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FrozenVent posted:A note on trade is that if you check often, you can find some stupid good deals, like corn at $150 (Helllooo factory farms!) or steel at ~3500... Which you can then flip to the ruskies at ~6000. It works but if you started in the colonial era you'll need to shift slowly. Even if you're swimming in cash, it's easy to drain the reserves by buying and immediately exporting (dumbest mechanic in this game, by far) when you're getting setup and you have to watch your spending like a hawk so that you aren't in the red when your supply ships are trying to purchase import goods. One of my two islands is in the world war era and produces 0 of its own raw goods. I have much more land to play around with and don't need to worry about cramming farms or building a residential outpost all the way over by that one gold mine.
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# ? May 26, 2014 15:33 |
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# ? May 28, 2024 01:29 |
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Darkhold posted:I rather hilariously ruined my island by doing a mass upgrade of farms and found that all the new farms required high schoolers (currently tied up in my industry/army) which caused a massive unemployment surge mixed with food stores dropping like crazy and people being turfed out of their homes for suddenly being poor. As far as upgrading homes goes, if you realise you've made your housing too "good" for your people (or if you just have plenty of cash to blow and want to simplify matters) the assisted mortgage edict saves you a lot of time and hassle by letting poorer people move into nicer homes.
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# ? May 26, 2014 15:40 |
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I haven't made it to the modern era yet but I assume it causes a credit crisis at some point The feel of the game seems a bit off, somehow. Like it's decent Tropico, but it doesn't quite feel the same. Maybe the tone's shifted or something. Beats Tropico 2, anyway.
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# ? May 26, 2014 15:41 |
I really dislike the new budget system. Budgets are for government buildings, give me back rent and wage controls with more than 5 steps to better tailor my economy/residential setups
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# ? May 26, 2014 15:43 |
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Heh that part I don't mind, it feels a bit more realistic. Adjusting everyone's salary was a pain in the rear end, and it'd be more complicated with the different eras, really. Beside let's face it, you only ever had three pay levels, with adjustments for keeping the army happy and filling those undesirable jobs.
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# ? May 26, 2014 15:46 |
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Do you all know if there is any penalty to having industrial factories next to residential zones? I really like concentrating as much of my stuff as I can into one city, but I am afraid that putting my steel factories next to my apartments will somehow upset people.
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# ? May 26, 2014 15:49 |
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Zigmidge posted:One of my two islands is in the world war era and produces 0 of its own raw goods. I have much more land to play around with and don't need to worry about cramming farms or building a residential outpost all the way over by that one gold mine. What do you do with illiterate workers?
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# ? May 26, 2014 15:50 |
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Pollution / beauty affects housing scores, if it works anything like the previous versions.
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# ? May 26, 2014 15:51 |
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Bloodnose posted:What do you do with illiterate workers? Arrest them. Tropico is an intellectual paradise, no dumb-dumbs allowed.
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# ? May 26, 2014 15:53 |
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Captain Mediocre posted:As far as upgrading homes goes, if you realise you've made your housing too "good" for your people (or if you just have plenty of cash to blow and want to simplify matters) the assisted mortgage edict saves you a lot of time and hassle by letting poorer people move into nicer homes. FrozenVent posted:Pollution / beauty affects housing scores, if it works anything like the previous versions. Darkhold fucked around with this message at 15:56 on May 26, 2014 |
# ? May 26, 2014 15:54 |
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Darkhold posted:A good way to get a sudden boost in support is to start dropping gardens around houses and turn the beauty grid green. Gardens are a must, really, for aesthetic reasons as well as practical ones. I like to make sprawling courtyards behind my slums, I imagine that they're crime ridden parks ala 80's central park.
