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Loaded up the Korean War scenario as North Korea. Day 1 I get a notification that the head of the Warsaw Pact is the USSR and that the head of NATO is...well...yeah.
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# ? Jun 17, 2014 03:38 |
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# ? May 30, 2024 22:19 |
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Ofaloaf posted:So, um. Somebody on 4chan had a copy of the EvW beta (alpha??), .zipped it up and uploaded it. It's been leaked there and already the link's gone on to Reddit. Apparently, the leak's legit, or at least no one's seriously complaining about viruses. loving called it. Also holy poo poo the shipbuilding's even crazier than I thought. How many construction slots does that thing have? EDIT: "B-B-But that's just because they didn't have time to finish! All the poorly designed and implemented features and things that don't even exist are Paradox's fault! Everything would've been fine if they'd just poured even more money and time into it!" Kavak fucked around with this message at 03:42 on Jun 17, 2014 |
# ? Jun 17, 2014 03:38 |
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Is there still a way to download it?Patter Song posted:
At least it's not Luxembourg
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# ? Jun 17, 2014 03:48 |
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Kavak posted:loving called it. Also holy poo poo the shipbuilding's even crazier than I thought. How many construction slots does that thing have? Actually it's cool as hell
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# ? Jun 17, 2014 03:51 |
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Patter Song posted:
Ok yeah you have got to LP this.
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# ? Jun 17, 2014 03:57 |
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Patter Song posted:
Currently there's 60 'mods', including a 'We Are The World' mod, but mods are selected from one of those drop-down menus rather than the click-a-box sort like what CK2 has, so only one mod can work at a time, which means only one event chain can be in the game at a time, which is why the /gsg/ consolidation effort is so vitally important.
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# ? Jun 17, 2014 04:26 |
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The Korean War lasted one week before Truman offered me peace for everything I was currently occupying. I took the deal. Not great, admittedly, but I think I fared considerably better here than the IRL Kim Il Sung.
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# ? Jun 17, 2014 04:31 |
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Did NATO even have elections? Like, winner gets to be supreme commander or something?
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# ? Jun 17, 2014 05:02 |
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Vivian Darkbloom posted:Did NATO even have elections? Like, winner gets to be supreme commander or something? No, never. It is something they just made up for the game. I understand wanting a little more flexibility for gameplay's sake, but couldn't this be done by a scoring system or something?
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# ? Jun 17, 2014 05:05 |
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How would a nation getting control over the Warsaw Pact work anyway? "Comrade Stalin, terrible news! Mongolia is now in control of our foreign policy, they have declared war on China and we must join them!"
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# ? Jun 17, 2014 05:08 |
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DrProsek posted:How would a nation getting control over the Warsaw Pact work anyway? "Comrade Stalin, terrible news! Mongolia is now in control of our foreign policy, they have declared war on China and we must join them!" It's probably meant to deal with the possibility of the player's country doing ahistorically well and dominating obscene amounts of everything, like if Poland decided the Intermarium idea was totally workable with Communism and ended up as a big blob in Eastern Europe. Or if the UK managed to outshine the US for a bit and leadership of NATO affairs passed on to them somehow.
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# ? Jun 17, 2014 05:12 |
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Enjoy posted:I wish HoI3's ship building was this cool Honestly this is the sort of stupid poo poo that I hope Paradox doesn't have in HoI 4. What does sea attack mean? What is the benefit I get from increasing sea attack from 8 to 9? Why would I not just go with the option that has the highest number? If that increases supply requirements or something, then why the hell are those stats only visible in a tooltip? If that poo poo is important, shouldn't it show up in the huge empty space for each selection? I understand that this is a pre-release build, but the entire concept of handchoosing the armament for your cool boats just seems entirely flawed to me. Why am I, the supreme ruler of a nation, personally choosing what doohickey to put in which hardpoint on my supercarrier? Why should I care whether my turbonerd-class super nuclear battleship is equipped with 152mm fuckoff cannon mod 1968 or 122mm autogetout autocannon M15? Whether or not you used guns with sea attack 20 or sea attack 22 is going to be irrelevant in the case of WW3. I understand that some people will enjoy sperging out over their ship armaments (hell I'm guilty of sperging out over my army in HoI 3), but this is a Cold War game. Is detailed naval customisation really a priority?
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# ? Jun 17, 2014 05:43 |
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Kavak posted:No, never. It is something they just made up for the game. I understand wanting a little more flexibility for gameplay's sake, but couldn't this be done by a scoring system or something? It isn't an election but doesn't some big wig position rotate amongst the member states?
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# ? Jun 17, 2014 05:46 |
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Autonomous Monster posted:Man, the actual EvW game might be hosed beyond all recovery, but from these screens the interface is gorgeous. Interface was done by PDS artistsi iirc.
