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I've settled on my Hobbie list for Imdaar tomorrow. I was trying to get Jan Orson in over Dutch just for novelty, but I can't quite do it. =============== The Stressmaker =============== "Hobbie" Klivian (29) X-Wing (25), R3-A2 (2), Flechette Torpedo (2) Rookie Pilot (21) Rookie Pilot (21) "Dutch" Vander (29) Y-Wing (23), R2 Astromech (1), Ion Cannon Turret (5)
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# ? Jun 7, 2014 10:03 |
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# ? May 28, 2024 07:20 |
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I got to play around with my TIE Phantom in a 3 player asteroid-laden free-for-all yesterday. Echo is really really really fun to fly. The cloak mechanic really works for me--it's a great way of implementing a "where the heck is this ship coming from" in a medium where everybody can see said fighter's position on the game board at the beginning of the turn. Some observations: 1) Han Solo is the bane of my existence. 2) If you're gonna run Phantoms, never not run Echo/Whisper with VI and Advanced Cloak. Your pilot skill directly correlates to how long you survive, both in deciding whether to commit to your attack or to recloak based on ship positions, and in terms of getting your attack off first so you can recloak before you're fired upon. 3) Rolling five attack dice is fun as heck. 4) I'm not sure what else to put here but I like numbered lists. This might be what I'll try running around with once I can get my hands on a second Phantom, strictly because I love the cloaking mechanism so much: -"Whisper" + Veteran Instincts + Advanced Cloaking -"Echo" + Advanced Cloaking -Colonel Jendon + ST-321
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# ? Jun 7, 2014 17:33 |
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Leo Showers posted:What I really don't understand is FFG limiting Imperial meta but then just opening the gates with the amazing poo poo Rebel Aces has. I bet you they feel constrained by the EU "canon," which A) decided ages ago, despite the films never showing most of this, that some ships have fancy computers/can fly fast/whatever and others Do Not and B) has a funny way of focusing on the Rebels since they're the good guys and therefore provides a lot more material to borrow that favors them. In my opinion, Rebel lists are more engaging to build and more varied than Imperial because they have oodles more upgrade icons and associated cards. Droids are exclusively Rebel and available on the ever-popular X-Wing; Bombs, exclusively Imperial*, have far fewer choices open to them than Droids, and can only be equipped on pricey Firesprays and specific-use Bombers; Turrets are exclusively Rebel; the Falcon can equip two Crew and the Firespray can't**; there are far more Rebel Only cards than Imperial Only; until this Wave the Imperials didn't have a B-Wing-style fighter with Systems/Cannon (still don't, really, due to cost); and really ultimately the fact that TIE Fighters and TIE Interceptors don't have ANY upgrade icons while every single Rebel ship has at least missiles is the best expression of the issue. Rebel Aces throwing an extra medal space on A-Wings, when new medal releases were formerly something you could at least say equally favored both sides, and Crew on the B-Wing is exacerbating a problem that's been there since launch. *just you watch - the foretold Y-Wing / TIE Advanced buff pack will give Bombs to Y-Wings, simultaneously not really helping them much and denying the Imperials their only unique upgrade type. And it'll give proton torps or some bullshit to the Advanced. **although in fairness the Firespray can have big guns and bombs that the Falcon can't, I think the possibilities of two Crew are more fun, and there are more Crew cards!
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# ? Jun 7, 2014 18:00 |
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Imps are getting kinda screwed on the Huge Ships front too, as long as we're complaining about meta. I'd like to see some kind of (card-only?) pack that lets you use your CR-90 as an Imperial CR-90.
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# ? Jun 7, 2014 18:20 |
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overdesigned posted:Imps are getting kinda screwed on the Huge Ships front too, as long as we're complaining about meta. Considering it doesn't seem like the huge ships are really going to see tournament play, nothing is really stopping you. The real issue is scale. The other iconic huge ships are what, Star Destroyers, Mon Calamari Cruisers, and Nebulon B Frigates? All of which would blow the scale to kingdom come.