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# ? May 26, 2014 15:57 |
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Darkhold posted:That is one of my favorite edicts but I'm pretty sure it only works for one level. You can easily upgrade a dwelling 2+ wealth levels as you move through the eras if you don't remember to check the budget for the building. It's a screwy system I feel that you can make a neighborhood homeless pretty easily. It needs the free housing edict back. In my testing with it, it lets "Poor" people move into apartments, which is a good standard residence. If you also enact social security, then even your unemployed people should be at "Poor" rather than "Broke".
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# ? May 26, 2014 15:58 |
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When someone's role is revealed as "crime lord", should I have them shot or... I don't know, I kind of miss my prisons and work camps.
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# ? May 26, 2014 15:59 |
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Just banish them, you get some of their money and they gently caress off to Florida or something.
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# ? May 26, 2014 16:09 |
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Has anyone figured out exactly how land quality works for pastures? Visually the animals stay penned up, but if I put anything near them the land quality goes straight to poo poo for animals. Giving ranches bonuses for being near farms/farms bonuses for being near ranches would make me think that shouldn't be the case, but I duno.
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# ? May 26, 2014 16:34 |
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Bloodnose posted:What do you do with illiterate workers? A policy of heavy fertility rates via clinic upgrades and mandates, free heavily subsidized education and catholic missions plopped right in the middle of shanty towns (All my country homes get upgraded into houses) topped with a creamy coating of Love it or Leave it immigration policy encourages an educated population in no time. Pay your uneducated jobs well, though, or you'll have a riot of the poors in less time. You could banish them but that costs money and mouse clicks - this is a far lazier way to accomplish the same thing.
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# ? May 26, 2014 16:40 |
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SubNat posted:This nice person Another free alternative is to search Spotify for Alex Torres, who made most of the music for the Tropico series. His Elementos album contains alot of the music used in the game.
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# ? May 26, 2014 17:37 |
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FrozenVent posted:When someone's role is revealed as "crime lord", should I have them shot or... I don't know, I kind of miss my prisons and work camps. What negative effect do crime lords even have? One of my games had a lot of them but I was too pussy to shoot them and they didn't seem to actually be that bad. A lot of them were productively working normal jobs so I figured they were just trying to live out some distant Scarface fantasies. Live and let live, says Presidente.
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# ? May 26, 2014 17:43 |
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Crime lords drain money from you as shown as "corruption" on your info screen.
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# ? May 26, 2014 17:54 |
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Oh I was trying to increase that number because official corruption is an integral part of the Tropican economy. But not private corruption. That's unacceptable!
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# ? May 26, 2014 18:00 |
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Bloodnose posted:Oh I was trying to increase that number because official corruption is an integral part of the Tropican economy. My corruption is the only moral corruption.
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# ? May 26, 2014 18:11 |
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Baronjutter posted:Crime lords drain money from you as shown as "corruption" on your info screen. I'm glad someone said that. I wish I had known. Fuckers are getting iced now. I will be killing them in the streets. Setting an example. El presidente has a problem when you steal from the state (my pockets).
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# ? May 26, 2014 18:39 |
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I was exporting rum to to America during the probation and when they got cranky I sent a dynasty member to negotiate. What the game didn't say was that that meant the member staying overseas to become a crimelord and I permanently lost a level 5 member. loving bullshit.
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# ? May 26, 2014 19:05 |
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That happened to me as well, instant ragequit. Suppose I'll have to get used to the idea of dynasty members coming and going, but drat it they're a huge investment of time or money to level up. What pisses me off was that last time I did that they were so convincing that they single-handedly ended the Prohibition so I was just expecting another quick fix in exchange for a dynasty member spending a couple years overseas.
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# ? May 26, 2014 19:06 |
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Rhonyn Peacemaker posted:I'm glad someone said that. I wish I had known. Fuckers are getting iced now. Of course, the problem with that is that it massively increases unrest, which as I found out recently, is a real pain in the rear end. I have no idea how to decrease unrest, so I was forced to run democracy so that people wouldn't rebel in the streets. On the other hand, my approval rating is at 80%, so I'm really not sure why the unrest is still so high.
