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Torrannor posted:I hope there is a hidden flag that makes your character immune to manure explosion plots after receiving this event. Judging by my current game, no.
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# ? May 26, 2014 03:19 |
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# ? Jun 5, 2024 19:37 |
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SynthOrange posted:How is 'too distant to interact with' calculated? I cant do my stupid gimmick of norse africans anymore. Just conquer Corsica first.
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# ? May 26, 2014 03:30 |
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Strudel Man posted:Well, there's entries in defines.lua. I wish there was a map mode that showed what places are in range. It gets weird when you're playing in Russia and a Cuman adventurer is too far away for stabbing, but you can still call up the king of France and ask him if he's got prince albert in a can.
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# ? May 26, 2014 08:37 |
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WeaponGradeSadness posted:Have they automatically converted for you before? I've been playing since launch and I've never seen it happen. You still have to arrange the marriage through diplomacy, as if you had never betrothed. The betrothal itself is basically just calling dibs, no one else can marry them until you either accept the marriage or break the betrothal. They've always worked before. The younger party would turn 16 and the "cool idea bro, let's hitch our relatives" box from the other noble would appear. This doesn't happen any more. Worse, you can't even complete the marriage through diplomacy because the game won't allow you to marry anyone to a betrothed person - including their betrothed. You have to break the betrothal and incur the malus before you can marry them off.
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# ? May 26, 2014 10:44 |
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Well it almost seems like your half is out of your court. Have you turned the notification off?
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# ? May 26, 2014 10:53 |
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paranoid randroid posted:I wish there was a map mode that showed what places are in range. It gets weird when you're playing in Russia and a Cuman adventurer is too far away for stabbing, but you can still call up the king of France and ask him if he's got prince albert in a can. Tell your spymaster to sow discontent and anything in range will be green.
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# ? May 26, 2014 11:35 |
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Nightblade posted:Tell your spymaster to sow discontent and anything in range will be green. I thought sow discontent was a chancellor action. Anyway, is sow discontent a worthwhile action to take, and is there a good way to get the best out of it? Normally my chancellor is either fabricating claims or doing improved diplomatic relations on my most-pissed-off vassal, and my spymaster does little but sit in Constantinople studying technology or scheming to knock people out of factions.
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# ? May 26, 2014 12:23 |
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Gort posted:I thought sow discontent was a chancellor action. It's situationally useful. I've used it before when there's an unpopular king and an unhappy vassal on my border, to incite the vassal into some kind of revolt so that I can attack him and take some land. It's hard to tell when it works, though, and in my experience you're much more likely to incite local barons, mayors, and bishops into disliking the vassal you're actually targeting than you are to succeed in the real mission.
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# ? May 26, 2014 12:33 |
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vyelkin posted:It's situationally useful. I've used it before when there's an unpopular king and an unhappy vassal on my border, to incite the vassal into some kind of revolt so that I can attack him and take some land. It's hard to tell when it works, though, and in my experience you're much more likely to incite local barons, mayors, and bishops into disliking the vassal you're actually targeting than you are to succeed in the real mission. So is the idea to use it on the vassals of your target? I was targeting my target (Emperor of the Holy Roman Empire) directly. Nothing appeared to be happening, even with a skill of 22.
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# ? May 26, 2014 12:41 |
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Gort posted:I thought sow discontent was a chancellor action. Oh, yeah, probably? I'm may be thinking about some other councillor action. The point is, if you use one of the councillor actions that are valid for all provinces you'll see where your diplomatic range extends. I usually use steal technology, but since provinces that have no technologies higher than your capitol shows up grey it's not 100% accurate.
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# ? May 26, 2014 12:42 |
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Gort posted:So is the idea to use it on the vassals of your target? I was targeting my target (Emperor of the Holy Roman Empire) directly. Nothing appeared to be happening, even with a skill of 22. Yeah you have to target individual vassals and stick your chancellor on their capital. Sticking it on the liege won't do anything at all. The upside of this system is that you get to choose who you're targeting, so your chancellor won't waste his time on content relatives. The downside is you can only sabotage one relationship at a time.
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# ? May 26, 2014 12:46 |
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Hmm. Did they secretly update the Beta? I'm on 2.1.5.5 and CK2 just dowmloaded something.
