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A vote against Pass is codeword for being Anti-Wight also i really don't want to keep making ironic white power posts please vote pass
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# ? Jun 1, 2014 19:36 |
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# ? Jun 9, 2024 19:16 |
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Jump Up since its slightly less boring than dodge.
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# ? Jun 1, 2014 20:26 |
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Changing my vote from leap to Pass Because look how good Mr Hadwick turned out. Also, re passblock: This match shows it off in all its glory. Fuckin rats, man. Admittedly both these teams are more elfy (and we have seen neither in the LP yet). But it is amazing and may have made me a little mad at bloodbowl at the time. Also, Bloodbowl is won or lost on your chat behaviour (plus it is way less painful to have all your mens removed when the other person talks)
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# ? Jun 1, 2014 21:42 |
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Changing my vote from Scooby-Doo to Ra's Al
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# ? Jun 1, 2014 22:10 |
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Pass
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# ? Jun 1, 2014 22:11 |
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Keep Pelvis, at least until he gets an actual serious injury, Jump Up on Wight Power, and Victor Von Ghoul for our new recruit.
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# ? Jun 1, 2014 22:18 |
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Ah, what the heck. I know a good name when I see it. Change my vote from Fozzy Osbourne to Ra's al Ghoul.
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# ? Jun 1, 2014 22:20 |
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Rogue0071 posted:Jump up This
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# ? Jun 1, 2014 22:21 |
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Keep the player. Until he's redead, the niggling doesn't matter for a zombie. Jump up, because jump up piling on is just too much fun (and getting murdered before completing the skills for the combo is even more fun). Picking wacky skills is more fun once you have a more solid base to the team anyway, so you have more opportunity to be wacky with said skills. I like the names, but just to throw an option that'll never get picked, Super Ghostin is a good name for a ghoul, especially if he can get shadow or pass block or something.
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# ? Jun 1, 2014 22:31 |
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Jump Up Ghouls Verne Keep forever
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# ? Jun 1, 2014 22:32 |
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Veloxyll posted:Changing my vote from leap to Pass I remember that game I don't remember, didn't that guy end up having like, 4+ interceptions?
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# ? Jun 1, 2014 22:41 |
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Agent355 posted:I remember that game Just the two. Which were both in two tackle zones. And both resulted in me not getting a TD and you getting one. The second one was probably more annoying. I actually meant to pass before I moved up, where I would've been safe from pass block. The first I legit forgot about Passblock and REALLY wanted that SPP. Since my Dancers had both decided to nap by that point, I just said gently caress it, and threw the pass anyway. With predictable results. It was hella frustrating. But also hillarious.
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# ? Jun 1, 2014 22:45 |
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I mean 4+ as in, needs 4+ to intercept. I know 4 agi gives 5+ interceptions, and VLL would make it a 4+. I can't remember who had VLL though, if anybody. Somebody had leap and VLL? god I don't remember that team at all except Johnny. Some of the games in that LP were just amazing, but I think that was the single most frustrating ogre game I have ever played in that LP.
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# ? Jun 1, 2014 22:46 |
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I don't recall him having VLL. Maybe though. Too lazy to rewatch. They were both in 2 TZs so 6+ anyhow. Of course, Rats, so roll 6s win games.
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# ? Jun 1, 2014 23:00 |
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Pass Because it's a runaway and because gently caress you. Ellie Ghoulding Fire Make it so
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# ? Jun 1, 2014 23:58 |
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Pass because you'll get murder-wolves anyway, and they are better at it anyway. Keep That game is pretty much the Goblin ExperienceTM. Agent, your Bombardier is pretty amazing, it's too bad he didn't get to put in some more work.
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# ? Jun 2, 2014 00:11 |
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Take Pass Keep the niggled player because lol. No preference on the ghoul name.
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# ? Jun 2, 2014 00:24 |
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I figure I might as well cast a vote here and give a little reasoning too. Jump Up is the way to go simply because it's something that will be used on a regular basis and make the team better and more fun to watch through copious punchitude. Pass, while it may come in handy every once in a while, is unlikely to actually see much use or change the way that the team plays. The wights are far too useful on the front lines to be ball carriers, and the Ghoul is not only more mobile but harder to knock over (and more important to protect), so having a Pass Wight makes it unlikely that he's suddenly becoming our ball carrier or that we're going to turn into a passing game Necromantic team. That said, I'll absolutely advocate Pass as a badass Ghoul skill. I have a Necromantic team with a Pass + Accurate Ghoul and a +Agility Werewolf, and it's ridiculous. It's just not a great Wight skill. Also, keep Pelvis and no name preference.
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# ? Jun 2, 2014 01:54 |
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AJ_Impy posted:Jump Up, let's build ourselves a murderwight.
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# ? Jun 2, 2014 01:59 |
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Jump Up because murder. Keep pelvis because erectile dysfunction jokes.