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# ? Jun 17, 2014 06:13 |
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Raskolnikov38 posted:It isn't an election but doesn't some big wig position rotate amongst the member states? The Secretary General has always been a European, but I don't think that translates to leadership of NATO. The Supreme Allied Commander Europe has been an American since the 1940's, with British and German subordinates. Same with the defunct Supreme Allied Commander Atlantic. I don't know if there is any kind of legal way for a non-American to enter those roles (I think the SAC would have to be killed and the US unavailable due to WWIII or whatever). What the heck would you do with leadership of NATO that wasn't declaring war, I'm genuinely curious. BBJoey posted:Is detailed naval customisation really a priority? I wouldn't mind a cut-down version for a WWI or WWII game, where naval combat actually was critical, but like you said this is the Cold War. Naval policy should be about the balance of power and the arms race, of keeping your ships capable of fighting theirs and preventing a submarine gap, a carrier gap, etc.
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# ? Jun 17, 2014 06:27 |
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BBJoey posted:Is detailed naval customisation really a priority?
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# ? Jun 17, 2014 08:01 |
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A Buttery Pastry posted:It is. The ability to design a huge carrier that is powerful enough to single-handedly crush 90% of the world's militaries would really support the idea of you being a super power, plus it would encourage you to be interventionist now that you put so much effort into making your toy. I can't tell if you're being sarcastic or quoting a Paradox fan who isn't.
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# ? Jun 17, 2014 08:17 |
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Best Cold War game ever. Going to build up my forces, then annex the USSR. EDIT: Yes, on my first time playing the game, I managed to conquer China as North Korea. I'm not even particularly good at HOI-style Paradox games. Someone that is good at them could probably pull off domination of all of Europe as Andorra or something.
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# ? Jun 17, 2014 09:12 |
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Patter Song posted:
How are you doing this? Is the AI that bad at defending itself and managing peace treaties?
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# ? Jun 17, 2014 09:19 |
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Kavak posted:How are you doing this? Is the AI that bad at defending itself and managing peace treaties? The PRC was in the middle of a major revolt that was occupying about 2/3rds of it, and the AI is incredibly bad at combat. Not releasing this game must've been a painful decision, but it was clearly the right one.
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# ? Jun 17, 2014 09:26 |
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A Buttery Pastry posted:It is. The ability to design a huge carrier that is powerful enough to single-handedly crush 90% of the world's militaries would really support the idea of you being a super power, plus it would encourage you to be interventionist now that you put so much effort into making your toy. I dunno how things worked in the Cold War, but these days pumping all your money into a military contract is a good way to make something that will never see combat (eg F-22, F35). Patter Song posted:The PRC was in the middle of a major revolt that was occupying about 2/3rds of it, and the AI is incredibly bad at combat. Are revolutions in EvW seriously represented by HoI 3 partisan forces?
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# ? Jun 17, 2014 09:42 |
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A Buttery Pastry posted:Being able to prepare the succession, instead of it just being thrust upon you, does seem like a nice thing to be able to do. It would probably also cut down the number of people complaining about Monarch Points since they would then be even less of a crapshoot. Paradox have been moving a bit in that direction by adding more sources of MPs which the player has more control over but that would attack the root of it and add a nice bit of characterisation and fleshing out of each countries' political system. If you were to do that then Republics would probably also require another look since their main advantage would now be less of one. Also, either overall monarch stats or their impact on MP generation might need to be revisited to ensure that overall MP generated over a game doesn't suddenly increase massively since the new system would most likely to higher monarch stats on average.
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# ? Jun 17, 2014 11:11 |
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This game is really something else I tell you what! Music's really nice though. It's a pity Waldetoft's work will never see light of official release.
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# ? Jun 17, 2014 11:38 |
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Oh Em Gee! They made the German speaking area of Eupen part of Wallonia! Ye olde German areas are part of Polish provinces whole sale and the Hungarian regions of Slovakia are not separate either? How is glorious Hungary supposed to get them now? This is outrageous!
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# ? Jun 17, 2014 11:44 |
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forkis posted:This game is really something else I tell you what! If this was repealing the arms embargo, it'd make sense. Except it's 1946...
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# ? Jun 17, 2014 11:46 |
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forkis posted:This game is really something else I tell you what! Am I seeing that right? Nationalist China proposed an arms embargo on itself and then voted against its own measure? Yes, this is indeed the AI that will correctly walk the tightrope of Cold War diplomatic relations and which will never accidentally trigger WW3.