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# ? May 26, 2014 12:51 |
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Knuc U Kinte posted:Hmm. Did they secretly update the Beta? I'm on 2.1.5.5 and CK2 just dowmloaded something. It looks like it, over on the forums they have fresh patch notes. quote:MAJOR:
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# ? May 26, 2014 13:12 |
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Civilized Fishbot posted:Apparently, if you run an empire with Tanistry, and your Tanist is the Grand Mayor of the world's largest merchant republic, the inheritance will destroy the republic and leave your empire feudal That's a change, you used to be able to use Tanistry in exactly the manner you're describing to flip to a republic.
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# ? May 26, 2014 13:33 |
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Torrannor posted:You can look them up on the excellent CK2 wiki:
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# ? May 26, 2014 13:55 |
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drat, even with the newest Beta I'm still getting that CTD with Ironman auto-saves after a couple of hours.
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# ? May 26, 2014 16:45 |
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How long is the Crusade cooldown, and how do I request one?
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# ? May 26, 2014 17:22 |
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You cannot request crusades, and the cool down is 5 years.
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# ? May 26, 2014 19:01 |
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quote:- Modified decisions, achievements and events for Indian empires to also trigger for the empire of India. Sorry, does anyone know what in the living hell this means?
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# ? May 26, 2014 19:10 |
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Midnight Voyager posted:Sorry, does anyone know what in the living hell this means? There are three de jure empires in India, and if you control the entirety of all of them you can form the special Empire of India. Presumably there were special events, decisions and achievements that applied to the de jure empires that now also apply to the Empire of India itself.
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# ? May 26, 2014 19:14 |
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At the start there are 3 de jure empires located in india. If you are indian and own everything inside these 3 empires you can combine them into one big empire of india and become the Samrat Chakravartin. Previously some events only worked for the de jure empires of india but not the combined empire of india. Now they do.
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# ? May 26, 2014 19:17 |
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Freudian posted:There are three de jure empires in India, and if you control the entirety of all of them you can form the special Empire of India. Presumably there were special events, decisions and achievements that applied to the de jure empires that now also apply to the Empire of India itself. Ah, that makes much more sense, thank you.
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# ? May 26, 2014 19:19 |
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Is there a reason to make the Indian empire now? Does it have de jure territory?
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# ? May 26, 2014 19:53 |
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Midnight Voyager posted:Sorry, does anyone know what in the living hell this means? Edit: Beaten twice over.
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# ? May 26, 2014 19:54 |
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RonJeremysBalzac posted:Is there a reason to make the Indian empire now? Does it have de jure territory? It's badass.
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# ? May 26, 2014 19:55 |
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RonJeremysBalzac posted:Is there a reason to make the Indian empire now? Does it have de jure territory? Yeah, when you create it you automatically incorporate all three of the smaller Indian empires.
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# ? May 26, 2014 19:56 |
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RonJeremysBalzac posted:Is there a reason to make the Indian empire now? Does it have de jure territory? I think it gets rid of the three Empires and all their de jure territory becomes India. Looking at the decisions, I mean, that's what I think.
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# ? May 26, 2014 19:56 |
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RonJeremysBalzac posted:Is there a reason to make the Indian empire now? Does it have de jure territory? Since the first patch since RoI it flips the other three's de-jure land (or at least your primary) over to India
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# ? May 26, 2014 19:57 |
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Knuc U Kinte posted:Never ever had this problem and I always take African stuff as Italian Republics. "Republic of Gotland -> holy war for Norse holdings in Sweden -> lose the Republic of Gotland" is a pretty easy to repeat demonstration of this issue unless it was fixed without being noted in the changelogs since I last posted about it a few months ago. Sheep fucked around with this message at 20:04 on May 26, 2014 |
# ? May 26, 2014 20:02 |
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How am I supposed to avoid stagnation as a west african pagan? I can consistently form the kingdom of Mali but, when I try to forge farther north I get massacred by the shia to the north.
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# ? May 27, 2014 01:55 |
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I just tried my hand at an islamic merchant republic and now I'm all aboard the "get rid of the Decadence mechanic entirely" train
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# ? May 27, 2014 02:01 |
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Azuth0667 posted:How am I supposed to avoid stagnation as a west african pagan? I can consistently form the kingdom of Mali but, when I try to forge farther north I get massacred by the shia to the north. By not playing as a west African pagan. Their land sucks, they have no unique events and their cultural retinue is light infantry. Paradox basicaly says "lol gently caress africa" in some way every single game and here's your "gently caress africa" moment. West Africans are almost entirely featureless and its "working as designed".