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# ? Jun 7, 2014 19:25 |
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SuperKlaus posted:I bet you they feel constrained by the EU "canon," which A) decided ages ago, despite the films never showing most of this, that some ships have fancy computers/can fly fast/whatever and others Do Not and B) has a funny way of focusing on the Rebels since they're the good guys and therefore provides a lot more material to borrow that favors them. I feel like you're ignoring some stuff here. The two sides definitely have different playstyles, which is the most obvious with Howlrunner being only Imperial and having the best ability in the game. Imperials by and large have much better Pilot Skill ratings and have greater access to Elite Pilot talents. The Lambda Shuttle can take two crew. Imperials actually have access to two large ships, hopefully remedied in Wave 5 by a YT-2400. Your argument about cost is interesting since many Rebel ships have been considered over cost for awhile. The Phantom can take the Systems Upgrade at 25 points for PS3 (and 4 attack dice. and cloak) and the E-Wing at PS1 can take a System Upgrade at 27, or a B-Wing can at PS2 for 22 points. I'm not sure how the cost makes the Phantom just not count as something that can take the upgrade. Huge ships are a separate game really and it doesn't matter to me if they make Imperial ones or not. Frankly I hope they don't make any more, the cost is too much.
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# ? Jun 7, 2014 19:28 |
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Oh it's not about playstyles. Imperials being inclined towards swarm builds is not here or there to the point of upgrade card availability. Nor am I calling Imperial weak. The issue is they have fewer choices, which makes them less fun to theorycraft and in turn leads to a smaller array of viable builds. Fewer choices also invariably leads to lower power as options are released and combos are discovered, but I am not presently arguing that the game balance has actually suffered for it to date. I was actually thinking of TIE Defender as the expensive Systems choice, kind of forgot Phantoms get Systems and not Defenders. My bad. That's a result of me personally choosing not to purchase or pay overmuch attention to EU ships. I suppose it's still true that B-Wings give Rebels easier access to heavy guns than Imperials can get. Point is that Rebels have a shitload more options cards than Imperials, and while that may not yet cause an imbalance in the Force, it does make Rebel squads more exciting. Also, unrelated, but I still think the Systems icon is a massive pile of nonsense thematically. I don't really get why all Systems cards are not merely Modifications - Targeting Computer and Stealth Device anybody can install, but only some ships can install Sensor Jammers and Fire Control because
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# ? Jun 7, 2014 19:41 |
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Also, on the topic of Rebel Aces http://teamcovenant.com/mu0n/2014/06/07/new-rebel-aces-spoilers/
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# ? Jun 7, 2014 19:50 |
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Local Imdaar Alpha event at my LGS........ 4-0... no wait, 0-4.. Got utterly pasted, between 4 games I managed to take down two interceptors and a B-wing and I was taking chunks out of Han Solo before my final ship got wiped out in my final game (with a meagre 3 hull points left). I think it's fair to say that yes, the TIE Advanced is a bit poo, I'd be better served spending those points elsewhere.. and I should probably think things through a bit more, try to not to fly into bloody asteroids so much too. Played against a horrible 3 x B-wing, 1 x X-wing list, basically 3 B-wings with a mash up of advanced sensors(?) and targeting computers, whatever that one is that dishes out target locks any time you attack something. Oh and naturally the X-wing was Biggs and was near always in range to make a difference
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# ? Jun 7, 2014 20:07 |
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Any tips on a 100-point Imperial list to get a newish player into the game? I've been running Chewie and Biggs for my Rebels, but they haven't been fair against a sorta halfhearted Vader list. I'd like to put together something more fun and competitive for the Imps. I've got 2 starters, 1 of every expansion, and doubled up on Slave I's. I'd like to fit in an Interceptor and either a Slave I or the Shuttle, but whatever's going to be fun and balanced.
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# ? Jun 7, 2014 20:21 |
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Ville Valo posted:Any tips on a 100-point Imperial list to get a newish player into the game? I've been running Chewie and Biggs for my Rebels, but they haven't been fair against a sorta halfhearted Vader list. I'd like to put together something more fun and competitive for the Imps. Double Firespray is pretty nasty, but not necessarily all that dynamic to play. I just put this together- have yet to try it out. quote:Captain Jonus w/ 2x Flechettes, Swarm Tactics- 28 Something like this might also be fun and gets in a TIE-I, Firespray and Shuttle quote:Soontir Fel w/ Push the Limit Maybe not incredibly competitive, but not a pushover.
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# ? Jun 7, 2014 23:04 |
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What a surprise, the B-Wing gets a crew slot. As if it wasn't a n amazing ship before. Kyle Katarn looks alright but Jam Ors would be okay for ships with 1 agility. Perhaps the only saving grace is that Defenders might be good against B-Wings.
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# ? Jun 7, 2014 23:16 |
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Ville Valo posted:Any tips on a 100-point Imperial list to get a newish player into the game? I've been running Chewie and Biggs for my Rebels, but they haven't been fair against a sorta halfhearted Vader list. I'd like to put together something more fun and competitive for the Imps. I like this list: Krassis Trelix with Heavy Laser Cannon, Recon Specialist Howlrunner Academy Pilot Academy Pilot Academy Pilot I've been almost exclusively using this list since I first got into the game. It's fun to fly, it encompasses a variety of gameplay elements, and it's quite strong-- I flew this to first place at three out of three Imdaar events I attended! If you want to play "more seriously" with it I'd drop Recon Specialist for Rebel Captive, but I think that's not well-suited for a new player.
