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Acer Pilot posted:You guys are bad at scims. My scim isn't the ship I occasionally die to gates in.
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# ? Jun 7, 2014 03:50 |
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# ? May 14, 2024 06:25 |
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Asimo posted:It's also immobile. If you're actually getting dangerously hurt, just fly away. Reminder of something that came up in this very thread: Gate's weapons figure their standard 10 metre range from the top of itself. You can move below it and attack unhindered from there, out of it's range.
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# ? Jun 7, 2014 03:53 |
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g0del posted:How are your shields going down? Grab the valdore console if you can't keep them up otherwise. Usually either multiple shield debuffs (aceton beam stacked on top of shield neutralizer, for instance), or a shield debuff combined with fire from a gate or tactical cube. I'm much more able to recover from such an event in the D'deridex because there are more eng/sci options and it's just tougher overall. I wanted the D'deridex the first time around but a couple of fleetmates talked me into getting the Scim (well the Falchion version), and eventually I just couldn't loving stand the thing anymore and dropped for the D'deridex. I routinely survive things in the DD that would have killed the Scimitar multiple times over. Woolie Wool fucked around with this message at 03:58 on Jun 7, 2014 |
# ? Jun 7, 2014 03:54 |
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Woolie Wool posted:Usually either multiple shield debuffs (aceton beam stacked on top of shield neutralizer, for instance), or a shield debuff combined with fire from a gate or tactical cube. I'm much more able to recover from such an event in the D'deridex because there are more eng/sci options and it's just tougher overall. Use hazard emitters like everyone else.
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# ? Jun 7, 2014 03:58 |
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I do, they're just not enough. Sometimes even Hazard Emitters + Science Team + Transfer Shield Strength + Rotate Shield Frequency aren't enough. Usually TT is on cooldown when shields go down because I used it to clear assimilation. E: Wait, it was tachyon beam, not aceton beam. I get those two mixed up. Woolie Wool fucked around with this message at 04:02 on Jun 7, 2014 |
# ? Jun 7, 2014 04:00 |
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Woolie Wool posted:I do, they're just not enough. Sometimes even Hazard Emitters + Science Team + Transfer Shield Strength + Rotate Shield Frequency aren't enough. Usually TT is on cooldown when shields go down because I used it to clear assimilation. Post your gateway for your scim. Also are you using the scim builds from the wiki? Scimdeeps works pretty drat well.
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# ? Jun 7, 2014 04:02 |
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My scim is stripped and has hardly any equipment because the stuff it had that was useful is now in the DD. And it's so loving ugly I don't want to use it anyway even if I did put together a good build. This is my DD build, it can survive just about anything in Infected or Khitomer Space Elite except the undivided attention of a gateway with no friendly support at close range. It's changed a bit since I last posted since I swapped out the disruptors for ones with a better proc (Elachi) and added more fleet components. The Projected Singularity rules when combined with the Romulan Hyper-Plasma torpedo in the Undine Battlezone. I trap a whole swarm of Undine ships in the singularity, someone else uses Gravity Well to trap them even more, then I use BFAW and Torpedo Spread to do catastrophic damage to the whole group, followed by a singularity implosion for even more AoE damage. Woolie Wool fucked around with this message at 04:13 on Jun 7, 2014 |
# ? Jun 7, 2014 04:03 |
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They got mad. http://pastebin.com/ingcfT8t http://i.imgur.com/ez0OEmf.png http://pastebin.com/7UTceBhx
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# ? Jun 7, 2014 04:58 |
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Woolie Wool posted:This is my DD build This build is hosed up and poo poo, please get wiki access and unfuck your poo poo.
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# ? Jun 7, 2014 06:06 |
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Woolie Wool posted:I do, they're just not enough. Sometimes even Hazard Emitters + Science Team + Transfer Shield Strength + Rotate Shield Frequency aren't enough. Usually TT is on cooldown when shields go down because I used it to clear assimilation. Didn't bother to look at your build, but if you're blowing up like that as an engineer it must be poo poo.