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# ? May 27, 2014 02:07 |
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The Mighty Biscuit posted:By not playing as a west African pagan. Their land sucks, they have no unique events and their cultural retinue is light infantry. Paradox basicaly says "lol gently caress africa" in some way every single game and here's your "gently caress africa" moment. Wow, that was the least enjoyable pagan faction I've played and its working as intended . gently caress that then back to being Norse pagans unless there's some faction from old gods that's basically set up to murder the poo poo out of HRE. My last game I finished HRE managed to stall me out of making the empire of britania because of truces.
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# ? May 27, 2014 02:28 |
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Is there any good way to retrieve underage children from a foreign court? I'd handed my heir a county in my demesne so he wouldn't go running off to the court of the Genius woman I married him to, since she had a temple. He popped out a pair of daughters, I offered the eldest the hand of the Norse culture/religion Sayyid kid I'd groomed for her, he refuses because he wants a better alliance. So okay, I plot revoke his county. He runs off to his wife's court, I blow some pocket change murdering her and invite him back. And somehow, in the week or so between revoking, stabbing, and getting him back to Akershus his daughters ended up in the court of some dipshit backwater count in Konugardr. No idea why, it's like half a dozen countries away from the place my heir's wife was from, and she was lowborn so it's not some distant relative getting a hold them somehow. Konugardr's outside my realm, they're Norse too so I can't just march in my ~28K retinue to Great Holy War the place into submission, and I've got no claims on Count Childsnatcher's lands, plus the eldest daughter is 5 so I've got a bit of a time limit before the AI sticks my eventual empress with some useless dumbass as a tutor. And I'm assuming if I ask in a year they're going to just laugh and go "HERP DERP HOSTAGE IN FOREIGN POWER," since that exact same thing happened when one of my older emperors somehow left all his child sons with the Varangian Guard. Not only would they not let me tutor them, but couldn't even be assed to assign their own, so I ended up with a guy coming to the throne with a 3 star stewardship education and no other traits. Plus, as a bonus, there aren't any strong claimants to Konugardr who are willing to jump ship to my court at the moment, so I can't even just steal the kingdom that way. Is there any reliable trick for salvaging this, or am I pretty much stuck throwing a giant pile of money into stabbing the king and praying his oldest unlanded son is willing to accept an invite in the aftermath?
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# ? May 27, 2014 02:44 |
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Shiny777 posted:Is there any good way to retrieve underage children from a foreign court? I'd handed my heir a county in my demesne so he wouldn't go running off to the court of the Genius woman I married him to, since she had a temple. He popped out a pair of daughters, I offered the eldest the hand of the Norse culture/religion Sayyid kid I'd groomed for her, he refuses because he wants a better alliance. So okay, I plot revoke his county. He runs off to his wife's court, I blow some pocket change murdering her and invite him back. I don't know about retrieving them, I wasn't able to get them out when it happened to me. They would let a parent, and only a parent, tutor the children. Not a grandparent, not a sibling, parent or GTFO. So as long as your son is in your court and survives to their 16th birthday, you can get them at least that education. Should be enough to keep them from turning to some stupid foreign culture.
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# ? May 27, 2014 07:51 |
Is there a way to change your capital as a merchant republic? I'm playing as Pisa but the duchy of Sicily has far better holdings so I want to know if I can move to Palermo.
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# ? May 27, 2014 08:24 |
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I tried to get back into the game after some downtime and wanted to download the latest version of CK2+, but apparently even the continuation project isn't up to date anymore. Is there any mod that offers a similar experience?
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# ? May 27, 2014 08:25 |
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Angela Christine posted:I don't know about retrieving them, I wasn't able to get them out when it happened to me. They would let a parent, and only a parent, tutor the children. Not a grandparent, not a sibling, parent or GTFO. So as long as your son is in your court and survives to their 16th birthday, you can get them at least that education. Should be enough to keep them from turning to some stupid foreign culture. Huh, didn't know about that exception. Their dad turned out pretty well, thankfully, so he should do an acceptable job. Situation salvaged, thanks.
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# ? May 27, 2014 08:29 |
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Mr Snips posted:Is there a way to change your capital as a merchant republic? I'm playing as Pisa but the duchy of Sicily has far better holdings so I want to know if I can move to Palermo.
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# ? May 27, 2014 08:53 |
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# ? Jun 5, 2024 19:37 |
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Mr Snips posted:Is there a way to change your capital as a merchant republic? I'm playing as Pisa but the duchy of Sicily has far better holdings so I want to know if I can move to Palermo. You used to be able to do it by usurping the kingdom of sicily, changing your primary title to that and then losing the election and then re-winning it. Not sure if that works anymore.
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# ? May 27, 2014 08:53 |