 2014 19:55 |
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SUPER NEAT TOY posted:Any model with the Precision Shot rule can allocate wounds as they wish if they roll a 6 to hit. So much for take aim
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# ? May 24, 2014 19:55 |
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As in it's now a situational thing to have your Guardsman do to Tac squads and not guardsman straight out of Cannon Fodder Weekly somehow being the equivalent of a squad of Eldar snipers with like a thousand years combined experience, yes. It was never going to be 'every model can freely allocate hits' and if you thought it was I don't know what to tell you.
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# ? May 24, 2014 19:57 |
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SUPER NEAT TOY posted:As in it's now a situational thing to have your Guardsman do to Tac squads and not guardsman straight out of Cannon Fodder Weekly somehow being the equivalent of a squad of Eldar snipers with like a thousand years combined experience, yes. It was never going to be 'every model can freely allocate hits' and if you thought it was I don't know what to tell you. Can you re-phrase this in English? Edit:vvvv thanks! drgnvale fucked around with this message at 20:51 on May 24, 2014 |
# ? May 24, 2014 20:04 |
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SUPER NEAT TOY posted:As in, it (the AM order Take Aim) is now a situational thing to have your Guardsman do (do replacing the verb series 'firing under the effects of Take Aim') to Tac squads (a common Space Marine unit that at max size can bunker heavy and special weapons behind chaff models), and not guardsman straight out of Cannon Fodder Weekly (Guardsman are a cheap unit, justifying this with low BS/WS and high model counts; thematically and from a gameplay perspective, it does not make sense for a squad of rookie Guardsman to somehow be better shots than Azrael, a Space Marine captain famed for his accuracy) somehow being the equivalent of a squad of Eldar snipers with like a thousand years combined experience (Illic Nightspear allows you to upgrade a 12 point model to a 25 point model; these models gain the ability to allocate their wounds as they wish). It was never going to be 'every model can freely allocate hits' and if you thought it was I don't know what to tell you.
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# ? May 24, 2014 20:10 |
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SUPER NEAT TOY posted:As in it's now a situational thing to have your Guardsman do to Tac squads and not guardsman straight out of Cannon Fodder Weekly somehow being the equivalent of a squad of Eldar snipers with like a thousand years combined experience, yes. I like reading this it sounds good. I mean it barely makes any sense, but I like reading it.
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# ? May 24, 2014 20:11 |
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SUPER NEAT TOY posted:As in it's now a situational thing to have your Guardsman do to Tac squads and not guardsman straight out of Cannon Fodder Weekly somehow being the equivalent of a squad of Eldar snipers with like a thousand years combined experience, yes. It was never going to be 'every model can freely allocate hits' and if you thought it was I don't know what to tell you. Proof that you are actually a bot? I rewrote this It is now situational to have your guardsman be (Good) and not be Cannon Fodder. To think that they would become the equivalent of Eldar Snipers who have thousands of years experience is ridiculous. It was never going to work that way and if you though it was then I do not have any thing to tell you. Also here is the final list reworked for Chaos Daemons tell me what you guys think. I may have bought some Pink Horrors despite owing several thousand to my JD school this coming fall and need to save I AM A MONSTER HQ Herald Of Tzeentch (LvL 3 , Exalted Locus of Conjuration) Herald of Tzeentch ( Lvl 3, Exalted Locus of Conjuration) Herald of Tzeentch ( LvL 3, Grimiore) Troops 12 Pink Horrors 12 Pink Horrors 17 Pink Horrors H. Support Soul Grinder (Tzeentch, Phlegm) HQ Herald Of Tzeentch (LvL 3 ) Herald of Tzeentch ( Lvl 3) Herald of Tzeentch ( LvL 3) Troops 12 Pink Horrors 12 Pink Horrors 17 Pink Horrors H. Support Soul Grinder (Tzeentch, Phlegm) Soul Grinder (Tzeentch, Phlegm) Fortification Bastion w/ Void Shield Total 1993 Total Power Dice = 32 + D6 Total Flicker Fire = 12 : Amount needed to fire all 12 Flicker Fire 46 : Total Possible amount : 8D6 ST 6 @ BS4 , 40 D6 ST5 @ BS3 Total Summons = 12 Total Actual Rolls on Daemonology = 18 ( You have to take the Primary Power of your God you get automatically so if you want to have summons you have to replace a spell you roll, which will of course be any of the Witchfire) Oh and it has SoulGrinders. Hollismason fucked around with this message at 20:42 on May 24, 2014 |
# ? May 24, 2014 20:14 |
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How does wound allocation work for precision shots? If I put two wounds on a model and that model fails its first save, do I lose that extra wound or can it be allocated elsewhere?
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# ? May 24, 2014 20:27 |
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Master Twig posted:How does wound allocation work for precision shots? If I put two wounds on a model and that model fails its first save, do I lose that extra wound or can it be allocated elsewhere? It seems as though you could allocate the wound elsewhere: the rulebook says you allocate a wound, save against it, and then allocate again [pg 35]. Your precision shot wound pool would be a separate 'wound pool' from the non-precision shot wounds, however.
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# ? May 24, 2014 20:38 |
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So shouldn't GW have army book updates and FAQs ready to go for launch day? Am I wrong in thinking this?
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# ? May 24, 2014 20:38 |
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'Should' and 'would' are very different things. Ideally yes, but it would not surprise me if the answer they give you is 'forge a narrative experience as best you can with the rules you have!'.
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# ? May 24, 2014 20:40 |
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SUPER NEAT TOY posted:'Should' and 'would' are very different things. Ideally yes, but it would not surprise me if the answer they give you is 'forge a narrative experience as best you can with the rules you have!'. They had Grey Knights and Nids. I immediately regretted my suggestion.
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# ? May 24, 2014 20:47 |
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TKIY posted:So shouldn't GW have army book updates and FAQs ready to go for launch day? Am I wrong in thinking this? It's a bank holiday weekend here in the UK, so you might have to wait until tuesday. You'll probably have to wait even longer, because reasons.
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# ? May 24, 2014 21:04 |
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They limited the magic power dice in Fantasy to 12 for a reason. I'm surprised they don't have the same thing in 40k. At least they fixed the burning chariot!
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# ? May 24, 2014 21:15 |
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# ? May 11, 2024 14:40 |
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I'd love to hear the reasoning for some of the changes in 7th.
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# ? May 24, 2014 21:17 |