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# ? Jun 7, 2014 06:15 |
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We mock but we care. Mostly. For the love of god please check the wiki for builds.
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# ? Jun 7, 2014 06:21 |
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There is a reason few people use Overload-the damage of one of your beams being 500+ percent doesn't make up for the 50 weapons power drain for the shot, especially when you combine that with the power drain of the other 6 beams. Even with all the power boosts you could hope for, you'd get more raw damage just shooting regularly. Overload works better with ships with less guns. Too many Torpedo skills. Personally, there's no reason to have the universals as Tactical slots. You have access to Attack Pattern Omega in the Lieutenant Commander Tactical slot, so use it. Reverse Shield Polarity isn't foul, but most people focus on the basics first-cycling of Power to Weapons and Power To Shields, which gives more regular shield power. The cooldown of Reverse leaves it as a desperation move. Bloodly fucked around with this message at 08:24 on Jun 7, 2014 |
# ? Jun 7, 2014 07:58 |
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I'm going to guess that the answers to a lot of these is "situational", there are many ways I am certain the meta game has moved well beyond a time when I could be certain I knew what I was doing, couple quick questions about whats hot in boff powers these days. APO vs. APB? I always liked the little speed boost from APO but APB's ability to stack seems to be pushing APB as the new favorite but at the same time I think they cleared up that pets launching with buffs that helped make it so damaging. Power to engines vs. power to shield? In the past it was common to pair power to weapons/shields, however I've noticed power to engines talked about more. At the basic level it makes sense, avoiding hits is preferable to tanking hits. Science Crap? I know TSS is still the preferred sci power, hazard emitters is good because endless runs of ISE across alts is a great way to grind dil and borg love those plasma burns, polarize hull is meh, it'll break a tractor beam so will APO. Any opinions on Photonic Officer? Reduced cooldowns couldn't possibly be a bad thing but with most builds still running aux2bat (right?) your cooldown needs are already served I suppose?
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# ? Jun 7, 2014 09:13 |
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Science team is also a good option now as it doesn't conflict with tac team timers. The other major thing APO has going for it is the invulnerability to tractors and poo poo it gives you, which is pretty drat handy.
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# ? Jun 7, 2014 09:31 |
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You still want to use TSS where you can simply because it's a fairly big boost to resistances. In PVE though it doesn't really matter and science team doesn't conflict with A2B, so whatever. APO is one of the single most potent buffs in the game (bonus damage, and resistance, and defense, and movement speed, and turn speed, and snare immunity...), but... you still want to use APB instead of it in PVE since it's just so much more added damage due to the fact it debuffs the targets rather than buffs you. Escorts and other tac-heavy ships can probably handle both though. EPTE is useless in PVE. Unless you're in a Corvette.
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# ? Jun 7, 2014 09:43 |
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My thinking is based on my own experience regarding cruisers and carriers. If it's a choice between Omega vs Beta, I'd choose Omega. But they don't exactly conflict as much as officer space causes the issue: Beta can be put on a Level 2 Tactical slot, where Omega requires Level 3 minimum. It goes something like: Ensure your spread shot(Whatever that is-Beam Fire at Will or Cannon Rapid Fire) is in place. Ensure Tactical Team is in place. If you then have the capability, slot Omega. Then Beta. Cannons can then put in Rapid Fire if they want. Then Torpedo skills, if there's room. Overload can go hang.
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# ? Jun 7, 2014 10:13 |
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Overload is an incredibly useful skill. On a gankboat.
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# ? Jun 7, 2014 10:47 |
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Or a shuttle. Or a lesser-leveled ship. I don't deny this. The more weapon slots you have going, the less it's worth.
Bloodly fucked around with this message at 06:41 on Jun 8, 2014 |
# ? Jun 7, 2014 10:59 |
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Sticking this in the OP.
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# ? Jun 7, 2014 12:48 |
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Oh no, pubbies know we have a deal with developers, drat them.
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# ? Jun 7, 2014 13:04 |
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...poo poo, now we have to double the bribes again.