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# ? May 26, 2014 19:07 |
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If you haven't had an uprising yet, you should. It's hilarious. Also your game is pretty much hosed, hope you had a decent save.
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# ? May 26, 2014 19:09 |
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This game is great, but a handful of spots where I lack any control (mainly the inability to simply arrest someone like in 3/4 or CONTROL MY loving EXPORTS) is driving me up the wall. It's great to see my jewelry shop run at a loss because the teamsters hauling gold drive right on by.
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# ? May 26, 2014 19:15 |
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FrozenVent posted:If you haven't had an uprising yet, you should. It's hilarious. Yeah, I had an uprising once, and lost. I then reloaded, swapped to democracy, and built eight more army bases just on the off chance that an uprising still manages to happen. I think all the unrest happened from banishing a shitload of crime lords. Also, I have yet to discover a single rebel, despite having police coverage everywhere and running constitution options that increase discovery rate. I'm guessing that's a good thing. Is there a quick way to view all special people at once instead of having to hunt for those little red bowler caps manually?
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# ? May 26, 2014 19:17 |
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If you set a ship to import with an upgraded customs house you'll buy the resources for cheaper than what your teamster morons are exporting your domestic for.
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# ? May 26, 2014 19:18 |
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But really this isn't tyranny! The guy was a self-professed crime lord! It's not my fault Tropicans have no concept of judiciary or imprisonment!
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# ? May 26, 2014 19:26 |
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Poil posted:If you set a ship to import with an upgraded customs house you'll buy the resources for cheaper than what your teamster morons are exporting your domestic for. You still need to get lucky on getting a cheap import deal. Even with an upgraded customs house my best gold import deal is $50 more per 1k than the actual price of gold ($25,550 compared to $25,500) Great, but still a loss if my teamsters decide to be stupid and put the gold in the next dock over. Seriously, a warehouse building that you could chose to stockpile certain resources, or outright ban the export of resources (uranium! ) would be great, or just have the teamster AI have an incredibly heavy preference on filling your factories first.
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# ? May 26, 2014 19:27 |
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Poil posted:I was exporting rum to to America during the probation and when they got cranky I sent a dynasty member to negotiate. What the game didn't say was that that meant the member staying overseas to become a crimelord and I permanently lost a level 5 member. loving bullshit.
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# ? May 26, 2014 19:39 |
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By the way. Killing crime lords doesn't decrease corruption. That is a crock of poo poo. I have corruption at 15% and killing / banishing a bunch of them only resulted in 3 rebels turning into 30. Thanks gamers.txt
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# ? May 26, 2014 19:40 |
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Killing people causes more unrest? Dear god! Did you read what you typed?
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# ? May 26, 2014 19:44 |
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Zigmidge posted:Killing people causes more unrest? Dear god! Did you read what you typed? Yes, I was okay with that. But it doesn't decrease corruption either.
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# ? May 26, 2014 19:46 |
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Does anything reduce corruption/unrest?
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# ? May 26, 2014 19:48 |
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Criminality is a vacuum.
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# ? May 26, 2014 19:51 |
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Normal Adult Human posted:Criminality is a vacuum.
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# ? May 26, 2014 19:53 |
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Strudel Man posted:Does anything reduce corruption/unrest? More army
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# ? May 26, 2014 19:54 |
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# ? May 28, 2024 01:29 |
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So going into the Cold War era, all of my trading stopped simultaneously, right as I was invaded...and I had to spend money on the invasion. I looked at my export options, and I didn't have any of it, so I built a cigar factory with my last bit of coin, and invited the USSR in, because they had cigar exports up. By the time the factory stopped building, the export options "cycled", and cigars are no longer there. Long story short, I'm now hemorrhaging money, barely scraping by, by exporting milk to the USSR. Is there any other way to earn money besides trade? I've already reactivated my sovereign loans, built a bank. Things are going into the shitter fast. How low can I go in debt before the game kicks me off?
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# ? May 26, 2014 20:02 |