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# ? Jun 7, 2014 23:35 |
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Hooray, they designed the Kyle and Jan crew cards to work with the Jan and Kyle pilot abilities! Best buds, working together!
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# ? Jun 8, 2014 02:49 |
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Poopy Palpy posted:Hooray, they designed the Kyle and Jan crew cards to work with the Jan and Kyle pilot abilities! Best buds, working together! Aw yissssss. Also Lt. Blount with Ion Pulse Missles seems like a steal at 20points. I'm probably pretty late to this party, but it's a guaranteed 1 Damage 2 Ion Tokens. That seems crazy good.
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# ? Jun 8, 2014 03:16 |
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WAR FOOT posted:Aw yissssss. It's certainly a counter for me running Turr Phennir or Carnor Jax with Stealth Device and PtL.
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# ? Jun 8, 2014 03:36 |
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Leo Showers posted:It's certainly a counter for me running Turr Phennir or Carnor Jax with Stealth Device and PtL. It'll be interesting to see how Blount affects the meta. I'm interested in potentially messing around with builds that will typically take him down before he shoots, but this becomes quite difficult if he takes Vet Instincts or defensive upgrades. On the other hand, the Z-95 seems quite weak overall, so the more points you pile on the less effective it is once the missile goes off.
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# ? Jun 8, 2014 20:29 |
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For someone wanting to get into the game after just buying the core set, is there a fairly cheap way to become competitive? Don't want to spend much more than another $50-60 on actual retail packs, but am happy to buy a few cards separately from the guys on ebay selling individual cards.
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# ? Jun 8, 2014 21:11 |
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That's enough money if you already know what kind of list you want. Most ships are ~33% off retail on amazon. The problem is getting advanced sensor, gunner, or push the limits cuz those might involve buying ships that are of the opposite faction. I find this page handy and keep it on my mobile cuz it lists the cards available in each set: http://www.afewmaneuvers.com/topic/573-full-card-list-by-expansion
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# ? Jun 8, 2014 21:26 |
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Fetterkey posted:I like this list: This looks ideal, thanks! Variety without any dead weight is what I'm going for here. The Vader was just too many points and got chewed up (heh) by my Falcon super quick. This should make for a more interesting match, and I might switch my pilots so they're not the min-max best, while maintaining the ships I like to fly.
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# ? Jun 8, 2014 21:30 |
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Funso Banjo posted:For someone wanting to get into the game after just buying the core set, is there a fairly cheap way to become competitive? Don't want to spend much more than another $50-60 on actual retail packs, but am happy to buy a few cards separately from the guys on ebay selling individual cards. That's about 4 small ships on Amazon. You could run a TIE Swarm pretty effectively with that by buying TIE Expansion TIE Expansion TIE Intercepter Expansion TIE INtercepter Expansion
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# ? Jun 8, 2014 21:43 |
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Funso Banjo posted:but am happy to buy a few cards separately from the guys on ebay selling individual cards. This is 100% going to be worse value for your money than just buying ships.
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# ? Jun 8, 2014 23:40 |
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Poopy Palpy posted:Hooray, they designed the Kyle and Jan crew cards to work with the Jan and Kyle pilot abilities! Best buds, working together! Funny how Kyle is pretty much Recon Specialist except harder to counter and with more options, but the same price. At the same time I'm not sure if he's different enough from the Recon Specialist or too cheap for what he does!
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# ? Jun 9, 2014 09:26 |
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I didn't much like the default TIE Phantom colours (can't stand blue TIEs in general) so:
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# ? Jun 9, 2014 13:03 |
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Daedleh posted:I didn't much like the default TIE Phantom colours (can't stand blue TIEs in general) so: That's pretty drat cool right there. I might steal that idea...
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# ? Jun 9, 2014 13:29 |
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Daedleh posted:I didn't much like the default TIE Phantom colours (can't stand blue TIEs in general) so: I guess I prefer the gray TIEs too, but at this point it's clear that everything new is going to be blue, and if I want everything to match it'll be easier to blue up my vanillas and TIEs Advanced.