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# ? Jun 7, 2014 13:38 |
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Speaking of which does anyone have anything for the agenda at our meeting later? Other than the usual postponement of the Cardassian faction to keep the price of Galors up, that is. Edit: poo poo, this isn't the private board!
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# ? Jun 7, 2014 13:52 |
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No, with our "agreement" in place, consider everything... Taken care of. The canonization of Vedek Butts will happen as planned. Sieg Kai Butts!
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# ? Jun 7, 2014 13:56 |
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How pathetic does someone have to be to pretend they're a GM? Dr. Lariat posted:polarize hull is meh, it'll break a tractor beam so will APO. Good to have both during certain missions where the enemies do nothing but hold your ship. Specifically the old Romulan stuff and anything with the Undine.
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# ? Jun 7, 2014 14:01 |
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Unguided posted:How pathetic does someone have to be to pretend they're a GM? Pretty bad considering what he has done in the past and still hates us for having a better and more helpful channel than him.
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# ? Jun 7, 2014 14:22 |
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Aleth posted:Edit: poo poo, this isn't the private board! Please keep that in the other thread, thanks!
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# ? Jun 7, 2014 14:43 |
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Is there some kind of schedule for when events on Risa kick off?
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# ? Jun 7, 2014 14:56 |
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Mogomra posted:Please keep that in the other thread, thanks! And nobody mention the new party grenade we're developing.
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# ? Jun 7, 2014 15:03 |
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Doctor Zero posted:And nobody mention the new party grenade we're developing. It's being taken care of by top men. Edit: top men.
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# ? Jun 7, 2014 16:13 |
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MikeJF posted:Is there some kind of schedule for when events on Risa kick off? This is normally how it goes each hour.
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# ? Jun 7, 2014 22:22 |
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Is the sandcastle reward supposed to be the same no matter how ornate the sculpture gets?
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# ? Jun 7, 2014 22:46 |
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Yep. It's pretty poo poo, only do it just enough to be able to knock over other folks' sculptures.
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# ? Jun 7, 2014 22:47 |
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why does everyone instantly think "oh my sto character that looks like it's from a lovely 2004 FPS is in a bathing suit now so I should take 700 screenshots and post them everywhere" and no im not complaining about the funny ones like who thinks their trill w/ a reading rainbow visor in a bikini is "cool"?
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# ? Jun 7, 2014 22:58 |
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300 Earth Dollars posted:why does everyone instantly think "oh my sto character that looks like it's from a lovely 2004 FPS is in a bathing suit now so I should take 700 screenshots and post them everywhere" Unjoined scum.
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# ? Jun 7, 2014 23:07 |
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300 Earth Dollars posted:why does everyone instantly think "oh my sto character that looks like it's from a lovely 2004 FPS is in a bathing suit now so I should take 700 screenshots and post them everywhere" My butch female orion space marine is a reflection of my true cisgendered male self. But that doesn't mean I don't have a feminine side
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# ? Jun 7, 2014 23:43 |
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300 Earth Dollars posted:why does everyone instantly think "oh my sto character that looks like it's from a lovely 2004 FPS is in a bathing suit now so I should take 700 screenshots and post them everywhere" I'll have you know I'm a pretty space princess and I want everyone to see my majesty:
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# ? Jun 7, 2014 23:58 |
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no, see, that's hilarious
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# ? Jun 8, 2014 02:16 |
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Couple of Risa event specific updates here, feel free to abuse them as much as you want. EDIT Nbreeki we need you to film a shitload of goons doing this for your anniversary video, it'll be an instant hit. Korgan fucked around with this message at 04:31 on Jun 8, 2014 |
# ? Jun 8, 2014 04:27 |
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Surf Nazis Must Die
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# ? Jun 8, 2014 08:29 |
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# ? May 14, 2024 06:25 |
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Looking to be allowed to communicate through subspace channels with all the cool dudes Dharvanek@gogogadgets GoGoGadget fucked around with this message at 10:52 on Jun 8, 2014 |
# ? Jun 8, 2014 10:16 |