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# ? Jun 17, 2014 11:48 |
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Kavak posted:I can't tell if you're being sarcastic or quoting a Paradox fan who isn't. BBJoey posted:I dunno how things worked in the Cold War, but these days pumping all your money into a military contract is a good way to make something that will never see combat (eg F-22, F35). Munin posted:It would probably also cut down the number of people complaining about Monarch Points since they would then be even less of a crapshoot. Paradox have been moving a bit in that direction by adding more sources of MPs which the player has more control over but that would attack the root of it and add a nice bit of characterisation and fleshing out of each countries' political system. Munin posted:If you were to do that then Republics would probably also require another look since their main advantage would now be less of one. A Buttery Pastry fucked around with this message at 11:52 on Jun 17, 2014 |
# ? Jun 17, 2014 11:50 |
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A Buttery Pastry posted:Both, kinda. Not sure it's appropriate for this game, but making customizable carrier groups which can absolutely dominate wherever they go would fit pretty well in a post-Cold War game. The importance given to them in that case being largely to make them seem like a qualitatively different thing than just your regular ship, a sort of monster on a leash which small states poo poo their pants over. America, gently caress Yeah: A Paradox Grand Strategy Game I'd buy it. EDIT: Tomn posted:Am I seeing that right? Nationalist China proposed an arms embargo on itself and then voted against its own measure? Yes, this is indeed the AI that will correctly walk the tightrope of Cold War diplomatic relations and which will never accidentally trigger WW3. It's worse than that- they're not in it at all. That's true now, but in 1946 they were on the drat Security Council. Kavak fucked around with this message at 12:00 on Jun 17, 2014 |
# ? Jun 17, 2014 11:58 |
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Trip report: Tried to recreate the Habsburg dream with Czechoslovakia in 1946. Hungary and Romania both chose the excellent "turtle in the capital" tactic while sending their HQ units to act as scouts on the far edge of the front line to check out what my mechanized infantry were doing and put a stop to it. Everything was going great until all my supplies vanished into the ether, at which point the dream died, czech armies frozen in mid-march mere miles from Bucharest. I do mean all my supplies. Not a single unit had more than 0 supply by the end. I guess the Soviets ate it or something. Also absolutely no one did anything to stop me. The UN told me they might consider an arms embargo six months into my supplyless deep freeze, but I quit before anything happened. forkis fucked around with this message at 12:18 on Jun 17, 2014 |
# ? Jun 17, 2014 12:13 |
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I hope for the developers sake one of those module things was an AI overhaul, because if this is the natural state of the game it should've been shitcanned last year.
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# ? Jun 17, 2014 12:39 |
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I feel like a Cold War game with the kind of military detail HoI3 has misses the point entirely.
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# ? Jun 17, 2014 12:49 |
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forkis posted:
Sounds accurate.
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# ? Jun 17, 2014 13:31 |
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Kavak posted:America, gently caress Yeah: A Paradox Grand Strategy Game
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# ? Jun 17, 2014 13:52 |
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It would be nice to have a Grand Strategy Game that represented the rise of non-state actors in the modern era -- as a force to be reckoned with that nonetheless does not own territory in the traditional sense.
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# ? Jun 17, 2014 14:20 |
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pdxjohan posted:Interface was done by PDS artistsi iirc. Well track them down and give them hugs from me, 'cause they do good work. BBJoey posted:Why am I, the supreme ruler of a nation, personally choosing what doohickey to put in which hardpoint on my supercarrier? It's totally inappropriate for a Cold War game, but tinkering with ship loadouts in something like Space Empires is super fun. (To be honest, it's the only really fun part of SE )
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# ? Jun 17, 2014 14:40 |
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DrSunshine posted:It would be nice to have a Grand Strategy Game that represented the rise of non-state actors in the modern era -- as a force to be reckoned with that nonetheless does not own territory in the traditional sense. The closest we've got to that is Crusader Kings 2 and its adventurers, unfortunately.
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# ? Jun 17, 2014 14:50 |
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BBJoey posted:Why am I, the supreme ruler of a nation, personally choosing what doohickey to put in which hardpoint on my supercarrier? Why should I care whether my turbonerd-class super nuclear battleship is equipped with 152mm fuckoff cannon mod 1968 or 122mm autogetout autocannon M15? Whether or not you used guns with sea attack 20 or sea attack 22 is going to be irrelevant in the case of WW3. I understand that some people will enjoy sperging out over their ship armaments (hell I'm guilty of sperging out over my army in HoI 3), but this is a Cold War game. Is detailed naval customisation really a priority? Why are you also personally choosing which brigades go into which division and which town each division attacks?
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# ? Jun 17, 2014 14:53 |
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DrSunshine posted:It would be nice to have a Grand Strategy Game that represented the rise of non-state actors in the modern era -- as a force to be reckoned with that nonetheless does not own territory in the traditional sense.
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# ? Jun 17, 2014 15:10 |
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A Buttery Pastry posted:If only for the option of sending your National Security Adviser to the headquarters of JPMorgan Chase to imprison their CEO, and have the military brutally crack down on anyone who dares make a peep. A lusty young White House intern is throwing herself at you. > Give her a good tumble!
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# ? Jun 17, 2014 15:18 |
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# ? May 30, 2024 22:19 |
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This whole leak thing was kind of expected. A lot of people got burned so I was just waiting for someone to post it. And no, it wasn't me. As for development, what I guess I could say is that lots of things were being tweaked to the end of the alpha. Beta testing would have probably caught many of the weirdest of oddities and fixed AI issues. ...I was never a fan of the ship part though, but it wasn't my department. Oh, and whatever that We Are The World mod is, it was probably removing all those folks I added. Several team members were highly vocal about not having any fictional ministers whatsoever despite any issues that would cause. I'm not even sure what I can talk about any more, so I'm playing it safe. Discover what you will, I can't talk about much or anything really. Bel Monte fucked around with this message at 15:46 on Jun 17, 2014 |
# ? Jun 17, 2014 15:36 |