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# ? Jun 9, 2014 13:46 |
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Just kicking a list out I was playing with for a second, but this actually looks deeply amusing to run, at least worth giving a VASSAL roll. Hope you don't like getting to pick your dials! ================== ZAP! ZAP! ZAP! ================== 100 points Lieutenant Blount (20) Z-95 Headhunter (17), Ion Pulse Missiles (3) Bandit Squadron Pilot (15) Z-95 Headhunter (12), Ion Pulse Missiles (3) Bandit Squadron Pilot (15) Z-95 Headhunter (12), Ion Pulse Missiles (3) Roark Garnet (24) HWK-290 (19), Ion Cannon Turret (5) Kyle Katarn (26) HWK-290 (21), Ion Cannon Turret (5)
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# ? Jun 9, 2014 14:06 |
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I've been busy! I now have X Wing expansion TIE Fighter expansion Imperial Aces A Wing B Wing and a Y Wing And all of the upgrade and pilot cards that come with it! The plan is to play somtime after i get. off work but are there any tips to help make good teams for both sides given this list here?
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# ? Jun 9, 2014 14:09 |
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Did the 4th wave ship yet, or are people theorycrafting with card spoilers and ships won at events? The shittastic FLGS I'm stuck with tells me his distributors don't have any.
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# ? Jun 9, 2014 18:47 |
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CroatianAlzheimers posted:Did the 4th wave ship yet, or are people theorycrafting with card spoilers and ships won at events? The shittastic FLGS I'm stuck with tells me his distributors don't have any. Supposedly it is shipping this week.
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# ? Jun 9, 2014 19:02 |
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alg posted:Supposedly it is shipping this week. Ah, okay then. I'm so used to this guy being lazy and full of poo poo it surprises me when he's right.
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# ? Jun 9, 2014 19:17 |
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Hra Mormo posted:Funny how Kyle is pretty much Recon Specialist except harder to counter and with more options, but the same price. At the same time I'm not sure if he's different enough from the Recon Specialist or too cheap for what he does! How is that true at all? Kyle seems dramatically inferior to Recon Specialist under normal circumstances.
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# ? Jun 9, 2014 20:11 |
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Fetterkey posted:How is that true at all? Kyle seems dramatically inferior to Recon Specialist under normal circumstances. If you were Pushing the Limit then it becomes essentially a free focus action. While probably not as intuitive it probably will work really well, allowing B-Wings to do a Barrel roll, TL and get a free focus after executing a green manuever. It should essentially turn one B-Wing into a hyper-mobile death machine. It won't pair well with Keyan Farlander but it looks like it was designed for Ibtisam, who can use the PtL stress to get a reroll and the execute a green for a focus. Add in PtL again and you get the idea. e:Ibtisam with B-Wing/E, PtL and Kyle Katarn is 35 points, same as Colonel Vessery. Recoome fucked around with this message at 02:26 on Jun 10, 2014 |
# ? Jun 10, 2014 02:23 |
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I wouldnt exactly call a B-wing thats constantly locked into 1 maneuvers "hyper mobile"
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# ? Jun 10, 2014 02:29 |
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But that's really the trick, it's surprising maneuverable at lower speeds and still can benefit from rerolls and such. You could, if you wanted, go 4 forward opening and then next turn green maneuver and get the bonus focus. It's an unusual combination but I think it can work.
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# ? Jun 10, 2014 02:37 |
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Went 3-0 tonight at league with this: Chewbacca -R2-D2 -C-3PO -Millenium Falcon Blue Squadron Pilot -Advanced Sensors Blue Squadron Pilot -Advanced Sensors C-3PO and R2 are really fuckin' good.
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# ? Jun 10, 2014 03:17 |
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How does R2D2 play out? Flipping up a critical sounds like a heavy price to pay to get a shield back.
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# ? Jun 10, 2014 03:24 |
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Jonas Albrecht posted:How does R2D2 play out? Flipping up a critical sounds like a heavy price to pay to get a shield back. It's only on a Hit result, which, obviously rolling etc. but only came up once for me out of 5 times. I even got a free shield when I didn't have any facedown cards
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# ? Jun 10, 2014 03:27 |
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This is a bit of a rookie question, but how would that interact with Chewie's ability to disregard face up cards? I'm guessing because it says "dealt" cards it means as you recieve them, not when they might be flipped up later, right?
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# ? Jun 10, 2014 09:07 |
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# ? May 28, 2024 07:20 |
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WAR FOOT posted:This is a bit of a rookie question, but how would that interact with Chewie's ability to disregard face up cards? I'm guessing because it says "dealt" cards it means as you recieve them, not when they might be flipped up later, right? Yeah, Chewbacca's ability only counts against face up cards being dealt. R2-D2 and Saboteur aren't affected by it.
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# ? Jun 10, 2014 09:14 |