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# ? Jun 2, 2014 02:00 |
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Another vote tally because I have a feeling it's still really close, I might have to put an actual time limit instead of just "like 24 hours from now" Wight Power's Level Pass - 23 Jump Up - 21 Dodge - 6 Leap - 1 Leader - 1 Diving Catch - 1 New Ghoul Name Ra's al - 12 Just Wanna Have Fun - 8 (Vincent/Victor) (Von/*nothing*) Ghoul(Forit/*nothing*) - 3 Perils Of The Flesh - 2 Richard Upton Pinkman - 2 Not Blanka - 1 Bloods Mackenzie - 1 Super Ghostin - 1 Ghouls Verne - 1 Ellie Ghoulding - 1 Pelvis Costello's Fate Keep clearly wins, not going to keep tallying Just to make a point because a lot of people are talking in extremes, just because a player gets a skill doesn't mean I'm going to conform completely to their skillset. If the new Wight gets Jump Up I'm not going to run him around like a hypermurder wolf 100%. On the flip side, giving him Pass won't make him into the primary ballcarrier and gunslinger all of a sudden. Sure, I'm going to be well aware of my team composition and I'll totally alter my playstyle if one player is better suited for a task than another, but the idea is that I'll play with the skills the team is given, not as a slave to them. I'm also trying to stay completely impartial this time. For the previous levelups (especially the wolf level), picking the right skill was crucial to building a team that can be successful as we keep playing. A Wight is already very good at his job, and while some skills can make him better, he doesn't have that essential need that, say, a skilless Flesh Golem needs. But, like I said in the OP, the point here is to take my hands off the roster and let you all build the team however you want. I can work with Pass, and I can work with Jump Up. I can also work with Dodge, and even Leader or Diving Catch. I can't work with +AV though, gently caress that forever. Also, just want to point out, you know poo poo's getting real because uPen actually voted for a non-joke skill
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# ? Jun 2, 2014 02:25 |
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Also, double posting to call out to the people who I've skipped over on the Challenge Waiting list, if/when the team reaches a TV that you want to play against let me know ASAP so I can go to you first. The team is about to be 1300 TV or so (totally guessing) and as of right now I don't have a set opponent so even if you wanna play right now let me know however
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# ? Jun 2, 2014 02:28 |
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You give that Wight Pass.
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# ? Jun 2, 2014 02:44 |
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Jump Up, fall down. Also I wanna second Elie Ghoulding
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# ? Jun 2, 2014 02:53 |
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Seven Deadly Sins posted:Jump Up is the way to go simply because it's something that will be used on a regular basis and make the team better and more fun to watch through copious punchitude. Pass, while it may come in handy every once in a while, is unlikely to actually see much use or change the way that the team plays. The wights are far too useful on the front lines to be ball carriers, and the Ghoul is not only more mobile but harder to knock over (and more important to protect), so having a Pass Wight makes it unlikely that he's suddenly becoming our ball carrier or that we're going to turn into a passing game Necromantic team. That said, I'll absolutely advocate Pass as a badass Ghoul skill. I have a Necromantic team with a Pass + Accurate Ghoul and a +Agility Werewolf, and it's ridiculous. It's just not a great Wight skill. That's great and all but this is a democracy LP and if this team isn't a broken and tormented shell of poor skill choices and contradictory stat-ups by the end, then goons have failed.
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# ? Jun 2, 2014 03:01 |
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Jump Up. Pass is really boring.
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# ? Jun 2, 2014 03:10 |
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Pass. Remember when the goon mind gave an unskilled beastman strong arm as his first skill? Remember how poorly that turned out? Stupid skill choices is the hallmark of bloodbowl LP's and bring Nuffle's favor.
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# ? Jun 2, 2014 03:12 |
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pass I actually really really like building my wights as more utility than pure murder. I have a wolf to be the murdermachine, let the wights be utility, blodge, guard sort of jerks. Pass works nicely into that.
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# ? Jun 2, 2014 03:22 |
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Give the Wight Jump Up. Wights are best used at punching and being punched, and this is a rare opportunity to murder people from the ground. Don't you want our wights to be able to master the art of Cross Counter?
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# ? Jun 2, 2014 04:09 |
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lets get some 3 agi Passing going on in this team.
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# ? Jun 2, 2014 05:41 |
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Fumbles posted:Give the Wight Jump Up. Wights are best used at punching and being punched, and this is a rare opportunity to murder people from the ground. Except we have wolves for murder. Wights are good out of the box at murder. They don't need help. A passing game though means he has a lot more options whne the ball inevitably scatters to his wights.
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# ? Jun 2, 2014 05:48 |
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Pass. Everyone knows Wight boys can't jump.
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# ? Jun 2, 2014 06:19 |
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Ablative posted:Pass. YESSSS!!!!! This thread is now complete.
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# ? Jun 2, 2014 06:25 |
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Changing my vote from Dodge to Jump Up. I find the CAS sound very satisfying. Pass won't give us any more of that.
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# ? Jun 2, 2014 06:28 |
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Gonna have to vote for Pass , because I think it'll be more interesting.
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# ? Jun 2, 2014 07:16 |
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Well, I can see the way this is going. I guess I'll change my vote from Diving Catch to Jump Up. It's not as interesting a skill as I'd like, but at least its not Pass.
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# ? Jun 2, 2014 07:38 |
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The end result here is whether or not you're a funhaver. Funhavers would choose pass.
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# ? Jun 2, 2014 08:00 |
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Mighty Dicktron posted:The end result here is whether or not you're a funhaver. Funhavers would choose pass. I don't know, murder can be pretty fun.
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# ? Jun 2, 2014 08:02 |
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apostateCourier posted:I don't know, murder can be pretty fun. Exactly this. There are exponentially more annoying players that need to die out there than there are on this team. Anything which might help shorten their lives makes for great viewing. We want blood. This is Blood Bowl. Jump Up means more punching.
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# ? Jun 2, 2014 08:10 |
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# ? Jun 9, 2024 19:16 |
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Sticking with Dodge because the boring choices are the good ones.
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# ? Jun 2, 2014 08:15 |